M0.11: README/ROADMAP reflect layer styles, time/audio effects, audio playback, web build

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Brandon Thomas
2026-10-02 00:42:25 -04:00
co-authored by Claude Opus 5.5
parent 362d12269f
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<p align="center">
A free, open-source compositor in the spirit of After Effects: compositions, layers,
keyframes, 241 effects, expressions, 3D cameras and lights, and a render queue, native on macOS,
keyframes, 259 effects, layer styles, expressions, 3D cameras and lights, and a render queue, native on macOS,
Windows and Linux, and in the browser later on. Young, moving fast, and already usable.
</p>
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## Effects
241 effects across After Effects' categories, each with its parameter names, order and
259 effects across After Effects' categories, each with its parameter names, order and
defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Lumetri
Color…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective,
**simulation** (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…),
stylize (Glow, CC Glass…), text, transitions, utility and expression controls.
stylize (Glow, CC Glass…), **time** (Echo, Posterize Time, Timewarp, Time Displacement…),
**audio** (Reverb, Parametric EQ, Delay, Stereo Mixer…), text, transitions, utility and expression
controls. All nine **Layer Styles** (Drop Shadow, Inner/Outer Glow, Bevel and Emboss, Satin,
overlays, Stroke) with Global Light. Preview plays audio in sync, with meters and waveforms.
<p align="center">
<img src="docs/images/effectcraft-effects.png" alt="A CC Particle World burst with Glow, and the Effect Controls panel listing the particle system's parameters" width="100%">
@@ -176,10 +179,10 @@ tests, layering, asset attribution and the WebAssembly build). See [CONTRIBUTING
## Where it stands
EffectCraft is young. The core of After Effects is in place and gets deeper every week: what is
done and what comes next is in the [ROADMAP](ROADMAP.md). Not there yet: layer styles, time and
audio effects, audio playback, motion tracking, puppet and paint tools, and GPU compositing. The
web build runs the full app in the browser, single-threaded for now. Projects are saved as `.ecproj`, readable versioned JSON; After Effects `.aep`
files cannot be opened.
done and what comes next is in the [ROADMAP](ROADMAP.md). Not there yet: motion tracking, puppet,
paint and roto tools, Lottie, preferences and a shortcut editor, and GPU compositing. The web build
([docs/web.md](docs/web.md)) runs the full app in the browser, single-threaded for now. Projects
are saved as `.ecproj`, readable versioned JSON; After Effects `.aep` files cannot be opened.
## How it's made