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Merge pull request #200 from EthanSuquet/fix/text-scale-continuous-raster
Render: text layers are always continuously rasterised
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@@ -318,8 +318,9 @@ hierarchical block-matching optical flow and a bidirectional warp (Pixel Motion,
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its nested layers straight into the parent with concatenated transforms (one resample), so
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nested blend modes and adjustment layers act on the parent's layers; nested 3D layers use the
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parent's camera and lights and, when the precomp layer is 3D, are depth-sorted with the parent's
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3D run. Masks, effects or styles force a flattened render. On text and shape layers the switch is
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Continuously Rasterize: the source is rasterised at its on-screen scale. Quality: Draft samples
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3D run. Masks, effects or styles force a flattened render. Text layers are always rasterised at
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their on-screen scale; on shape layers and vector footage the switch is Continuously Rasterize and
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does the same. Quality: Draft samples
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nearest-neighbour, Wireframe draws the layer bounds. Slip edit (`layer.slip`, Alt+PageUp/Down,
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dragging the source bar in the timeline) moves the source under fixed in/out points.
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