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M11.2: audio playback + waveforms + audio effects
- Audio effects (Backwards, Bass & Treble, Delay, Flange & Chorus, High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer, Tone) applied per layer in the comp mixdown, so export and preview share them. RBJ-cookbook biquads, Schroeder/Moorer reverb, modulated delay lines; stateless per block via pre-roll. Tone makes any layer audible. - Real-time audio preview: ui-egui AudioFeed/AudioPlayback (feeder thread mixing ahead) behind an AudioDevice hook; the desktop app implements it with cpal (L6). Audio clock drives playback (consumed frames minus device latency, looped through the work area). Preview panel Include Audio / playback.muteAudio. - Audio panel VU meters with peak hold and clip indicators; selected layer's Audio Levels. - Timeline Audio > Waveform for footage with audio (L reveals Audio Levels, LL the Waveform), drawn from a cached per-item peak summary. - ui.playback reports audio state and meter levels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
1c0da40173
commit
ddb33cdfd0
@@ -304,9 +304,12 @@ pub fn handle(app: &mut EffectcraftApp, ctx: &egui::Context, req: &ControlReques
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match s("action").unwrap_or("toggle") {
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"play" => app.play(now),
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"stop" => app.stop(),
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"status" => {}
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_ => app.toggle_play(now),
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}
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ok(json!({"playing": app.playback.playing, "time": app.session.time().seconds()}))
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ok(
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json!({"playing": app.playback.playing, "time": app.session.time().seconds(), "audio": app.audio.is_some(), "levelsDb": app.meter.level_db, "peaksDb": app.meter.peak_db}),
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)
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}
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"ui.screenshot" => {
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let crop = s("panel").and_then(PanelKind::from_name).and_then(|pk| app.auto.find(&format!("panel.{}", pk.id())).map(|e| e.rect));
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