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fix: preserve legacy CC particle compositing (#1898)
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@@ -3,7 +3,7 @@
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<!-- Generated from the effect registry (crates/effects/src/catalog.rs); do not edit by hand.
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Regenerate: UPDATE_DOCS=1 cargo test -p effectcraft-effects --lib effects_doc_is_current -->
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EffectCraft ships 307 effects with 3032 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
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EffectCraft ships 307 effects with 3034 parameters in total, grouped into the same categories as the Effects & Presets panel. Every effect is our own implementation, written from public behaviour descriptions and standard image-processing literature. Parameter names, order, popup options, units, defaults and ranges follow the reference application so that projects, expressions and muscle memory carry over.
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- **GPU**: 280 effects also run on the GPU compositor with identical results.
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- **32**: 307 effects process 32-bit float (HDR, overbright) pixels without clamping.
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@@ -323,8 +323,8 @@ Effects are addressed by id (`ec.<category>.<name>`) or display name in commands
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| CC Drizzle | `ec.sim.ccdrizzle` | 14 | GPU | 32 | Implemented |
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| CC Hair | `ec.sim.cchair` | 20 | GPU | 32 | Implemented |
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| CC Mr. Mercury | `ec.sim.ccmrmercury` | 23 | GPU | 32 | Implemented |
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| CC Particle Systems II | `ec.sim.ccparticlesystems2` | 21 | GPU | 32 | Implemented |
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| CC Particle World | `ec.sim.ccparticleworld` | 35 | GPU | 32 | Implemented |
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| CC Particle Systems II | `ec.sim.ccparticlesystems2` | 22 | GPU | 32 | Implemented |
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| CC Particle World | `ec.sim.ccparticleworld` | 36 | GPU | 32 | Implemented |
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| CC Pixel Polly | `ec.sim.ccpixelpolly` | 10 | GPU | 32 | Implemented |
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| CC Rainfall | `ec.sim.ccrainfall` | 14 | GPU | 32 | Implemented |
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| CC Scatterize | `ec.sim.ccscatterize` | 4 | GPU | 32 | Implemented |
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