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M4.12: docs: ROADMAP, parity, web, preferences and agents brought up to date after M3 and M4
- parity: the status note covers the M3.9–M4.12 passes (feature counts unchanged: they fixed behaviour inside features already counted done) and the GPU effect count matches EFF-5 (280); the Layers, Compositions, Interface, Project and Preview rows name what is left and what landed; landed items in "Highest-value gaps" are struck through with where they landed, the gaps the passes left are items 16–18, and the closing paragraph no longer says 69 menu entries are disabled. - ROADMAP: what is left includes the preview gaps. - web: a restored session with unsaved changes stays modified and asks before closing. - preferences: Adaptive Resolution Limit applies while dragging, not to playing previews. - agents: nested comp settings and New Comp from Selection for several items. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -111,6 +111,12 @@ build real projects through these interfaces; they are worked examples of everyt
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* **Name things when you create them**: `layer.newText`, `layer.newShape`, `layer.newSolid`,
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`layer.newNull`, `layer.newCamera` and `layer.newLight` take `name`, so later calls can say
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`"layer": "Title"`. A reference that matches no layer is an error, never a silent no-op.
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* **Nested comps**: `comp.settings {preserveFrameRate, preserveResolution}` (Composition Settings ▸
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Advanced); `comp.info` / `get_comp` report both. A precomp layer shows nothing outside its
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nested comp's span.
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* **Several footage items at once**: `file.newCompFromSelection {single, dimensionsFrom, duration,
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sequence, overlap, overlapDuration, transition, addToRenderQueue}` is one undo step (select the
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items first: `project.select`).
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* **Locked layers** are left alone: `edit.clear`, `layer.arrange`, `layer.transform` and
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`layer.centerAnchor` skip them and fail when every target is locked ("… is locked"); Select
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All and `layer.selectNext` / `selectPrevious` step over them. Unlock with
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