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Shapes: add the Wiggle Transform path operation, which wiggles paths and each Repeater copy
A shape layer's Contents > Add menu had every After Effects path operation except Wiggle Transform. It is now a shape item (layer.addShapeItem kind wiggler, "ADBE Vector Filter - Wiggler" for scripts) with Wiggles/Second, Correlation, Temporal Phase, Spatial Phase, Random Seed and a Transform group whose Anchor Point, Position, Scale and Rotation set how far each transformation wiggles. The values come from the Wiggly selector's noise, with each Repeater copy as one unit: the copies of a Repeater above the operation, in its group or a nested one, wiggle independently as far as Correlation allows, and the copies of a Repeater below it wiggle the same way. A paint above it whose paths all move by one matrix moves its gradient and stroke scale with them. The layer cache keys a layer with a Wiggle Transform by time.
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@@ -458,7 +458,7 @@ fn time_dependent(layer: &Layer, effects: bool) -> bool {
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if matches!(layer.source, LayerSource::Shape)
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&& let Some(c) = layer.props.sub("contents")
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{
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return group_has(c, "wiggle");
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return group_has(c, "wiggle") || group_has(c, "wiggler");
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}
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// Wiggly selectors move with time; Expression selectors evaluate per character (their
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// property value alone doesn't capture the result).
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