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M7.4: model import
New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives, extruded/bevelled outline meshes and polygon triangulation with holes. Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and Material Options builders, Environment light Source. Media probes and loads models (FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive, comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with attribution sidecars. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
4bcf1f447c
commit
83c7e14b94
@@ -31,6 +31,7 @@ const LAYERS: &[(&str, u8)] = &[
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("text", 2),
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("effects", 2),
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("track", 2),
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("model", 2),
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("render", 3),
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("media", 3),
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("expr", 3),
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