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Layer: Quick Set Anchor, nine anchor points with Position compensation (#3080)
* Layer: Quick Set Anchor, nine anchor points with Position compensation (#2967) layer.quickSetAnchor moves the Anchor Point of 2D layers to a corner, edge midpoint or the centre of their content and shifts Position and its keys so nothing moves. Layer > Transform > Quick Set Anchor lists the nine points. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> * Quick Set Anchor: skip layers with an animated Anchor Point, Scale or Rotation The anchor is set at the current time and the Position shift is worked out from the current Anchor Point, Scale and Rotation, so on a layer where any of them is keyed or has an expression the layer would move at other frames. Such layers are skipped like 3D and locked ones (an error when none is left). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Quick Set Anchor: skip layers with a Position expression or Auto-Orient along the path An expression on Position (or the separated X/Y) overrides the shifted value, and Auto-Orient along the path adds a rotation the shift does not account for; both would make the layer jump, so they are skipped like 3D layers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Quick Set Anchor: error when no selected layer has content bounds Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Quick Set Anchor: test separated, keyed Position keeps the layer in place Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -261,6 +261,11 @@ build real projects through these interfaces; they are worked examples of everyt
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`layer.centerAnchor` skip them and fail when every target is locked ("… is locked"); Select
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All and `layer.selectNext` / `selectPrevious` step over them. Unlock with
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`layer.setSwitch {"layers": [...], "switch": "lock", "value": false}` or `layer.unlockAll`.
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* **Quick Set Anchor**: `layer.quickSetAnchor {point: topLeft|top|topRight|left|center|right|bottomLeft|bottom|bottomRight, layers?}`
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(Layer ▸ Transform ▸ Quick Set Anchor) moves the Anchor Point of 2D layers to that point of their
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content and shifts Position and its keys so the layers don't move, in one undo step. 3D and
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locked layers, and layers whose Anchor Point, Scale or Rotation is keyed or has an expression,
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are skipped (an error when none is left); returns `{layers}`.
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* **Solid Settings**: `layer.settings {layer, name?, color?, width?, height?, pixelAspect?,
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affectAll?}` edits a solid or adjustment layer's solid (and renames the layer and the solid).
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A solid shared by several layers (duplicates share theirs) changes for all of them unless
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