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CC Bubbles: bubbles at the layer's edges refract its edge pixels, not a pale fill (#2024)
Near the borders a bubble's refraction (liquid) or reflection (metal) sample lands outside the layer. sample_bilinear returns transparent there, so the pale stand-in colour for transparent pixels showed through, a band of washed-out bubbles along every edge. Sample with edge pixels repeated instead, on the CPU and in the GPU kernel; the pale colour stays for genuinely transparent pixels. The CC Bubbles golden hashes are re-pinned (the half-resolution cases pad the buffer with transparent pixels and are unchanged).
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@@ -180,7 +180,7 @@ fn fxm_bubble(at: u32, x: f32, y: f32) -> FxmShade {
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}
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let k = select(-0.7, 1.6, P.u[1].y != 0u);
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let nz = sqrt(max(1.0 - d2, 0.0));
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let s = fxm_unpremul(sample_bilinear(src, data[at + 4u] + dx * qr * k, data[at + 5u] + dy * qr * k));
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let s = fxm_unpremul(sample_bilinear_clamped(src, data[at + 4u] + dx * qr * k, data[at + 5u] + dy * qr * k));
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var c = s.xyz;
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if (s.w <= 0.0) {
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c = vec3<f32>(0.6, 0.7, 0.8);
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