Merge pull request #200 from EthanSuquet/fix/text-scale-continuous-raster

Render: text layers are always continuously rasterised
This commit is contained in:
Brandon Thomas
2026-10-09 00:21:56 -04:00
3 changed files with 44 additions and 11 deletions
+3 -2
View File
@@ -318,8 +318,9 @@ hierarchical block-matching optical flow and a bidirectional warp (Pixel Motion,
its nested layers straight into the parent with concatenated transforms (one resample), so
nested blend modes and adjustment layers act on the parent's layers; nested 3D layers use the
parent's camera and lights and, when the precomp layer is 3D, are depth-sorted with the parent's
3D run. Masks, effects or styles force a flattened render. On text and shape layers the switch is
Continuously Rasterize: the source is rasterised at its on-screen scale. Quality: Draft samples
3D run. Masks, effects or styles force a flattened render. Text layers are always rasterised at
their on-screen scale; on shape layers and vector footage the switch is Continuously Rasterize and
does the same. Quality: Draft samples
nearest-neighbour, Wireframe draws the layer bounds. Slip edit (`layer.slip`, Alt+PageUp/Down,
dragging the source bar in the timeline) moves the source under fixed in/out points.