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M14.4: scripting with an After Effects-style JavaScript object model
New crate effectcraft-script (L4): boa runtime with app/Project/CompItem/ Layer/PropertyGroup/Property/TextDocument/MarkerValue/RenderQueue/File object model over engine commands (undoable, undo groups), AE match-name table, file/network security gate. Entry points: script.run command, File > Scripts > Run Script File (.jsx/.js), Window > Script Console, effectcraft-cli script, MCP run_script. Engine: project.delete/duplicate, prop.renameGroup/setGroupEnabled/removeGroup/duplicateGroup/moveGroup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
e911cc5c93
commit
78cd313d3c
@@ -39,6 +39,7 @@ const LAYERS: &[(&str, u8)] = &[
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("lottie", 3),
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("format", 3),
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("engine", 4),
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("script", 4),
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("host", 4),
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("ui-egui", 5),
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("automation", 5),
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@@ -63,6 +64,8 @@ const SAME_LAYER: &[(&str, &str)] = &[
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("gpu", "render"),
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("lottie", "format"),
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("host", "engine"),
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("script", "engine"),
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("host", "script"),
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("cli", "effectcraft"),
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];
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