From fa32010f67f00efdf3ea1a18205883096f52a3fe Mon Sep 17 00:00:00 2001 From: Shuvra Basak <95076423+becauseno7@users.noreply.github.com> Date: Sat, 24 Oct 2026 22:22:48 +0000 Subject: [PATCH] CC Bubbles: bubbles at the layer's edges refract its edge pixels, not a pale fill (#2024) Near the borders a bubble's refraction (liquid) or reflection (metal) sample lands outside the layer. sample_bilinear returns transparent there, so the pale stand-in colour for transparent pixels showed through, a band of washed-out bubbles along every edge. Sample with edge pixels repeated instead, on the CPU and in the GPU kernel; the pale colour stays for genuinely transparent pixels. The CC Bubbles golden hashes are re-pinned (the half-resolution cases pad the buffer with transparent pixels and are unchanged). --- crates/effects/src/sim/tests.rs | 15 +++++++++++++ crates/effects/src/sim/weather.rs | 2 +- crates/effects/tests/it/sim_golden.rs | 32 +++++++++++++-------------- crates/gpu/src/shaders/fx_sim.wgsl | 2 +- 4 files changed, 33 insertions(+), 18 deletions(-) diff --git a/crates/effects/src/sim/tests.rs b/crates/effects/src/sim/tests.rs index e368c7bbe..d5de4cb74 100644 --- a/crates/effects/src/sim/tests.rs +++ b/crates/effects/src/sim/tests.rs @@ -97,6 +97,21 @@ fn bubbles_rise() { assert!(y0 >= 0.0 && y1 >= 0.0 && (y1 < y0 || y0 < 8.0), "{y0} -> {y1}"); } +/// #2024: bubbles near the layer's edges show its edge pixels, not the pale colour that stands +/// in for transparent ones. +#[test] +fn bubbles_near_edges_show_the_layer() { + let blue = Image::filled(40, 40, [0.0, 0.0, 1.0, 1.0]); + let pale = [0, 1].map(|reflection| { + let vals = [("bubbleAmount", num(200.0)), ("bubbleSize", num(3.0)), ("reflectionType", Value::Enum(reflection))]; + let a = run("ec.sim.ccbubbles", &vals, blue.clone(), 0.3); + assert!(a.data.iter().any(|p| p[3] > 0.5), "bubbles drawn"); + // Blue plus the white highlight keeps blue − red = alpha; the pale colour leaves 0.2 · alpha. + a.data.iter().filter(|p| (p[2] - p[0] - p[3]).abs() > 1e-4).count() + }); + assert_eq!(pale, [0, 0], "pale bubble pixels (liquid, metal)"); +} + #[test] fn drizzle_ripples() { let a = run("ec.sim.ccdrizzle", &[], ramp(48, 48), 0.6); diff --git a/crates/effects/src/sim/weather.rs b/crates/effects/src/sim/weather.rs index b93c0e48b..b58b39b5e 100644 --- a/crates/effects/src/sim/weather.rs +++ b/crates/effects/src/sim/weather.rs @@ -182,7 +182,7 @@ pub(super) fn bubbles(ctx: &EffectCtx, mut b: Buf) -> Buf { // Liquid refracts (inverted, magnified), metal reflects (wide-angle mirror). let k = if metal { 1.6 } else { -0.7 }; let nz = (1.0 - d2).max(0.0).sqrt(); - let p = src.sample_bilinear((q.sx + dx * q.r * k) as f64, (q.sy + dy * q.r * k) as f64); + let p = src.sample_bilinear_clamped((q.sx + dx * q.r * k) as f64, (q.sy + dy * q.r * k) as f64); let (c, sa) = unpremul(p); let mut c = if sa <= 0.0 { [0.6, 0.7, 0.8] } else { c }; let mut a = cov; diff --git a/crates/effects/tests/it/sim_golden.rs b/crates/effects/tests/it/sim_golden.rs index 2a3a7c724..3932418ad 100644 --- a/crates/effects/tests/it/sim_golden.rs +++ b/crates/effects/tests/it/sim_golden.rs @@ -433,26 +433,26 @@ const GOLDEN: &[(&str, u64)] = &[ ("ec.sim.ccstarburst/1/32bpc/t1.5", 0x5c39f8b1bd0e9e43), ("ec.sim.ccstarburst/1/32bpc/t0.8", 0xdf20aa9dcf4b3e22), ("ec.sim.ccstarburst/1/32bpc/t2.2", 0x4fa441737bfcb64d), - ("ec.sim.ccbubbles/0/8bpc/t0.5", 0xdcd187e75eeb2fae), - ("ec.sim.ccbubbles/0/8bpc/t1.5", 0x835ca088747736ed), - ("ec.sim.ccbubbles/0/8bpc/t0.8", 0x5cbb1a6fbb77b41d), - ("ec.sim.ccbubbles/0/8bpc/t2.2", 0x3b168068f5bfa533), - ("ec.sim.ccbubbles/0/32bpc/t0.5", 0x524b84d14edd77e2), - ("ec.sim.ccbubbles/0/32bpc/t1.5", 0xfd7a17f0d40f2a27), - ("ec.sim.ccbubbles/0/32bpc/t0.8", 0x70dd2b2b4ff0f7ce), - ("ec.sim.ccbubbles/0/32bpc/t2.2", 0xae21dd5cc2c2c07c), + ("ec.sim.ccbubbles/0/8bpc/t0.5", 0x6cb63df0c062fdf4), + ("ec.sim.ccbubbles/0/8bpc/t1.5", 0x5bb1350114234ac3), + ("ec.sim.ccbubbles/0/8bpc/t0.8", 0xaa824d49f12c4156), + ("ec.sim.ccbubbles/0/8bpc/t2.2", 0x3528577358c4fc90), + ("ec.sim.ccbubbles/0/32bpc/t0.5", 0xdcd8e71222c13a9a), + ("ec.sim.ccbubbles/0/32bpc/t1.5", 0xd09565e124d8f5db), + ("ec.sim.ccbubbles/0/32bpc/t0.8", 0x91242f8e1fd0ad84), + ("ec.sim.ccbubbles/0/32bpc/t2.2", 0x1f9782131e62149d), ("ec.sim.ccbubbles/0/8bpc/half/t0.5", 0x931b4ca707604220), ("ec.sim.ccbubbles/0/8bpc/half/t1.5", 0x21c25d4555abebe9), ("ec.sim.ccbubbles/0/8bpc/half/t0.8", 0x7e05972683359632), ("ec.sim.ccbubbles/0/8bpc/half/t2.2", 0xadc4f7219dab4921), - ("ec.sim.ccbubbles/1/8bpc/t0.5", 0x89d27a2fe2011067), - ("ec.sim.ccbubbles/1/8bpc/t1.5", 0x2bbfee897bf5bf6e), - ("ec.sim.ccbubbles/1/8bpc/t0.8", 0x26cc704e7b06fffc), - ("ec.sim.ccbubbles/1/8bpc/t2.2", 0x959d331545d96479), - ("ec.sim.ccbubbles/1/32bpc/t0.5", 0xaf486cebfcbf4641), - ("ec.sim.ccbubbles/1/32bpc/t1.5", 0xe150e9fdb558036f), - ("ec.sim.ccbubbles/1/32bpc/t0.8", 0x6395f3967cb24284), - ("ec.sim.ccbubbles/1/32bpc/t2.2", 0x68a55894d86ffb9e), + ("ec.sim.ccbubbles/1/8bpc/t0.5", 0x2f5415c679ff0980), + ("ec.sim.ccbubbles/1/8bpc/t1.5", 0xfcfc354dcd22e6d0), + ("ec.sim.ccbubbles/1/8bpc/t0.8", 0xdf90fd57c217019c), + ("ec.sim.ccbubbles/1/8bpc/t2.2", 0xd365c88c12219802), + ("ec.sim.ccbubbles/1/32bpc/t0.5", 0x50f20497f40bb46d), + ("ec.sim.ccbubbles/1/32bpc/t1.5", 0x74760599ffba220a), + ("ec.sim.ccbubbles/1/32bpc/t0.8", 0x028de52900ed8618), + ("ec.sim.ccbubbles/1/32bpc/t2.2", 0xaf0e21d9a7f625fe), ("ec.sim.ccdrizzle/0/8bpc/t0.5", 0x2bdfbc17d92b65b5), ("ec.sim.ccdrizzle/0/8bpc/t1.5", 0x8c354c46f99e35d3), ("ec.sim.ccdrizzle/0/8bpc/t0.8", 0x891f331ba47ee557), diff --git a/crates/gpu/src/shaders/fx_sim.wgsl b/crates/gpu/src/shaders/fx_sim.wgsl index d936861d3..8ef3035fe 100644 --- a/crates/gpu/src/shaders/fx_sim.wgsl +++ b/crates/gpu/src/shaders/fx_sim.wgsl @@ -180,7 +180,7 @@ fn fxm_bubble(at: u32, x: f32, y: f32) -> FxmShade { } let k = select(-0.7, 1.6, P.u[1].y != 0u); let nz = sqrt(max(1.0 - d2, 0.0)); - let s = fxm_unpremul(sample_bilinear(src, data[at + 4u] + dx * qr * k, data[at + 5u] + dy * qr * k)); + let s = fxm_unpremul(sample_bilinear_clamped(src, data[at + 4u] + dx * qr * k, data[at + 5u] + dy * qr * k)); var c = s.xyz; if (s.w <= 0.0) { c = vec3(0.6, 0.7, 0.8);