Merge main into M13.10

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Brandon Thomas
2026-10-03 08:59:35 -04:00
co-authored by Claude Opus 5.5
112 changed files with 16049 additions and 478 deletions
+11 -6
View File
@@ -26,7 +26,7 @@ cpal or muda. Everything in L0 to L4, the egui UI and the web app also build for
| L2 | `text` | Fonts, shaping, layout, per-glyph geometry, text animators and selectors |
| L2 | `effects` | The effect registry (241 effects) and their CPU implementations |
| L2 | `svg` | SVG import (W3C SVG 1.1/2 static subset: shapes, paths, transforms, `use`, CSS, gradients) and rasterisation at any scale |
| L2 | `pdf` | PDF, PDF-compatible Illustrator (`.ai`) and EPS (PostScript subset) vector footage into the `svg` render tree: paths, fills, strokes, shadings, clipping, optional-content layers |
| L2 | `pdf` | PDF, PDF-compatible Illustrator (`.ai`) and EPS (PostScript subset) vector footage into the `svg` render tree: paths, fills, strokes, shadings, tiling patterns, clipping, text (embedded TrueType / CFF / Type 1 / Type 3 fonts; the bundled `text` fonts for the standard 14), images, blend modes, soft masks, optional-content layers |
| L2 | `model` | 3D models for Advanced 3D: glTF 2.0 (`.gltf`/`.glb`) and OBJ/MTL import (meshes, PBR metallic-roughness materials and textures, node hierarchy, skins, animations), parametric primitives, extruded/bevelled outline meshes and polygon triangulation |
| L2 | `track` | Motion tracking: feature/search region point tracking (pyramid normalized cross-correlation, Lucas–Kanade sub-pixel refinement), confidence, homography/affine/similarity solves |
| L3 | `render` | Evaluation and compositing: sources, masks, effects, transforms, 3D, motion blur, mattes, blending, layer cache, audio mixdown |
@@ -43,7 +43,7 @@ cpal or muda. Everything in L0 to L4, the egui UI and the web app also build for
| L5 | `automation` | The MCP server, headless or bridged to the running app |
| L6 | apps `effectcraft`, `effectcraft-cli`, `effectcraft-web` | Desktop app; command-line tool (render, exec, get/set, MCP); the browser app (wasm32, [web.md](web.md)) |
Allowed same-layer edges: `path → keyframe, raster`, `text → path`, `effects → project, text, path, track`,
Allowed same-layer edges: `path → keyframe, raster`, `text → path`, `pdf → svg, text`, `effects → project, text, path, track`,
`media / expr / export / gpu → render`, `export → media`, `lottie → format`, `host → engine, script`,
`script → engine`.
@@ -174,10 +174,15 @@ against the caster planes (Shadow Diffusion, Light Transmission) and blending. A
run their effect stacks on the GPU-resident comp (`Renderer::run_effects_on` with an `FxTarget`):
runs of GPU effects stay on the device and only non-GPU effects read back and upload. Advanced 3D
compositing and wireframes still run on the CPU between GPU steps (read back, draw, upload). GPU
effects (`effects::GPU_EFFECTS`, 58 of them: blurs, colour, keying incl. Key Light, distortion,
transitions, generators, noise and grain; see [effects.md](effects.md)) repeat the CPU effect's
steps (padding, box radii, parameters, hashes) as kernels; consecutive GPU effects run as one
chain with one upload and one readback. Tests render scenes on both paths and compare them
effects (`effects::GPU_EFFECTS`, 152 of them: blurs, colour correction, keying incl. Key Light,
mattes, channel, stylize, distortion, transitions, generators, noise, grain and time; see
[effects.md](effects.md)) repeat the CPU effect's steps (padding, box radii, parameters, hashes)
as kernels, in one module per family (`gpu::fx_*` with `shaders/fx_*.wgsl`); consecutive GPU
effects run as one chain with one upload and one readback. Statistics that need the whole frame
(Auto Levels / Contrast / Color, Equalize, Shadow/Highlight, Color Stabilizer, Remove Grain's
noise level) are measured on the CPU from one readback and applied on the GPU; effects reading
other frames (Echo, Posterize Time) upload the frames the host renders. Settings a kernel cannot
match render on the CPU (`effects::catalog::gpu_supported`). Tests render scenes on both paths and compare them
(≤ 1/255 at 8 bpc, ≤ 1e-3 at 32 bpc); they skip without an adapter. The desktop viewer builds the
`Gpu` on egui-wgpu's device and shows frames from GPU textures without reading them back
(`ui-egui::frames`); headless renders, the CLI (unless `--gpu`) and CI use the CPU. On the web
+94 -94
View File
@@ -5,7 +5,7 @@
EffectCraft ships 306 effects with 3009 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
- **GPU**: 59 effects also run on the GPU compositor with identical results.
- **GPU**: 152 effects also run on the GPU compositor with identical results.
- **32**: 306 effects process 32-bit float (HDR, overbright) pixels without clamping.
- **Status**: 306 implemented in full, 0 partial (what is missing is listed).
@@ -46,85 +46,85 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
| Effect | Id | Params | GPU | 32 | Status |
|---|---|---:|:-:|:-:|---|
| Bilateral Blur | `ec.blur.bilateral` | 3 | | 32 | Implemented |
| Bilateral Blur | `ec.blur.bilateral` | 3 | GPU | 32 | Implemented |
| CC Cross Blur | `ec.blur.cccross` | 3 | | 32 | Implemented |
| CC Radial Blur | `ec.blur.ccradial` | 4 | | 32 | Implemented |
| CC Radial Fast Blur | `ec.blur.ccradialfast` | 3 | GPU | 32 | Implemented |
| CC Vector Blur | `ec.blur.ccvector` | 4 | | 32 | Implemented |
| Camera Lens Blur | `ec.blur.cameralens` | 16 | GPU | 32 | Implemented |
| Camera-Shake Deblur | `ec.blur.camerashakedeblur` | 8 | | 32 | Implemented |
| Channel Blur | `ec.blur.channel` | 6 | | 32 | Implemented |
| Compound Blur | `ec.blur.compound` | 4 | | 32 | Implemented |
| Channel Blur | `ec.blur.channel` | 6 | GPU | 32 | Implemented |
| Compound Blur | `ec.blur.compound` | 4 | GPU | 32 | Implemented |
| Directional Blur | `ec.blur.directional` | 2 | GPU | 32 | Implemented |
| Fast Box Blur | `ec.blur.fastbox` | 4 | GPU | 32 | Implemented |
| Gaussian Blur | `ec.blur.gaussian` | 3 | GPU | 32 | Implemented |
| Radial Blur | `ec.blur.radial` | 4 | GPU | 32 | Implemented |
| Sharpen | `ec.blur.sharpen` | 1 | | 32 | Implemented |
| Smart Blur | `ec.blur.smart` | 3 | | 32 | Implemented |
| Unsharp Mask | `ec.blur.unsharp` | 3 | | 32 | Implemented |
| Sharpen | `ec.blur.sharpen` | 1 | GPU | 32 | Implemented |
| Smart Blur | `ec.blur.smart` | 3 | GPU | 32 | Implemented |
| Unsharp Mask | `ec.blur.unsharp` | 3 | GPU | 32 | Implemented |
## Channel
| Effect | Id | Params | GPU | 32 | Status |
|---|---|---:|:-:|:-:|---|
| Arithmetic | `ec.channel.arithmetic` | 5 | | 32 | Implemented |
| Blend | `ec.channel.blend` | 4 | | 32 | Implemented |
| Arithmetic | `ec.channel.arithmetic` | 5 | GPU | 32 | Implemented |
| Blend | `ec.channel.blend` | 4 | GPU | 32 | Implemented |
| CC Composite | `ec.channel.cccomposite` | 3 | | 32 | Implemented |
| Calculations | `ec.channel.calculations` | 9 | | 32 | Implemented |
| Channel Combiner | `ec.channel.combiner` | 6 | | 32 | Implemented |
| Compound Arithmetic | `ec.channel.compoundarithmetic` | 6 | | 32 | Implemented |
| Calculations | `ec.channel.calculations` | 9 | GPU | 32 | Implemented |
| Channel Combiner | `ec.channel.combiner` | 6 | GPU | 32 | Implemented |
| Compound Arithmetic | `ec.channel.compoundarithmetic` | 6 | GPU | 32 | Implemented |
| Invert | `ec.channel.invert` | 2 | GPU | 32 | Implemented |
| Minimax | `ec.channel.minimax` | 5 | | 32 | Implemented |
| Remove Color Matting | `ec.channel.removecolormatting` | 2 | | 32 | Implemented |
| Set Channels | `ec.channel.setchannels` | 9 | | 32 | Implemented |
| Set Matte | `ec.channel.setmatte` | 6 | | 32 | Implemented |
| Shift Channels | `ec.channel.shiftchannels` | 4 | | 32 | Implemented |
| Solid Composite | `ec.channel.solidcomposite` | 4 | | 32 | Implemented |
| Minimax | `ec.channel.minimax` | 5 | GPU | 32 | Implemented |
| Remove Color Matting | `ec.channel.removecolormatting` | 2 | GPU | 32 | Implemented |
| Set Channels | `ec.channel.setchannels` | 9 | GPU | 32 | Implemented |
| Set Matte | `ec.channel.setmatte` | 6 | GPU | 32 | Implemented |
| Shift Channels | `ec.channel.shiftchannels` | 4 | GPU | 32 | Implemented |
| Solid Composite | `ec.channel.solidcomposite` | 4 | GPU | 32 | Implemented |
## Color Correction
| Effect | Id | Params | GPU | 32 | Status |
|---|---|---:|:-:|:-:|---|
| Auto Color | `ec.color.autocolor` | 6 | | 32 | Implemented |
| Auto Contrast | `ec.color.autocontrast` | 5 | | 32 | Implemented |
| Auto Levels | `ec.color.autolevels` | 5 | | 32 | Implemented |
| Auto Color | `ec.color.autocolor` | 6 | GPU | 32 | Implemented |
| Auto Contrast | `ec.color.autocontrast` | 5 | GPU | 32 | Implemented |
| Auto Levels | `ec.color.autolevels` | 5 | GPU | 32 | Implemented |
| Black & White | `ec.color.blackwhite` | 8 | GPU | 32 | Implemented |
| Brightness & Contrast | `ec.color.brightnesscontrast` | 3 | GPU | 32 | Implemented |
| Broadcast Colors | `ec.color.broadcast` | 3 | | 32 | Implemented |
| CC Color Neutralizer | `ec.color.cccolorneutralizer` | 11 | | 32 | Implemented |
| CC Color Offset | `ec.color.cccoloroffset` | 4 | | 32 | Implemented |
| CC Kernel | `ec.color.cckernel` | 12 | | 32 | Implemented |
| CC Toner | `ec.color.cctoner` | 7 | | 32 | Implemented |
| Change Color | `ec.color.changecolor` | 9 | | 32 | Implemented |
| Change to Color | `ec.color.changetocolor` | 9 | | 32 | Implemented |
| Broadcast Colors | `ec.color.broadcast` | 3 | GPU | 32 | Implemented |
| CC Color Neutralizer | `ec.color.cccolorneutralizer` | 11 | GPU | 32 | Implemented |
| CC Color Offset | `ec.color.cccoloroffset` | 4 | GPU | 32 | Implemented |
| CC Kernel | `ec.color.cckernel` | 12 | GPU | 32 | Implemented |
| CC Toner | `ec.color.cctoner` | 7 | GPU | 32 | Implemented |
| Change Color | `ec.color.changecolor` | 9 | GPU | 32 | Implemented |
| Change to Color | `ec.color.changetocolor` | 9 | GPU | 32 | Implemented |
| Channel Mixer | `ec.color.channelmixer` | 13 | GPU | 32 | Implemented |
| Color Balance | `ec.color.colorbalance` | 10 | GPU | 32 | Implemented |
| Color Balance (HLS) | `ec.color.colorbalancehls` | 3 | | 32 | Implemented |
| Color Balance (HLS) | `ec.color.colorbalancehls` | 3 | GPU | 32 | Implemented |
| Color Link | `ec.color.colorlink` | 6 | | 32 | Implemented |
| Color Stabilizer | `ec.color.colorstabilizer` | 6 | | 32 | Implemented |
| Color Stabilizer | `ec.color.colorstabilizer` | 6 | GPU | 32 | Implemented |
| Colorama | `ec.color.colorama` | 20 | GPU | 32 | Implemented |
| Curves | `ec.color.curves` | 0 | GPU | 32 | Implemented |
| Equalize | `ec.color.equalize` | 2 | | 32 | Implemented |
| Equalize | `ec.color.equalize` | 2 | GPU | 32 | Implemented |
| Exposure | `ec.color.exposure` | 14 | GPU | 32 | Implemented |
| Gamma/Pedestal/Gain | `ec.color.gammapedestalgain` | 10 | | 32 | Implemented |
| Gamma/Pedestal/Gain | `ec.color.gammapedestalgain` | 10 | GPU | 32 | Implemented |
| Hue/Saturation | `ec.color.huesaturation` | 50 | GPU | 32 | Implemented |
| Leave Color | `ec.color.leavecolor` | 5 | | 32 | Implemented |
| Leave Color | `ec.color.leavecolor` | 5 | GPU | 32 | Implemented |
| Levels | `ec.color.levels` | 36 | GPU | 32 | Implemented |
| Levels (Individual Controls) | `ec.color.levelsic` | 27 | | 32 | Implemented |
| Levels (Individual Controls) | `ec.color.levelsic` | 27 | GPU | 32 | Implemented |
| Lumetri Color | `ec.color.lumetri` | 66 | GPU | 32 | Implemented |
| OCIO CDL Transform | `ec.color.ociocdl` | 12 | | 32 | Implemented |
| OCIO Color Space Transform | `ec.color.ociocolorspace` | 7 | | 32 | Implemented |
| OCIO Display Transform | `ec.color.ociodisplay` | 9 | | 32 | Implemented |
| OCIO File Transform | `ec.color.ociofile` | 4 | | 32 | Implemented |
| OCIO Look Transform | `ec.color.ociolook` | 6 | | 32 | Implemented |
| PS Arbitrary Map | `ec.color.psarbitrarymap` | 2 | | 32 | Implemented |
| Photo Filter | `ec.color.photofilter` | 4 | | 32 | Implemented |
| PS Arbitrary Map | `ec.color.psarbitrarymap` | 2 | GPU | 32 | Implemented |
| Photo Filter | `ec.color.photofilter` | 4 | GPU | 32 | Implemented |
| Selective Color | `ec.color.selectivecolor` | 38 | GPU | 32 | Implemented |
| Shadow/Highlight | `ec.color.shadowhighlight` | 14 | | 32 | Implemented |
| Shadow/Highlight | `ec.color.shadowhighlight` | 14 | GPU | 32 | Implemented |
| Tint | `ec.color.tint` | 3 | GPU | 32 | Implemented |
| Tritone | `ec.color.tritone` | 4 | GPU | 32 | Implemented |
| Vibrance | `ec.color.vibrance` | 2 | GPU | 32 | Implemented |
| Video Limiter | `ec.color.videolimiter` | 5 | | 32 | Implemented |
| Video Limiter | `ec.color.videolimiter` | 5 | GPU | 32 | Implemented |
## Distort
@@ -135,37 +135,37 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
| CC Bend It | `ec.distort.ccbendit` | 4 | | 32 | Implemented |
| CC Bender | `ec.distort.ccbender` | 5 | | 32 | Implemented |
| CC Blobbylize | `ec.distort.ccblobbylize` | 15 | | 32 | Implemented |
| CC Flo Motion | `ec.distort.ccflomotion` | 7 | | 32 | Implemented |
| CC Griddler | `ec.distort.ccgriddler` | 5 | | 32 | Implemented |
| CC Flo Motion | `ec.distort.ccflomotion` | 7 | GPU | 32 | Implemented |
| CC Griddler | `ec.distort.ccgriddler` | 5 | GPU | 32 | Implemented |
| CC Lens | `ec.distort.cclens` | 3 | GPU | 32 | Implemented |
| CC Page Turn | `ec.distort.ccpageturn` | 7 | | 32 | Implemented |
| CC Power Pin | `ec.distort.ccpowerpin` | 10 | | 32 | Implemented |
| CC Ripple Pulse | `ec.distort.ccripplepulse` | 5 | | 32 | Implemented |
| CC Slant | `ec.distort.ccslant` | 4 | | 32 | Implemented |
| CC Smear | `ec.distort.ccsmear` | 4 | | 32 | Implemented |
| CC Split | `ec.distort.ccsplit` | 3 | | 32 | Implemented |
| CC Split 2 | `ec.distort.ccsplit2` | 4 | | 32 | Implemented |
| CC Tiler | `ec.distort.cctiler` | 3 | | 32 | Implemented |
| Corner Pin | `ec.distort.cornerpin` | 4 | | 32 | Implemented |
| CC Power Pin | `ec.distort.ccpowerpin` | 10 | GPU | 32 | Implemented |
| CC Ripple Pulse | `ec.distort.ccripplepulse` | 5 | GPU | 32 | Implemented |
| CC Slant | `ec.distort.ccslant` | 4 | GPU | 32 | Implemented |
| CC Smear | `ec.distort.ccsmear` | 4 | GPU | 32 | Implemented |
| CC Split | `ec.distort.ccsplit` | 3 | GPU | 32 | Implemented |
| CC Split 2 | `ec.distort.ccsplit2` | 4 | GPU | 32 | Implemented |
| CC Tiler | `ec.distort.cctiler` | 3 | GPU | 32 | Implemented |
| Corner Pin | `ec.distort.cornerpin` | 4 | GPU | 32 | Implemented |
| Detail-preserving Upscale | `ec.distort.upscale` | 4 | | 32 | Implemented |
| Displacement Map | `ec.distort.displacementmap` | 8 | GPU | 32 | Implemented |
| Liquify | `ec.distort.liquify` | 12 | | 32 | Implemented |
| Magnify | `ec.distort.magnify` | 10 | | 32 | Implemented |
| Liquify | `ec.distort.liquify` | 12 | GPU | 32 | Implemented |
| Magnify | `ec.distort.magnify` | 10 | GPU | 32 | Implemented |
| Mesh Warp | `ec.distort.meshwarp` | 3 | GPU | 32 | Implemented |
| Mirror | `ec.distort.mirror` | 2 | | 32 | Implemented |
| Offset | `ec.distort.offset` | 2 | | 32 | Implemented |
| Optics Compensation | `ec.distort.opticscompensation` | 6 | | 32 | Implemented |
| Polar Coordinates | `ec.distort.polar` | 2 | | 32 | Implemented |
| Mirror | `ec.distort.mirror` | 2 | GPU | 32 | Implemented |
| Offset | `ec.distort.offset` | 2 | GPU | 32 | Implemented |
| Optics Compensation | `ec.distort.opticscompensation` | 6 | GPU | 32 | Implemented |
| Polar Coordinates | `ec.distort.polar` | 2 | GPU | 32 | Implemented |
| Puppet | `ec.distort.puppet` | 1 | | 32 | Implemented |
| Reshape | `ec.distort.reshape` | 6 | | 32 | Implemented |
| Ripple | `ec.distort.ripple` | 7 | GPU | 32 | Implemented |
| Rolling Shutter Repair | `ec.distort.rollingshutterrepair` | 5 | | 32 | Implemented |
| Smear | `ec.distort.smear` | 8 | | 32 | Implemented |
| Spherize | `ec.distort.spherize` | 2 | | 32 | Implemented |
| Spherize | `ec.distort.spherize` | 2 | GPU | 32 | Implemented |
| Transform | `ec.distort.transform` | 12 | GPU | 32 | Implemented |
| Turbulent Displace | `ec.distort.turbulentdisplace` | 11 | GPU | 32 | Implemented |
| Twirl | `ec.distort.twirl` | 3 | GPU | 32 | Implemented |
| Twirl (Legacy) | `ec.distort.twirllegacy` | 3 | | 32 | Implemented |
| Twirl (Legacy) | `ec.distort.twirllegacy` | 3 | GPU | 32 | Implemented |
| Warp | `ec.distort.warp` | 5 | | 32 | Implemented |
| Warp Stabilizer | `ec.distort.warpstabilizer` | 20 | | 32 | Implemented |
| Wave Warp | `ec.distort.wavewarp` | 7 | GPU | 32 | Implemented |
@@ -236,29 +236,29 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
| Effect | Id | Params | GPU | 32 | Status |
|---|---|---:|:-:|:-:|---|
| Advanced Spill Suppressor | `ec.key.advancedspill` | 8 | | 32 | Implemented |
| Advanced Spill Suppressor | `ec.key.advancedspill` | 8 | GPU | 32 | Implemented |
| CC Simple Wire Removal | `ec.key.ccsimplewireremoval` | 7 | | 32 | Implemented |
| Color Difference Key | `ec.key.colordifference` | 16 | | 32 | Implemented |
| Color Range | `ec.key.colorrange` | 8 | | 32 | Implemented |
| Difference Matte | `ec.key.differencematte` | 6 | | 32 | Implemented |
| Extract | `ec.key.extract` | 6 | | 32 | Implemented |
| Color Difference Key | `ec.key.colordifference` | 16 | GPU | 32 | Implemented |
| Color Range | `ec.key.colorrange` | 8 | GPU | 32 | Implemented |
| Difference Matte | `ec.key.differencematte` | 6 | GPU | 32 | Implemented |
| Extract | `ec.key.extract` | 6 | GPU | 32 | Implemented |
| Inner/Outer Key | `ec.key.innerouter` | 88 | | 32 | Implemented |
| Key Cleaner | `ec.key.keycleaner` | 4 | | 32 | Implemented |
| Key Cleaner | `ec.key.keycleaner` | 4 | GPU | 32 | Implemented |
| Key Light | `ec.keying.keylight` | 56 | GPU | 32 | Implemented |
| Linear Color Key | `ec.key.linearcolor` | 6 | GPU | 32 | Implemented |
| Screen Key | `ec.key.screen` | 11 | | 32 | Implemented |
| Unmult | `ec.key.unmult` | 6 | | 32 | Implemented |
| Screen Key | `ec.key.screen` | 11 | GPU | 32 | Implemented |
| Unmult | `ec.key.unmult` | 6 | GPU | 32 | Implemented |
## Matte
| Effect | Id | Params | GPU | 32 | Status |
|---|---|---:|:-:|:-:|---|
| Matte Choker | `ec.matte.mattechoker` | 7 | | 32 | Implemented |
| Matte Choker | `ec.matte.mattechoker` | 7 | GPU | 32 | Implemented |
| Mocha shape | `ec.obsolete.mochashape` | 6 | | 32 | Implemented |
| Refine Hard Matte | `ec.matte.refinehard` | 16 | | 32 | Implemented |
| Refine Soft Matte | `ec.matte.refinesoft` | 18 | | 32 | Implemented |
| Refine Hard Matte | `ec.matte.refinehard` | 16 | GPU | 32 | Implemented |
| Refine Soft Matte | `ec.matte.refinesoft` | 18 | GPU | 32 | Implemented |
| Roto Brush & Refine Edge | `ec.matte.rotobrush` | 24 | | 32 | Implemented |
| Simple Choker | `ec.matte.simplechoker` | 2 | | 32 | Implemented |
| Simple Choker | `ec.matte.simplechoker` | 2 | GPU | 32 | Implemented |
## Noise & Grain
@@ -266,17 +266,17 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|---|---|---:|:-:|:-:|---|
| Add Grain | `ec.noise.addgrain` | 32 | GPU | 32 | Implemented |
| Curl Noise | `ec.noise.curlnoise` | 10 | | 32 | Implemented |
| Dust & Scratches | `ec.noise.dustscratches` | 3 | | 32 | Implemented |
| Dust & Scratches | `ec.noise.dustscratches` | 3 | GPU | 32 | Implemented |
| Fractal Noise | `ec.noise.fractal` | 26 | GPU | 32 | Implemented |
| Match Grain | `ec.noise.matchgrain` | 37 | | 32 | Implemented |
| Median | `ec.noise.median` | 2 | | 32 | Implemented |
| Median (Legacy) | `ec.noise.medianlegacy` | 2 | | 32 | Implemented |
| Median | `ec.noise.median` | 2 | GPU | 32 | Implemented |
| Median (Legacy) | `ec.noise.medianlegacy` | 2 | GPU | 32 | Implemented |
| Noise | `ec.noise.noise` | 3 | GPU | 32 | Implemented |
| Noise Alpha | `ec.noise.noisealpha` | 8 | | 32 | Implemented |
| Noise HLS | `ec.noise.noisehls` | 6 | | 32 | Implemented |
| Noise HLS Auto | `ec.noise.noisehlsauto` | 6 | | 32 | Implemented |
| Remove Grain | `ec.noise.removegrain` | 20 | | 32 | Implemented |
| Turbulent Noise | `ec.noise.turbulent` | 22 | | 32 | Implemented |
| Noise Alpha | `ec.noise.noisealpha` | 8 | GPU | 32 | Implemented |
| Noise HLS | `ec.noise.noisehls` | 6 | GPU | 32 | Implemented |
| Noise HLS Auto | `ec.noise.noisehlsauto` | 6 | GPU | 32 | Implemented |
| Remove Grain | `ec.noise.removegrain` | 20 | GPU | 32 | Implemented |
| Turbulent Noise | `ec.noise.turbulent` | 22 | GPU | 32 | Implemented |
## Obsolete
@@ -284,13 +284,13 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|---|---|---:|:-:|:-:|---|
| Basic 3D | `ec.obsolete.basic3d` | 5 | | 32 | Implemented |
| Basic Text | `ec.obsolete.basictext` | 11 | | 32 | Implemented |
| Color Key | `ec.key.colorkey` | 4 | | 32 | Implemented |
| Color Key | `ec.key.colorkey` | 4 | GPU | 32 | Implemented |
| Gaussian Blur (Legacy) | `ec.obsolete.gaussianlegacy` | 2 | | 32 | Implemented |
| Lightning | `ec.obsolete.lightning` | 25 | | 32 | Implemented |
| Luma Key | `ec.key.luma` | 5 | | 32 | Implemented |
| Luma Key | `ec.key.luma` | 5 | GPU | 32 | Implemented |
| Path Text | `ec.obsolete.pathtext` | 32 | | 32 | Implemented |
| Reduce Interlace Flicker | `ec.blur.reduceflicker` | 1 | | 32 | Implemented |
| Spill Suppressor | `ec.key.spill` | 3 | | 32 | Implemented |
| Spill Suppressor | `ec.key.spill` | 3 | GPU | 32 | Implemented |
## Paint
@@ -340,31 +340,31 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
| Effect | Id | Params | GPU | 32 | Status |
|---|---|---:|:-:|:-:|---|
| Brush Strokes | `ec.stylize.brushstrokes` | 7 | | 32 | Implemented |
| Brush Strokes | `ec.stylize.brushstrokes` | 7 | GPU | 32 | Implemented |
| CC Block Load | `ec.stylize.ccblockload` | 5 | | 32 | Implemented |
| CC Burn Film | `ec.stylize.ccburnfilm` | 3 | | 32 | Implemented |
| CC Glass | `ec.stylize.ccglass` | 17 | | 32 | Implemented |
| CC HexTile | `ec.stylize.cchextile` | 5 | | 32 | Implemented |
| CC Kaleida | `ec.stylize.cckaleida` | 4 | | 32 | Implemented |
| CC Kaleida | `ec.stylize.cckaleida` | 4 | GPU | 32 | Implemented |
| CC Mr. Smoothie | `ec.stylize.ccmrsmoothie` | 7 | | 32 | Implemented |
| CC Plastic | `ec.stylize.ccplastic` | 18 | | 32 | Implemented |
| CC RepeTile | `ec.stylize.ccrepetile` | 5 | | 32 | Implemented |
| CC Threshold | `ec.stylize.ccthreshold` | 4 | | 32 | Implemented |
| CC Threshold RGB | `ec.stylize.ccthresholdrgb` | 7 | | 32 | Implemented |
| CC Vignette | `ec.stylize.ccvignette` | 4 | | 32 | Implemented |
| CC RepeTile | `ec.stylize.ccrepetile` | 5 | GPU | 32 | Implemented |
| CC Threshold | `ec.stylize.ccthreshold` | 4 | GPU | 32 | Implemented |
| CC Threshold RGB | `ec.stylize.ccthresholdrgb` | 7 | GPU | 32 | Implemented |
| CC Vignette | `ec.stylize.ccvignette` | 4 | GPU | 32 | Implemented |
| Cartoon | `ec.stylize.cartoon` | 12 | | 32 | Implemented |
| Color Emboss | `ec.stylize.coloremboss` | 4 | | 32 | Implemented |
| Emboss | `ec.stylize.emboss` | 4 | GPU | 32 | Implemented |
| Find Edges | `ec.stylize.findedges` | 2 | GPU | 32 | Implemented |
| Glow | `ec.stylize.glow` | 14 | GPU | 32 | Implemented |
| Mosaic | `ec.stylize.mosaic` | 3 | GPU | 32 | Implemented |
| Motion Tile | `ec.stylize.motiontile` | 8 | | 32 | Implemented |
| Posterize | `ec.stylize.posterize` | 1 | | 32 | Implemented |
| Roughen Edges | `ec.stylize.roughenedges` | 13 | | 32 | Implemented |
| Scatter | `ec.stylize.scatter` | 3 | | 32 | Implemented |
| Strobe Light | `ec.stylize.strobe` | 7 | | 32 | Implemented |
| Texturize | `ec.stylize.texturize` | 4 | | 32 | Implemented |
| Threshold | `ec.stylize.threshold` | 1 | | 32 | Implemented |
| Motion Tile | `ec.stylize.motiontile` | 8 | GPU | 32 | Implemented |
| Posterize | `ec.stylize.posterize` | 1 | GPU | 32 | Implemented |
| Roughen Edges | `ec.stylize.roughenedges` | 13 | GPU | 32 | Implemented |
| Scatter | `ec.stylize.scatter` | 3 | GPU | 32 | Implemented |
| Strobe Light | `ec.stylize.strobe` | 7 | GPU | 32 | Implemented |
| Texturize | `ec.stylize.texturize` | 4 | GPU | 32 | Implemented |
| Threshold | `ec.stylize.threshold` | 1 | GPU | 32 | Implemented |
## Text
@@ -379,9 +379,9 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
|---|---|---:|:-:|:-:|---|
| CC Force Motion Blur | `ec.time.ccforcemotionblur` | 4 | | 32 | Implemented |
| CC Wide Time | `ec.time.ccwidetime` | 3 | | 32 | Implemented |
| Echo | `ec.time.echo` | 5 | | 32 | Implemented |
| Echo | `ec.time.echo` | 5 | GPU | 32 | Implemented |
| Pixel Motion Blur | `ec.time.pixelmotionblur` | 4 | | 32 | Implemented |
| Posterize Time | `ec.time.posterizetime` | 1 | | 32 | Implemented |
| Posterize Time | `ec.time.posterizetime` | 1 | GPU | 32 | Implemented |
| Time Difference | `ec.time.timedifference` | 5 | | 32 | Implemented |
| Time Displacement | `ec.time.timedisplacement` | 4 | | 32 | Implemented |
| Timewarp | `ec.time.timewarp` | 28 | | 32 | Implemented |
+23 -17
View File
@@ -10,16 +10,22 @@ How close EffectCraft is to After Effects 2026, feature by feature, and how much
| Unweighted | ≈ 94% (half-credit) / 98% (fractions) |
| P0 / P1 / P2 | ≈ 96% / 92% / 85% (half-credit); 99% / 97% / 96% (fractions) |
| Features done / partial / missing | 80 / 12 / 0 of 92 |
| **Effects** | **298 of 298** After Effects 2026 effects exist; 42 still simplified ([effects.md](effects.md)); 58 run on the GPU |
| **Effects** | **298 of 298** After Effects 2026 effects exist; 42 still simplified ([effects.md](effects.md)); 152 run on the GPU |
| Disabled menu entries left | 0 (the stub list is empty) |
| Remaining work | ≈ 19–22 agent-hours at the pace measured so far (≈ 58 on the conservative audit scale) |
| **Wall-clock estimate** | **≈ 4–5 hours** with five agents in parallel; ≈ 3 hours for 100% of P0 + P1 |
Partial features: effect implementations (42 simplified effects), GPU coverage (Advanced 3D, more
GPU effects), the web app (GPU effects, disk cache), the Learn panel, ScriptUI resource
strings and `onDraw`, Essential Graphics font and scale controls, and the learned-model quality of
Roto Brush and face tracking (both are classical). Menu items still absent: Save Frame As ▸
Photoshop Layers / ProEXR, Open in Essential Graphics, Vanishing Point import, Watch Folder.
Partial features: GPU coverage (Advanced 3D, more GPU effects), the web app (GPU effects and
the disk cache in the browser; M13.10 moved viewer frames and Roto Brush off the page's thread), Essential Graphics mirrored properties, and the learned-model quality
of Roto Brush and face tracking (both are classical). Since this audit, M9.13 completed all 42
simplified effects, M13.5 added the Learn panel, and M13.8 the Preview panel settings, Align to
Selection / Distribute and Advanced 3D iris DOF, collapsed precomps and extruded strokes. M13.7 added ScriptUI resource strings,
`onDraw` (ScriptUIGraphics draw lists), live `onChanging`, `Socket`, the Essential Graphics
scripting hooks and Font / uniform Scale controls, and the last missing menu items: Save Frame As ▸
Photoshop Layers / ProEXR, Composition ▸ Open in Essential Graphics, File ▸ Watch Folder,
Window ▸ Create Nulls From Paths / VR Comp Editor (built-in panels) and Help ▸ In-App / Online
Tutorials. File ▸ Import ▸ Vanishing Point (.vpe) is present but permanently disabled: the format
has no public specification, so a clean-room implementation is not possible (its tooltip says so).
### Previous audit (commit `fa26ad9`, 2 October 2026, late): ≈ 93%
@@ -29,8 +35,8 @@ Tracking 96%, Effects 85%, Web 65%.
What is left, in priority order: the web app's depth (threads, storage, audio, non-blocking
renders); stroke taper/wave and multi-segment dashes; variable mask feather points; camera iris/bokeh and focus-link commands;
approximated effects (Key Cleaner) and Liquify's viewer brush; text in imported
PDF/AI files and Illustrator procset EPS; and more codecs. Face tracking and a true Subspace Warp
approximated effects (Key Cleaner) and Liquify's viewer brush; mesh shadings and JPX images in
imported PDF/AI files and Illustrator procset EPS; and more codecs. Face tracking and a true Subspace Warp
landed in M13.3. ScriptUI (dialogs that block `show()`, palettes, dockable ScriptUI panels, File ▸ Scripts install
and sample scripts), puppet pin recording and the remaining "better than After Effects" items — a
versioned effect plug-in API with sandboxed WebAssembly plug-ins ([plugins.md](plugins.md)),
@@ -122,19 +128,19 @@ the disk cache in the formats wave; the 3D Camera Tracker in M12.6.)
| Layers | 88% | 4.8 | frame blending, collapse transformations, slip edit |
| Output | 97% | 0.8 | Render Settings complete (field render + 3:2 pulldown, effects/solo/guide/depth/blending/blur overrides, time sampling, storage overflow), Output Module crop/ROI/resize, alpha modes, post-render actions, PCM formats, templates with defaults, render logs, Notify (M10.2); WebM VP9 key + inter frames with motion search, loop filter and rate control. Left: Opus is CELT-only, Photoshop sequence output, overflow for movies only checks at file creation |
| Audio | 85% | 0.5 | audio to keyframes |
| Import | 94% | 1.0 | text and images inside PDF/AI files, Illustrator EPS relying on Adobe procsets, smart-object perspective/warps, PSD 3D layers (PDF / PDF-compatible AI / EPS vector footage with Continuously Rasterize, layered composition import and Create Shapes from Vector Layer, and PSD smart objects with embedded files landed in M13.2; PSD as footage/composition/retain layer sizes, SVG footage earlier) |
| Automation | ≈ 97% | 0.3 | `.jsxbin`, sockets, ScriptUI resource strings and custom `onDraw` graphics (the core object model landed in M14.4; ScriptUI windows/dialogs/dockable panels with `scriptui.*` agent commands, File ▸ Scripts install + sample scripts, and the effect plug-in API (EFF-6, WebAssembly) landed in M13.1) |
| Import | 96% | 0.6 | mesh shadings (types 4–7), JPX / CCITT / JBIG2 images and non-Identity CJK CMaps inside PDF/AI files, Illustrator EPS relying on Adobe procsets, PSD 3D layers (M13.6: PDF/AI text with embedded TrueType / CFF / Type 1 / Type 3 fonts and standard-14 fallback to the bundled fonts, Flate / DCT / inline / stencil images with soft masks, Indexed and ICC alternates, luminosity / alpha soft masks, the 16 blend modes, tiling patterns, calculator functions, any page via `file.import page` and the Import dialog, clip groups kept by Create Shapes from Vector Layer as layer masks / Merge Paths; PSD smart-object perspective quads and placed-layer warps — named styles and custom quilt meshes — baked as placed; PDF / PDF-compatible AI / EPS vector footage with Continuously Rasterize, layered composition import and Create Shapes from Vector Layer, and PSD smart objects with embedded files landed in M13.2; PSD as footage/composition/retain layer sizes, SVG footage earlier) |
| Automation | ≈ 99% | 0.1 | `.jsxbin` (AUT-2: ScriptUI resource strings, `onDraw`/ScriptUIGraphics, live `onChanging`, `Socket`, Essential Graphics hooks — `addToMotionGraphicsTemplate(As)`, `canAddToMotionGraphicsTemplate`, `exportAsMotionGraphicsTemplate`, `motionGraphicsTemplateName`, controller count/names — and Watch Folder landed in M13.7; the core object model landed in M14.4; ScriptUI windows/dialogs/dockable panels with `scriptui.*` agent commands, File ▸ Scripts install + sample scripts, and the effect plug-in API (EFF-6, WebAssembly) landed in M13.1) |
| Shapes | ≈ 80% | 1.5 | Lottie can't carry stroke taper/wave (stroke Taper and Wave, Dash 2/Gap 2/Dash 3/Gap 3 and radial-gradient Highlight Length/Angle landed in M13.5; pen tool for shape paths and vertex editing in M6.5) |
| Compositions | ≈ 80% | 3.5 | Mocha-style planar tracks for templates, Essential Graphics' rare controls (font menus, mirrored properties) (the marker dialog, Composition Flowchart, Essential Graphics with master properties, `.ectemplate` templates and Responsive Design — Time landed: CMP-6, CMP-7) |
| Compositions | ≈ 80% | 3.5 | Mocha-style planar tracks for templates, Essential Graphics' mirrored properties (CMP-7: Font and uniform Scale controls, Composition ▸ Open in Essential Graphics, Save Frame As ▸ Photoshop Layers / ProEXR and the VR Comp Editor landed in M13.7; the marker dialog, Composition Flowchart, Essential Graphics with master properties, `.ectemplate` templates and Responsive Design — Time landed: CMP-6, CMP-7) |
| Animation | 70% | 9.0 | puppet depth beyond pins and recording (puppet pin recording with Record Options landed in M13.1), Wiggler/Smoother/Motion Sketch (motion-path handles and the graph editor transform box landed in M5.8; keyframe colour labels and Select Keyframe Label Group, Graph Editor snapping to markers / layer ends in M13.5) |
| Text | ≈ 94% | 0.5 | no extruded strokes, variable-axis animation changes outlines but not advances (OpenType features — stylistic sets, discretionary ligatures, contextual / stylistic alternates, swash, titling, ordinals, fractions, figure styles, true small caps / all small caps and superior / inferior glyphs with faux fallback — per character with the Character panel's OpenType popup and `text.fontFeatures` landed in M13.2; vertical Roman / Tate-Chu-Yoko, forced LTR paragraphs, caret on animated and path text, Variable Font Axes and Lottie style runs landed in M13.5; extruded, bevelled text in M7.6; per-character styles, paragraph settings, on-canvas editing and the `sourceText` style API in M9.9–M9.10) |
| Text | ≈ 95% | 0.4 | no extruded strokes, the Variable Font Axes animator changes outlines but not advances (M13.6: variable font axes in the character style — `layer.setText variations`, the Character panel's Variable Font Axes fields — shape with HVAR / gvar advances and draw at that design-space position; OpenType features — stylistic sets, discretionary ligatures, contextual / stylistic alternates, swash, titling, ordinals, fractions, figure styles, true small caps / all small caps and superior / inferior glyphs with faux fallback — per character with the Character panel's OpenType popup and `text.fontFeatures` landed in M13.2; vertical Roman / Tate-Chu-Yoko, forced LTR paragraphs, caret on animated and path text, Variable Font Axes and Lottie style runs landed in M13.5; extruded, bevelled text in M7.6; per-character styles, paragraph settings, on-canvas editing and the `sourceText` style API in M9.9–M9.10) |
| Web | 93% | 0.5 | GPU effects in the browser (WebGPU compositing only on the page), no disk cache, no shared-memory threads inside one engine instance (browser storage, Web Audio, Web Worker renders/analyses, WebGPU viewer and offline install landed in M15.2; viewer frames in frame workers fed by project diffs, Roto Brush propagation in a worker, non-blocking `wait: true` jobs and a browser Media Browser (File System Access folders, browser storage) in M13.10) |
| 3D | 88% | 5.5 | multi-view layouts, the Extended Viewer for Advanced 3D comps (Classic 3D Extended Viewer landed in M13.5 UI completion); collapsed precomps of another size seen through the parent's camera render (fixed in M13.2); stereo rigs, orbit nulls, lights controlled by the camera, cameras/lights from glTF models, environment backgrounds, Advanced 3D motion blur, blend modes and track mattes landed in M7.7; Classic 3D iris-shaped bokeh with highlights, progressive depth of field on tilted layers and the focus-link commands landed in M13.5; Advanced 3D depth of field with the iris and highlight options, collapsed precomps as real Advanced 3D geometry and extruded text/shape strokes landed in M13.8; Advanced 3D (glTF/OBJ models, primitives, extruded text and shapes, PBR, image-based light, shadow maps, GPU rasteriser) in M7.4–M7.6 |
| Effects | ≈ 80% | 4.0 | GPU versions of the remaining effects (58 run on the GPU since M12.7) and the missing controls listed as partial in [effects.md](effects.md) (every After Effects effect exists since M9.11, M12.5 and M12.6; parameter names, order, twirl-downs, popups, units and defaults were aligned in M9.12) |
| Effects | ≈ 85% | 3.0 | GPU versions of the remaining effects (152 run on the GPU since M13.9, EFF-5: keying, mattes, channel, colour correction, stylize, distort, noise, blurs and time effects joined the 58 of M12.7; Warp, Bezier Warp, Reshape, Smear, Cartoon, CC Page Turn and others still render on the CPU) and the missing controls listed as partial in [effects.md](effects.md) (every After Effects effect exists since M9.11, M12.5 and M12.6; parameter names, order, twirl-downs, popups, units and defaults were aligned in M9.12) |
| Interface | 74% | 5.0 | more Learn tutorials and pixel-level fidelity of dialogs (the Home ▸ Learn tab with interactive tutorials and a UI fidelity pass landed in M13.5 UI completion; visual editors for Lumetri RGB / hue-saturation curves, Colorama's output cycle wheel, Glow's colour map and Reshape's correspondence points (viewer handles), a scrolling Preview panel and AE-style Composition / Timeline tabs (close, label swatch, viewer lock) landed in M13.10; Timeline outline and Project panel columns scroll horizontally, the Layer Style dialog, ROI resize handles, Pan Behind snapping and 3D Reference Axes landed in M13.5; native macOS menu bar, Timeline columns/search/reveal-add, Home screen with recent projects and all AE workspaces landed; viewer rulers/snapping/channels/snapshots landed in M0.13) |
| Project | ≈ 68% | 5.5 | auto-save, folder moves, OCIO displays beyond the built-in tone map (Color Engine with OCIO/ACES working spaces, HDR compand/tone mapping, Rec. 2100 PQ/HLG output, Feet + Frames, display colour management, Simulate Output and the locked viewer landed in M7.7; proxies and Interpret Footage fields / pixel aspect / alpha guess landed: PRJ-8, PRJ-3) |
| Masks & roto | 74% | 5.0 | Roto Brush's learned (3.0) segmentation model (variable-width mask feather points with the Mask Feather tool landed in M13.5; mask tracking and Mask Interpolation landed in M6.6; Roto Brush & Refine Edge with graph-cut segmentation, flow propagation, edge matting, decontamination and Freeze in M6.7) |
| Preview | 72% | 3.5 | GPU bokeh depth of field, wireframes and Advanced 3D compositing (the Preview panel's five shortcuts with their own Include / Loop / Cache Before Playback / Range / Play From / Frame Rate / Skip / Resolution / Full Screen / stop options and `playback.settings.get/set` landed in M13.8; Classic 3D runs and adjustment layers composite on the GPU since M12.7; persistent disk cache with the blue cache bar landed; region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
| Preview | 74% | 3.2 | wireframes and Advanced 3D compositing on the GPU (Classic 3D bokeh depth of field — iris shapes, highlights, fringe, progressive blur on tilted planes — runs in WGSL since M13.6: 3D Showcase GPU warm 205 → 54 ms/frame at full size on an M4 Pro; the Preview panel's five shortcuts with their own Include / Loop / Cache Before Playback / Range / Play From / Frame Rate / Skip / Resolution / Full Screen / stop options and `playback.settings.get/set` landed in M13.8; Classic 3D runs and adjustment layers composite on the GPU since M12.7; persistent disk cache with the blue cache bar landed; region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
| Tracking | ≈ 96% | 0.3 | face tracking is a classical (skin model + feature components + shape model) fitter, not a learned detector: profile views and occluded faces are weak; Rolling Shutter Ripple is approximated by Subspace Warp's mesh density (face tracking (Outline Only / Detailed Features with Face Track Points and Extract & Copy Face Measurements), Subspace Warp's content-preserving mesh warp on subspace-smoothed trajectories, and radial lens distortion (k1, k2) in the camera bundle adjustment with Undistort Footage landed in M13.3; Rolling Shutter Repair in M9.11; point tracker, mask tracking, Warp Stabilizer and the 3D Camera Tracker in M6.x / M12.5 / M12.6) |
| Paint | 0% | 4.0 | Brush, Clone Stamp, Eraser |
@@ -174,8 +180,8 @@ Tate-Chu-Yoko, forced LTR paragraphs, the editing caret on animated / path text
style runs; the Layer Style dialog (LYR-9); Graph Editor snapping to markers and layer ends
(ANM-4; the reference graph existed); viewer ROI resize handles, Pan Behind snapping and 3D
Reference Axes; Animate Text ▸ Variable Font Axes. Remaining in these rows: Lottie can't carry
taper/wave and variable axes don't change advances (Advanced 3D's DOF has iris shapes since
M13.8).
taper/wave and the Variable Font Axes animator doesn't change advances (the Character panel's
axes do since M13.6; Advanced 3D's DOF has iris shapes since M13.8).
## Update: M13.8 Preview panel, Align panel, Advanced 3D completion
@@ -241,7 +247,7 @@ Browser in the web app (landed in M13.10: browser storage and File System Access
2. Effect Controls widgets: angle dial, point crosshair, eyedropper, curves and levels editors.
3. ~~Viewer basics: snapping, rulers, channel view, snapshots, exposure, a drawable region of interest.~~ (M0.13)
4. ~~A GPU (wgpu) compositor, then GPU effects~~ (M12.2: 2D compositing and 16 GPU effects; M12.7:
Classic 3D runs, adjustment layers, 58 GPU effects and GPU particles).
Classic 3D runs, adjustment layers, 58 GPU effects and GPU particles; M13.9: 152 GPU effects).
5. ~~Pen tool for shape paths, shape vertex editing, free transform~~ (M6.5); the Layer viewer.
6. ~~Motion-path handles in the viewer; graph editor transform box and snapping.~~ (M5.8)
7. Point tracking and stabilization (in progress).