Merge main into #1739; keep both footage re-exports (Cineon + VIDEO_EXTENSIONS) and main's gaps.md localization row with the PR's AVI row

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bflatastic
2026-10-30 07:44:20 +07:00
co-authored by Claude Opus 5.5
181 changed files with 8437 additions and 619 deletions
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@@ -212,8 +212,25 @@ Things that tripped up a long agent-driven session (a multi-scene 3D piece built
or call `save_project {"path": …}` after each milestone.
- **Environment light.** `layer.newLight` also accepts `"kind":"Environment"`: an equirectangular
image that metallic surfaces reflect. Set its `lightOptions/source` to a footage, comp or solid
layer by layer id; with no source it uses the comp's Environment Layer (`layer.environment`)
([#261](https://github.com/storytold/effectcraft/issues/261)).
layer by layer id; with no source it uses the comp's Environment Layer (`layer.environment`),
or a default studio environment — bright above and toward the initial camera, dark below and
behind, at a dim 0.3 mean level — of the light's colour × intensity when there is none; either
way the light brightens the scene. A selected Source or Environment Layer that fails to
render — a deleted layer, missing footage — lights nothing instead: the light never silently
falls back to the studio default. It has `castsShadows`/`shadowDarkness`/`shadowDiffusion`
like the other lights: Cast Shadows shades the scene from the image's dominant bright region
(the default environment's key, or a source image's brightest area; an image without a
sufficiently strong dominant direction has none — a uniform one, or opposing bright regions
that cancel — so it casts no shadow) — the region weighted by the light's colour, so a
coloured light shadows from the regions it actually lights (opposing red and blue regions
cancel to a white light, but a red light's shadow comes from the red one) — occluding only
that key's share of the light, so the
shadow stays partial like After Effects' area-light shadows, and soft by default (a penumbra
of at least 8 pixels or four map texels, plus Shadow Diffusion). It only lights
Advanced 3D comps, so creating one (or changing a light's type to Environment) switches a
Classic 3D comp to Advanced 3D
([#261](https://github.com/storytold/effectcraft/issues/261),
[#2436](https://github.com/storytold/effectcraft/issues/2436)).
### Cookbook (from end-to-end QA)
@@ -583,7 +600,9 @@ A dialog's `show()` waits for the user: the `script.run` / `file.runScript` repl
`"waiting": true`, and the script continues (its final output arrives in the reply of the click
that closes the dialog). File ▸ Scripts: `file.scripts.list`, `file.runScript {"name": …}`,
`file.installScript` / `file.installScriptUIPanel {"path": …}`, `window.scriptPanel {"name": …}`,
`window.restoreScriptPanels` (the panels open when the app last quit). Scripts' `app.settings`:
`window.restoreScriptPanels` (the panels open when the app last quit), `file.runStartupScripts` and
`file.runShutdownScripts` (the scripts in `Scripts/Startup` and `Scripts/Shutdown`; the second closes
the project first). Scripts' `app.settings`:
`script.settings.get {"section": …, "key": …}` and `script.settings.save {…, "value": …}`.
Extension points and the bundled extensions: [plugins.md](plugins.md).
+16 -3
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@@ -158,9 +158,22 @@ comp to Advanced 3D in the same undo step, as in After Effects. Shading is physi
GGX specular, Smith–Schlick geometry, Schlick Fresnel, Lambert diffuse, after Karis 2013):
parallel, spot and point lights with After Effects' falloffs, ambient lights, image-based
light from an Environment light whose Source (or the comp's Environment Layer, Layer ▸
Environment Layer) is an equirectangular image (cosine irradiance map; roughness-indexed mip
chain with the split-sum environment BRDF fit), and percentage-closer-filtered shadow maps
(spot: perspective, parallel: orthographic over the scene, point: six cube faces). Cards keep
Environment Layer, or a default studio environment — bright above and toward the initial
camera, dark below and behind, at a dim 0.3 mean level — of the light's colour × intensity
when there is neither) is an equirectangular image (cosine irradiance map; roughness-indexed
mip chain with the split-sum environment BRDF fit), and percentage-closer-filtered shadow maps
(spot: perspective, parallel: orthographic over the scene, point: six cube faces, environment:
one orthographic from the image's dominant bright region — none only when the image lacks a
sufficiently strong dominant direction (a uniform one, or opposing bright regions that
cancel) — the region weighted by the light's colour, so a coloured light shadows from the
regions it actually lights (opposing red and blue regions cancel to a white light, but a red
light's shadow comes from the red one) — occluding only the image's directional key fraction of
the light, so the shadow stays partial like After Effects' area-light shadows, with a soft
default penumbra of at least eight pixels or four map texels). A Source or Environment Layer
that fails to render — a deleted layer, missing footage — lights nothing: no silent fallback
to the default studio environment. An Environment light only lights Advanced 3D comps,
so adding one (or changing a light's type to it) switches a Classic 3D comp to Advanced 3D,
as model layers do. Cards keep
Material Options (Accepts Lights/Shadows, Casts Shadows On/Only, Ambient, Diffuse, Specular);
models and primitives add Base Color, Metallic, Roughness, Emissive. Rasterisation runs at 2×2
supersampling with a reversed-Z depth buffer; opaque triangles resolve visibility first, the
+1 -1
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@@ -49,7 +49,7 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
| BMP | R | yes | — | good |
| WebP | — | yes (still; animated WebP as footage with its frames, timing and alpha, #762) | — | beyond After Effects |
| Targa `.tga` | R/W | yes (still and sequence; alpha interpreted on import) | yes (sequence; uncompressed 24-bit RGB or 32-bit RGB + Alpha, straight or premultiplied) | good: import (#745); output reads back through it unchanged; the alpha is not labelled in the file (no TGA 2.0 extension area), so it is interpreted on import |
| DPX / Cineon `.dpx` `.cin` | R/W | yes (still and sequence; 8/10/12/16-bit luma, RGB, RGBA, both byte orders; log code values shown as stored) | none | partial: import (#756); no Interpret Footage ▸ Cineon Settings (log to linear), no DPX output; common in film VFX |
| DPX / Cineon `.dpx` `.cin` | R/W | yes (still and sequence; 8/10/12/16-bit luma, RGB, RGBA, both byte orders; log code values shown as stored, or converted by Interpret Footage ▸ Cineon Settings ▸ Logarithmic Conversion) | none | partial: import (#756) and Cineon Settings; no DPX output; common in film VFX |
| Radiance `.hdr` | R/W | yes (still and sequence, 32-bit linear float like OpenEXR) | none | good for import (#745); no Radiance output |
| SGI, PICT, ElectricImage, RLA/RPF images | R | none | none | Legacy; RPF camera data import exists (`keys.rpfCameraImport`) |
| Camera Raw (DNG, CR3, NEF…) | R (Camera Raw) | none | none | LightCraft has decoders that could be shared |
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@@ -94,16 +94,21 @@ used, and layers that ran to the end of the footage keep doing so.
| Fields, pixel aspect, loop | As in After Effects. |
| **Assign Profile**, **Interpret As Linear Light** | The colour profile the file's values are in (the working space converts from it), and whether they are linear light. |
| **Preserve RGB** | The file's values enter the composition unconverted: no colour profile, linear light or working-space conversion, and float files (OpenEXR, float TIFF) keep their linear values instead of being sRGB-encoded. Use it to convert chosen layers yourself with an OCIO effect, or to read data passes (depth, mist, normals) as numbers. |
| **Cineon Settings** (DPX and Cineon files) | With *Logarithmic Conversion* on, the file's log code values are converted to the *Current Gamma* (1.7 by default; 1 gives linear light): the *10 Bit Black Point* (95) becomes the *Converted Black Point* (0), and with *Highlight Rolloff* at 0 the *10 Bit White Point* (685) becomes the *Converted White Point* (1023). *Highlight Rolloff* (20) bends the top 20% of the converted range into a curve, as the Cineon Converter effect does: the white point then converts to a level below the Converted White Point, and brighter code values stay below it. At 0, a 32 bpc project keeps over-range values. *Units* shows the converted points as 10-bit, 8-bit or float values. With Logarithmic Conversion off (the default), the code values are shown as stored. |
Settings ▸ Import ▸ **Report Missing Frames** (on by default) lists the missing frame numbers
when a sequence imports; Interpret Footage lists them too.
**File ▸ Interpret Footage ▸ Remember Interpretation / Apply Interpretation** copy the alpha,
fields, pixel aspect, loop and colour settings (Preserve RGB too) to other footage.
fields, pixel aspect, loop and colour settings (Preserve RGB too, and Cineon Settings between
DPX and Cineon files) to other footage.
Agents: `file.interpretFootage {"items": [id], "frameRate": 24, "alpha": "premultiplied",
"startTimecode": 1001, "preserveRgb": true}` (timecode or a frame number; `"overrideStart":
false` goes back to Use Source File Timecode).
false` goes back to Use Source File Timecode). Cineon Settings: `{"logConversion": true,
"tenBitBlack": 95, "tenBitWhite": 685, "currentGamma": 1.7, "highlightRolloff": 20,
"cineonUnits": "8bit", "convertedBlack": 0, "convertedWhite": 255}` (converted points in
`cineonUnits`, else the footage's Units).
## Multi-layer OpenEXR
+8 -5
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@@ -37,7 +37,7 @@ because 179 issues were closed with regression tests between 5 and 10 October.
| UI/UX fidelity | ≈ 65% | 60–120 | [ui-parity.md](ui-parity.md) |
| File formats | ≈ 50% | 130–230 | [file-format-parity.md](file-format-parity.md) |
| Hardware | ≈ 40% | 60–120 | [hardware-parity.md](hardware-parity.md) |
| Localization | ≈ 18% | 60–110 + review | [localization-parity.md](localization-parity.md) |
| Localization | ≈ 24% | 60–110 + review | [localization-parity.md](localization-parity.md) |
| Stability | ≈ 45% | 40–80 | 23 never-crash PRs landed on 4 October and the "Never crash" rules bind every crate, but crash reports are open (#580 Chromatic Aberrations pan/tilt, #501 crash on startup, #426 timeline drag while playing, #341 quit on Intel Mac, #234 macOS 27 exit, #879 `--gpu` export aborts on a failed allocation; #591, #306 and #511 are closed), and no CI workflow runs `cargo xtask ci` on pull requests |
| Real-user experience | ≈ 60%, uneven by platform | (in G2) | 179 issues closed 5–10 October (as counted on 10 October), nearly all with regression tests ([log below](#real-user-report-log-510-october)); 216 open and 328 closed on 12 October, many from Linux and Windows. Most checking still happens on macOS |
| Performance | unknown against After Effects, ≈ 35% | 50–100 | Internal numbers only (e.g. Advanced 3D 290 ms/frame at 1080p on the GPU on an M4 Pro). Users report stutter on cached frames (#595, #304; the RAM preview now prefetches nearest the playhead, 271000b2), late audio (#504, #335); slow scrubbing (#329, closed by #784) and #554 are closed. No 4K / hundreds-of-layers project tested |
@@ -72,8 +72,8 @@ are grouped by area; the issue tracker has the rest.
| 13 | **3D model formats and materials** | After Effects 26 imports FBX, USD/USDZ, STL besides glTF and OBJ (`usd_plugins`), and Substance 3D materials with mesh displacement (26.0–26.2); we read glTF, OBJ, STL (binary and ASCII, with facet colours) and FBX 7.x (binary and ASCII: meshes, hierarchy, Lambert/Phong materials and textures; no FBX animation or skinning yet) | Product shots and 3D scenes come as FBX/USDZ | 25–45 h | — · [file-format-parity.md](file-format-parity.md) |
| 14 | **Object Matte** (26.2, disk cache in 26.5) | First slice (#783): the Object Matte effect (Effect ▸ Matte) and `objectMatte.apply` turn a point (and optional box) on a reference frame into a matte and follow the object up to 600 frames each way, or segment every frame on its own; Roto Brush's engine, cache and model (MobileSAM from Settings ▸ Roto Brush, classical graph cut without it). Since then: the Object Matte tool in the viewer (click / drag a box, hover crosshair), the box as the model's box prompt, background tracking with progress and cancel, Freeze, and segmentations kept in the disk cache (26.5). Missing: a comparison with After Effects ([plan](fidelity/object-matte.md)) | The new one-click roto | 10–20 h | G7 · [target-app-parity.md](target-app-parity.md) |
| 15 | **Hardware video decode and encode** | No VideoToolbox, NVENC, Quick Sync or VA-API; #498 asks for it (answered: CUDA / NVENC need Nvidia's proprietary SDK through FFI, which the no-`unsafe` rule forbids); open PR #819 adds hardware decoding via `filmcraft-platform`; FilmCraft has VideoToolbox / NVENC / VA-API paths to borrow | 4K playback and export speed | 25–45 h | G5/G6 · [hardware-parity.md](hardware-parity.md) |
| 16 | **Localization depth** | Menus in 11 languages (ja, zh-hans, zh-hant, uk, es, pt-br, ru, fr, de, cs, ka: 628 rows each); panels in 7 (ja, zh-hans, zh-hant, uk, pt-br, cs, ka); effect names translated in Simplified Chinese and Georgian (307, plus the generated Effect menu), their ~1,650 parameter names untranslated; Korean and Italian (After Effects ships them) absent; Hangul probe added (#599 closed) | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
| 17 | **Media Browser lists files import refuses** | The Media Browser, the import and proxy dialogs and `media::is_importable` share one movie list since #1701, AVI included (Targa and Radiance HDR import since #745; DPX and Cineon since #756, log shown as stored: no Cineon Settings conversion yet; MXF OP1a / OP-Atom since #767; AVI since #1701, without DV, MPEG-4 Part 2 or other legacy codecs yet); #431 and #324 closed | Confusing failures on common VFX formats | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 16 | **Localization depth** | Menus in 11 languages (ja, zh-hans, zh-hant, uk, es, pt-br, ru, fr, de, cs, ka: 630 rows each, 629 in Georgian); panels in 7 (ja 996 rows, zh-hans 998, zh-hant 951, uk 524, pt-br 695, cs 518, ka 885); effect names translated in Simplified Chinese (307), Japanese (297) and Georgian (307, plus the generated Effect menu), their ~1,650 parameter names untranslated; Korean and Italian (After Effects ships them) absent; Hangul probe added (#599 closed) | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
| 17 | **Media Browser lists files import refuses** | The Media Browser, the import and proxy dialogs and `media::is_importable` share one movie list since #1701, AVI included (Targa and Radiance HDR import since #745; DPX and Cineon since #756, log shown as stored unless Interpret Footage ▸ Cineon Settings converts it; MXF OP1a / OP-Atom since #767; AVI since #1701, without DV, MPEG-4 Part 2 or other legacy codecs yet); #431 and #324 closed | Confusing failures on common VFX formats | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
| 18 | **Relative paths and relinking** | Projects store absolute footage paths; no relink when a project moves | Moving or sharing a project breaks it | 6–12 h | G4 · [file-format-parity.md](file-format-parity.md) |
| 19 | **Plug-in ecosystem** | No After Effects SDK hosting (#600, #327 OpenFX, #334, #376 plug-in manager); our WebAssembly API has no third-party plug-ins | Many pro projects depend on Trapcode, Element, Saber… | 40–80 h for API growth; SDK hosting needs an owner decision | G8 · [scripting-parity.md](scripting-parity.md) |
| 20 | **Multi-monitor and video output** | #486: on Windows, macOS and X11 every floating panel is an OS window of its own (Undock Panel, a drag out of the main window, panel menu ▸ Move Panel to New Window, `window.panelWindow`) and so can go onto another screen (on Wayland, the web and in embedded viewports floating panels stay in the app window, since Wayland reports no window positions); tabs and groups drag between windows, shortcuts work in them, and the current and named workspaces restore their places; still missing: Mercury Transmit to video hardware (we have a second preview window only) | Two-screen setups are standard for professionals | 10–20 h | G2 · [hardware-parity.md](hardware-parity.md) |
@@ -310,8 +310,11 @@ Issues #41–#47 (all from the Linux AppImage 0.1.1, 5 October): panning the vie
on the same extension points as After Effects: scripts, ScriptUI panels and effect plug-ins
([plugins.md](plugins.md#extension-points-compared-with-after-effects) compares them). ScriptUI
panels in the user's ScriptUI Panels folder are listed in the Window menu, dock like any panel
and open again at the next launch. Missing: the Startup and Shutdown script folders, keyboard
shortcuts for scripts and `.jsxbin`; `#include` / `#target` directives landed (#759,
and open again at the next launch. The scripts in the Startup folder run at launch, and the desktop
app runs the Shutdown folder's scripts as it quits. Each File ▸ Scripts entry can be given a key in
Edit ▸ Keyboard Shortcuts. Missing: a global scope that scripts share for the session (a Startup
script's variables and functions are not available to later scripts) and `.jsxbin`;
`#include` / `#target` directives landed (#759,
[scripting-parity.md](scripting-parity.md)).
- Done so far: ease presets (#254) cover what ease-curve plug-ins are used for: easing curves kept
by name and applied to pairs of keyframes. Modelled on a third-party panel, they are not core: a
+47 -38
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@@ -1,6 +1,6 @@
# Localization parity
> **Last reviewed:** 2026-10-14 · **Last updated:** 2026-10-23 · **Change:** minor (Georgian: menus, panels and effect names; missing strings show in English; `missing_translations_report` lists them) · **Target:** Adobe After Effects 2026
> **Last reviewed:** 2026-10-14 · **Last updated:** 2026-10-30 · **Change:** minor (Polish (`pl`): menus 630, panels 695; recounted at this tree after #1774: Japanese 1,923 of ≈ 4,200 interface strings (46%, with 297 effect names), Simplified Chinese 1,935 (46%, with 307 effect names), Traditional Chinese 1,581 (38%, its panel catalog 951 rows after #2244); overall ≈ 24%; previously: minor, the panel/dialog catalogs grow by 303 rows in Japanese, Simplified Chinese and Traditional Chinese: panel tabs, form and dialog labels, context menus, tracker/graph/text-panel labels, credits and File-panel footers; previously: minor, catalogs recounted at `upstream/main` 470ea7a3: menus in 10 languages, panels in 6, Hangul probe (#599)) · **Target:** Adobe After Effects 2026
How much of EffectCraft's interface is translated, language by language, compared with After
Effects. [gaps.md](gaps.md) gap 16 and workstream G9 hold the work;
@@ -17,28 +17,31 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
## How EffectCraft translates
- **Menus:** `crates/ui-egui/src/i18n.rs`, one catalog per language keyed by
`(command, English label)` (624 catalog rows each at 470ea7a3, counted). A test
(`menu_catalogs_have_no_stale_or_duplicate_rows`) fails on a row whose entry left the menu tree
or on a repeated row. The generated Effect menu is not part of that fixed tree: its entries
and category submenus take their labels from the effect catalog below.
`(command, English label)`. A test (`menu_catalogs_have_no_stale_or_duplicate_rows`) fails on a
row whose entry left the menu tree or on a repeated row, so every catalog covers all fixed
entries (630 catalog rows each at this tree, counted; 629 in Georgian). The generated Effect menu is not part of
that fixed tree: its entries and category submenus take their labels from the effect catalog
below.
- **Panels, dialogs, buttons, tooltips:** `crates/ui-egui/src/i18n/ui.rs`, keyed by the English
source string, with English fallback. Catalogs exist for Japanese (693 rows), Simplified and
Traditional Chinese (695 and 648 since #2244 pruned the Traditional one), Ukrainian (524),
Brazilian Portuguese (695) and Czech (518), counted at this tree. Georgian has every row the
Simplified Chinese catalog has, plus 191 for panels converted to the catalog.
source string, with English fallback. Catalogs exist for Japanese (996 rows), Simplified
Chinese (998), Traditional Chinese (951, after #2244 pruned the table), Ukrainian (524),
Brazilian Portuguese (695), Czech (518) and Spanish (513); counted at this tree. Georgian has
the Simplified Chinese catalog's 694 rows, plus 191 for panels converted to the catalog since
(885 in all).
- **Effect names:** `crates/ui-egui/src/i18n/effects.rs`, keyed by **effect id**, in Simplified
Chinese and Georgian (307 rows, one per effect in the registry, plus its 21 categories). The registry's
Chinese (307 rows, one per effect in the registry), Japanese (297 of the 307 ids) and Georgian
(307 rows, plus its 21 categories). The registry's
English name stays the effect's identity: `effect.list`, `effect.apply {"effect": …}`, scripts
and expressions match on it, and the property tree stores it as the effect group's name. Only
the drawing — the Effect menu, Effect Controls, the Timeline and Effects & Presets — goes
through the catalog, so a project file is identical whichever interface language opens it.
A repeat (`Gaussian Blur 2`) keeps the index the engine appends, and a group the user renamed
in Effect Controls stays verbatim. Adding a language there is two tables and one arm, and no
panel changes: Traditional Chinese and Japanese have their tables in place and empty, so those
languages draw English until a translator fills them (the Japanese set for #821 is what that
slot is for). Each language decides for itself which names stay English — Adobe's Japanese
interface leaves the `CC`, `VR` and `OCIO` sets in English while its Chinese one translates
them — so a row repeating the English name is a choice, not a missing row.
panel changes: Traditional Chinese has its table in place and empty, and Japanese fills 297 of
the 307 ids, so the rest draw English until a translator completes them. Each language decides
for itself which names stay English — Adobe's Japanese interface leaves the `CC`, `VR` and
`OCIO` sets in English while its Chinese one translates them — so a row repeating the English
name is a choice, not a missing row.
- **Missing strings:** a string with no row in the interface language shows in English, and no
test, build or release fails on a missing translation. The `missing_translations_report` test
(`crates/ui-egui/src/i18n.rs`) prints, per language, the fixed menu entries, panel strings, effect
@@ -60,49 +63,52 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
## Measurement
Measured 10 October 2026 at `origin/main` 1446e27 and recounted on 12 October at `upstream/main`
470ea7a3 by counting catalog rows (`const` tables in `crates/ui-egui/src/i18n.rs` and
`i18n/ui.rs`; menu rows 624 per language, so the share is computed from 624 rather than 618). The
denominator, **≈ 3,900 user-visible strings**, was estimated on 10 October and is kept: 618 fixed menu entries + ≈ 1,320 capitalised UI
literals in `crates/ui-egui/src` outside tests and catalogs (a regex count, so an upper bound) +
≈ 1,650 distinct effect parameter names + 306 effect names. Engine messages are not counted, so
the true percentages are slightly lower.
Measured 10 October 2026 at `origin/main` 1446e27, recounted on 22 October 2026 at `ad8b6acb`,
and recounted again at this tree after #1774 by counting catalog rows (`const` tables in
`crates/ui-egui/src/i18n.rs`, `i18n/ui.rs` and `i18n/effects.rs`: 630 menu rows, 998
panel/dialog sources in Simplified Chinese, 951 in Traditional Chinese and 996 in Japanese). The
denominator, **≈ 4,200 user-visible strings**, is a rounded estimate: the 630 fixed menu entries,
the 998 panel/dialog sources, 307 effect names, ≈ 1,650 distinct effect parameter names and
≈ 620 other unwrapped interface strings (Home screen literals, engine-built tooltips, error and
status messages). It counts distinct strings, not catalog rows; engine messages are only partly
counted, so the true percentages are slightly lower.
| Language | Code | UI strings translated | Dialogs / tooltips / help | Script support | Native review | Status | To `full` |
|---|---|---|---|---|---|---|---|
| English | `en` | ≈ 3,900 (100%, source) | All; docs in English | — | yes | full | — |
| Simplified Chinese | `zh-hans` | 1,324 (≈ 34%): menus 629 rows, panels 695 | Panels and dialogs at the zh source list; no help, effect names translated (307) and their parameter names not; Home screen literals unwrapped (#574, closed) | System CJK fallback; Han follows the UI language; CJK text in comps renders wrongly (#453); IME in text layers | no | partial | 6–9 h + review |
| English | `en` | ≈ 4,200 (100%, source) | All; docs in English | — | yes | full | — |
| Simplified Chinese | `zh-hans` | 1,935 (≈ 46%): menus 630 rows, panels 998, effect names 307 | Panels and dialogs partly; no help, effect names translated and their parameter names not; Home screen literals unwrapped (#574, closed) | System CJK fallback; Han follows the UI language; CJK text in comps renders wrongly (#453); IME in text layers | no | partial | 6–9 h + review |
| Spanish | `es` | 1,142 (≈ 29%): menus 629 rows, panels 513 | Menus only; the panel catalog from #996 | Latin, fine | no | partial | 9–12 h + review |
| Hindi | `hi` | 0 | — | UI: Devanagari fallback font but no shaping; text layers shape Devanagari | no | none (After Effects: none) | 9–13 h + shaping in the UI |
| Arabic | `ar` | 0 | — | UI: Arabic fallback font but no shaping and no RTL layout; text layers: bidi + shaping | no | none (After Effects: none) | 9–13 h + 15–25 h RTL UI |
| French | `fr` | 624 (≈ 16%) | Menus only | Latin, fine | no | menus only | 7–10 h + review |
| Portuguese (Brazil) | `pt-br` | 1,324 (≈ 34%): menus 629 rows, panels 695 | Panels and dialogs at the Chinese catalogs' source list; the six keys main added after that count are translated too; AI-assisted, not yet native-speaker proofread | Latin, fine | no | partial | independent native review |
| Indonesian | `id` | 0 | — | Latin, fine | no | none (After Effects: none) | 8–12 h + review |
| Japanese | `ja` | 1,322 (≈ 34%): menus 629 rows, panels 693 | Panels and dialogs partly | Japanese system fallback; vertical text and Tate-Chu-Yoko in text layers; IME | no | partial | 6–9 h + review |
| Japanese | `ja` | 1,923 (≈ 46%): menus 630 rows, panels 996, effect names 297 | Panels and dialogs partly; no help, effect names translated for 297 of the 307 ids and their parameter names not; Home screen literals unwrapped (#574, closed) | Japanese system fallback; vertical text and Tate-Chu-Yoko in text layers; IME | no | partial | 6–9 h + review |
| German | `de` | 624 (≈ 16%) | Menus only (open PR #666 adds interface translations) | Latin, fine | no | menus only | 7–10 h + review |
| Korean | `ko` | 0 | — | Hangul fallback probe added (#599, closed); not checked on macOS here | no | none | 9–13 h + review |
| Vietnamese | `vi` | 0 | — | Latin with stacked diacritics; untested | no | none (After Effects: none) | 8–12 h + review |
Other languages EffectCraft ships (4):
Other languages EffectCraft ships (5):
| Language | Code | UI strings translated | Status | To `full` |
|---|---|---|---|---|
| Traditional Chinese | `zh-hant` | 1,277 (≈ 33%): menus 629 rows, panels 648 | partial | 6–9 h + review |
| Traditional Chinese | `zh-hant` | 1,581 (≈ 38%): menus 630 rows, panels 951 | partial | 6–9 h + review |
| Ukrainian | `uk` | 1,153 (≈ 29%): menus 629 rows, panels 524 | partial | 6–9 h + review |
| Polish | `pl` | 1,325 (≈ 34%): menus 630 rows, panels 695 | partial; unwrapped UI, effects and engine text still in English; AI-drafted, native review welcome | Remaining strings + native review |
| Czech | `cs` | 1,147 (≈ 29%): menus 629 rows, panels 518 | Existing catalog entries covered; unwrapped UI, effects and engine text still in English; AI-assisted, not yet native-speaker proofread | Remaining strings + independent native review |
| Georgian | `ka` | 1,514 (≈ 39%): menus 628 rows, panels 886 (the Chinese catalogs' 695 plus 191 Georgian-only rows: form dialogs, context menus, column headers), effect names 307 + 21 categories; native-speaker reviewed | partial | 5–8 h |
| Georgian | `ka` | 1,514 (≈ 39%): menus 629 rows, panels 885 (the Simplified Chinese catalog's 694 plus 191 Georgian-only rows: form dialogs, context menus, column headers), effect names 307 + 21 categories; native-speaker reviewed | partial | 5–8 h |
Russian (`ru`) has a menu catalog (624 rows, ≈ 16%); After Effects also ships Italian, which EffectCraft does not (8–12 h).
Russian (`ru`) has a menu catalog (630 rows, ≈ 15%); After Effects also ships Italian, which EffectCraft does not (8–12 h).
**Overall: ≈ 21%**, the average coverage of After Effects' 10 non-English languages
(Simplified Chinese, Traditional Chinese, Japanese and Brazilian Portuguese 34%, Spanish 29%,
French, German and Russian 16%, Korean and Italian 0%; 212 / 10, was ≈ 12% on 10 October;
Ukrainian (≈ 29%) and Czech (≈ 29%) are EffectCraft-only and stay out of that average). This is the localization row in
[target-app-parity.md](target-app-parity.md#by-dimension).
**Overall: ≈ 24%**, the average coverage of After Effects' 10 non-English languages
(Simplified Chinese 46%, Traditional Chinese 38%, Japanese 46%, Brazilian Portuguese 34%,
Spanish 29%, French, German and Russian 16%, Korean and Italian 0%; 241 / 10, was ≈ 21% on
22 October; Ukrainian (≈ 29%) and Czech (≈ 29%) are EffectCraft-only and stay out of that
average). This is the localization row in [target-app-parity.md](target-app-parity.md#by-dimension).
**Effort.** One-time work first: route parameter names and engine messages through
a catalog, wrap the remaining panel literals, and add a Hangul probe (10–20 h). Then each language
needs ≈ 2,900 more strings (≈ 5–9 h per language at the pace of #398 and #401). Parity with After
needs ≈ 2,600 more strings (≈ 5–9 h per language at the pace of #398 and #401). Parity with After
Effects' 10 non-English languages: **≈ 60–110 h**; the four extra languages of the standard list
(Hindi, Arabic, Indonesian, Vietnamese) add ≈ 50–80 h, most of it right-to-left layout and
complex shaping in the interface. Every language needs native-speaker review, which only a human
@@ -112,9 +118,12 @@ can give; only Georgian, contributed by a native speaker (#1843), has had it.
| Date | Change | Summary |
|---|---|---|
| 2026-10-30 | minor | Recounted on the merged tree after #1774: Japanese 1,923 (46%, 297 effect names), Simplified Chinese 1,935 (46%, 307 effect names), Traditional Chinese 1,581 (38%, 951 panel rows after #2244's prune); overall ≈ 24% |
| 2026-10-22 | minor | Panel/dialog second step: 300 more catalog rows in Japanese, Simplified Chinese and Traditional Chinese, plus the three rows the review found missing (Basic, Advanced and Play/Stop) — panel tabs, form and dialog labels, panel context menus, the tracker and graph controls, text-panel options, File-panel footers and credits; the panel tables are now 996 Japanese and 998 Simplified Chinese rows, all drawn through `tr`/`tr_args`, with the tests keeping the three catalogs listing the same sources; the 30 October recount above carries the share |
| 2026-10-18 | minor | Brazilian Portuguese completes its panel catalog (278 new rows, 417 → 695, the Chinese catalogs' source list); the doc recount closes the drift the batch merges left in every language's panel count; AI-assisted, not yet native-speaker proofread |
| 2026-10-12 | minor | Recounted: Russian, French, German and Czech menus (#873, #987), Brazilian Portuguese and Czech panels (#830, #987), Hangul probe (#599); overall ≈ 12% to ≈ 18%; Korean and Italian still absent |
| 2026-10-14 | minor | Georgian (`ka`): menus 628, panels 886 (191 Georgian-only, in `GEORGIAN_PANELS`), effect names and categories in `effects.rs` |
| 2026-10-10 | major | First localization parity document: catalog rows counted for all six languages, the twelve-language table, After Effects' 11 shipped languages from its bundle |
| 2026-10-11 | minor | Ukrainian panel catalog brought level with the Chinese ones (495 of 496 rows, counted at this commit); its share rises to ≈ 29%. The other languages' panel counts are the 10 October measurement |
| 2026-10-29 | minor | Polish (`pl`): menus 630, panels 695 |
| 2026-10-13 | minor | Effect names and the generated Effect menu leave English: `i18n/effects.rs` adds 306 rows keyed by effect id (Simplified Chinese, from After Effects 2026's interface and Adobe's Chinese documentation for the `CC` series) and the 21 category names. Parameter names are still English; no other language has rows |
| 2026-10-12 | minor | Recounted: Russian, French, German and Czech menus (#873, #987), Brazilian Portuguese and Czech panels (#830, #987), Hangul probe (#599); overall ≈ 12% to ≈ 18%; Korean and Italian still absent |
| 2026-10-11 | minor | Ukrainian panel catalog brought level with the Chinese ones (495 of 496 rows, counted at this commit); its share rises to ≈ 29%. The other languages' panel counts are the 10 October measurement |
| 2026-10-10 | major | First localization parity document: catalog rows counted for all six languages, the twelve-language table, After Effects' 11 shipped languages from its bundle |
+6 -2
View File
@@ -16,9 +16,9 @@ Guide):
| File ▸ Scripts ▸ Run Script File… (`.jsx`, `.jsxbin`) | `.jsx` / `.js` | Gap: `.jsxbin` (an undocumented binary encoding) |
| File ▸ Scripts ▸ Recent Script Files: the 10 most recently run scripts; Cmd+Option+Shift+D (Ctrl+Alt+Shift+D on Windows) reruns one | File ▸ Scripts ▸ Recent Script Files lists the 10 scripts run last (script files and File ▸ Scripts entries, newest first, kept in the settings); Cmd+Alt+Shift+D runs the most recent one again (`file.runScript {"recent": 0}`, a key that can be changed in Edit ▸ Keyboard Shortcuts) | Same |
| ExtendScript preprocessor directives (`#include`, `#target`, `#targetengine`) | `#include` / `//@include` / `#includepath` inline files relative to the script (once each, depth-limited, file gate applies); `#target`, `#targetengine`, `#strict` are ignored | Same |
| `Scripts/Startup` and `Scripts/Shutdown`: run in alphabetical order when the app starts and quits | Not run | Gap |
| `Scripts/Startup` and `Scripts/Shutdown`: run in alphabetical order when the app starts and quits | `Scripts/Startup/` and `Scripts/Shutdown/` in the settings folder, in alphabetical order (case ignored): the Startup scripts run at launch before a project opens, and the Shutdown scripts run as the desktop app quits, after the project is closed. A Startup script that fails is reported in a toast and in the log, a Shutdown script that fails is reported in the log, and the next script still runs | Partial: each script runs in its own global scope, so variables and functions a Startup script defines are not available to later scripts; a Startup script's modal dialog stays open while the next scripts run and the app starts; a Shutdown script's modal dialogs close as if canceled; the web app runs no Shutdown scripts |
| `Scripts/ScriptUI Panels`: listed at the bottom of the Window menu, dockable like the app's own panels, `this` is the panel | `Scripts/ScriptUI Panels/` in the settings folder (File ▸ Scripts ▸ Install ScriptUI Panel… copies one there), listed at the bottom of the Window menu (a subfolder, one level, is a submenu named after it), docked like any panel, `this` is the panel; the panels open when the app quits open again at the next launch | Same. Where a panel was docked isn't kept: workspace layouts aren't saved between launches |
| Keyboard shortcuts for scripts (the Keyboard Shortcuts editor lists the scripts of the Scripts folder) | Shortcuts bind to commands and menu entries; the File ▸ Scripts and Window menu entries of scripts aren't offered | Gap |
| Keyboard shortcuts for scripts (the Keyboard Shortcuts editor lists the scripts of the Scripts folder) | Edit ▸ Keyboard Shortcuts lists the scripts of File ▸ Scripts under File ▸ Scripts (`file.runScript {"name": "<file name>"}`); a key given to one is saved with the preset, File ▸ Scripts shows it, and pressing it runs the script as its menu entry does | Same. After Effects binds a key to a script's place in the alphabetical list (`ExecuteScriptMenuItem01`…), and EffectCraft binds it to the script's file name. The Window menu entries of ScriptUI panels aren't offered |
| Running a script from the command line (`afterfx -r script.jsx`) | `effectcraft-cli script`, the control channel's and MCP's `script.run` | Same purpose, other entry points |
| `app.settings` (kept in the preferences between sessions) | Kept in `script_settings.json` in the settings folder (`script.settings.get` / `script.settings.save`) | Same |
| Allow Scripts to Write Files and Access Network | Settings ▸ Scripting & Expressions | Same |
@@ -39,6 +39,10 @@ journaled and the same as the UI's action. The `effectcraft-script` crate's docs
file.jsx`, or `script.run {code, name}` over the control channel and MCP.
* Install one: File ▸ Scripts ▸ Install Script File… (or copy it into `Scripts/` in the settings
folder). It is listed in File ▸ Scripts at once (After Effects asks for a restart).
* Run one at every launch or quit: copy it into `Scripts/Startup/` or `Scripts/Shutdown/` in the
settings folder. These scripts are not listed in File ▸ Scripts. `file.runStartupScripts` and
`file.runShutdownScripts` run them and return `{ran, waiting, failed}`; the desktop app calls them at
launch and quit, and the web app calls `file.runStartupScripts` at launch.
* `file.scripts.list` lists installed and bundled scripts and panels; `file.runScript {name}` runs
one; `file.uninstallScript {name}` removes an installed one.
* A subfolder of `Scripts/` is a submenu of File ▸ Scripts named after the folder, and its scripts
+2 -1
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@@ -190,7 +190,8 @@ Effect Controls uses compact, fixed 20 pt parameter rows, as After Effects does:
Edit ▸ Keyboard Shortcuts (`Cmd+Alt+'`) opens the shortcut editor: an on-screen keyboard showing
which keys are assigned for the held modifiers (purple: application-wide, green: panel-specific,
both: split), modifier toggles, a searchable list of every command (all engine commands, menu
entries with bound parameters and the frontend's tool / panel commands), and a preset menu.
entries with bound parameters, the scripts File ▸ Scripts lists and the frontend's tool / panel
commands), and a preset menu.
- **Presets.** "EffectCraft Default" is After Effects' default layout and is read-only; editing
it creates a "Custom" copy. Custom presets store only their differences from the default and
+4 -4
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@@ -21,12 +21,12 @@ our own scripts; no real-world script library has been run against both apps.
| Scripting object model | `app`, `Project`, items, layers, properties, keys, eases, render queue, `TextDocument`, `Shape`, markers, `File`/`Folder`, `Socket`, `app.settings` | Same classes, edits run through undoable engine commands; match names table; layers, groups and properties are callable (`layer("Effects")(1)` is `.property(...)`) | good | `crates/script` tests (≈ 10 test files) |
| `$.evalFile`, `BridgeTalk` | Evaluate another script file; identify the host application and message other Adobe applications | `$.evalFile` evaluates a file relative to the calling file (nested at most 32 deep, under the scripts' file gate) and returns its last value; `BridgeTalk` names the host honestly (`appName` `effectcraft`, its version); messaging other applications throws "not supported" | partial | `tests_evalfile.rs` (#760); no inter-application messaging |
| ScriptUI | Dialogs, palettes, dockable panels, resource strings, `onDraw` / ScriptUIGraphics, mouse events | Same, dockable panels reopen at launch | good | `ui_scriptui`, `tests_ui*` |
| `app.scheduleTask` / `cancelTask` | One-shot and repeating tasks (polling, panel refresh) until `cancelTask` | Same: repeating tasks run every `delay` ms (at least 50 ms, at most 64 pending per script) until `cancelTask`, until they throw (reported once, then cancelled), or until their owner goes: a script's last window closing, or the project closing for scripts without windows; frontends tick them every frame, agents with `script.runTasks` | good | `tests_tasks.rs` (#773); one-shot tasks of a script file still run right after it, not after their delay |
| `app.scheduleTask` / `cancelTask` | One-shot and repeating tasks (polling, panel refresh) until `cancelTask` | Same: repeating tasks run every `delay` ms (at least 50 ms, at most 64 pending per script) until `cancelTask`, until they throw (reported once, then cancelled), or until their owner goes: a script's last window closing, or the project closing for scripts without windows (a Startup script's tasks go on until EffectCraft quits); frontends tick them every frame, agents with `script.runTasks` | good | `tests_tasks.rs` (#773); one-shot tasks of a script file still run right after it, not after their delay |
| Scripts menu, ScriptUI Panels folder | yes | yes; a subfolder (one level) of either folder is a submenu named after it | same | [plugins.md](plugins.md) |
| Startup / Shutdown folders | yes | not run | missing | plugins.md |
| Startup / Shutdown folders | yes | `Scripts/Startup` runs at launch and `Scripts/Shutdown` runs as the desktop app quits, after the project is closed, each in alphabetical order | partial | `crates/script/src/tests/startup.rs`; each script has its own global scope, so a Startup script's variables and functions are not available to later scripts ([plugins.md](plugins.md)) |
| `#include`, `#target` directives | yes | `#include` / `//@include` / `#includepath` inline files relative to the including script (once each, nested at most 32 deep, under the scripts' file gate; errors name the included file and line); `#target`, `#targetengine`, `#strict` are ignored | good | `tests_include.rs` (#759); installed scripts and panels have no folder of their own, so they include from the project's folder or absolute paths |
| `.jsxbin` | yes | no | out of scope | No public specification |
| Keyboard shortcuts for scripts | yes | no | missing | plugins.md |
| Keyboard shortcuts for scripts | yes: the scripts of the Scripts folder take keys, by their place in the alphabetical list | Edit ▸ Keyboard Shortcuts lists the scripts of File ▸ Scripts; a key stays with the script's file name | same | `file_scripts_entries_take_keyboard_shortcuts`, `a_key_given_to_a_script_runs_it` ([plugins.md](plugins.md)); ScriptUI panels in the Window menu take no key |
| Recent Script Files | File ▸ Scripts ▸ Recent Script Files (10 scripts), a key to rerun | Same list, kept in the settings; Cmd+Alt+Shift+D reruns the most recent script | same | `recent_script_files_run_again` ([plugins.md](plugins.md)) |
| Command-line rendering `aerender` | yes | `effectcraft-cli render`, `script`, `exec` | same purpose | `apps/effectcraft-cli` |
| Essential Graphics scripting hooks | `addToMotionGraphicsTemplate…` | yes (M13.7) | good | — |
@@ -35,7 +35,7 @@ our own scripts; no real-world script library has been run against both apps.
## Estimate
**≈ 20–40 h**: `#include` / `#target` (landed, #759) and Startup / Shutdown folders 4–8 h as first estimated (Startup / Shutdown remain), script shortcuts 2–4 h,
**≈ 20–40 h**: `#include` / `#target` (landed, #759) and Startup / Shutdown folders 4–8 h as first estimated (Startup / Shutdown landed; a global scope shared between scripts remains), script shortcuts 2–4 h,
a corpus of public scripts and expressions with the fixes it finds 10–20 h, an expression
performance benchmark 4–8 h.
+2 -2
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@@ -117,7 +117,7 @@ compositing and effects dominate; audio is light). Hours are to full parity for
| Project, footage and import | 8% | 92% | 55% | 25–45 | No relative paths or relinking when a project moves; TGA/HDR/DPX/MXF/AVI import since #745, #756, #767, #1701 (no DV or MPEG-4 Part 2 AVI yet); #431, #324, #552 and #351 are closed |
| Compositions, layers and compositing | 13% | 98% | 60% | 30–55 | 32-bpc blend modes differed from After Effects (#494, closed); expand precomps in place (#601); #527, #510, #513, #539 and #540 are closed |
| Animation: keyframes, graph editor, motion paths, puppet | 15% | 97% | 55% | 35–60 | Only scalar ease is measured against After Effects (168 samples); puppet lag (#586); #456, #457, #355, #553 and #318 are closed; Proportional Scrubbing (26.2) |
| Expressions and scripting | 7% | 93% | 65% | 20–40 | `.jsxbin`, Startup/Shutdown folders, script shortcuts (`#include` landed, #759); external editor (#364); see [scripting-parity.md](scripting-parity.md) |
| Expressions and scripting | 7% | 93% | 65% | 20–40 | `.jsxbin`, a global scope shared between scripts, script shortcuts (`#include` landed, #759; Startup/Shutdown folders run); external editor (#364); see [scripting-parity.md](scripting-parity.md) |
| Shapes, masks and roto | 9% | 93% | 45% | 30–50 | Open mask and shape issues (#1004, #999, #1042, #932); #510, #513, #527, #509 and #303 are closed; paste SVG/AI as shape layers (26.3; SVG markup pastes since #738) |
| Text and typography | 7% | 94% | 50% | 20–35 | CJK text in comps renders wrongly (#453); paragraph alignment inverted (#316); soft text at Fit (#417, mostly fixed by #444); toolbar font options (#550); #483 and #583 are closed; variable-font filter landed (#741) |
| Effects and animation presets | 14% | 85% | 40% | 70–130 | All 306 effects exist, but rendered output is unmeasured against After Effects; 76 built-in presets (text, Transitions, Backgrounds, Behaviors) against After Effects' 621 ([effects-parity.md](effects-parity.md)); open effect bugs (#580 crash, #463, #369, #473, #474; #514 and #526 are closed); effect colour labels (26.5); see [effects-parity.md](effects-parity.md) |
@@ -139,7 +139,7 @@ Feature depth (≈ 50%) feeds the overall *ready* number with the other dimensio
| UI/UX fidelity | 65% | 60–120 | After Effects-shaped menus (587 entries), panels, workspaces, shortcuts; many interaction issues still open; multi-monitor only as separate panel windows (#486 open); Effect Controls not yet like 26.5's | [ui-parity.md](ui-parity.md) |
| File formats | 50% | 130–230 | `.aep` / `.aepx` / `.mogrt` / `.ffx` can't be read; strong modern codecs (H.264, HEVC, AV1, VP9, ProRes) | [file-format-parity.md](file-format-parity.md) |
| Hardware | 40% | 60–120 | wgpu GPU on Metal/Vulkan/Direct3D 12/WebGPU with CPU fallback; no hardware decode/encode; Direct3D 12 compositor fails (#613); no video-out hardware | [hardware-parity.md](hardware-parity.md) |
| Localization | 18% | 60–110 + review | Average coverage of After Effects' 10 non-English languages (measured catalog rows over ≈ 3,900 strings): menus in 10 languages, panels in 6, effects in none; After Effects ships 11 languages fully | [localization-parity.md](localization-parity.md) |
| Localization | 24% | 60–110 + review | Average coverage of After Effects' 10 non-English languages (measured catalog rows over ≈ 4,200 strings): menus in 10 languages, panels in 7, effects in Simplified Chinese and Japanese; After Effects ships 11 languages fully | [localization-parity.md](localization-parity.md) |
| Performance | 35% | 50–100 | Internal numbers only; users report stutter and slow scrubbing | [gaps.md](gaps.md#g5-performance-at-real-world-scale) |
| Stability | 45% | 40–80 | Open crash reports #580, #501, #426, #341, #234, #879 (#591, #306 and #511 are closed); no CI runs the tests on pull requests | [gaps.md](gaps.md#g3-stability-and-a-green-main) |
| Platforms | 65% | 30–60 | Releases for macOS, Windows x64/x86/ARM64, Linux, FreeBSD and the web (more than After Effects), but Linux and Windows users hit basic bugs | [gaps.md](gaps.md#g2-real-user-reliability-on-every-platform) |