Psd::tree flattens groups nested deeper than MAX_GROUP_DEPTH into their depth-64 parent, keeping every layer, so the importer recursion and the tree's Drop/Clone/PartialEq are bounded. The import result reports how many groups were flattened.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
CameraLayer gets the transform and camera-options shortcuts (position, xRotation, zoom...) that AVLayer already had, and Convert Expression to Keyframes run without a property converts the selected ones, as app.executeCommand does it.
Problem: the built-in animation preset library had no Backgrounds category
(gap 7: 31 presets against After Effects' 621).
Fix: 23 original Backgrounds presets in crates/engine/presets/backgrounds.json,
built from our own generator, noise, colour and stylize effects: Soft Gradient
Drift, Aurora Veil, Slow Fog, Cloud Bank, Dark Smoke, Ember Haze, Magma Flow,
Ice Flow, Pastel Plasma, Cell Drift, Crystal Facets, Hex Mosaic, Mirrored Silk,
Water Caustics, Blueprint Grid, Checker Scroll, Scrolling Stripes, Pulse Rings,
Bokeh Drift, Spotlight Floor, Dawn Sky, Sweeping Light, Grainy Wash.
The preset format gains `expr` (an expression per property, so backgrounds keep
moving for the whole layer) and point parameters written as fractions of the
layer size. Effects & Presets lists them under * Animation Presets > Backgrounds.
Tests: catalogue uniqueness and categories, apply/undo/redo of every preset
(engine), render of every preset with the expression engine: finite,
non-flat, deterministic, moving (host), panel listing and apply (ui-egui).
Sidecar, ATTRIBUTION.md, gaps.md row 7 and effects-parity.md updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Guides can store a percent of the comp so they follow comp-size changes
(View > Add Percentage Guide, Convert Guides to Percentage / Pixels); an
effect instance has an optional colour label (effect.setLabel, Effect Controls
header bar and Label menu). Both are serde-defaulted, so old projects load.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
keys.deselectAll (Shift+F2, Cmd+Alt+Shift+A) clears the selected
keyframes, properties and groups and leaves the layers selected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
comp.workAreaToSelection (Cmd+Alt+B) spans the selected layers, or the
whole composition with none selected. comp.activateRecent (Shift+Esc)
goes back to the composition that was active most recently within the
active one's nesting hierarchy; EditorState keeps recent_comps for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
time.workAreaStart / time.workAreaEnd (Shift+Home / End) and
time.previousInOut / time.nextInOut (Cmd+Alt+Shift+Left / Right): the In
and Out points of the selected layers, of every layer with none selected.
time.go takes nextInOut and prevInOut.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The media layer keys decoded frames by path, and nothing dropped them when a
new project (or a new import) named a file that another app had overwritten
since, so a same-size overwrite showed the old pixels. Importing footage and
replacing the project now make the media layer and the layer cache let go of
the files involved.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Split out of 7782ab01 (shapes: Reverse Path Direction …; work area keys) for upstream, where it
belongs with the commands it binds.
(cherry picked from commit 7782ab015a01613c1685cb6dda48d48c3b1db67b)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01F2dXDtF1ivCLP4tQwFveQ4
(cherry picked from commit b58cfb7434e147535e66582718b8856bd3ce1230)
(cherry picked from commit ff4876054f3cbf9388954602e8fe7288d136c255)
(cherry picked from commit 79d083a8c2a0bfa4663445257149a0d0ce491987)
Shortcut presets accept Physical+<key> (egui US-position names) so layouts that report the
same logical key for two physical keys (AZERTY's - and )) can bind them separately; physical
bindings win for that press, and a focused panel's binding wins over an application command on
the same chord. ui.key accepts the same notation. Adds time.workAreaStart / time.workAreaEnd.
(cherry picked from commit 209543e9e0ba32f809f9ff333abb8b8ec4125cea)
(cherry picked from commit f8301a9e3e0b60e200e8a233455398741658481e)
(cherry picked from commit 4d002fabf992934e1bb73a0c32bc9f3fd3ae5447)
(cherry picked from commit 5d466c5955ee934d5347c194ec7d15fb5f58bba4)
File > Import > EffectCraft Project (and .ecproj/.ecprojx given to File > Import)
merges the project into a folder named after the file, with every id shifted past
the open project's, in one undo step. Relative footage resolves next to the file;
the result lists comps, root comps, primaryComp and missing media.
offset_ids now shifts tracker Motion Targets and saturates instead of overflowing;
fix_next_id saturates too, so a damaged file can't overflow on open or import.
Menu entry translated in all ten menu catalogues.
Rebased onto current upstream main for the split of #858 (test module list in
engine lib.rs; es/pt-br/ru/fr/de/cs menu translations).
(cherry picked from commit 19c653fccc95133fb35e978a7f7f20a18c0e8c89)
(cherry picked from commit 4e751ad2)
(cherry picked from commit ceed706cc3b5f3755769738a1ddb3d965a94ab6b)
footage.relink {item, path} relinks one item and every other missing item that moved with it (one undo
step); Replace Footage on a missing item does the same, as in After Effects. File > Dependencies >
Relink Missing Footage in Folder... (footage.relinkFolder) finds missing files by name in a folder;
footage.missing lists them. The footage check after open finds files that moved along with the
project's folder, without marking the project modified. Paths compare by parts, so Windows and macOS
projects relink either way.
Checks: engine relink:: / footage_check:: (13 passed with replay::), host relink:: (1 passed),
clippy -D warnings (engine, host, ui-egui, script, cli, xtask). Not run: ui-egui i18n tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEytG1Qum4TJrMTLKjgwDa
Upstream port: the folder search (footage.relinkFolder) is left out, since upstream's file.relinkFootage already scans a folder; the module is relink_moved.rs next to upstream's relink.rs.
(cherry picked from commit ea7923535fb81693ed95aa0fe768b850b347b2a9)
(cherry picked from commit d15e853a720304c1032e21974d84e1501c6edfc3)
(cherry picked from commit 0b8a328dda1fb727488e912a13f94a2ef4147d03)
(cherry picked from commit 9d85bfde72)
Shift+Spacebar set Skip to 1, so it played every other frame out of the box. It now plays every
frame, like Spacebar. Skip still works when it is set.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Alt+1 after Alt+Shift+1 shows the red channel in grayscale instead of going back
to RGB (and the other way round). The same key again is still RGB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
layer.sampling takes `toggle`: layers that all have the sampling already get the
other one. The Bilinear and Bicubic menu entries, which carry the keys, pass it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
F2 Deselect All, Cmd+Shift+T Effect Controls, Cmd+Alt+Left / Right Go to Start /
End, Cmd+Shift+/ Add to Render Queue.
Effect Controls is a menu entry with bound parameters, which could hold one key:
a menu line can now give further default keys after a comma
(F3, Cmd+Shift+T); the menus show the first. MenuEntry gains alt_shortcuts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both were a single command taking the mode as a parameter, with no menu entry,
so nothing could carry a default key. Each mode is now its own command:
view.fastPreviews.off / adaptive / draft / fastDraft / wireframe (Cmd+Alt+1-5)
and view.channel.red / green / blue / alpha (Alt+1-4), redColorized /
greenColorized / blueColorized (Alt+Shift+1-3) and rgbStraight (Alt+Shift+4).
A channel's key again returns to RGB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
setParent re-expressed Position for 3D layers but skipped cameras and lights
entirely, so parenting a camera to a (default) null moved its eye by the
null's world transform and the framing jumped. Cameras and lights now get the
same parent-space Position fix, plus Point of Interest for two-node rigs
(values, keys, spatial tangents and ease speeds). They have no Scale, so
Orientation stays as authored.
anim.reveal keyframes/animation only matched keyframed top-level properties,
so Time Remap vanished from U once its keys were deleted even though enabling
remapping is itself the modification (and freshly enabled remaps, which get
two keys, kept showing). Match the bare timeRemap prop for both kinds, as
modified already did.
Right-clicking a footage item or solid in the Project panel offers
"Replace with Precomposition (used N times)": the item goes into a new
composition of its size, pixel aspect and frame rate, in the same folder, and
every layer in every composition that used it switches to that composition,
keeping timing, transforms, effects and masks. One undo step. Agents run it as
`file.replaceWithPrecomp`.
The Project panel's details header also shows how often the selected item is
used ("Name ▾, used 3 times"); the ▾ lists and opens the comps that use it.
`Project::item_users` and the `project.usedIn` query back both.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The modified reveal showed every effect in full. It now compares each effect
with a new instance and reveals the parameters whose value differs, plus the
groups a new instance lacks (puppet meshes and pins, paint strokes). An effect
whose plug-in is missing still shows in full.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Renderer: no cover step for adjustment layers (#686); their buffer is the comp below.
Restores a single CPU step in split adjustment stacks.
- Effect Controls rename (#953): focus the name field the frame it exists. Focusing an id
not yet drawn left AccessKit with a focus outside its tree (a panic in the consumer).
The tests double-click at 60 fps, within egui's double-click time.
- i18n: Russian, French and German entries for Copy Frame to Clipboard and the extrusion
Front/Bevel/Side/Back Color submenus added by today's other PRs.
- Tests: "fr" is now a valid language; the marker dialog's comment is focused on open
(#922), so Enter-is-OK is tested with the focus elsewhere; the toolbar gradient tests
give the selected layer its paint kind, since the toolbar mirrors it (#732).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
# Conflicts:
# crates/ui-egui/src/control.rs
# crates/ui-egui/src/menus.rs
# crates/ui-egui/src/panels/viewer_tools.rs
- GPU Pixel Motion Blur (#695) declined without a host; it now averages the shutter's
frames like the CPU effect (tests_fx_time::without_a_host).
- add_item_keeps_footage_longer_than_the_comp_at_full_length (#798) built footage with
the default kind (Still), which adds at comp length; it is a movie.
- docs/effects.md regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opening movies in place (#796) skipped the whole-file bytes #827 read the
track matrix from, so the pool and the probe lost the turn for movies on
disk. stream::movie_header reads just the ftyp and moov boxes (bounded,
positional reads) and both in-place paths derive the orientation from it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>