Commit Graph
6 Commits
Author SHA1 Message Date
MarekSpodBiedry cbe740dce8 CC Simple Wire Removal: Frame Offset takes the strip from the previous or next frame (#533) 2026-10-10 19:13:16 +02:00
Brandon ThomasandClaude Opus 5.5 5df9cde182 M13.28: GPU pixel ports (fx_pixel2): CC Cross/Radial/Vector Blur, Reduce Interlace Flicker, CC Composite, Color Link, Cineon, HDR Compander/Highlight Compression, Grow Bounds, CC Overbrights, CC Block Load, CC Burn Film, CC Glass/Plastic, CC HexTile, CC Mr. Smoothie, Inner/Outer Key, CC Simple Wire Removal, Basic 3D
Inner/Outer Key's trimap and Cleanup strokes, Color Link's sample and CC Glass/Plastic's
light are shared with the CPU effects (CPU output unchanged: gen_golden). CC Plastic now
reads its Bump Layer (it read the nonexistent bumpMap id).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 01:33:54 -04:00
Brandon ThomasandClaude Opus 5.5 6d5e86601f M9.13: Cell Pattern HQ variants, Advanced Spill Suppressor Ultra controls, Inner/Outer Key masks and cleanup
- Cell Pattern: HQ variants search a wider cell neighbourhood and anti-alias.
- Advanced Spill Suppressor: Tolerance, Desaturate, Spill Color Correction.
- Inner/Outer Key: Additional Foreground / Background 1-10 and Cleanup Foreground /
  Background 1-10 brush strokes (older single masks migrate to slot 1).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 04:57:05 -04:00
Brandon ThomasandClaude Opus 5.5 355a6255a2 M9.12: effect parameter fidelity – all categories
Align every effect's display name, category, parameter names, order,
twirl-down groups, popup options, units, defaults and ranges with the
public After Effects effect reference, and implement controls that were
ignored or missing where cheap. One commit because the categories share
the registry, migration tables and GPU kernels (only green states).

Infrastructure
- effects::migrate: saved instances are upgraded on project open
  (Session::replace_project → upgrade_effects): renamed ids
  (PARAM_ID_ALIASES), params moved into twirl-down groups, popup values
  remapped by label (POPUP_LABEL_ALIASES), refreshed names/UI hints,
  added params created with legacy_default values that keep old renders.
- flatten_params also keys nested props by match path (group/param), so
  effects declare grouped params with `group/param` ids; layer-source
  companions sit next to grouped layer params.
- lookup() resolves old effect names (EFFECT_NAME_ALIASES).
- Registry-wide test: unique ids/names, non-empty names, defaults in
  range, popup defaults within options, value kinds match UI.
- docs/effects.md generated from the registry (catalog.rs) with GPU /
  32-bpc badges and per-effect status; a test keeps it current.

Batches
- Blur & Sharpen, Channel, 3D Channel, Perspective, Text, Utility:
  Camera Lens Blur iris/highlight groups, Compound Blur layer, Camera-
  Shake Deblur method/strength, Invert full channel list (CPU HLS/YIQ),
  Set Channels/Set Matte layers, Channel Combiner targets, 3D Channel
  Extract clamp/invert.
- Color Correction: temporal smoothing + scene detect for Auto Color/
  Contrast/Levels and Shadow/Highlight, Brightness & Contrast legacy
  switch, Change to Color tolerance group, Leave Color, Photo Filter
  presets, Exposure channels, Levels clip popups, Colorama phase source,
  Color Link sample list, Lumetri groups (CPU + GPU kernels).
- Distort: Bulge, Displacement Map layer/behaviour, Magnify, Optics
  Compensation resize, Ripple conversion, Transform sampling, Turbulent
  Displace types/pinning/evolution, Wave Warp types/pinning, Twirl and
  Ripple radius fixes.
- Generate: 4-Color Gradient, Checkerboard, Grid, Circle size/feather/
  blending, Advanced Lightning types, Cell Pattern, Radio Waves, Fractal
  palettes, Scribble/Vegas names.
- Keying, Matte, Obsolete: Color Difference Key partials/views, Unmult
  controls, Key Light groups, Refine Soft/Hard Matte, Roto Brush groups,
  Mocha shape moved to Matte, Spill Suppressor accuracy, Basic/Path Text
  groups.
- Noise & Grain, Immersive Video, Audio, Time: Fractal/Turbulent Noise
  full control set (noise3.rs, GPU), grain look groups, Remove Grain,
  VR effects, Compressor/Gate/Distortion controls, Timewarp groups,
  VR Sphere to Plane name.
- Simulation: AE twirl-down groups for all simulations, Foam strength,
  Particle Playground barrel radius and mapper targets.
- Stylize, Transition: Glow looping/dimensions/alpha (CPU + GPU),
  Mosaic averaging, Cartoon groups, Roughen Edges evolution, Texturize
  layer, Gradient Wipe layer, Radial Wipe both, Card Wipe options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:15:06 -04:00
Brandon ThomasandClaude Opus 5.5 5ac5560df9 M9.3: Keying effects (Difference Matte, Inner/Outer Key, Unmult, CC Simple Wire Removal)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon ThomasandClaude Opus 5.5 c91af194f2 M9.3: effect env (masks, layer params, audio, comp timing), sim cache, polyline helpers; module stubs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:43:48 -04:00