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Naming: descriptive names for the CC effects, Lumetri, Mocha, Keylight and Mercury (#3327)
Related to #1365. Display labels only; effect, command, parameter, panel and serialized ids and the AEP/script match-name tables are unchanged. - 69 Cycore CC effects, Key Light, Mocha shape, Lumetri Color/Scopes and the Mercury renderer labels get descriptive names; the old names stay case-insensitive lookup and search aliases. - Backend::parse accepts the new renderer labels, so reported settings round-trip. - Display names are unique per language in every effect catalog (new test). - Warp Stabilizer and Roto Brush keep their names until RFC-0029 settles. - Mapping in docs/feature-naming.md.
This commit is contained in:
+13
-13
@@ -121,7 +121,7 @@ are not rewritten, so an expression that computes an effect point on a shape or
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other values may need `+ [thisComp.width / 2, thisComp.height / 2]`. Effects that use the layer
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bounds (edge pinning, wipes, Offset, generators) now cover the whole comp-sized bounds instead of
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their bottom-right quarter. Tracking data of effects that analyse footage (Warp Stabilizer, 3D
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Camera Tracker, Mocha shape) is left as it is: footage has a source rectangle, whose effect space
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Camera Tracker, Tracked Shape Matte) is left as it is: footage has a source rectangle, whose effect space
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did not change.
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## 4. Rendering
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@@ -331,7 +331,7 @@ before conversion (a quarter of the conversions; the result differs from convert
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in blocks where colours clip) and resampled from there, as other frames are from full size.
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**GPU compositor** (`crates/gpu`; Project Settings ▸ Video Rendering and Effects ▸ Mercury GPU
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Acceleration, the default, or Mercury Software Only; `render.backend`). The CPU renderer is the
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Acceleration, the default, or Software Rendering; `render.backend`). The CPU renderer is the
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reference and keeps rendering layer content (sources, masks, CPU effects, layer styles) into the
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layer cache. The render crate defines an `Accelerator` trait; `effectcraft_gpu::Gpu` implements it
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on wgpu compute shaders. `RenderOpts::backend` picks `Cpu`, `Gpu` or `Auto` (an accelerator
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@@ -341,7 +341,7 @@ per comp, output scale and path (readback or viewer display) it averages CPU and
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(warm-up on both sides, the fastest warm-up frame starting the average, single stalls capped),
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picks the GPU unless the CPU is clearly faster, and re-measures the other side every 48 frames.
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Render Queue jobs don't use Auto: every frame of a job renders on the project's renderer (the
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GPU compositor with Mercury GPU Acceleration), so runs of a render don't differ by timing.
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GPU compositor with GPU Acceleration), so runs of a render don't differ by timing.
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Light comps (a few small layers, which the CPU composites only within their bounds) then stay on
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the CPU instead of paying for full-frame passes and a readback. A GPU frame walks the comp like
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`draw_comp`: cached layer buffers are uploaded once per buffer, then transformed with the CPU's
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@@ -370,16 +370,16 @@ Preserve Transparency / blend kernels (a 3D track matte renders solo through the
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Environment Light Background layers draw their sky in a kernel (`adv_sky`, from
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`Renderer::sky_draw`) before the rest of the run, in Classic and Advanced 3D comps. Wireframe
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outlines draw on the GPU from the CPU's pixel list (`Renderer::wireframe_pixels`). GPU effects
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(`effects::GPU_EFFECTS`, 280 of them: blurs, colour correction, keying incl. Key Light, mattes,
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channel, stylize, distortion and warps (Warp, Bezier Warp, Smear, Reshape, CC Bend It, CC Page
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Turn, CC Bender, CC Blobbylize), Cartoon, bevels, shapes, the transitions (CC light family, CC
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transitions, Block Dissolve), perspective (Radial Shadow, CC Cylinder / Sphere / Spotlight /
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(`effects::GPU_EFFECTS`, 280 of them: blurs, colour correction, keying incl. Screen Color Key, mattes,
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channel, stylize, distortion and warps (Warp, Bezier Warp, Smear, Reshape, Two-Point Bend, CC Page
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Turn, Flexible Bend, Organic Displacement), Cartoon, bevels, shapes, the transitions (CC light family, CC
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transitions, Block Dissolve), perspective (Radial Shadow, Cylinder Wrap / Sphere / Spotlight /
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Environment, 3D Glasses), generators, noise, grain, text (Numbers, Timecode), time, 3D Channel (aux channels as an
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extra texture), Immersive Video, colour management (colour programs from
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`effects::color_program`, LUTs in a storage buffer) and the simulations' render passes (the
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simulation stays on the CPU and hands its plan — sprites, pieces, blobs, grids — to a tiled
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rasteriser; the particle effects too, `gpu::fx_particles`: CC Particle World / Systems II,
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Particle Playground with its Layer Map frames in one atlas, CC Ball Action, CC Pixel Polly, CC
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rasteriser; the particle effects too, `gpu::fx_particles`: Particle Emitter 3D / Systems II,
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Particle Playground with its Layer Map frames in one atlas, Ball Grid, Pixel Shatter, CC
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Scatterize; plans too large for one item table draw in several passes over the previous one),
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and the geometry generators (Lightning, Advanced Lightning, Radio Waves, Stroke, Scribble,
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Vegas, Write-on, Audio Spectrum / Waveform, Basic / Path Text: bolts, strokes, waves, audio
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@@ -390,7 +390,7 @@ as kernels, in one module per family (`gpu::fx_*` with `shaders/fx_*.wgsl`); con
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effects run as one chain with one upload and one readback. Statistics that need the whole frame
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(Auto Levels / Contrast / Color, Equalize, Shadow/Highlight, Color Stabilizer, Remove Grain's
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noise level) are measured on the CPU from one readback and applied on the GPU; effects reading
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other frames (Echo, Posterize Time, Time Difference, Time Displacement, CC Force Motion Blur, CC
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other frames (Echo, Posterize Time, Time Difference, Time Displacement, Temporal Motion Blur, CC
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Wide Time, Pixel Motion Blur, Timewarp) upload the frames the host renders (`time_frames`) and
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combine them on the GPU; Time Displacement's per-pixel times and Timewarp's motion vectors
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(`time_fx::timewarp_plan`) are computed on the CPU. Numbers and Timecode rasterise their glyph
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@@ -433,12 +433,12 @@ sentinel is implemented here. Browser scope futures are not synchronously awaite
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forwards shared-device errors, while owned worker devices install their own handlers. On the web
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(WebGPU) the GPU composites viewer frames; steps that need a readback fall back to the CPU (the
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Info panel's pixel readout reads GPU frames back asynchronously). **GPU particles**
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(`effects::psim`, `gpu::particles`): CC Particle World, CC Particle Systems II and Particle
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(`effects::psim`, `gpu::particles`): Particle Emitter 3D, Particle Emitter 2D and Particle
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Playground cannons without interacting forces evolve every particle independently, so the GPU
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backend (reached through `EffectHost::particles` when the GPU compositor is active) simulates one
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particle per invocation from the CPU's birth schedule and keeps per-key state checkpoints on the
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GPU, like `SimCache`; the CPU simulation stays the oracle (tests compare ids and positions).
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CC Particle World, CC Particle Systems II and CC Mr. Mercury sample their Birth Rate at every
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Particle Emitter 3D, Particle Emitter 2D and Liquid Particles sample their Birth Rate at every
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step (`EffectHost::param_at`, #1373), so a keyed rate only decides the births of its own time;
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the rate is left out of the simulation key, and a checkpoint is resumed only with the same rate history (the CPU state's `hist`, the GPU
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checkpoint's births). The rate's keyframes are read at the step's exact layer time
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@@ -629,7 +629,7 @@ Unix milliseconds. The layer's Start Time becomes `dataStart + videoStart − fi
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(`videoStart` given, or the file's creation date on the desktop; reduced to a time of day when
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the data has no dates).
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**Lumetri Scopes** (`raster::scopes`) are density plots of the viewer frame (rendered over the
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**Video Scopes** (`raster::scopes`) are density plots of the viewer frame (rendered over the
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comp background) with BT.601 / BT.709 / BT.2020 luma and colour-difference coefficients.
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## 5. Expressions
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+72
-72
@@ -48,21 +48,21 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Effect | Id | Params | GPU | 32 | Status |
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|---|---|---:|:-:|:-:|---|
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| Bilateral Blur | `ec.blur.bilateral` | 3 | GPU | 32 | Implemented |
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| CC Cross Blur | `ec.blur.cccross` | 3 | GPU | 32 | Implemented |
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| CC Radial Blur | `ec.blur.ccradial` | 4 | GPU | 32 | Implemented |
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| CC Radial Fast Blur | `ec.blur.ccradialfast` | 3 | GPU | 32 | Implemented |
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| CC Vector Blur | `ec.blur.ccvector` | 4 | GPU | 32 | Implemented |
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| Camera Lens Blur | `ec.blur.cameralens` | 16 | GPU | 32 | Implemented |
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| Camera-Shake Deblur | `ec.blur.camerashakedeblur` | 8 | | 32 | Implemented |
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| Channel Blur | `ec.blur.channel` | 6 | GPU | 32 | Implemented |
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| Compound Blur | `ec.blur.compound` | 4 | GPU | 32 | Implemented |
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| Cross Blur | `ec.blur.cccross` | 3 | GPU | 32 | Implemented |
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| Directional Blur | `ec.blur.directional` | 2 | GPU | 32 | Implemented |
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| Fast Box Blur | `ec.blur.fastbox` | 4 | GPU | 32 | Implemented |
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| Fast Radial Blur | `ec.blur.ccradialfast` | 3 | GPU | 32 | Implemented |
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| Gaussian Blur | `ec.blur.gaussian` | 3 | GPU | 32 | Implemented |
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| Radial Blur | `ec.blur.radial` | 4 | GPU | 32 | Implemented |
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| Sharpen | `ec.blur.sharpen` | 1 | GPU | 32 | Implemented |
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| Smart Blur | `ec.blur.smart` | 3 | GPU | 32 | Implemented |
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| Unsharp Mask | `ec.blur.unsharp` | 3 | GPU | 32 | Implemented |
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| Variable Radial Blur | `ec.blur.ccradial` | 4 | GPU | 32 | Implemented |
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| Vector Blur | `ec.blur.ccvector` | 4 | GPU | 32 | Implemented |
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## Channel
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@@ -70,7 +70,6 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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|---|---|---:|:-:|:-:|---|
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| Arithmetic | `ec.channel.arithmetic` | 5 | GPU | 32 | Implemented |
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| Blend | `ec.channel.blend` | 4 | GPU | 32 | Implemented |
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| CC Composite | `ec.channel.cccomposite` | 3 | GPU | 32 | Implemented |
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| Calculations | `ec.channel.calculations` | 9 | GPU | 32 | Implemented |
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| Channel Combiner | `ec.channel.combiner` | 6 | GPU | 32 | Implemented |
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| Compound Arithmetic | `ec.channel.compoundarithmetic` | 6 | GPU | 32 | Implemented |
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@@ -81,6 +80,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Set Matte | `ec.channel.setmatte` | 6 | GPU | 32 | Implemented |
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| Shift Channels | `ec.channel.shiftchannels` | 4 | GPU | 32 | Implemented |
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| Solid Composite | `ec.channel.solidcomposite` | 4 | GPU | 32 | Implemented |
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| Source Composite | `ec.channel.cccomposite` | 3 | GPU | 32 | Implemented |
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## Color Correction
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@@ -92,18 +92,18 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Black & White | `ec.color.blackwhite` | 8 | GPU | 32 | Implemented |
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| Brightness & Contrast | `ec.color.brightnesscontrast` | 3 | GPU | 32 | Implemented |
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| Broadcast Colors | `ec.color.broadcast` | 3 | GPU | 32 | Implemented |
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| CC Color Neutralizer | `ec.color.cccolorneutralizer` | 11 | GPU | 32 | Implemented |
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| CC Color Offset | `ec.color.cccoloroffset` | 4 | GPU | 32 | Implemented |
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| CC Kernel | `ec.color.cckernel` | 12 | GPU | 32 | Implemented |
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| CC Toner | `ec.color.cctoner` | 7 | GPU | 32 | Implemented |
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| Change Color | `ec.color.changecolor` | 9 | GPU | 32 | Implemented |
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| Change to Color | `ec.color.changetocolor` | 9 | GPU | 32 | Implemented |
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| Channel Mixer | `ec.color.channelmixer` | 13 | GPU | 32 | Implemented |
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| Channel Offset | `ec.color.cccoloroffset` | 4 | GPU | 32 | Implemented |
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| Color Balance | `ec.color.colorbalance` | 10 | GPU | 32 | Implemented |
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| Color Balance (HLS) | `ec.color.colorbalancehls` | 3 | GPU | 32 | Implemented |
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| Color Grading | `ec.color.lumetri` | 66 | GPU | 32 | Implemented |
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| Color Link | `ec.color.colorlink` | 6 | GPU | 32 | Implemented |
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| Color Neutralizer | `ec.color.cccolorneutralizer` | 11 | GPU | 32 | Implemented |
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| Color Stabilizer | `ec.color.colorstabilizer` | 6 | GPU | 32 | Implemented |
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| Colorama | `ec.color.colorama` | 20 | GPU | 32 | Implemented |
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| Convolution Kernel | `ec.color.cckernel` | 12 | GPU | 32 | Implemented |
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| Curves | `ec.color.curves` | 0 | GPU | 32 | Implemented |
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| Equalize | `ec.color.equalize` | 2 | GPU | 32 | Implemented |
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| Exposure | `ec.color.exposure` | 14 | GPU | 32 | Implemented |
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@@ -112,7 +112,7 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Leave Color | `ec.color.leavecolor` | 5 | GPU | 32 | Implemented |
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| Levels | `ec.color.levels` | 36 | GPU | 32 | Implemented |
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| Levels (Individual Controls) | `ec.color.levelsic` | 27 | GPU | 32 | Implemented |
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| Lumetri Color | `ec.color.lumetri` | 66 | GPU | 32 | Implemented |
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| Multi-Tone Tint | `ec.color.cctoner` | 7 | GPU | 32 | Implemented |
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| OCIO CDL Transform | `ec.color.ociocdl` | 12 | GPU | 32 | Implemented |
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| OCIO Color Space Transform | `ec.color.ociocolorspace` | 7 | GPU | 32 | Implemented |
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| OCIO Display Transform | `ec.color.ociodisplay` | 9 | GPU | 32 | Implemented |
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@@ -133,40 +133,40 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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|---|---|---:|:-:|:-:|---|
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| Bezier Warp | `ec.distort.bezierwarp` | 13 | GPU | 32 | Implemented |
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| Bulge | `ec.distort.bulge` | 6 | GPU | 32 | Implemented |
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| CC Bend It | `ec.distort.ccbendit` | 4 | GPU | 32 | Implemented |
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| CC Bender | `ec.distort.ccbender` | 5 | GPU | 32 | Implemented |
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| CC Blobbylize | `ec.distort.ccblobbylize` | 15 | GPU | 32 | Implemented |
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| CC Flo Motion | `ec.distort.ccflomotion` | 7 | GPU | 32 | Implemented |
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| CC Griddler | `ec.distort.ccgriddler` | 5 | GPU | 32 | Implemented |
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| CC Lens | `ec.distort.cclens` | 3 | GPU | 32 | Implemented |
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| CC Page Turn | `ec.distort.ccpageturn` | 7 | GPU | 32 | Implemented |
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| CC Power Pin | `ec.distort.ccpowerpin` | 10 | GPU | 32 | Implemented |
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| CC Ripple Pulse | `ec.distort.ccripplepulse` | 5 | GPU | 32 | Implemented |
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| CC Slant | `ec.distort.ccslant` | 4 | GPU | 32 | Implemented |
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| CC Smear | `ec.distort.ccsmear` | 4 | GPU | 32 | Implemented |
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| CC Split | `ec.distort.ccsplit` | 3 | GPU | 32 | Implemented |
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| CC Split 2 | `ec.distort.ccsplit2` | 4 | GPU | 32 | Implemented |
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| CC Tiler | `ec.distort.cctiler` | 3 | GPU | 32 | Implemented |
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| Corner Pin | `ec.distort.cornerpin` | 4 | GPU | 32 | Implemented |
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| Detail-preserving Upscale | `ec.distort.upscale` | 4 | | 32 | Implemented |
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| Directional Smear | `ec.distort.ccsmear` | 4 | GPU | 32 | Implemented |
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| Displacement Map | `ec.distort.displacementmap` | 8 | GPU | 32 | Implemented |
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| Dual Lens Warp | `ec.distort.ccflomotion` | 7 | GPU | 32 | Implemented |
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| Dual Split Warp | `ec.distort.ccsplit2` | 4 | GPU | 32 | Implemented |
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| Flexible Bend | `ec.distort.ccbender` | 5 | GPU | 32 | Implemented |
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| Lens Distortion | `ec.distort.cclens` | 3 | GPU | 32 | Implemented |
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| Liquify | `ec.distort.liquify` | 13 | GPU | 32 | Implemented |
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| Magnify | `ec.distort.magnify` | 10 | GPU | 32 | Implemented |
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| Mesh Warp | `ec.distort.meshwarp` | 3 | GPU | 32 | Implemented |
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| Mirror | `ec.distort.mirror` | 2 | GPU | 32 | Implemented |
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| Offset | `ec.distort.offset` | 2 | GPU | 32 | Implemented |
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| Optics Compensation | `ec.distort.opticscompensation` | 6 | GPU | 32 | Implemented |
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| Organic Displacement | `ec.distort.ccblobbylize` | 15 | GPU | 32 | Implemented |
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| Page Curl | `ec.distort.ccpageturn` | 7 | GPU | 32 | Implemented |
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| Perspective Pin | `ec.distort.ccpowerpin` | 10 | GPU | 32 | Implemented |
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| Polar Coordinates | `ec.distort.polar` | 2 | GPU | 32 | Implemented |
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| Pulsed Ripple | `ec.distort.ccripplepulse` | 5 | GPU | 32 | Implemented |
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| Puppet | `ec.distort.puppet` | 1 | | 32 | Implemented |
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| Reshape | `ec.distort.reshape` | 6 | GPU | 32 | Implemented |
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| Ripple | `ec.distort.ripple` | 7 | GPU | 32 | Implemented |
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| Rolling Shutter Repair | `ec.distort.rollingshutterrepair` | 5 | | 32 | Implemented |
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| Scaled Tiles | `ec.distort.cctiler` | 3 | GPU | 32 | Implemented |
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| Slant | `ec.distort.ccslant` | 4 | GPU | 32 | Implemented |
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| Smear | `ec.distort.smear` | 8 | GPU | 32 | Implemented |
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| Spherize | `ec.distort.spherize` | 2 | GPU | 32 | Implemented |
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| Split Warp | `ec.distort.ccsplit` | 3 | GPU | 32 | Implemented |
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| Tile Grid | `ec.distort.ccgriddler` | 5 | GPU | 32 | Implemented |
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| Transform | `ec.distort.transform` | 12 | GPU | 32 | Implemented |
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| Turbulent Displace | `ec.distort.turbulentdisplace` | 11 | GPU | 32 | Implemented |
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| Twirl | `ec.distort.twirl` | 3 | GPU | 32 | Implemented |
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| Twirl (Legacy) | `ec.distort.twirllegacy` | 3 | GPU | 32 | Implemented |
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| Two-Point Bend | `ec.distort.ccbendit` | 4 | GPU | 32 | Implemented |
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| Warp | `ec.distort.warp` | 5 | GPU | 32 | Implemented |
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| Warp Stabilizer | `ec.distort.warpstabilizer` | 20 | | 32 | Implemented |
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| Wave Warp | `ec.distort.wavewarp` | 7 | GPU | 32 | Implemented |
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@@ -194,11 +194,6 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Audio Spectrum | `ec.generate.audiospectrum` | 23 | GPU | 32 | Implemented |
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| Audio Waveform | `ec.generate.audiowaveform` | 17 | GPU | 32 | Implemented |
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| Beam | `ec.generate.beam` | 11 | GPU | 32 | Implemented |
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| CC Glue Gun | `ec.generate.ccgluegun` | 7 | GPU | 32 | Implemented |
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| CC Light Burst 2.5 | `ec.generate.cclightburst` | 6 | GPU | 32 | Implemented |
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| CC Light Rays | `ec.generate.cclightrays` | 8 | GPU | 32 | Implemented |
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| CC Light Sweep | `ec.generate.cclightsweep` | 9 | GPU | 32 | Implemented |
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| CC Threads | `ec.generate.ccthreads` | 8 | GPU | 32 | Implemented |
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| Cell Pattern | `ec.generate.cellpattern` | 14 | GPU | 32 | Implemented |
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| Checkerboard | `ec.generate.checkerboard` | 10 | GPU | 32 | Implemented |
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| Circle | `ec.generate.circle` | 11 | GPU | 32 | Implemented |
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@@ -209,11 +204,16 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| Gradient Ramp | `ec.generate.gradientramp` | 7 | GPU | 32 | Implemented |
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| Grid | `ec.generate.grid` | 12 | GPU | 32 | Implemented |
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| Lens Flare | `ec.generate.lensflare` | 4 | GPU | 32 | Implemented |
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| Light Rays | `ec.generate.cclightrays` | 8 | GPU | 32 | Implemented |
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| Light Sweep | `ec.generate.cclightsweep` | 9 | GPU | 32 | Implemented |
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| Paint Beads | `ec.generate.ccgluegun` | 7 | GPU | 32 | Implemented |
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| Paint Bucket | `ec.generate.paintbucket` | 11 | GPU | 32 | Implemented |
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| Radial Light Burst | `ec.generate.cclightburst` | 6 | GPU | 32 | Implemented |
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| Radio Waves | `ec.generate.radiowaves` | 31 | GPU | 32 | Implemented |
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| Scribble | `ec.generate.scribble` | 25 | GPU | 32 | Implemented |
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| Stroke | `ec.generate.stroke` | 11 | GPU | 32 | Implemented |
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| Vegas | `ec.generate.vegas` | 26 | GPU | 32 | Implemented |
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| Woven Threads | `ec.generate.ccthreads` | 8 | GPU | 32 | Implemented |
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| Write-on | `ec.generate.writeon` | 10 | GPU | 32 | Implemented |
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## Immersive Video
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@@ -238,15 +238,15 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
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| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Advanced Spill Suppressor | `ec.key.advancedspill` | 8 | GPU | 32 | Implemented |
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| CC Simple Wire Removal | `ec.key.ccsimplewireremoval` | 7 | GPU | 32 | Implemented |
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| Color Difference Key | `ec.key.colordifference` | 16 | GPU | 32 | Implemented |
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| Color Range | `ec.key.colorrange` | 8 | GPU | 32 | Implemented |
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| Difference Matte | `ec.key.differencematte` | 6 | GPU | 32 | Implemented |
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| Extract | `ec.key.extract` | 6 | GPU | 32 | Implemented |
|
||||
| Inner/Outer Key | `ec.key.innerouter` | 88 | GPU | 32 | Implemented |
|
||||
| Key Cleaner | `ec.key.keycleaner` | 4 | GPU | 32 | Implemented |
|
||||
| Key Light | `ec.keying.keylight` | 56 | GPU | 32 | Implemented |
|
||||
| Line Removal | `ec.key.ccsimplewireremoval` | 7 | GPU | 32 | Implemented |
|
||||
| Linear Color Key | `ec.key.linearcolor` | 6 | GPU | 32 | Implemented |
|
||||
| Screen Color Key | `ec.keying.keylight` | 56 | GPU | 32 | Implemented |
|
||||
| Screen Key | `ec.key.screen` | 11 | GPU | 32 | Implemented |
|
||||
| Unmult | `ec.key.unmult` | 6 | GPU | 32 | Implemented |
|
||||
|
||||
@@ -255,12 +255,12 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Matte Choker | `ec.matte.mattechoker` | 7 | GPU | 32 | Implemented |
|
||||
| Mocha shape | `ec.obsolete.mochashape` | 6 | | 32 | Implemented |
|
||||
| Object Matte | `ec.matte.objectmatte` | 13 | | 32 | Implemented |
|
||||
| Refine Hard Matte | `ec.matte.refinehard` | 16 | GPU | 32 | Implemented |
|
||||
| Refine Soft Matte | `ec.matte.refinesoft` | 18 | GPU | 32 | Implemented |
|
||||
| Roto Brush & Refine Edge | `ec.matte.rotobrush` | 25 | | 32 | Implemented |
|
||||
| Simple Choker | `ec.matte.simplechoker` | 2 | GPU | 32 | Implemented |
|
||||
| Tracked Shape Matte | `ec.obsolete.mochashape` | 6 | | 32 | Implemented |
|
||||
|
||||
## Noise & Grain
|
||||
|
||||
@@ -308,65 +308,65 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| 3D Glasses | `ec.perspective.3dglasses` | 8 | GPU | 32 | Implemented |
|
||||
| Bevel Alpha | `ec.perspective.bevelalpha` | 4 | GPU | 32 | Implemented |
|
||||
| Bevel Edges | `ec.perspective.beveledges` | 4 | GPU | 32 | Implemented |
|
||||
| CC Cylinder | `ec.perspective.cccylinder` | 15 | GPU | 32 | Implemented |
|
||||
| CC Environment | `ec.perspective.ccenvironment` | 4 | GPU | 32 | Implemented |
|
||||
| CC Sphere | `ec.perspective.ccsphere` | 14 | GPU | 32 | Implemented |
|
||||
| CC Spotlight | `ec.perspective.ccspotlight` | 8 | GPU | 32 | Implemented |
|
||||
| Cylinder Wrap | `ec.perspective.cccylinder` | 15 | GPU | 32 | Implemented |
|
||||
| Drop Shadow | `ec.perspective.dropshadow` | 6 | GPU | 32 | Implemented |
|
||||
| Environment Map | `ec.perspective.ccenvironment` | 4 | GPU | 32 | Implemented |
|
||||
| Radial Shadow | `ec.perspective.radialshadow` | 9 | GPU | 32 | Implemented |
|
||||
| Sphere Wrap | `ec.perspective.ccsphere` | 14 | GPU | 32 | Implemented |
|
||||
| Surface Spotlight | `ec.perspective.ccspotlight` | 8 | GPU | 32 | Implemented |
|
||||
|
||||
## Simulation
|
||||
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| CC Ball Action | `ec.sim.ccballaction` | 8 | GPU | 32 | Implemented |
|
||||
| CC Bubbles | `ec.sim.ccbubbles` | 7 | GPU | 32 | Implemented |
|
||||
| CC Drizzle | `ec.sim.ccdrizzle` | 14 | GPU | 32 | Implemented |
|
||||
| CC Hair | `ec.sim.cchair` | 20 | GPU | 32 | Implemented |
|
||||
| CC Mr. Mercury | `ec.sim.ccmrmercury` | 23 | GPU | 32 | Implemented |
|
||||
| CC Particle Systems II | `ec.sim.ccparticlesystems2` | 21 | GPU | 32 | Implemented |
|
||||
| CC Particle World | `ec.sim.ccparticleworld` | 36 | GPU | 32 | Implemented |
|
||||
| CC Pixel Polly | `ec.sim.ccpixelpolly` | 10 | GPU | 32 | Implemented |
|
||||
| CC Rainfall | `ec.sim.ccrainfall` | 14 | GPU | 32 | Implemented |
|
||||
| CC Scatterize | `ec.sim.ccscatterize` | 4 | GPU | 32 | Implemented |
|
||||
| CC Snowfall | `ec.sim.ccsnowfall` | 19 | GPU | 32 | Implemented |
|
||||
| CC Star Burst | `ec.sim.ccstarburst` | 6 | GPU | 32 | Implemented |
|
||||
| Ball Grid | `ec.sim.ccballaction` | 8 | GPU | 32 | Implemented |
|
||||
| Bubbles | `ec.sim.ccbubbles` | 7 | GPU | 32 | Implemented |
|
||||
| Card Dance | `ec.sim.carddance` | 53 | GPU | 32 | Implemented |
|
||||
| Caustics | `ec.sim.caustics` | 28 | GPU | 32 | Implemented |
|
||||
| Foam | `ec.sim.foam` | 36 | GPU | 32 | Implemented |
|
||||
| Liquid Particles | `ec.sim.ccmrmercury` | 23 | GPU | 32 | Implemented |
|
||||
| Particle Emitter 2D | `ec.sim.ccparticlesystems2` | 21 | GPU | 32 | Implemented |
|
||||
| Particle Emitter 3D | `ec.sim.ccparticleworld` | 36 | GPU | 32 | Implemented |
|
||||
| Particle Playground | `ec.sim.particleplayground` | 92 | GPU | 32 | Implemented |
|
||||
| Pixel Scatter | `ec.sim.ccscatterize` | 4 | GPU | 32 | Implemented |
|
||||
| Pixel Shatter | `ec.sim.ccpixelpolly` | 10 | GPU | 32 | Implemented |
|
||||
| Rainfall | `ec.sim.ccrainfall` | 14 | GPU | 32 | Implemented |
|
||||
| Shatter | `ec.sim.shatter` | 60 | GPU | 32 | Implemented |
|
||||
| Snowfall | `ec.sim.ccsnowfall` | 19 | GPU | 32 | Implemented |
|
||||
| Starfield | `ec.sim.ccstarburst` | 6 | GPU | 32 | Implemented |
|
||||
| Surface Fibers | `ec.sim.cchair` | 20 | GPU | 32 | Implemented |
|
||||
| Water Ripples | `ec.sim.ccdrizzle` | 14 | GPU | 32 | Implemented |
|
||||
| Wave World | `ec.sim.waveworld` | 35 | GPU | 32 | Implemented |
|
||||
|
||||
## Stylize
|
||||
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Block Reveal | `ec.stylize.ccblockload` | 5 | GPU | 32 | Implemented |
|
||||
| Brush Strokes | `ec.stylize.brushstrokes` | 7 | GPU | 32 | Implemented |
|
||||
| CC Block Load | `ec.stylize.ccblockload` | 5 | GPU | 32 | Implemented |
|
||||
| CC Burn Film | `ec.stylize.ccburnfilm` | 3 | GPU | 32 | Implemented |
|
||||
| CC Glass | `ec.stylize.ccglass` | 17 | GPU | 32 | Implemented |
|
||||
| CC HexTile | `ec.stylize.cchextile` | 5 | GPU | 32 | Implemented |
|
||||
| CC Kaleida | `ec.stylize.cckaleida` | 4 | GPU | 32 | Implemented |
|
||||
| CC Mr. Smoothie | `ec.stylize.ccmrsmoothie` | 7 | GPU | 32 | Implemented |
|
||||
| CC Plastic | `ec.stylize.ccplastic` | 18 | GPU | 32 | Implemented |
|
||||
| CC RepeTile | `ec.stylize.ccrepetile` | 5 | GPU | 32 | Implemented |
|
||||
| CC Threshold | `ec.stylize.ccthreshold` | 4 | GPU | 32 | Implemented |
|
||||
| CC Threshold RGB | `ec.stylize.ccthresholdrgb` | 7 | GPU | 32 | Implemented |
|
||||
| CC Vignette | `ec.stylize.ccvignette` | 4 | GPU | 32 | Implemented |
|
||||
| Cartoon | `ec.stylize.cartoon` | 12 | GPU | 32 | Implemented |
|
||||
| Channel Threshold | `ec.stylize.ccthreshold` | 4 | GPU | 32 | Implemented |
|
||||
| Color Emboss | `ec.stylize.coloremboss` | 4 | GPU | 32 | Implemented |
|
||||
| Edge Tile Repeat | `ec.stylize.ccrepetile` | 5 | GPU | 32 | Implemented |
|
||||
| Emboss | `ec.stylize.emboss` | 4 | GPU | 32 | Implemented |
|
||||
| Film Burn | `ec.stylize.ccburnfilm` | 3 | GPU | 32 | Implemented |
|
||||
| Find Edges | `ec.stylize.findedges` | 2 | GPU | 32 | Implemented |
|
||||
| Glass Relief | `ec.stylize.ccglass` | 17 | GPU | 32 | Implemented |
|
||||
| Glow | `ec.stylize.glow` | 14 | GPU | 32 | Implemented |
|
||||
| Hexagonal Tiles | `ec.stylize.cchextile` | 5 | GPU | 32 | Implemented |
|
||||
| Kaleidoscope | `ec.stylize.cckaleida` | 4 | GPU | 32 | Implemented |
|
||||
| Mosaic | `ec.stylize.mosaic` | 3 | GPU | 32 | Implemented |
|
||||
| Motion Tile | `ec.stylize.motiontile` | 8 | GPU | 32 | Implemented |
|
||||
| Palette Map | `ec.stylize.ccmrsmoothie` | 7 | GPU | 32 | Implemented |
|
||||
| Plastic Shading | `ec.stylize.ccplastic` | 18 | GPU | 32 | Implemented |
|
||||
| Posterize | `ec.stylize.posterize` | 1 | GPU | 32 | Implemented |
|
||||
| RGB Threshold | `ec.stylize.ccthresholdrgb` | 7 | GPU | 32 | Implemented |
|
||||
| Roughen Edges | `ec.stylize.roughenedges` | 13 | GPU | 32 | Implemented |
|
||||
| Scatter | `ec.stylize.scatter` | 3 | GPU | 32 | Implemented |
|
||||
| Strobe Light | `ec.stylize.strobe` | 7 | GPU | 32 | Implemented |
|
||||
| Texturize | `ec.stylize.texturize` | 4 | GPU | 32 | Implemented |
|
||||
| Threshold | `ec.stylize.threshold` | 1 | GPU | 32 | Implemented |
|
||||
| Vignette | `ec.stylize.ccvignette` | 4 | GPU | 32 | Implemented |
|
||||
|
||||
## Text
|
||||
|
||||
@@ -379,11 +379,11 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| CC Force Motion Blur | `ec.time.ccforcemotionblur` | 4 | GPU | 32 | Implemented |
|
||||
| CC Wide Time | `ec.time.ccwidetime` | 3 | GPU | 32 | Implemented |
|
||||
| Echo | `ec.time.echo` | 5 | GPU | 32 | Implemented |
|
||||
| Pixel Motion Blur | `ec.time.pixelmotionblur` | 4 | GPU | 32 | Implemented |
|
||||
| Posterize Time | `ec.time.posterizetime` | 1 | GPU | 32 | Implemented |
|
||||
| Temporal Blend | `ec.time.ccwidetime` | 3 | GPU | 32 | Implemented |
|
||||
| Temporal Motion Blur | `ec.time.ccforcemotionblur` | 4 | GPU | 32 | Implemented |
|
||||
| Time Difference | `ec.time.timedifference` | 5 | GPU | 32 | Implemented |
|
||||
| Time Displacement | `ec.time.timedisplacement` | 4 | GPU | 32 | Implemented |
|
||||
| Timewarp | `ec.time.timewarp` | 28 | GPU | 32 | Implemented |
|
||||
@@ -393,29 +393,28 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Block Dissolve | `ec.transition.blockdissolve` | 5 | GPU | 32 | Implemented |
|
||||
| CC Glass Wipe | `ec.transition.ccglasswipe` | 5 | GPU | 32 | Implemented |
|
||||
| CC Grid Wipe | `ec.transition.ccgridwipe` | 7 | GPU | 32 | Implemented |
|
||||
| CC Image Wipe | `ec.transition.ccimagewipe` | 7 | GPU | 32 | Implemented |
|
||||
| CC Jaws | `ec.transition.ccjaws` | 6 | GPU | 32 | Implemented |
|
||||
| CC Light Wipe | `ec.transition.cclightwipe` | 8 | GPU | 32 | Implemented |
|
||||
| CC Line Sweep | `ec.transition.cclinesweep` | 5 | GPU | 32 | Implemented |
|
||||
| CC Radial ScaleWipe | `ec.transition.ccradialscalewipe` | 3 | GPU | 32 | Implemented |
|
||||
| CC Scale Wipe | `ec.transition.ccscalewipe` | 3 | GPU | 32 | Implemented |
|
||||
| CC Twister | `ec.transition.cctwister` | 5 | GPU | 32 | Implemented |
|
||||
| CC WarpoMatic | `ec.transition.ccwarpomatic` | 8 | GPU | 32 | Implemented |
|
||||
| Card Wipe | `ec.transition.cardwipe` | 44 | GPU | 32 | Implemented |
|
||||
| Glass Wipe | `ec.transition.ccglasswipe` | 5 | GPU | 32 | Implemented |
|
||||
| Gradient Wipe | `ec.transition.gradientwipe` | 5 | GPU | 32 | Implemented |
|
||||
| Grid Wipe | `ec.transition.ccgridwipe` | 7 | GPU | 32 | Implemented |
|
||||
| Iris Wipe | `ec.transition.iriswipe` | 7 | GPU | 32 | Implemented |
|
||||
| Light Wipe | `ec.transition.cclightwipe` | 8 | GPU | 32 | Implemented |
|
||||
| Line Sweep | `ec.transition.cclinesweep` | 5 | GPU | 32 | Implemented |
|
||||
| Linear Wipe | `ec.transition.linearwipe` | 3 | GPU | 32 | Implemented |
|
||||
| Luminance Image Wipe | `ec.transition.ccimagewipe` | 7 | GPU | 32 | Implemented |
|
||||
| Radial Scale Wipe | `ec.transition.ccradialscalewipe` | 3 | GPU | 32 | Implemented |
|
||||
| Radial Wipe | `ec.transition.radialwipe` | 5 | GPU | 32 | Implemented |
|
||||
| Scale Wipe | `ec.transition.ccscalewipe` | 3 | GPU | 32 | Implemented |
|
||||
| Serrated Wipe | `ec.transition.ccjaws` | 6 | GPU | 32 | Implemented |
|
||||
| Twist Wipe | `ec.transition.cctwister` | 5 | GPU | 32 | Implemented |
|
||||
| Venetian Blinds | `ec.transition.venetian` | 4 | GPU | 32 | Implemented |
|
||||
| Warp Dissolve | `ec.transition.ccwarpomatic` | 8 | GPU | 32 | Implemented |
|
||||
|
||||
## Utility
|
||||
|
||||
| Effect | Id | Params | GPU | 32 | Status |
|
||||
|---|---|---:|:-:|:-:|---|
|
||||
| Apply Color LUT | `ec.utility.applylut` | 1 | GPU | 32 | Implemented |
|
||||
| CC Overbrights | `ec.utility.ccoverbrights` | 2 | GPU | 32 | Implemented |
|
||||
| Cineon Converter | `ec.utility.cineon` | 7 | GPU | 32 | Implemented |
|
||||
| Color Profile Converter | `ec.utility.colorprofileconverter` | 7 | GPU | 32 | Implemented |
|
||||
| Face Measurements | `ec.utility.facemeasurements` | 14 | | 32 | Implemented |
|
||||
@@ -423,4 +422,5 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|
||||
| Grow Bounds | `ec.utility.growbounds` | 1 | GPU | 32 | Implemented |
|
||||
| HDR Compander | `ec.utility.hdrcompander` | 3 | GPU | 32 | Implemented |
|
||||
| HDR Highlight Compression | `ec.utility.hdrcompression` | 1 | GPU | 32 | Implemented |
|
||||
| Out-of-Range Display | `ec.utility.ccoverbrights` | 2 | GPU | 32 | Implemented |
|
||||
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
# Descriptive feature names
|
||||
|
||||
Related to #1365. This is a naming cleanup, not a trademark clearance or a product rename.
|
||||
|
||||
## Naming policy
|
||||
|
||||
Use short, descriptive labels for EffectCraft implementations. Do not reuse a vendor prefix or
|
||||
coined feature name as our branding. Qualify similar effects by what distinguishes them; each
|
||||
English display name remains unique across the registry.
|
||||
|
||||
- Renderer: **GPU Acceleration** / **Software Rendering**.
|
||||
- Panel: **Video Scopes**.
|
||||
- The table below covers the 69 former CC effects plus color grading, the shape matte and keying.
|
||||
|
||||
## Compatibility contract
|
||||
|
||||
Only presentation names change. Effect IDs, command IDs, parameter IDs, enum values, panel IDs,
|
||||
serialized types and AEP import/export match names stay unchanged. Old effect display names
|
||||
remain case-insensitive lookup and search aliases. Existing project instance names, custom names,
|
||||
expressions, animation and values are not rewritten. The UI displays a current label for an exact
|
||||
legacy default name, optionally followed by its numeric instance suffix; all other names stay
|
||||
verbatim. A user-entered name identical to a legacy default cannot be distinguished from it, but
|
||||
its saved value is still retained.
|
||||
|
||||
External format specifications, comparison documents, attribution records and compatibility
|
||||
fixtures may still name the external product or effect they actually describe.
|
||||
|
||||
## Display mapping
|
||||
|
||||
| Stable ID | Previous display name | Current display name |
|
||||
|---|---|---|
|
||||
| `ec.sim.ccballaction` | CC Ball Action | Ball Grid |
|
||||
| `ec.distort.ccbendit` | CC Bend It | Two-Point Bend |
|
||||
| `ec.distort.ccbender` | CC Bender | Flexible Bend |
|
||||
| `ec.distort.ccblobbylize` | CC Blobbylize | Organic Displacement |
|
||||
| `ec.stylize.ccblockload` | CC Block Load | Block Reveal |
|
||||
| `ec.sim.ccbubbles` | CC Bubbles | Bubbles |
|
||||
| `ec.stylize.ccburnfilm` | CC Burn Film | Film Burn |
|
||||
| `ec.color.cccolorneutralizer` | CC Color Neutralizer | Color Neutralizer |
|
||||
| `ec.color.cccoloroffset` | CC Color Offset | Channel Offset |
|
||||
| `ec.channel.cccomposite` | CC Composite | Source Composite |
|
||||
| `ec.blur.cccross` | CC Cross Blur | Cross Blur |
|
||||
| `ec.perspective.cccylinder` | CC Cylinder | Cylinder Wrap |
|
||||
| `ec.sim.ccdrizzle` | CC Drizzle | Water Ripples |
|
||||
| `ec.perspective.ccenvironment` | CC Environment | Environment Map |
|
||||
| `ec.distort.ccflomotion` | CC Flo Motion | Dual Lens Warp |
|
||||
| `ec.time.ccforcemotionblur` | CC Force Motion Blur | Temporal Motion Blur |
|
||||
| `ec.stylize.ccglass` | CC Glass | Glass Relief |
|
||||
| `ec.transition.ccglasswipe` | CC Glass Wipe | Glass Wipe |
|
||||
| `ec.generate.ccgluegun` | CC Glue Gun | Paint Beads |
|
||||
| `ec.transition.ccgridwipe` | CC Grid Wipe | Grid Wipe |
|
||||
| `ec.distort.ccgriddler` | CC Griddler | Tile Grid |
|
||||
| `ec.sim.cchair` | CC Hair | Surface Fibers |
|
||||
| `ec.stylize.cchextile` | CC HexTile | Hexagonal Tiles |
|
||||
| `ec.transition.ccimagewipe` | CC Image Wipe | Luminance Image Wipe |
|
||||
| `ec.transition.ccjaws` | CC Jaws | Serrated Wipe |
|
||||
| `ec.stylize.cckaleida` | CC Kaleida | Kaleidoscope |
|
||||
| `ec.color.cckernel` | CC Kernel | Convolution Kernel |
|
||||
| `ec.distort.cclens` | CC Lens | Lens Distortion |
|
||||
| `ec.generate.cclightburst` | CC Light Burst 2.5 | Radial Light Burst |
|
||||
| `ec.generate.cclightrays` | CC Light Rays | Light Rays |
|
||||
| `ec.generate.cclightsweep` | CC Light Sweep | Light Sweep |
|
||||
| `ec.transition.cclightwipe` | CC Light Wipe | Light Wipe |
|
||||
| `ec.transition.cclinesweep` | CC Line Sweep | Line Sweep |
|
||||
| `ec.sim.ccmrmercury` | CC Mr. Mercury | Liquid Particles |
|
||||
| `ec.stylize.ccmrsmoothie` | CC Mr. Smoothie | Palette Map |
|
||||
| `ec.utility.ccoverbrights` | CC Overbrights | Out-of-Range Display |
|
||||
| `ec.distort.ccpageturn` | CC Page Turn | Page Curl |
|
||||
| `ec.sim.ccparticlesystems2` | CC Particle Systems II | Particle Emitter 2D |
|
||||
| `ec.sim.ccparticleworld` | CC Particle World | Particle Emitter 3D |
|
||||
| `ec.sim.ccpixelpolly` | CC Pixel Polly | Pixel Shatter |
|
||||
| `ec.stylize.ccplastic` | CC Plastic | Plastic Shading |
|
||||
| `ec.distort.ccpowerpin` | CC Power Pin | Perspective Pin |
|
||||
| `ec.blur.ccradial` | CC Radial Blur | Variable Radial Blur |
|
||||
| `ec.blur.ccradialfast` | CC Radial Fast Blur | Fast Radial Blur |
|
||||
| `ec.transition.ccradialscalewipe` | CC Radial ScaleWipe | Radial Scale Wipe |
|
||||
| `ec.sim.ccrainfall` | CC Rainfall | Rainfall |
|
||||
| `ec.stylize.ccrepetile` | CC RepeTile | Edge Tile Repeat |
|
||||
| `ec.distort.ccripplepulse` | CC Ripple Pulse | Pulsed Ripple |
|
||||
| `ec.transition.ccscalewipe` | CC Scale Wipe | Scale Wipe |
|
||||
| `ec.sim.ccscatterize` | CC Scatterize | Pixel Scatter |
|
||||
| `ec.key.ccsimplewireremoval` | CC Simple Wire Removal | Line Removal |
|
||||
| `ec.distort.ccslant` | CC Slant | Slant |
|
||||
| `ec.distort.ccsmear` | CC Smear | Directional Smear |
|
||||
| `ec.sim.ccsnowfall` | CC Snowfall | Snowfall |
|
||||
| `ec.perspective.ccsphere` | CC Sphere | Sphere Wrap |
|
||||
| `ec.distort.ccsplit` | CC Split | Split Warp |
|
||||
| `ec.distort.ccsplit2` | CC Split 2 | Dual Split Warp |
|
||||
| `ec.perspective.ccspotlight` | CC Spotlight | Surface Spotlight |
|
||||
| `ec.sim.ccstarburst` | CC Star Burst | Starfield |
|
||||
| `ec.generate.ccthreads` | CC Threads | Woven Threads |
|
||||
| `ec.stylize.ccthreshold` | CC Threshold | Channel Threshold |
|
||||
| `ec.stylize.ccthresholdrgb` | CC Threshold RGB | RGB Threshold |
|
||||
| `ec.distort.cctiler` | CC Tiler | Scaled Tiles |
|
||||
| `ec.color.cctoner` | CC Toner | Multi-Tone Tint |
|
||||
| `ec.transition.cctwister` | CC Twister | Twist Wipe |
|
||||
| `ec.blur.ccvector` | CC Vector Blur | Vector Blur |
|
||||
| `ec.stylize.ccvignette` | CC Vignette | Vignette |
|
||||
| `ec.transition.ccwarpomatic` | CC WarpoMatic | Warp Dissolve |
|
||||
| `ec.time.ccwidetime` | CC Wide Time | Temporal Blend |
|
||||
| `ec.color.lumetri` | Lumetri Color | Color Grading |
|
||||
| `ec.obsolete.mochashape` | Mocha shape | Tracked Shape Matte |
|
||||
| `ec.keying.keylight` | Key Light | Screen Color Key |
|
||||
|
||||
`Roto Brush & Refine Edge` and `Warp Stabilizer` keep their current names; renaming them is
|
||||
deferred.
|
||||
|
||||
No effect algorithms or formats are changed.
|
||||
+1
-1
@@ -174,7 +174,7 @@ the same futures with `passes::block_on`; they never wait there).
|
||||
- **Render Queue**: `effectcraft_export::export_async` renders each frame in passes (frames
|
||||
with deferred readbacks render one by one instead of in parallel batches) and encodes as
|
||||
before (`Exporter::export_async`). As on the desktop, a job renders every frame on the
|
||||
project's renderer (the worker's GPU with Mercury GPU Acceleration), not on whichever
|
||||
project's renderer (the worker's GPU with GPU Acceleration), not on whichever
|
||||
compositor measured faster, so runs don't differ by timing.
|
||||
- **Analyses** (Warp Stabilizer, 3D Camera Tracker, Track Motion, mask and face tracking, Roto
|
||||
Brush freeze and propagation): their work functions are `async`; started with `wait` inside
|
||||
|
||||
Reference in New Issue
Block a user