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M15.2: merge main (disk cache, 3D Camera Tracker); camera analysis in workers; no disk cache on wasm32
The 3D Camera Tracker analysis joins the offloaded jobs. The disk cache stays off in the browser (std::env::temp_dir panics on wasm32 once a config store exists). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -100,6 +100,7 @@ impl Scene {
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missing: false,
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sequence: vec![],
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color_profile: None,
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layer: None,
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};
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let fid = self.p.add_item("Pattern", Label::Lavender, None, ItemKind::Footage(f));
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build::layer(&mut self.p, &self.comp, "Pattern", LayerSource::Footage { item: fid }, (w, h), None)
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