M13.30: web depth and polish

- GPU in browser job workers: each job worker opens its own WebGPU device
  (deferred readbacks); the Render Queue export and the analyses' frame loops
  are futures (render::passes, offload::run_request_async) whose frames
  render in passes, awaiting the device between them. GPU particles and
  Advanced 3D read back under keys too. workers.jobs reports passes and
  readbacks; the smoke test measures them.
- Layer buffers in the browser's OPFS disk cache: frame workers back their
  layer caches with a PrefetchStore; the page plans what to fetch before a
  request from recent misses (LayerPrefetch over the shared DiskIndex).
- Templates embed footage (default on, size-capped with a warning) and
  creating from a template extracts it next to the new project / into
  browser storage.
- ICC LUT profiles (lut8/lut16/lutAtoB/lutBtoA, from the public ICC spec) in
  Simulate Output > My Custom RGB, baked into a 3D LUT for the viewer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Brandon Thomas
2026-10-04 02:57:17 -04:00
co-authored by Claude Opus 5.5
parent d39c0e818c
commit f3715aac32
46 changed files with 3304 additions and 387 deletions
+55
View File
@@ -173,6 +173,38 @@ impl DiskIndex {
}
}
/// Which layer buffers a browser frame worker should fetch from the disk cache before its next
/// frame (its lookups mid-render are synchronous, the Origin Private File System is not): the
/// layer-cache misses the workers reported for recent frames, most recent first, that are on
/// disk ([`DiskIndex`], kind [`Kind::Layer`]).
#[derive(Default)]
pub struct LayerPrefetch {
recent: std::collections::VecDeque<u128>,
}
/// Misses [`LayerPrefetch`] remembers.
const PREFETCH_RECENT: usize = 512;
impl LayerPrefetch {
/// A frame's layer-cache misses (salted keys).
pub fn note_misses(&mut self, keys: impl IntoIterator<Item = u128>) {
for k in keys {
self.recent.retain(|x| *x != k);
self.recent.push_front(k);
}
self.recent.truncate(PREFETCH_RECENT);
}
/// Up to `max` keys to fetch before the next frame.
pub fn plan(&self, index: &DiskIndex, max: usize) -> Vec<u128> {
self.recent.iter().copied().filter(|k| index.contains(Kind::Layer, *k)).take(max).collect()
}
pub fn clear(&mut self) {
self.recent.clear();
}
}
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
enum Job {
Write(Kind, u128, Vec<u8>),
@@ -584,6 +616,29 @@ pub fn read_frame_entry(data: &[u8]) -> Option<Frame8> {
decode_frame(verify(data, Kind::Frame)?)
}
/// A sealed layer-buffer entry: what the browser's frame workers write to the Origin Private
/// File System (`layers/<32 hex>.ecc`).
pub fn layer_entry(buf: &Buf) -> Vec<u8> {
seal(Kind::Layer, &encode_layer(buf))
}
/// A layer buffer from a sealed entry's bytes (`None` when damaged).
pub fn read_layer_entry(data: &[u8]) -> Option<Buf> {
decode_layer(verify(data, Kind::Layer)?)
}
impl crate::cache::LayerStore for DiskCache {
fn get_layer(&self, key: u128) -> Option<Arc<Buf>> {
DiskCache::get_layer(self, key).map(Arc::new)
}
fn put_layer(&self, key: u128, buf: &Buf) {
DiskCache::put_layer(self, key, buf);
}
fn min_layer_ms(&self) -> u64 {
DiskCache::min_layer_ms(self)
}
}
/// An entry's file name in its kind's folder (`<32 hex>.ecc`).
pub fn entry_name(key: u128) -> String {
format!("{key:032x}.ecc")