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Relink missing footage by scanning a folder for compatible files.
A same-named file is used only when kind, size, codec, and for moving pictures the rate and duration agree. Symlinks are not followed, and duplicate names are left alone.
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@@ -81,3 +81,22 @@ Source File Timecode).
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"sequence": false}` for one frame).
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- **File ▸ Reload Footage** (Ctrl+Alt+L) reads the files again. A sequence picks up frames
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added to its folder (a render still in progress) and keeps its interpretation.
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**File ▸ Dependencies ▸ Relink Missing Footage…** searches a chosen folder and its subfolders
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for missing source files on the desktop. It relinks unique exact filenames whose decoded type,
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dimensions, codec and audio/video flags agree with the saved footage (movies and audio also
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require matching native frame rate and frame count). The Progress panel reports completion;
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the result includes each candidate's high or low confidence and reason. Confidence is a metadata
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heuristic, not proof of identical contents. Duplicate filenames remain unresolved even if only
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one decodes successfully; use Replace Footage to choose them manually.
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Relinking preserves item names, interpretation, layer timing and the saved sequence range, and
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the entire operation is one undo step. Sequences require every saved frame in the new folder;
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extra frames do not extend the range. Existing files are untouched. Layer-specific/page-specific
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footage, models and embedded data are left unresolved. Symlinks are skipped, unreadable folders
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fail the search without edits, and searches are limited to 100,000 entries. Browser folder
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relinking is unavailable.
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Agents: `file.relinkFootage {"folder": "/moved/shots", "dryRun": true, "wait": true}` returns
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a report without edits. Omit `dryRun` to apply unique high-confidence matches. Without `wait`,
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the command returns a cancellable job; `jobs.wait` / `jobs.list` expose its report.
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