Levels: channel controls before RGB, "Off for 32 bpc Color" unclipped in 32 bpc, as After Effects

After Effects 2026 in a 32 bpc project, Levels (Individual Controls) with RGB
(0.1, 0.9, gamma 1.5, 0.05, 0.95), Red Gamma 0.8, Green Input White 0.8 and
Blue Output Black 0.2 on grey steps 0..255 (case 904 E07): every step matches
"each channel's controls, then the RGB controls" with nothing clipped
(values below Input Black end below Output Black, above Input White above
Output White). EffectCraft ran RGB first and clipped "Off for 32 bpc Color"
(it could not see the bit depth): up to 27/255 off on 95 % of the grid; now
0 grid points off, max 1/255, CPU and GPU.

EffectEnv gains float_depth (the renderer sets it for 32 bpc projects), so
"Off for 32 bpc Color" clips in 8 / 16 bpc projects as before. Unclipped
values below 0 take the gamma mirrored through 0. Plain Levels keeps its
order (its channel controls were not measured); its clipping follows the same
rule. EffectCraft's own projects default to 8 bpc and are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
vangel76
2026-10-19 16:14:42 +02:00
co-authored by Claude Opus 5.5
parent 617b0a578d
commit 515cc3d5f7
8 changed files with 106 additions and 14 deletions
+2 -1
View File
@@ -30,7 +30,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k
| Audio | 13 | 0 | CPU by design (applied in the mixdown) |
| Blur & Sharpen | 16 | 15 | Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) |
| Channel | 13 | 13 | — |
| Color Correction | 40 | 40 | Tint, Tritone and Black & White (sliders and Tint) match After Effects 2026 renders (Rec. 601 luminance); Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
| Color Correction | 40 | 40 | Tint, Tritone and Black & White (sliders and Tint) match After Effects 2026 renders (Rec. 601 luminance); Levels (Individual Controls) matches After Effects 2026 in 32 bpc (channel controls before RGB, "Off for 32 bpc Color" unclipped; plain Levels' channel order not measured); Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
| Distort | 39 | 35 | Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed |
| Expression Controls | 9 | 9 | — |
| Generate | 26 | 25 | Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed |
@@ -66,6 +66,7 @@ the GPU is performance, not parity.
|---|---|---|
| 2026-10-19 | minor | Tritone uses Rec. 601 luminance, measured against After Effects 2026 renders of a red solid and a grey ramp (CPU and GPU) |
| 2026-10-19 | minor | Black & White's Tint keeps the gray's luminosity (Color blend), measured against After Effects 2026 renders (CPU and GPU) |
| 2026-10-19 | minor | Levels: "Off for 32 bpc Color" no longer clips in 32 bpc projects, unclipped values extrapolate below Output Black; Levels (Individual Controls) applies the channel controls before the RGB ones, measured against After Effects 2026 (CPU and GPU) |
| 2026-10-18 | minor | Tint uses Rec. 601 luminance weights, measured against After Effects 2026 renders of red, green, blue and grey solids (CPU and GPU) |
| 2026-10-18 | minor | Exposure converts to linear light with a pure 2.2 power curve, as measured in After Effects (Offset 0.0005 / 0.002 / 0.02 / 0.1 on black: 8 / 15 / 43 / 90), not the piecewise sRGB curve |
| 2026-10-18 | minor | Exposure converts to linear light with a pure 2.2 power curve, as measured in After Effects (Offset 0.0005 / 0.002 / 0.02 / 0.1 on black: 8 / 15 / 43 / 90), not the piecewise sRGB curve; its sliders take After Effects' ranges (Exposure −100..100, slider −4..4; Offset −2..2, slider −0.5..0.5; Gamma Correction 0.1..10) |