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Text animators: Tracking Amount in pixels, Subtract selectors stop at 0, as After Effects
A text animator's Tracking Amount is in pixels in After Effects 2026, not in 1/1000 em like the Character panel's tracking: Amount 30 on every character adds 30 px between neighbours (half before, half after each) at 80 px and at 40 px. And a Subtract range selector over characters the first selector leaves out keeps them at 0 instead of selecting them negatively. With both, the EXPORTER's t8 layer D (Tracking 30 on characters 2-4 by index, Subtract over the last 20 %) puts every glyph where AE does (it ended 88 px short, 1553 vs 1641; now 1641). The "Tracking In" text preset animates 40 -> 0 px (was 400 -> 0 thousandths of an em, about the same at 100 px text); Lottie export writes a style run's tracking (1/1000 em) as pixels for its tracking animator, which Lottie players add in pixels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -90,6 +90,18 @@ Regression test: `rtl_point_text_with_a_justified_paragraph_is_flush_at_its_star
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AE wraps right-to-left box text slightly wider (its word gaps are 1–2 px narrower than in
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left-to-right text with the same font), so a 300 px box fits a word more per line.
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## Text animator tracking
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Measured on 19 October 2026 with After Effects 2026 (26.2): a text animator's Tracking Amount is in
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pixels, not 1/1000 em like the Character panel's tracking (Amount 30 adds 30 px between neighbouring
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characters at 80 px and at 40 px, half before and half after each), and a Subtract range selector
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over characters the first selector leaves out keeps them at 0 instead of tracking them negatively.
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With both, the EXPORTER's t8 layer D (Tracking 30 on characters 2–4 by index, a Subtract selector
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over the last 20 %) puts every glyph where AE does (it ended 88 px short). The "Tracking In" text
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preset now animates 40 → 0 px (was 400 → 0 thousandths of an em); Lottie export writes a style run's
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tracking as pixels. Regression tests: `animator_tracking_is_in_pixels_as_in_after_effects`,
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`modes_combine`.
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## Still unmeasured
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Rendered frame comparisons now have a deterministic `effectcraft_effects::fidelity::compare_frames`
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