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#882: pixel-exact Composition viewer at 100 % and above
Problem: the viewer blurred hard edges even at Full resolution and 100 % (reported on Discord). The frame rect was centred without snapping to physical pixels, so bilinear sampling blended neighbouring pixels at 1:1 (worst at 125 %/150 % display scaling); More Accurate also magnified bilinearly, so 200 %+ and lower resolutions were smoothed; and Zoom In / Zoom Out stepped in points, so at 125 % scaling they never reached 100 %. Fix: snap the frame origin (and the ViewerMap overlays use) to the physical pixel grid; magnify with nearest in both Zoom Quality modes (CPU texture options and the GPU frame sampler), keeping the averaged minification below 100 % (#417); the snapshot texture follows the same options; Zoom In / Out step through screen-pixel magnifications. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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@@ -94,7 +94,9 @@ Commands (CLI, MCP, control channel):
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how much of a position motion path the viewer draws (all, none, N seconds or N keyframes
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around the current time)
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- `previews.showInternalWireframes`: outlines of the layers inside a selected collapsed precomp
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- `previews.zoomQuality`: Faster = nearest-neighbour viewer scaling, More Accurate = bilinear
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- `previews.zoomQuality`: Faster = nearest-neighbour viewer scaling, More Accurate = averaged
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(bilinear, mipmapped) when the frame is shown below 100 %; magnified frames show their pixels as
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blocks in both modes, and the frame sits on the physical pixel grid, so 100 % is exact
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- `previews.displayProfile`: the monitor's colour space for View ▸ Use Display Color Management
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- `appearance.useLabelColorForTabs`: Composition / Timeline tabs show the comp's label colour,
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Effect Controls / Properties the layer's
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