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Merge main into CMP-7/ANM-5/PRJ-8/PRJ-3 work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -49,6 +49,7 @@ The server speaks JSON-RPC 2.0 over stdio, one message per line, and supports MC
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|---|---|
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| `list_commands {filter?, enabled_only?}` | Discover command ids, their param docs, and whether each can run now. |
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| `execute_command {command, params?}` | Run any command (undoable). |
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| `run_script {code, name?}` | Run JavaScript with the After Effects-style scripting object model (`app.project`, `comp.layers.addText(…)`, `layer.property("ADBE Transform Group").property("ADBE Position").setValueAtTime(…)`…). Returns `{ok, result, output, error: {message, line, column}}`; edits are undoable. |
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| `get_project` / `get_comp {comp?}` | Project items, comp settings and layers. |
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| `get_layer {layer, comp?, time?, flat?}` | A layer's property tree. Every node has a `path`. |
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| `get_property {layer, path, comp?, time?}` | Value at a time, keyframes and expression. |
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@@ -146,6 +147,56 @@ effectcraft-cli exec warp.analyze '{"layer":"#1","wait":true}' shaky.ecproj --sa
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effectcraft-cli exec warp.status '{"layer":"#1"}' shaky.ecproj --json
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```
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### 3D Camera Tracker
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Animation ▸ Track Camera and the Tracker panel's button (`track.camera {layer?, shotType?:
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fixed|variable|specify, aov?, solveMethod?: auto|typical|flat|tripod, detailed?, wait?}`) apply
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Effect ▸ Perspective ▸ 3D Camera Tracker (or reuse the layer's) and analyse it in the background:
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"Analyzing in background (step 1 of 2)" tracks features, "Solving camera" solves.
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`camera.analyze {layer?, effect?, wait?}` re-runs it, `camera.cancel` stops it without writing
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anything. `camera.solveStatus` reports `progress`/`banner`, `analyzed`, `solved`, `methodUsed`,
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`averageError` (pixels), `focalLength`, `horizontalAngleOfView`, the current frame's `camera`
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(position, orientation, zoom) and `groundPlane`. `camera.points {time?}` lists the solved points
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visible now with their `id`, `comp` position, `depth`, `world` position and `error`.
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Select points with `camera.selectPoints {points, add?, toggle?}` (the viewer's click / Shift-click /
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marquee), then the right-click menu's commands: `camera.setGroundPlane {points?}` (Set Ground Plane
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and Origin), `camera.createFromSolve {kind: text|solid|null|shadowCatcher, points? | target:
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{center, normal, size?}, multiple?}` (Create Text / Solid / Null / Shadow Catcher, Camera and Light,
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Create Multiple …), `camera.deletePoints {points?, wait?}` (re-solves; with Auto-delete Points
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Across Time the same feature's other tracks go too) and `camera.create` (the Create Camera button).
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Each is one undo step; the first create adds the one-node "3D Tracker Camera" keyed on every frame.
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Changing the layer's frames clears the analysis; changing `effects/#1/shotType`,
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`effects/#1/horizontalAngleOfView`, `effects/#1/advanced/solveMethod` re-solves the stored tracks.
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```sh
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effectcraft-cli run shot.ecproj track.camera '{"layer":"#1","wait":true}' \
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camera.points '{}' --json
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effectcraft-cli run shot.ecproj camera.createFromSolve '{"kind":"solid","points":[12,40,77]}' --save
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```
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### Roto Brush & Refine Edge
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The Roto Brush tool (Alt+W cycles Roto Brush / Refine Edge) paints in the Layer panel; agents use
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`roto.stroke {layer, kind: fg|bg|refine|refineErase, points: [[x, y], …], frame?, radius?}`
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(layer pixels, layer frames). The first foreground stroke applies the Roto Brush & Refine Edge
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effect and sets the base frame with a span of 20 frames each side. `roto.propagate {layer,
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direction?: forward|backward|both, to?, wait?}` segments the span (in the background unless
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`wait`); strokes on any other frame correct it and propagation restarts from there.
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`roto.span {start?, end?}`, `roto.freeze {wait?}` / `roto.unfreeze`, `roto.clearStrokes {frame?,
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kind?}`, `roto.cancel` and `roto.options {diameter?, refineDiameter?, view?: alphaBoundary|alpha|
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alphaOverlay|none}` complete the set; every edit is one undo step. `roto.status {layer, frame?,
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matte?, compute?, compareTo?}` reports the base frame, span, computed and stroked frames, frozen
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state, job progress and, for a frame, the matte's area, centroid, RLE matte and IoU against a
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reference. Matte settings are ordinary properties (`effects/#1/rotoBrushMatte/searchRadius`,
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`effects/#1/refineEdgeMatte/decontaminateEdgeColors`, …).
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```sh
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effectcraft-cli run clip.ecproj roto.stroke '{"layer":"#1","points":[[300,200],[360,230]],"radius":10}' \
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roto.stroke '{"layer":"#1","kind":"bg","points":[[40,40],[600,40]],"radius":12}' \
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roto.propagate '{"layer":"#1","wait":true}' roto.freeze '{"layer":"#1","wait":true}' --save
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```
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### Text: styles and editing
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Source Text holds character style runs and per-paragraph settings. `layer.setText` changes the
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@@ -191,6 +242,19 @@ effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json","inclu
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effectcraft-cli exec file.importLottie '{"path":"anim.json"}' main.ecproj --save
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```
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Scripts written against After Effects' documented scripting API run with `script`:
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```sh
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effectcraft-cli script build.jsx --save-as main.ecproj # empty project unless one is given
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effectcraft-cli script --eval 'app.project.item(1).numLayers' main.ecproj --json
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effectcraft-cli script tweak.jsx --bridge 9877 # against the live app
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```
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`writeLn`/`$.writeln`/`alert` output is printed, then the value of the last expression. A script
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error exits with status 1 and `file:line:col: message`. Scripts may read files only in the
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project's folder and may not write files or use the network unless the user turns on Preferences ▸
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Scripting & Expressions ▸ Allow Scripts to Write Files and Access Network.
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`file.exportLottie` returns `{path, bytes, warnings}`: the warnings list every feature Lottie
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cannot express (most effects, cameras and lights, layer styles, audio, video footage…), so an
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agent can check what a player will not show. A `.lottie` path writes a dotLottie archive.
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+69
-4
@@ -16,28 +16,34 @@ cpal or muda. Everything in L0 to L4, the egui UI and the web app also build for
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| L0 | `time` | `Tick` (254 016 000 000 per second), rational frame rates incl. NTSC, SMPTE and drop-frame timecode |
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| L0 | `geom` | Vectors, matrices, quaternions, the layer transform (anchor, position, scale, orientation, rotation) |
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| L0 | `color` | sRGB and linear, HSL/HSV, luminance, the 38 blend modes, label colors |
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| L0 | `vp9enc` | VP9 intra-frame encoder (profile 0, 8-bit 4:2:0; lossless at quality 100) for WebM export, from the VP9 bitstream specification |
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| L0 | `opusenc` | Opus (CELT) encoder: RFC 6716 CELT-only fullband 48 kHz 20 ms packets, mono/stereo, and the RFC 7845 `OpusHead`, for WebM export audio |
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| L1 | `raster` | Premultiplied float images, sampling, affine and projective warps, blurs, compositing (parallel with rayon) |
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| L1 | `keyframe` | Animated values, keyframes with temporal ease and spatial Bezier, roving, hold, velocity |
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| L1 | `psd` | Photoshop PSD/PSB reader (layers, groups, masks, blend modes, text, layer effects, adjustment layers; 8/16/32-bit; RGB/CMYK/Gray/Lab) and a minimal writer, from Adobe's published format specification |
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| L1 | `path` | Bezier paths, path operators (trim, offset, round corners, zig zag, twist, merge…), stroking, coverage masks |
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| L2 | `project` | The document: items, compositions, layers, the property tree, render queue model, `.ecproj` serde |
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| L2 | `text` | Fonts, shaping, layout, per-glyph geometry, text animators and selectors |
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| L2 | `effects` | The effect registry (241 effects) and their CPU implementations |
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| L2 | `svg` | SVG import (W3C SVG 1.1/2 static subset: shapes, paths, transforms, `use`, CSS, gradients) and rasterisation at any scale |
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| L2 | `model` | 3D models for Advanced 3D: glTF 2.0 (`.gltf`/`.glb`) and OBJ/MTL import (meshes, PBR metallic-roughness materials and textures, node hierarchy, skins, animations), parametric primitives, extruded/bevelled outline meshes and polygon triangulation |
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| L2 | `track` | Motion tracking: feature/search region point tracking (pyramid normalized cross-correlation, Lucas–Kanade sub-pixel refinement), confidence, homography/affine/similarity solves |
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| L3 | `render` | Evaluation and compositing: sources, masks, effects, transforms, 3D, motion blur, mattes, blending, layer cache, audio mixdown |
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| L3 | `media` | Footage decoding (FilmCraft's pure-Rust codecs), image sequences, frame cache |
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| L3 | `media` | Footage decoding (FilmCraft's pure-Rust codecs), image sequences, Photoshop and SVG stills, frame cache |
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| L3 | `expr` | The expression engine (JavaScript via boa) with the After Effects object model |
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| L3 | `export` | Render queue encoding: H.264, ProRes, PNG/JPEG/TIFF/EXR sequences, GIF, audio |
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| L3 | `export` | Render queue encoding: H.264, ProRes, WebM (VP9 + alpha, Opus), PNG/JPEG/TIFF/EXR sequences, GIF, WAV/AIFF |
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| L3 | `gpu` | The GPU compositor and GPU effects on wgpu compute shaders (Metal, Vulkan, Direct3D 12, WebGPU), checked against the CPU renderer |
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| L3 | `lottie` | Lottie JSON / dotLottie import and export (layers, precomps, eased and spatial keyframes, shapes, masks, mattes) with a warnings list for what Lottie cannot express |
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| L4 | `engine` | `Session`: project, undo history, editor state, the command registry and menus |
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| L4 | `host` | A fully wired `Session` (media, expressions, exporter) for the frontends |
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| L4 | `script` | Scripting: JavaScript (boa) with an After Effects-style object model (`app.project`, comps, layers, properties, render queue) whose edits run engine commands; AE match names |
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| L4 | `host` | A fully wired `Session` (media, expressions, scripting, exporter) for the frontends |
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| L5 | `ui-egui` | The desktop interface: docking, panels, viewer, timeline, graph editor, dialogs, control channel |
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| L5 | `automation` | The MCP server, headless or bridged to the running app |
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| L6 | apps `effectcraft`, `effectcraft-cli`, `effectcraft-web` | Desktop app; command-line tool (render, exec, get/set, MCP); the browser app (wasm32, [web.md](web.md)) |
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Allowed same-layer edges: `path → keyframe, raster`, `text → path`, `effects → project, text, path, track`,
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`media / expr / export / gpu → render`, `export → media`, `lottie → format`, `host → engine`.
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`media / expr / export / gpu → render`, `export → media`, `lottie → format`, `host → engine, script`,
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`script → engine`.
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## 2. Time
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@@ -104,6 +110,14 @@ its evaluated inputs, excluding the transform. Static and transform-only layers
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editing one layer re-renders only that layer. Effects that read the clock directly are declared in
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`effects::TIME_DEPENDENT`, and a test checks every registered effect against that list.
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A persistent **disk cache** (`render::disk_cache`, Settings ▸ Media & Disk Cache) backs both
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the layer cache and the viewer's RAM preview: layer buffers that were slow to render and every
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preview frame are written (LZ4, atomic rename, checksummed) under 128-bit content keys — the
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comp's content hash (the comp, what it uses, footage file size and time) plus frame, scale and
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view for frames; the layer key salted with the footage fingerprint for layers — so entries
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survive restarts and never go stale. LRU eviction keeps it under the size limit; Edit ▸ Purge
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empties it, `cache.diskStats` reports it, and the timeline draws disk-only frames in blue.
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**Time effects** (Echo, Posterize Time, Timewarp…) read the layer at other times through
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`EffectHost::self_at`: the renderer renders the layer's source and masks (plus, optionally, the
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effects before it) at that layer time via `Renderer::layer_input`, cached under separate *input*
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@@ -223,6 +237,35 @@ lines interpolated); pixel aspect stretches footage, solids and precomps in the
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(`EvalCtx::par_ratio`, not inherited by children); Invert Alpha and Interpret As Linear Light
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apply after decoding.
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**3D Camera Tracker** (`effects::camera_tracker`, `engine::camera_track`, `effectcraft-track`'s
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`camtrack`): `camera.analyze` / `track.camera` render the layer's input to the effect on a
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background thread and run structure from motion in two steps. Step 1 follows Shi–Tomasi features
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through the clip with pyramidal Lucas–Kanade (forward–backward checked, re-detected where the frame
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has none) into long 2D tracks. Step 2 solves the camera: parallax keyframes; a two-view start from
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the essential matrix (normalised 8-point in RANSAC) or a planar homography decomposition; incremental
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resection and triangulation; a sparse Levenberg–Marquardt bundle adjustment (Schur complement over
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the points, Huber loss) with the focal length fixed, shared, or per frame; a log-spaced and
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golden-section focal search for Fixed Angle of View / Variable Zoom; a rotation-only model for tripod
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pans, chosen by Auto Detect when it explains the tracks as well. Tracks and solve are stored as JSON
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in hidden effect parameters with keys: changing the layer's frames clears both, changing Shot Type,
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Angle of View, Solve Method or deleting points only re-solves. The solve's canonical frame maps to
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comp space so the first frame's camera is the default comp camera (or so a chosen ground plane is
|
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the X-Z plane at the origin); `camera.createFromSolve` keys a one-node "3D Tracker Camera" on every
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frame and places text, solids, nulls or a shadow catcher and light on the target plane.
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**Roto Brush & Refine Edge** (`effectcraft_track::roto`, `effects::roto`, `engine::roto`):
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strokes (foreground, background, Refine Edge) are stored as JSON in the effect's hidden Strokes
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parameter with the base frame and segmentation span. Each frame is segmented by graph cut
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(Boykov–Jolly hard constraints, GrabCut colour mixtures, our own Boykov–Kolmogorov max-flow,
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coarse to fine) and propagated to the next frame by warping the matte with block optical flow and
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re-cutting in a Search Radius band; frames with correction strokes are re-cut with the warped
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matte as a soft prior. Refine Edge bands get guided-filter + closed-form matting and
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foreground-colour decontamination. Segmentations are derived data: each frame's chain key (Input
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Key, settings, strokes from the base frame out) indexes a process-wide cache that renders fill on
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demand (`self_at`) and `roto.propagate` fills in the background; `Session::edit` keeps the Input
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Key in step with the layer's source, masks and upstream effects. Freeze stores final 8-bit mattes
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in the effect.
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## 5. Expressions
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Expressions are JavaScript, run by boa, with After Effects' object model (`thisComp`, `thisLayer`,
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@@ -233,6 +276,28 @@ thread and frame; `footage(name)` reads data footage (JSON, CSV, TSV imported wi
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text kept in the project) through `sourceData`, `sourceText` and `dataValue`. `expr.errors`
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lists failing expressions for the viewer's error bar.
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## 5a. Scripting
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`effectcraft-script` runs JavaScript (boa, a fresh context per run; the Script Console keeps one)
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with an object model written from the behaviour the After Effects Scripting Guide documents:
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`app`, `Project`, `ItemCollection`, `CompItem`/`FootageItem`/`FolderItem`, `LayerCollection`,
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`AVLayer`/`TextLayer`/`ShapeLayer`/`CameraLayer`/`LightLayer`, `PropertyGroup`/`Property`
|
||||
(values, keyframes, eases, expressions), `TextDocument`, `Shape`, `KeyframeEase`, `MarkerValue`,
|
||||
`RenderQueue`/`RenderQueueItem`/`OutputModule`, `File`/`Folder` and the enums. The model lives in
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||||
`prelude.js`; it reads the session through `__query` (JSON snapshots of items, layers, property
|
||||
nodes, values and keys) and edits only through `__exec`, which runs engine commands, so every
|
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scripted edit is undoable and identical to the UI's. While a script runs the session is moved
|
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into a thread-local the natives borrow (nothing borrowed enters the JS heap); the comp a call
|
||||
targets is made active for that command only. `app.beginUndoGroup`/`endUndoGroup` fold the undo
|
||||
steps in between into one named step. Match names (`ADBE Transform Group`, `ADBE Position`,
|
||||
`ADBE Gaussian Blur 2`, `ADBE Vector Shape - Rect`…) come from a table in `matchnames.rs`; effect
|
||||
parameters are `<effect match name>-0001…`. `File` reads are limited to the project's folder, and
|
||||
writes and the network are refused, unless Preferences ▸ Scripting & Expressions ▸ Allow Scripts
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||||
to Write Files and Access Network is on. Entry points: the `script.run` command
|
||||
(`Session::script`, set by the host), File ▸ Scripts ▸ Run Script File… (`.jsx`/`.js`; `.json`
|
||||
command scripts still run as steps), Window ▸ Script Console, `effectcraft-cli script` and the
|
||||
MCP `run_script` tool.
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||||
## 6. Commands, the UI seam and automation
|
||||
|
||||
Every action is a command: an id, a label, a menu path, a shortcut, a parameter description,
|
||||
|
||||
@@ -27,6 +27,7 @@ printf '{"id":1,"method":"engine.execute","params":{"command":"comp.new","params
|
||||
|---|---|---|
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||||
| `engine.execute` | `{command, params?}` | The command's result. Every engine command (`effectcraft-cli commands`) runs exactly as it does headless, so it never opens a dialog: `comp.new {}` creates a default comp. UI-only ids (`tool.*`, `view.*`, `window.*`, `playback.*`, `timeline.*`, `app.*`) fall through to the menu dispatcher. Unknown top-level params are rejected, and the error lists the accepted keys. |
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||||
| `ui.menu.invoke` | `{id, params?}` | Like a menu click: commands with empty params may open their dialog (New Composition, Solid Settings, file pickers). |
|
||||
| UI commands (via either) | | `timeline.column {column, visible?}` (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), `timeline.sourceName {value?}`, `timeline.search {query}`, `timeline.revealAdd.<position\|scale\|rotation\|opacity\|anchor\|effects\|masks\|feather\|levels\|animated>`, `flowchart.options {layers?, effects?, solids?, direction?: lr\|tb, comp?}`, `flowchart.graph {comp?}` → `{nodes, edges}`, `window.workspace {name}` (all After Effects workspaces). |
|
||||
| `engine.commands` | `{filter?, enabledOnly?}` | `[{id, label, menu, shortcut, params, enabled, why}]` |
|
||||
| `ui.menu.list` | `{}` | The menu tree with enablement. |
|
||||
| `render.frame` | `{comp?, time?, max_side?, path?, base64?}` | Renders a comp frame through the session, independent of the viewer zoom or resolution. `comp` is an id or name (default: the active comp), `time` is in comp seconds (default: the CTI), `max_side` caps the longest side (0 = full size). Writes a PNG to `path` (default: a temp file) and returns `{comp, time, width, height, path}`. With `base64: true` it returns `{…, png: "<base64>"}` and writes no file. |
|
||||
|
||||
+20
-19
@@ -15,7 +15,7 @@ rendered, does not count as done.
|
||||
| P1 (professional daily use) | ≈ 38% |
|
||||
| P2 (long tail) | ≈ 17% |
|
||||
| Features done / partial / missing | 18 / 60 / 14 of 92 |
|
||||
| **Effects** | **297 of 298** After Effects 2026 effects by name (99.7%, after M9.11 and Warp Stabilizer; was 257); only the 3D Camera Tracker is left |
|
||||
| **Effects** | **298 of 298** After Effects 2026 effects by name (100%, after M9.11, Warp Stabilizer and the 3D Camera Tracker; was 257) |
|
||||
| Remaining work | ≈ **167 agent-hours** (139 h of features + ≈ 20% for 1:1 polish against After Effects) |
|
||||
| Wall-clock estimate | ≈ **42–50 hours** with five agents working in parallel and one integrating; ≈ 31–35 h for P0 + P1 only |
|
||||
|
||||
@@ -73,38 +73,39 @@ library groundwork for mask tracking and Warp Stabilizer.
|
||||
| Remaining (audit-scale agent-hours) | ≈ 167 | ≈ 100 |
|
||||
| Wall clock, five parallel agents | 42–50 h | **≈ 8–10 h at today's measured pace; ≈ 25 h by the audit's conservative figures** |
|
||||
|
||||
What is left is concentrated in large systems: Roto Brush and Refine Edge, the 3D camera tracker,
|
||||
the Warp Stabilizer and mask-tracking UI on top of
|
||||
the new tracking library, a JavaScript scripting object model, SVG/PSD import, WebM, a disk cache,
|
||||
native macOS menus, and wasm threads. (The missing effect categories, 3D Channel, Immersive Video
|
||||
and OCIO, landed in M9.11.)
|
||||
What is left is concentrated in large systems: the Warp Stabilizer and mask-tracking UI on top of
|
||||
the new tracking library, and wasm threads. (The missing effect categories, 3D Channel, Immersive
|
||||
Video and OCIO, landed in M9.11; the scripting object model in M14.4; Roto Brush and Refine Edge in
|
||||
M6.7; native macOS menus, the Composition Flowchart, Timeline column/search depth, the Home screen
|
||||
and every After Effects workspace in the UI-polish wave; PSD/SVG import, WebM/WAV/AIFF output and
|
||||
the disk cache in the formats wave; the 3D Camera Tracker in M12.6.)
|
||||
|
||||
## By area
|
||||
|
||||
| Area | Weighted parity | Remaining (agent-hours) | Biggest gaps |
|
||||
|---|---|---|---|
|
||||
| Layers | 88% | 4.8 | frame blending, collapse transformations, slip edit |
|
||||
| Output | 85% | 4.2 | multiple output modules, pre-render, WebM, audio-only |
|
||||
| Output | 90% | 3.0 | multiple output modules, pre-render (WebM with VP9 alpha + Opus and WAV/AIFF audio-only landed: VP9 is intra-only, Opus CELT-only) |
|
||||
| Audio | 85% | 0.5 | audio to keyframes |
|
||||
| Import | 78% | 4.5 | PSD, SVG as shapes, Lottie |
|
||||
| Automation | 76% | 3.3 | a JavaScript scripting object model |
|
||||
| Import | 88% | 2.0 | AI/EPS/PDF vector footage, PSD smart objects and 3D layers (PSD as footage/composition/retain layer sizes, SVG footage and Create Shapes from Vector Layer landed) |
|
||||
| Automation | ≈ 90% | 0.8 | scripting covers the documented core object model (AUT-2, M14.4: `app`, project items, comps, layers, properties and keyframes, text documents, markers, render queue, Script Console, `effectcraft-cli script`, MCP `run_script`); still missing: ScriptUI panels/dialogs, `.jsxbin`, sockets |
|
||||
| Shapes | 68% | 3.9 | taper and wave strokes (pen tool for shape paths and vertex editing landed in M6.5) |
|
||||
| Compositions | ≈ 75% | 5.0 | marker dialog, flowchart (Essential Graphics with master properties, `.ectemplate` templates and Responsive Design — Time landed: CMP-7) |
|
||||
| Compositions | ≈ 80% | 3.5 | Mocha-style planar tracks for templates, Essential Graphics' rare controls (font menus, mirrored properties) (the marker dialog, Composition Flowchart, Essential Graphics with master properties, `.ectemplate` templates and Responsive Design — Time landed: CMP-6, CMP-7) |
|
||||
| Animation | 65% | 10.4 | puppet, Wiggler/Smoother/Motion Sketch (motion-path handles and the graph editor transform box landed in M5.8) |
|
||||
| Text | ≈ 86% | 1.3 | vertical type is basic (upright characters, no tate-chu-yoko), no OpenType feature panel, no extruded strokes (extruded, bevelled text landed in M7.6); per-character styles, paragraph settings, on-canvas editing and the `sourceText` style API landed (M9.9–M9.10) |
|
||||
| Web | 60% | 2.5 | threads, browser storage, audio |
|
||||
| 3D | 72% | 12.0 | 3D camera tracker, multi-view layouts, Advanced 3D motion blur and blend modes, cameras/lights from models; Advanced 3D (glTF/OBJ models, primitives, extruded text and shapes, PBR, image-based light, shadow maps, GPU rasteriser) landed in M7.4–M7.6 |
|
||||
| Effects | ≈ 75% | 5.0 | GPU versions of more effects and the 3D Camera Tracker (every other After Effects effect exists since M9.11 and M12.5) |
|
||||
| Interface | 55% | 10.4 | drag-to-dock and floating panels, preferences, native macOS menus (viewer rulers/snapping/channels/snapshots landed in M0.13) |
|
||||
| 3D | 76% | 10.0 | multi-view layouts, Advanced 3D motion blur and blend modes, cameras/lights from models; Advanced 3D (glTF/OBJ models, primitives, extruded text and shapes, PBR, image-based light, shadow maps, GPU rasteriser) landed in M7.4–M7.6 |
|
||||
| Effects | ≈ 75% | 5.0 | GPU versions of more effects (every After Effects effect exists since M9.11, M12.5 and M12.6) |
|
||||
| Interface | 70% | 6.0 | Timeline horizontal scrolling of many columns, a richer Learn area (native macOS menu bar, Timeline columns/search/reveal-add, Home screen with recent projects and all AE workspaces landed; viewer rulers/snapping/channels/snapshots landed in M0.13) |
|
||||
| Project | ≈ 60% | 6.5 | 8/16/32-bit pipeline and colour management, auto-save, folder moves (proxies and Interpret Footage fields / pixel aspect / alpha guess landed: PRJ-8, PRJ-3) |
|
||||
| Masks & roto | 52% | 10.0 | Roto Brush, variable-width mask feather points (mask tracking and Mask Interpolation landed in M6.6) |
|
||||
| Preview | 55% | 6.1 | GPU 3D and adjustment layers, disk cache (region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
|
||||
| Tracking | ≈ 70% | 4.0 | 3D camera tracker, face tracking and Subspace Warp's mesh warp (Rolling Shutter Repair landed in M9.11; point tracker, mask tracking and Warp Stabilizer landed in M6.x / M12.5) |
|
||||
| Masks & roto | 68% | 6.0 | variable-width mask feather points, Roto Brush's learned (3.0) segmentation model (mask tracking and Mask Interpolation landed in M6.6; Roto Brush & Refine Edge with graph-cut segmentation, flow propagation, edge matting, decontamination and Freeze in M6.7) |
|
||||
| Preview | 62% | 5.0 | GPU 3D and adjustment layers (persistent disk cache with the blue cache bar landed; region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
|
||||
| Tracking | ≈ 85% | 2.5 | face tracking, Subspace Warp's mesh warp, lens distortion in the camera solve (Rolling Shutter Repair landed in M9.11; point tracker, mask tracking, Warp Stabilizer and the 3D Camera Tracker landed in M6.x / M12.5 / M12.6) |
|
||||
| Paint | 0% | 4.0 | Brush, Clone Stamp, Eraser |
|
||||
|
||||
## Effects still missing
|
||||
|
||||
The 3D Camera Tracker (built on the tracking library by other work). Boris FX
|
||||
None: the 3D Camera Tracker landed in M12.6. Boris FX
|
||||
Mocha and Cineware are third-party and not counted.
|
||||
|
||||
### Added in M9.11 (39 effects)
|
||||
@@ -134,10 +135,10 @@ Mocha and Cineware are third-party and not counted.
|
||||
7. Point tracking and stabilization (in progress).
|
||||
8. Frame blending, collapse transformations, slip edit.
|
||||
9. A real 8/16/32-bit pipeline with linear blending and colour management.
|
||||
10. Drag-to-dock and floating panels, saved workspaces, native macOS menus.
|
||||
10. ~~Drag-to-dock and floating panels, saved workspaces, native macOS menus.~~
|
||||
11. Auto-save, crash recovery, recent projects (in progress).
|
||||
12. ~~Expression gaps: `sampleImage`, `footage()`~~ (landed with data footage, the error bar and the Expression Language menu; the `sourceText` style API landed in M9.9).
|
||||
13. Lottie (in progress), WebM, SVG and PSD import.
|
||||
13. ~~Lottie, WebM, SVG and PSD import~~ (landed; a disk cache too).
|
||||
14. Puppet and paint tools (in progress).
|
||||
15. Preferences and a shortcut editor that can rebind (in progress); real Wiggler, Smoother and Motion Sketch; the marker dialog.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user