From a6ab6a8f8cf7606426124bf4d0a4c97f0baec2ab Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Mon, 12 Oct 2026 04:04:57 +0200 Subject: [PATCH 001/221] docs: add user docs for EffectCraft Adds docs/user/ (published at getartcraft.com/docs/effectcraft), the docs-check and docs-publish workflows (copied from craft-launcher), and a "User docs" rule in AGENTS.md. Verified against 0.8.0. Source notes per page: - index: README, crates/engine/src/menus.rs, website crafting-apps.ts entry, docs/gaps.md (.aep). - getting-started/install: README Downloads, gh release v0.8.0 assets, packaging/windows/effectcraft.wxs (per-machine, Start Menu, desktop shortcut box), package.ps1 (portable zip contents), launcher crates/core catalog.rs (EffectCraft listed), launcher docs install guide. - guides/make-a-composition: menus.rs (Composition, Layer, Help), comp.rs shortcut, panels/comp_settings.rs (labels, presets, tabs), panels/home.rs, engine/src/learn.rs (Animate a title tutorial). - guides/animate-with-keyframes: learn.rs, panels/timeline.rs (stopwatch, Add or remove keyframe), commands/prop.rs (Easy Ease F9), menus.rs (Animation). - guides/add-an-effect: menus.rs (Effect, Window), panels/effects_presets.rs, commands/effect.rs, effects/src/misc.rs (Gaussian Blur parameters). - guides/render-a-video: panels/render_queue.rs (labels), project render_queue.rs (format labels, default H.264, template, supports_alpha), commands/render_queue.rs (Cmd+M), README (Lottie). - guides/import-footage: docs/footage.md, menus.rs, engine/src/prefs.rs (Sequence Footage), README (Wayland drop). - troubleshooting/gpu-not-used: issues #596, #613; prefs.rs (Window Graphics), commands/app_more.rs (System Compatibility Report text), ui-egui menus.rs (GPU Information dialog text, checked at v0.8.0). - troubleshooting/footage-missing: docs/footage.md (relink), commands/ file_more.rs (Find Missing Footage), issue #652 and PR #676. - faq/after-effects-projects: README "Where it stands", docs/gaps.md. - faq/price-and-platforms: README (license, platforms, status), LICENSE files. Co-Authored-By: Claude Opus 5.5 --- .github/workflows/docs-check.yml | 32 ++++++++++ .github/workflows/docs-publish.yml | 22 +++++++ AGENTS.md | 6 ++ docs/user/AGENTS.md | 66 ++++++++++++++++++++ docs/user/CLAUDE.md | 1 + docs/user/faq/after-effects-projects.md | 22 +++++++ docs/user/faq/index.md | 8 +++ docs/user/faq/price-and-platforms.md | 24 +++++++ docs/user/getting-started/index.md | 8 +++ docs/user/getting-started/install.md | 54 ++++++++++++++++ docs/user/guides/add-an-effect.md | 33 ++++++++++ docs/user/guides/animate-with-keyframes.md | 33 ++++++++++ docs/user/guides/import-footage.md | 47 ++++++++++++++ docs/user/guides/index.md | 11 ++++ docs/user/guides/make-a-composition.md | 32 ++++++++++ docs/user/guides/render-a-video.md | 48 ++++++++++++++ docs/user/index.md | 36 +++++++++++ docs/user/troubleshooting/footage-missing.md | 33 ++++++++++ docs/user/troubleshooting/gpu-not-used.md | 38 +++++++++++ docs/user/troubleshooting/index.md | 10 +++ 20 files changed, 564 insertions(+) create mode 100644 .github/workflows/docs-check.yml create mode 100644 .github/workflows/docs-publish.yml create mode 100644 docs/user/AGENTS.md create mode 120000 docs/user/CLAUDE.md create mode 100644 docs/user/faq/after-effects-projects.md create mode 100644 docs/user/faq/index.md create mode 100644 docs/user/faq/price-and-platforms.md create mode 100644 docs/user/getting-started/index.md create mode 100644 docs/user/getting-started/install.md create mode 100644 docs/user/guides/add-an-effect.md create mode 100644 docs/user/guides/animate-with-keyframes.md create mode 100644 docs/user/guides/import-footage.md create mode 100644 docs/user/guides/index.md create mode 100644 docs/user/guides/make-a-composition.md create mode 100644 docs/user/guides/render-a-video.md create mode 100644 docs/user/index.md create mode 100644 docs/user/troubleshooting/footage-missing.md create mode 100644 docs/user/troubleshooting/gpu-not-used.md create mode 100644 docs/user/troubleshooting/index.md diff --git a/.github/workflows/docs-check.yml b/.github/workflows/docs-check.yml new file mode 100644 index 000000000..b89a00a88 --- /dev/null +++ b/.github/workflows/docs-check.yml @@ -0,0 +1,32 @@ +name: docs-check + +on: + pull_request: + paths: ["docs/user/**"] + push: + branches: [main] + paths: ["docs/user/**"] + +permissions: + contents: read + +jobs: + check: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + - uses: actions/setup-node@v4 + with: + node-version: 22 + - name: Download the shared docs checker + id: fetch + run: | + url=https://raw.githubusercontent.com/storytold/artcraft-services/main/frontend/apps/artcraft-website-next/scripts/docs/core.mjs + if curl -fsSL "$url" -o "$RUNNER_TEMP/docs-core.mjs"; then + echo "ok=1" >> "$GITHUB_OUTPUT" + else + echo "::warning::The docs checker is not published yet; skipping." + fi + - name: Check docs/user + if: steps.fetch.outputs.ok == '1' + run: node "$RUNNER_TEMP/docs-core.mjs" docs/user diff --git a/.github/workflows/docs-publish.yml b/.github/workflows/docs-publish.yml new file mode 100644 index 000000000..df4a412cc --- /dev/null +++ b/.github/workflows/docs-publish.yml @@ -0,0 +1,22 @@ +name: docs-publish + +on: + push: + branches: [main] + paths: ["docs/user/**"] + +permissions: {} + +jobs: + rebuild: + runs-on: ubuntu-latest + steps: + - name: Rebuild getartcraft.com + env: + HOOK: ${{ secrets.DOCS_BUILD_HOOK }} + run: | + if [ -z "$HOOK" ]; then + echo "DOCS_BUILD_HOOK is not set; the nightly website build will pick this up." + exit 0 + fi + curl -fsS -X POST -d '{}' "$HOOK?trigger_title=docs%20update%20from%20$GITHUB_REPOSITORY" diff --git a/AGENTS.md b/AGENTS.md index aad29c94a..af320c781 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -111,6 +111,12 @@ Shared real-file test corpora (Photoshop-authored PSDs, etc.) live in Never commit large binary fixtures to this repo; fetch them pinned by commit and sha256-verified, as PhotoCraft does with `cargo xtask corpus`. +## 4. User docs + +User docs live in `docs/user/` and are published at https://getartcraft.com/docs/effectcraft. If a +change alters something a user sees or does (menu or dialog labels, install, file formats, errors), +update the matching page in `docs/user/` in the same PR, or add one. Rules: `docs/user/AGENTS.md`. + ## See also diff --git a/docs/user/AGENTS.md b/docs/user/AGENTS.md new file mode 100644 index 000000000..314ac1c58 --- /dev/null +++ b/docs/user/AGENTS.md @@ -0,0 +1,66 @@ +# User docs: rules for agents and contributors + +Everything in this folder (except this file, CLAUDE.md and README.md) is published at +https://getartcraft.com/docs/effectcraft. The file path is the URL: +`troubleshooting/gpu-not-used.md` → `/docs/effectcraft/troubleshooting/gpu-not-used`. +Renaming a file breaks links, so add the old path to `redirect_from` when you rename. + +## Who reads this + +Artists using EffectCraft, Discord mods answering them, and AI assistants looking things up for +either. Write for an artist, not a developer. + +## Page rules + +- One question or problem per page. Lead with the answer or the fix in the first two lines. +- Plain words, short sentences, numbered steps for anything the reader does. +- Start the body at `##`. The page title comes from frontmatter. +- Link to other pages instead of repeating them. Use relative links to the `.md` file: + `[Install EffectCraft](../getting-started/install.md)`. +- No marketing copy, no "simply", no claims you have not checked in the code, a release or an issue. +- Call the product "EffectCraft", as the app, its downloads and getartcraft.com do. +- Name UI labels exactly as the app shows them, in **bold**. Menu paths use the menu text from + `crates/engine/src/menus.rs`. +- Shortcuts: the code writes `Cmd`, which is Ctrl on Windows and Linux. Write Ctrl for Windows. +- Windows 11 is the only Windows version to name. +- Troubleshooting pages: `## Symptoms`, `## Fix`, `## Why this happens` (optional), + `## Still stuck?` (link the issue tracker or Discord). + +## Frontmatter + + --- + title: EffectCraft does not use my graphics card + description: One sentence for search results, link previews and AI summaries. + order: 10 # optional, sorts within the folder (lower first) + verified: 0.8.0 # optional, app version you last checked this page against + redirect_from: [old/path] # optional, old URLs (relative to /docs/effectcraft) + --- + +Only `key: value` and `key: [a, b]` lines work. Quote values that start with a quote or contain ` #`. + +Set `verified` to the workspace `version` in the root `Cargo.toml` whenever you check a +page against the current code. + +## Folders + +- `getting-started/` install and first run +- `guides/` how to do one thing +- `troubleshooting/` symptom → fix +- `faq/` short answers +- `reference/` lists and settings + +A folder's `index.md` names the folder in the sidebar. Files or folders starting with `_` are +drafts and are not published. + +## Check before you push + + curl -fsSL https://raw.githubusercontent.com/storytold/artcraft-services/main/frontend/apps/artcraft-website-next/scripts/docs/core.mjs -o /tmp/docs-core.mjs + node /tmp/docs-core.mjs docs/user + +CI runs the same check on every PR that touches `docs/user/`. + +## Support PRs + +Pages written to answer a user question come in as PRs titled `docs(support): `. +Review them like code: check every claim against the source. Problems and bug reports go in the +[issue tracker](https://github.com/storytold/effectcraft/issues). diff --git a/docs/user/CLAUDE.md b/docs/user/CLAUDE.md new file mode 120000 index 000000000..47dc3e3d8 --- /dev/null +++ b/docs/user/CLAUDE.md @@ -0,0 +1 @@ +AGENTS.md \ No newline at end of file diff --git a/docs/user/faq/after-effects-projects.md b/docs/user/faq/after-effects-projects.md new file mode 100644 index 000000000..2c22e6644 --- /dev/null +++ b/docs/user/faq/after-effects-projects.md @@ -0,0 +1,22 @@ +--- +title: Can EffectCraft open After Effects projects? +description: EffectCraft cannot open .aep or .aepx files, and After Effects plug-ins do not run. It saves .ecproj files and imports Lottie. +order: 10 +verified: 0.8.0 +--- + +No. EffectCraft cannot open After Effects projects (`.aep` or `.aepx`), and After Effects plug-ins do not run in it. + +## What it opens instead + +- Its own projects, saved as `.ecproj`. These are readable, versioned JSON files. +- Lottie animations, with **File ▸ Import ▸ Lottie...**. Each opens as a new composition. +- Photoshop and PDF or Illustrator files, imported as footage or as a composition. See [Import footage and image sequences](../guides/import-footage.md). + +## What carries over + +Expressions are JavaScript with the After Effects object model, such as `wiggle`, `loopOut` and `thisComp.layer("...")`. The panels, shortcuts and effect parameter names follow After Effects, so the skills carry over. + +## Status + +Reading `.aep` files is the largest known gap between EffectCraft and After Effects. It is listed in the project's [gap list](https://github.com/storytold/effectcraft/blob/main/docs/gaps.md), and the maintainers have not yet decided how to approach it. diff --git a/docs/user/faq/index.md b/docs/user/faq/index.md new file mode 100644 index 000000000..75b27177f --- /dev/null +++ b/docs/user/faq/index.md @@ -0,0 +1,8 @@ +--- +title: FAQ +description: Short answers about EffectCraft. +order: 40 +--- + +- [Can EffectCraft open After Effects projects?](after-effects-projects.md) +- [Is EffectCraft free, and where does it run?](price-and-platforms.md) diff --git a/docs/user/faq/price-and-platforms.md b/docs/user/faq/price-and-platforms.md new file mode 100644 index 000000000..ce45a885d --- /dev/null +++ b/docs/user/faq/price-and-platforms.md @@ -0,0 +1,24 @@ +--- +title: Is EffectCraft free, and where does it run? +description: EffectCraft is free and open source under MIT or Apache-2.0, and runs on Windows, macOS, Linux and in the browser. +order: 20 +verified: 0.8.0 +--- + +Yes, EffectCraft is free. It is open source, dual-licensed under MIT or Apache-2.0, at your option. It has no telemetry, and it uses no network access unless you ask for it. + +## Where it runs + +| Platform | Builds | +|----------|-------------------------------------------------------------------------------| +| Windows | x64, arm64 and x86, as MSI installers and portable zips | +| macOS | One universal app for Apple silicon and Intel | +| Linux | x86_64 and aarch64 as AppImage, Flatpak, deb, rpm and tar.gz; riscv64 tar.gz | +| FreeBSD | x86_64 tar.gz | +| Browser | A web build that runs the full app | + +See [Install EffectCraft](../getting-started/install.md) for the files. + +## How mature is it? + +EffectCraft is in alpha. The README calls macOS the most tested platform, and says Linux and Windows users have hit basic interaction bugs that are being fixed first. Bug reports in the [issue tracker](https://github.com/storytold/effectcraft/issues) are the most useful thing you can send. diff --git a/docs/user/getting-started/index.md b/docs/user/getting-started/index.md new file mode 100644 index 000000000..6a3cad148 --- /dev/null +++ b/docs/user/getting-started/index.md @@ -0,0 +1,8 @@ +--- +title: Getting started +description: Install EffectCraft and make your first composition. +order: 10 +--- + +- [Install EffectCraft](install.md) +- [Make your first composition](../guides/make-a-composition.md) diff --git a/docs/user/getting-started/install.md b/docs/user/getting-started/install.md new file mode 100644 index 000000000..7d2580972 --- /dev/null +++ b/docs/user/getting-started/install.md @@ -0,0 +1,54 @@ +--- +title: Install EffectCraft +description: Download EffectCraft for Windows 11, macOS or Linux, install it, or install it through ArtCraft Launcher. +order: 10 +verified: 0.8.0 +--- + +The easiest way is the [EffectCraft page on getartcraft.com](https://getartcraft.com/apps/effectcraft). For a specific file, use the [latest release](https://github.com/storytold/effectcraft/releases/latest) on GitHub. In the file names, `` stands for the version number, for example `0.8.0`. + +## Windows 11 + +1. Open the [latest release](https://github.com/storytold/effectcraft/releases/latest). +2. Download `effectcraft--windows-x64.msi`. It fits most PCs (Intel and AMD, 64-bit). +3. Run the file and follow the installer. It asks where to install EffectCraft and offers a **Create a desktop shortcut** box. +4. Start **EffectCraft** from the Start menu. + +The release also has an `arm64` installer for Snapdragon and other ARM PCs, and an `x86` installer for 32-bit Windows. The installers are code-signed and install for all users. Later versions install into the same folder. + +To run it without installing, download `effectcraft--windows-x64-portable.zip` instead. It contains `effectcraft.exe` and the command-line tool `effectcraft-cli.exe`. The `arm64` and `x86` builds have portable zips too. + +## macOS + +1. Download `effectcraft--macos-universal.dmg`. It works on Apple silicon and Intel Macs and is signed and notarized. +2. Open it and drag EffectCraft to Applications. + +## Linux + +Pick one file from the release. Replace `x86_64` with `aarch64` on ARM. + +| File | How to use it | +|-----------------------------------------------|------------------------------------------| +| `effectcraft--linux-x86_64.AppImage` | Run `chmod +x` on the file, then run it. | +| `effectcraft--linux-x86_64.deb` | For Debian and Ubuntu. | +| `effectcraft--linux-x86_64.rpm` | For Fedora, RHEL and openSUSE. | +| `effectcraft--linux-x86_64.flatpak` | `flatpak install --user ` | +| `effectcraft--linux-x86_64.tar.gz` | Unpack it anywhere. | + +There is also a RISC-V 64-bit `.tar.gz` (it needs glibc 2.39 or newer) and a FreeBSD x86_64 `.tar.gz`. + +## In the browser + +`effectcraft-web-.zip` is the web build. It is a static site that runs in a modern browser and needs to be hosted on a web server. Projects, media and settings stay in the browser and on your computer. + +## Install through ArtCraft Launcher + +ArtCraft Launcher lists EffectCraft. Click **Install** on its card. See [Install and update Craft apps](https://getartcraft.com/docs/craft-launcher/guides/install-and-update-apps). + +## Check the download + +`SHA256SUMS.txt` on the release page lists a checksum for every file. + +## Next + +Open EffectCraft and make something: [Make your first composition](../guides/make-a-composition.md). If you only want to look around, choose **Open Demo Project** on the Home screen. diff --git a/docs/user/guides/add-an-effect.md b/docs/user/guides/add-an-effect.md new file mode 100644 index 000000000..a9732d539 --- /dev/null +++ b/docs/user/guides/add-an-effect.md @@ -0,0 +1,33 @@ +--- +title: Add an effect +description: Apply an effect such as Gaussian Blur to a layer and change its settings in Effect Controls. +order: 30 +verified: 0.8.0 +--- + +Select a layer, then choose the effect from the **Effect** menu, or double-click it in the **Effects & Presets** panel. Change its settings in **Effect Controls** (F3). + +## Steps + +1. Select a layer in the Timeline. +2. Apply an effect in one of two ways: + - Choose it from the **Effect** menu. Effects are grouped by category, for example **Effect ▸ Blur & Sharpen ▸ Gaussian Blur**. + - Open **Window ▸ Effects & Presets** (Ctrl+5). Type in the search field, then double-click the effect. Dragging it onto a layer works too. +3. Open **Window ▸ Effect Controls** (F3), or choose **Effect ▸ Effect Controls**. The effect's settings are listed there. **Gaussian Blur** has **Blurriness**, **Blur Dimensions** and **Repeat Edge Pixels**. +4. Change a value. Click the stopwatch beside it to animate it, as in [Animate with keyframes](animate-with-keyframes.md). + +If no layer is selected when you double-click an effect, EffectCraft shows **Select a layer to apply to**. Select a layer and try again. + +## Remove or reuse effects + +- **Effect ▸ Last Effect** applies the effect you used last. +- **Effect ▸ Remove All** takes every effect off the selected layers. +- In **Effects & Presets**, click the star on an effect to add it to Favorites. Recently used effects are listed too. + +## Layer styles + +For drop shadows, glows and bevels, use **Layer ▸ Layer Styles**. It lists **Drop Shadow**, **Inner Shadow**, **Outer Glow**, **Inner Glow**, **Bevel and Emboss** and **Satin**, among others. + +## Next + +[Render a video](render-a-video.md). diff --git a/docs/user/guides/animate-with-keyframes.md b/docs/user/guides/animate-with-keyframes.md new file mode 100644 index 000000000..b591b43d3 --- /dev/null +++ b/docs/user/guides/animate-with-keyframes.md @@ -0,0 +1,33 @@ +--- +title: Animate with keyframes +description: Fly a layer in with two Position keyframes and smooth the motion with Easy Ease. +order: 20 +verified: 0.8.0 +--- + +Click the stopwatch beside a property to start animating it, move the current-time indicator, then change the value. The second keyframe appears by itself. Select both keyframes and press F9 to ease the motion. + +You need a composition with a layer. See [Make your first composition](make-a-composition.md). + +## Steps + +1. In the Timeline, twirl the layer open, then open **Transform**. +2. Set the starting value. For a layer that flies in from the left, scrub or type a **Position** that is outside the frame. +3. Click the stopwatch beside **Position**. It turns blue and records a keyframe at the current time. +4. Drag the blue current-time indicator to about 0:00:01:00, or click in the time ruler. +5. Drag the layer to its final place in the Composition viewer, or scrub the **Position** value. Because the stopwatch is on, a second keyframe appears by itself. +6. Select both keyframes (drag a box around them, or click the **Position** name) and press F9. This is **Animation ▸ Keyframe Assistant ▸ Easy Ease**. The layer now glides in and settles. +7. Press the Spacebar, or use Play in the Preview panel, to watch it. Press it again to stop. + +## Other things you can do + +- Click the keyframe button in the layer's property row to add or remove a keyframe at the current time. Its tooltip reads **Add or remove keyframe**. +- Choose **Animation ▸ Keyframe Assistant ▸ Easy Ease In** (Shift+F9) or **Easy Ease Out** to ease one side only. +- Choose **Animation ▸ Toggle Hold Keyframe** for a keyframe that jumps instead of moving. +- Choose **Animation ▸ Keyframe Interpolation...** or **Keyframe Velocity...** to set the curve exactly. +- Hold Alt and click a stopwatch to add an expression. +- The Graph Editor shows value and speed graphs with draggable handles. + +## Next + +[Add an effect](add-an-effect.md). diff --git a/docs/user/guides/import-footage.md b/docs/user/guides/import-footage.md new file mode 100644 index 000000000..b5f424a09 --- /dev/null +++ b/docs/user/guides/import-footage.md @@ -0,0 +1,47 @@ +--- +title: Import footage and image sequences +description: Bring video, images and numbered image sequences into an EffectCraft project, and change how footage is read. +order: 50 +verified: 0.8.0 +--- + +Choose **File ▸ Import ▸ File...** (Ctrl+I) and pick your files, or drop files on the EffectCraft window. Numbered stills such as `shot_0001.png` can import as one sequence that plays like a movie. + +## Import files + +1. Choose **File ▸ Import ▸ File...** to pick one file. Use **File ▸ Import ▸ Multiple Files...** to pick several. +2. Photoshop and PDF or Illustrator files first ask whether to import them as footage or as a composition. +3. The footage appears in the Project panel. Drag it onto the Composition viewer to make a layer where you drop it, or into the Timeline. + +You can also drop files or folders on the window. Files dropped on the Composition viewer become layers there. The **Media Browser** (**Window ▸ Media Browser**) browses folders and imports what you pick. + +## Import an image sequence + +1. Choose **File ▸ Import ▸ File...** and pick any one numbered file of the run. +2. In the **Import Image Sequence** dialog, check the run it found. It also lists missing frames. +3. Tick the sequence option, which is named after the file type, for example **PNG Sequence**. When it is off, the files import as separate stills. It is off by default. +4. Set **Frame rate (fps)**. The default comes from **Sequence Footage** on the Import page of the preferences (**Edit ▸ Preferences ▸ Import...**), which is 30 fps. +5. Confirm. The run arrives as one footage item named like `shot_[0001-0250].png`. + +**Force alphabetical order** imports every image of that type in the folder in name order, whatever the numbering. Use it for files that are not numbered consistently. + +Stills in PNG, JPEG, TIFF, OpenEXR, BMP and WebP can form a sequence. PSD, SVG and PDF files import one by one. + +If the numbering skips a frame, EffectCraft shows colour bars for it. Put the missing files in the folder and choose **File ▸ Reload Footage** to fill the gap. + +## Change how footage is read + +Select the footage in the Project panel and choose **File ▸ Interpret Footage ▸ Main...** (Ctrl+Alt+G). The dialog has **Alpha**, **Assume this frame rate** and **Start Timecode**, among others. A change applies everywhere the footage is used. + +For example, a 250-frame sequence at 25 fps lasts 10 seconds. At 24 fps it lasts 10.4 seconds. + +## Replace or reload footage + +- **File ▸ Replace Footage ▸ File...** (Ctrl+H) points the item at another file. +- **File ▸ Reload Footage** (Ctrl+Alt+L) reads the files again. A sequence picks up frames added to its folder. + +If footage shows as missing, see [Footage is missing or offline](../troubleshooting/footage-missing.md). + +## Linux with Wayland + +Dragging files onto the window does not work on native Wayland sessions. Use **File ▸ Import ▸ File...** instead. diff --git a/docs/user/guides/index.md b/docs/user/guides/index.md new file mode 100644 index 000000000..d8182d069 --- /dev/null +++ b/docs/user/guides/index.md @@ -0,0 +1,11 @@ +--- +title: Guides +description: Step-by-step guides for the main tasks in EffectCraft. +order: 20 +--- + +- [Make your first composition](make-a-composition.md) +- [Animate with keyframes](animate-with-keyframes.md) +- [Add an effect](add-an-effect.md) +- [Render a video](render-a-video.md) +- [Import footage and image sequences](import-footage.md) diff --git a/docs/user/guides/make-a-composition.md b/docs/user/guides/make-a-composition.md new file mode 100644 index 000000000..0234f183a --- /dev/null +++ b/docs/user/guides/make-a-composition.md @@ -0,0 +1,32 @@ +--- +title: Make your first composition +description: Create a composition, add a text layer and save the project as an .ecproj file. +order: 10 +verified: 0.8.0 +--- + +Choose **Composition ▸ New Composition...**, set the size, frame rate and duration, click **OK**, then add layers from the **Layer ▸ New** menu. Shortcuts below use Ctrl on Windows and Linux. On macOS, use Cmd. + +## Steps + +1. Choose **Composition ▸ New Composition...** (Ctrl+N). On the Home screen, click **New Composition** instead. +2. In the dialog, type a **Composition Name**. The default is `Comp 1`. +3. Pick a **Preset**, or set **Width**, **Height**, **Frame Rate** and **Duration**. The presets include `HDTV 1080 24`, `UHD 4K 25` and `Social Media Square · 1080x1080 · 30 fps`. +4. Click **OK**. The composition opens in the Composition panel and the Timeline. +5. Choose **Layer ▸ New ▸ Text**. A text layer appears at the top of the Timeline. +6. Add more layers from **Layer ▸ New**: **Solid...**, **Shape Layer**, **Null Object**, **Adjustment Layer**, **Light...** and **Camera...**. +7. Choose **File ▸ Save** to save the project. + +Projects are saved as `.ecproj` files. An `.ecproj` file is readable JSON, so it also works with version control. + +## Change the settings later + +Choose **Composition ▸ Composition Settings...** to change the name, size, frame rate or duration. The dialog has **Basic**, **Advanced** and **3D Renderer** tabs. + +## Next + +[Animate with keyframes](animate-with-keyframes.md). + +## Learn in the app + +The in-app tutorial **Animate a title** walks through these steps. To open it, choose **Help ▸ In-App Tutorials...**. diff --git a/docs/user/guides/render-a-video.md b/docs/user/guides/render-a-video.md new file mode 100644 index 000000000..e3edcb0f9 --- /dev/null +++ b/docs/user/guides/render-a-video.md @@ -0,0 +1,48 @@ +--- +title: Render a video +description: Add a composition to the Render Queue, choose a format such as H.264, pick where to save and click Render. +order: 40 +verified: 0.8.0 +--- + +Select the composition, choose **Composition ▸ Add to Render Queue** (Ctrl+M), set the output file, then click **Render** in the Render Queue panel. The default format is H.264, saved as an `.mp4` file named after the composition. + +## Steps + +1. Select the composition in the Project panel or open it. +2. Choose **Composition ▸ Add to Render Queue** (Ctrl+M). You can also drag compositions onto the Render Queue panel. Open the panel with **Window ▸ Render Queue** (Ctrl+Alt+0). +3. The queue lists the item with its **Comp Name**, **Status**, **Started** and **Render Time**. Twirl the item open to see **Render Settings:**, **Output Module:** and **Output To**. +4. Click **Output Module:** and choose a format. The menu entries read **Format: H.264**, **Format: QuickTime (ProRes)** and so on. +5. Click the file name next to **Output To** to choose where to save. Alt-click it to edit the name template instead. +6. Click **Render**. The status changes to **Rendering** with a percentage. Click **Stop** to cancel. + +Tick **Notify** to get a sound and a notification when the queue finishes. + +## Formats + +The **Output Module:** menu lists the formats your build can export: + +| Menu entry | File type | +|-----------------------|-------------------------------------| +| H.264 | `.mp4` | +| QuickTime (ProRes) | `.mov` | +| HEVC (H.265) | `.mp4` | +| AV1 | `.mp4` | +| WebM (VP9 + Opus) | `.webm` | +| PNG Sequence | `.png`, one file per frame | +| JPEG Sequence | `.jpg`, one file per frame | +| TIFF Sequence | `.tif`, one file per frame | +| OpenEXR Sequence | `.exr`, one file per frame | +| Animated GIF | `.gif` | +| WAV | `.wav`, audio only | +| AIFF | `.aif`, audio only | + +To keep transparency, choose **Channels: RGB + Alpha** in the **Output Module:** menu. It appears for formats that can store alpha, such as QuickTime (ProRes) and PNG Sequence. H.264, HEVC, AV1 and JPEG Sequence cannot. + +## Render only part of a composition + +Click **Render Settings:** and choose **Time Span: Work Area Only** or **Time Span: Length of Comp**. The same menu sets **Quality: Best** or **Quality: Draft** and the resolution (**Resolution: Full**, **Half**, **Third** or **Quarter**). + +## Export a Lottie animation instead + +Choose **File ▸ Export ▸ Lottie JSON...** to write a composition as `.json` or `.lottie`. EffectCraft lists anything Lottie cannot express. To open one, choose **File ▸ Import ▸ Lottie...**. diff --git a/docs/user/index.md b/docs/user/index.md new file mode 100644 index 000000000..babeaf8bb --- /dev/null +++ b/docs/user/index.md @@ -0,0 +1,36 @@ +--- +title: EffectCraft +description: EffectCraft is a free, open-source app for motion graphics and visual effects, an alternative to Adobe After Effects. +verified: 0.8.0 +--- + +EffectCraft is a free, open-source app for animated titles, motion graphics and compositing. It is an alternative to Adobe After Effects. + +You build a composition from layers (solids, shapes, text, footage, other compositions), animate their properties with keyframes, add effects and render the result. The panels and shortcuts follow After Effects: Project, Composition, Timeline, Effect Controls, Effects & Presets and the Render Queue. It runs on macOS, Windows and Linux, and in the browser. + +EffectCraft is young and in alpha. It cannot open After Effects projects (`.aep`), and some things still behave differently from After Effects. See [Can EffectCraft open After Effects projects?](faq/after-effects-projects.md). + +## Start here + +- [Install EffectCraft](getting-started/install.md) +- [Make your first composition](guides/make-a-composition.md) +- [Animate with keyframes](guides/animate-with-keyframes.md) +- [Add an effect](guides/add-an-effect.md) +- [Render a video](guides/render-a-video.md) +- [Import footage and image sequences](guides/import-footage.md) + +## When something is wrong + +- [EffectCraft does not use my graphics card](troubleshooting/gpu-not-used.md) +- [Footage is missing or offline](troubleshooting/footage-missing.md) + +## Sections + +- [Getting started](getting-started/index.md) +- [Guides](guides/index.md) +- [Troubleshooting](troubleshooting/index.md) +- [FAQ](faq/index.md) + +## Get help + +Ask in [Discord](https://discord.gg/artcraft) or open an issue in the [issue tracker](https://github.com/storytold/effectcraft/issues). Say which version and which system you use. diff --git a/docs/user/troubleshooting/footage-missing.md b/docs/user/troubleshooting/footage-missing.md new file mode 100644 index 000000000..9e3314a01 --- /dev/null +++ b/docs/user/troubleshooting/footage-missing.md @@ -0,0 +1,33 @@ +--- +title: Footage is missing or offline +description: Find missing footage in an EffectCraft project, relink it to a folder or replace it with another file. +order: 20 +verified: 0.8.0 +--- + +Choose **File ▸ Dependencies ▸ Relink Missing Footage...** and pick the folder where your files are now. For files that stay missing, choose **File ▸ Replace Footage ▸ File...**. + +## Symptoms + +- A footage item in the Project panel is flagged as missing after you open a project. +- EffectCraft shows a message that footage items are missing. + +## Fix + +1. Choose **File ▸ Dependencies ▸ Find Missing Footage**. EffectCraft selects every missing item in the Project panel and shows how many it found. +2. Choose **File ▸ Dependencies ▸ Relink Missing Footage...** and pick the folder that holds your files. EffectCraft searches that folder and its subfolders. +3. It relinks files whose names are unique and whose type, dimensions and codec match what the project saved. The whole relink is one undo step. +4. For anything left over, select the item and choose **File ▸ Replace Footage ▸ File...** (Ctrl+H), then pick the file yourself. This also covers files with duplicate names in the folder, which Relink leaves alone. +5. After you copy or render files into a folder, choose **File ▸ Reload Footage** (Ctrl+Alt+L) to read them again. + +Relinking keeps item names, interpretation and layer timing. It does not change your files. For image sequences, every saved frame must be in the new folder. Relink Missing Footage is not available in the browser version. + +## Why this happens + +A project stores where each footage file is. If you move or rename the files, or open the project on another computer, the project cannot find them. + +Projects built with the command-line tool or an agent can use relative paths such as `bg.mp4`. Before 0.8.0, the app looked for those in its own working directory instead of next to the project file. Since 0.8.0 it also looks next to the project file ([pull request #676](https://github.com/storytold/effectcraft/pull/676)). The reporter on macOS has not confirmed the fix yet ([issue #652](https://github.com/storytold/effectcraft/issues/652)). + +## Still stuck? + +Ask in [Discord](https://discord.gg/artcraft) or open an issue in the [issue tracker](https://github.com/storytold/effectcraft/issues). Say which system you use, whether the project came from another computer or from the command-line tool, and where the footage is stored. diff --git a/docs/user/troubleshooting/gpu-not-used.md b/docs/user/troubleshooting/gpu-not-used.md new file mode 100644 index 000000000..7e3807f0d --- /dev/null +++ b/docs/user/troubleshooting/gpu-not-used.md @@ -0,0 +1,38 @@ +--- +title: EffectCraft does not use my graphics card +description: What to do when the report says GPU none (CPU compositing), the window picked another adapter, or GPU effects fail on Windows 11 with DirectX 12. +order: 10 +verified: 0.8.0 +--- + +Open **Help ▸ System Compatibility Report...** and read the **GPU:** and **Window graphics:** lines. If the window runs on the wrong adapter, set **Window Graphics** to **Automatic** in the preferences and restart EffectCraft. + +## Symptoms + +- The report says `GPU: none (CPU compositing)` followed by a reason. +- The `Window graphics:` line names an adapter or backend you did not expect, for example an integrated or OpenGL adapter instead of your graphics card. + +## Fix + +1. Choose **Help ▸ System Compatibility Report...**. Copy the text. +2. Look at the `Window graphics:` line. If it shows the wrong adapter, continue. If it shows your card, go to **Still stuck?** below. +3. Choose **Edit ▸ Preferences ▸ Startup & Repair...**. +4. Set **Window Graphics** to **Automatic**. The other choice is **OpenGL (compatibility)**. +5. Close EffectCraft and start it again. The change applies from the next launch. +6. Open the report again and check that `Window graphics:` now names your card. + +One user whose GPU was not detected on 0.8.0 fixed it this way: they set the window graphics to Automatic, and EffectCraft started through Vulkan ([issue #596](https://github.com/storytold/effectcraft/issues/596)). + +## Why this happens + +When the graphics driver stops EffectCraft as its window opens, the next launch switches to OpenGL by itself. That keeps the app usable. Setting **Window Graphics** to **Automatic** lets EffectCraft choose the graphics backend again. + +The **GPU Information...** button on the Previews page of the preferences shows fixed text in 0.8.0. It does not name your GPU. Use the System Compatibility Report instead. + +## Windows 11 with DirectX 12 + +On some Windows 11 PCs with NVIDIA GPUs, the GPU compositor fails to start on DirectX 12 because the FXC shader compiler rejects some of EffectCraft's GPU kernels. Two users reproduced this with an RTX 4060 laptop GPU and an RTX 3060. In their tests EffectCraft fell back to CPU compositing, and the same build started on Vulkan. This is open as [issue #613](https://github.com/storytold/effectcraft/issues/613). Check the issue for updates. + +## Still stuck? + +Ask in [Discord](https://discord.gg/artcraft) or open an issue in the [issue tracker](https://github.com/storytold/effectcraft/issues). Include the whole System Compatibility Report, your graphics card and driver version, and whether you also have an integrated GPU. diff --git a/docs/user/troubleshooting/index.md b/docs/user/troubleshooting/index.md new file mode 100644 index 000000000..0cf140136 --- /dev/null +++ b/docs/user/troubleshooting/index.md @@ -0,0 +1,10 @@ +--- +title: Troubleshooting +description: Fixes for common EffectCraft problems. +order: 30 +--- + +- [EffectCraft does not use my graphics card](gpu-not-used.md) +- [Footage is missing or offline](footage-missing.md) + +Not listed? Open an issue in the [issue tracker](https://github.com/storytold/effectcraft/issues) or ask in [Discord](https://discord.gg/artcraft). Include the text from **Help ▸ System Compatibility Report...**. From d403aec0c34a7687a56acad19990ef5b8e7df4d5 Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Mon, 12 Oct 2026 04:11:36 +0200 Subject: [PATCH 002/221] docs: fix macOS menu paths and shortcut notes in EffectCraft docs Sources: crates/engine/src/menus.rs (EffectCraft > Settings... on macOS, lines ~475-495; Edit > Preferences [!mac], ~658-675), crates/project/src/render_queue.rs (RenderQueueItem.render defaults to true), issue #613 (RTX 5060 Ti comment), docs/web.md (browser private storage). Co-Authored-By: Claude Opus 5.5 --- docs/user/getting-started/install.md | 2 +- docs/user/guides/add-an-effect.md | 2 ++ docs/user/guides/animate-with-keyframes.md | 2 ++ docs/user/guides/import-footage.md | 4 +++- docs/user/guides/make-a-composition.md | 8 ++++---- docs/user/guides/render-a-video.md | 5 ++++- docs/user/troubleshooting/footage-missing.md | 2 ++ docs/user/troubleshooting/gpu-not-used.md | 6 ++++-- 8 files changed, 22 insertions(+), 9 deletions(-) diff --git a/docs/user/getting-started/install.md b/docs/user/getting-started/install.md index 7d2580972..f1c9ae1e8 100644 --- a/docs/user/getting-started/install.md +++ b/docs/user/getting-started/install.md @@ -39,7 +39,7 @@ There is also a RISC-V 64-bit `.tar.gz` (it needs glibc 2.39 or newer) and a Fre ## In the browser -`effectcraft-web-.zip` is the web build. It is a static site that runs in a modern browser and needs to be hosted on a web server. Projects, media and settings stay in the browser and on your computer. +`effectcraft-web-.zip` is the web build. It is a static site that runs in a modern browser and needs to be hosted on a web server. Projects, media and settings stay in the browser's private storage and on your computer. ## Install through ArtCraft Launcher diff --git a/docs/user/guides/add-an-effect.md b/docs/user/guides/add-an-effect.md index a9732d539..f6e4d53ba 100644 --- a/docs/user/guides/add-an-effect.md +++ b/docs/user/guides/add-an-effect.md @@ -7,6 +7,8 @@ verified: 0.8.0 Select a layer, then choose the effect from the **Effect** menu, or double-click it in the **Effects & Presets** panel. Change its settings in **Effect Controls** (F3). +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. + ## Steps 1. Select a layer in the Timeline. diff --git a/docs/user/guides/animate-with-keyframes.md b/docs/user/guides/animate-with-keyframes.md index b591b43d3..5b208185e 100644 --- a/docs/user/guides/animate-with-keyframes.md +++ b/docs/user/guides/animate-with-keyframes.md @@ -9,6 +9,8 @@ Click the stopwatch beside a property to start animating it, move the current-ti You need a composition with a layer. See [Make your first composition](make-a-composition.md). +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. + ## Steps 1. In the Timeline, twirl the layer open, then open **Transform**. diff --git a/docs/user/guides/import-footage.md b/docs/user/guides/import-footage.md index b5f424a09..542d65279 100644 --- a/docs/user/guides/import-footage.md +++ b/docs/user/guides/import-footage.md @@ -7,6 +7,8 @@ verified: 0.8.0 Choose **File ▸ Import ▸ File...** (Ctrl+I) and pick your files, or drop files on the EffectCraft window. Numbered stills such as `shot_0001.png` can import as one sequence that plays like a movie. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. + ## Import files 1. Choose **File ▸ Import ▸ File...** to pick one file. Use **File ▸ Import ▸ Multiple Files...** to pick several. @@ -20,7 +22,7 @@ You can also drop files or folders on the window. Files dropped on the Compositi 1. Choose **File ▸ Import ▸ File...** and pick any one numbered file of the run. 2. In the **Import Image Sequence** dialog, check the run it found. It also lists missing frames. 3. Tick the sequence option, which is named after the file type, for example **PNG Sequence**. When it is off, the files import as separate stills. It is off by default. -4. Set **Frame rate (fps)**. The default comes from **Sequence Footage** on the Import page of the preferences (**Edit ▸ Preferences ▸ Import...**), which is 30 fps. +4. Set **Frame rate (fps)**. The default comes from **Sequence Footage** on the Import page of the preferences (**Edit ▸ Preferences ▸ Import...**; on macOS: **EffectCraft ▸ Settings... ▸ Import...**), which is 30 fps. 5. Confirm. The run arrives as one footage item named like `shot_[0001-0250].png`. **Force alphabetical order** imports every image of that type in the folder in name order, whatever the numbering. Use it for files that are not numbered consistently. diff --git a/docs/user/guides/make-a-composition.md b/docs/user/guides/make-a-composition.md index 0234f183a..9b32b3d41 100644 --- a/docs/user/guides/make-a-composition.md +++ b/docs/user/guides/make-a-composition.md @@ -23,10 +23,10 @@ Projects are saved as `.ecproj` files. An `.ecproj` file is readable JSON, so it Choose **Composition ▸ Composition Settings...** to change the name, size, frame rate or duration. The dialog has **Basic**, **Advanced** and **3D Renderer** tabs. +## Learn in the app + +The in-app tutorial **Animate a title** walks through a similar title animation. To open it, choose **Help ▸ In-App Tutorials...**. + ## Next [Animate with keyframes](animate-with-keyframes.md). - -## Learn in the app - -The in-app tutorial **Animate a title** walks through these steps. To open it, choose **Help ▸ In-App Tutorials...**. diff --git a/docs/user/guides/render-a-video.md b/docs/user/guides/render-a-video.md index e3edcb0f9..9d6c1955b 100644 --- a/docs/user/guides/render-a-video.md +++ b/docs/user/guides/render-a-video.md @@ -7,6 +7,8 @@ verified: 0.8.0 Select the composition, choose **Composition ▸ Add to Render Queue** (Ctrl+M), set the output file, then click **Render** in the Render Queue panel. The default format is H.264, saved as an `.mp4` file named after the composition. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. + ## Steps 1. Select the composition in the Project panel or open it. @@ -14,7 +16,8 @@ Select the composition, choose **Composition ▸ Add to Render Queue** (Ctrl+M), 3. The queue lists the item with its **Comp Name**, **Status**, **Started** and **Render Time**. Twirl the item open to see **Render Settings:**, **Output Module:** and **Output To**. 4. Click **Output Module:** and choose a format. The menu entries read **Format: H.264**, **Format: QuickTime (ProRes)** and so on. 5. Click the file name next to **Output To** to choose where to save. Alt-click it to edit the name template instead. -6. Click **Render**. The status changes to **Rendering** with a percentage. Click **Stop** to cancel. +6. Check that the **Render** tick box at the left of the item is on. It is on by default, and only ticked items render. +7. Click **Render**. The status changes to **Rendering** with a percentage. Click **Stop** to cancel. Tick **Notify** to get a sound and a notification when the queue finishes. diff --git a/docs/user/troubleshooting/footage-missing.md b/docs/user/troubleshooting/footage-missing.md index 9e3314a01..f32b77c23 100644 --- a/docs/user/troubleshooting/footage-missing.md +++ b/docs/user/troubleshooting/footage-missing.md @@ -7,6 +7,8 @@ verified: 0.8.0 Choose **File ▸ Dependencies ▸ Relink Missing Footage...** and pick the folder where your files are now. For files that stay missing, choose **File ▸ Replace Footage ▸ File...**. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. + ## Symptoms - A footage item in the Project panel is flagged as missing after you open a project. diff --git a/docs/user/troubleshooting/gpu-not-used.md b/docs/user/troubleshooting/gpu-not-used.md index 7e3807f0d..0c56840db 100644 --- a/docs/user/troubleshooting/gpu-not-used.md +++ b/docs/user/troubleshooting/gpu-not-used.md @@ -5,7 +5,7 @@ order: 10 verified: 0.8.0 --- -Open **Help ▸ System Compatibility Report...** and read the **GPU:** and **Window graphics:** lines. If the window runs on the wrong adapter, set **Window Graphics** to **Automatic** in the preferences and restart EffectCraft. +Open **Help ▸ System Compatibility Report...** and read the **GPU:** and **Window graphics:** lines. If the window runs on the wrong adapter, set **Window Graphics** to **Automatic** in the preferences (**Edit ▸ Preferences ▸ Startup & Repair...**; on macOS: **EffectCraft ▸ Settings... ▸ Startup & Repair...**) and restart EffectCraft. ## Symptoms @@ -16,7 +16,7 @@ Open **Help ▸ System Compatibility Report...** and read the **GPU:** and **Win 1. Choose **Help ▸ System Compatibility Report...**. Copy the text. 2. Look at the `Window graphics:` line. If it shows the wrong adapter, continue. If it shows your card, go to **Still stuck?** below. -3. Choose **Edit ▸ Preferences ▸ Startup & Repair...**. +3. Choose **Edit ▸ Preferences ▸ Startup & Repair...**. On macOS, choose **EffectCraft ▸ Settings... ▸ Startup & Repair...**. 4. Set **Window Graphics** to **Automatic**. The other choice is **OpenGL (compatibility)**. 5. Close EffectCraft and start it again. The change applies from the next launch. 6. Open the report again and check that `Window graphics:` now names your card. @@ -33,6 +33,8 @@ The **GPU Information...** button on the Previews page of the preferences shows On some Windows 11 PCs with NVIDIA GPUs, the GPU compositor fails to start on DirectX 12 because the FXC shader compiler rejects some of EffectCraft's GPU kernels. Two users reproduced this with an RTX 4060 laptop GPU and an RTX 3060. In their tests EffectCraft fell back to CPU compositing, and the same build started on Vulkan. This is open as [issue #613](https://github.com/storytold/effectcraft/issues/613). Check the issue for updates. +The window can also take a long time to appear. On 0.8.0 with an RTX 5060 Ti, one user measured 69 seconds before the window showed on DirectX 12 without a working DXC shader compiler, against 3 seconds on Vulkan, which is what Automatic picked on that PC. If you close EffectCraft during that wait, the next launch uses OpenGL and has no GPU compositor until you set **Window Graphics** back to **Automatic** (steps above). So wait for the window on the first launch. + ## Still stuck? Ask in [Discord](https://discord.gg/artcraft) or open an issue in the [issue tracker](https://github.com/storytold/effectcraft/issues). Include the whole System Compatibility Report, your graphics card and driver version, and whether you also have an integrated GPU. From 851f22cc31a8a558b2f37b08b73b4ea1676feec0 Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Mon, 12 Oct 2026 04:49:28 +0200 Subject: [PATCH 003/221] docs(user): apply final review fixes Items B-EffectCraft 1-2. Co-Authored-By: Claude Opus 5.5 --- docs/user/faq/price-and-platforms.md | 2 +- docs/user/getting-started/install.md | 4 ++-- docs/user/guides/animate-with-keyframes.md | 2 +- docs/user/guides/import-footage.md | 2 +- docs/user/guides/render-a-video.md | 2 +- docs/user/troubleshooting/footage-missing.md | 2 +- 6 files changed, 7 insertions(+), 7 deletions(-) diff --git a/docs/user/faq/price-and-platforms.md b/docs/user/faq/price-and-platforms.md index ce45a885d..e088f5c68 100644 --- a/docs/user/faq/price-and-platforms.md +++ b/docs/user/faq/price-and-platforms.md @@ -11,7 +11,7 @@ Yes, EffectCraft is free. It is open source, dual-licensed under MIT or Apache-2 | Platform | Builds | |----------|-------------------------------------------------------------------------------| -| Windows | x64, arm64 and x86, as MSI installers and portable zips | +| Windows | x64 and arm64, as MSI installers and portable zips | | macOS | One universal app for Apple silicon and Intel | | Linux | x86_64 and aarch64 as AppImage, Flatpak, deb, rpm and tar.gz; riscv64 tar.gz | | FreeBSD | x86_64 tar.gz | diff --git a/docs/user/getting-started/install.md b/docs/user/getting-started/install.md index f1c9ae1e8..605fce2be 100644 --- a/docs/user/getting-started/install.md +++ b/docs/user/getting-started/install.md @@ -14,9 +14,9 @@ The easiest way is the [EffectCraft page on getartcraft.com](https://getartcraft 3. Run the file and follow the installer. It asks where to install EffectCraft and offers a **Create a desktop shortcut** box. 4. Start **EffectCraft** from the Start menu. -The release also has an `arm64` installer for Snapdragon and other ARM PCs, and an `x86` installer for 32-bit Windows. The installers are code-signed and install for all users. Later versions install into the same folder. +The release also has an `arm64` installer for Snapdragon and other ARM PCs. The installers are code-signed and install for all users. Later versions install into the same folder. -To run it without installing, download `effectcraft--windows-x64-portable.zip` instead. It contains `effectcraft.exe` and the command-line tool `effectcraft-cli.exe`. The `arm64` and `x86` builds have portable zips too. +To run it without installing, download `effectcraft--windows-x64-portable.zip` instead. It contains `effectcraft.exe` and the command-line tool `effectcraft-cli.exe`. The `arm64` build has a portable zip too. ## macOS diff --git a/docs/user/guides/animate-with-keyframes.md b/docs/user/guides/animate-with-keyframes.md index 5b208185e..ceaa526f5 100644 --- a/docs/user/guides/animate-with-keyframes.md +++ b/docs/user/guides/animate-with-keyframes.md @@ -9,7 +9,7 @@ Click the stopwatch beside a property to start animating it, move the current-ti You need a composition with a layer. See [Make your first composition](make-a-composition.md). -Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl and Option instead of Alt. ## Steps diff --git a/docs/user/guides/import-footage.md b/docs/user/guides/import-footage.md index 542d65279..5792e961b 100644 --- a/docs/user/guides/import-footage.md +++ b/docs/user/guides/import-footage.md @@ -7,7 +7,7 @@ verified: 0.8.0 Choose **File ▸ Import ▸ File...** (Ctrl+I) and pick your files, or drop files on the EffectCraft window. Numbered stills such as `shot_0001.png` can import as one sequence that plays like a movie. -Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl and Option instead of Alt. ## Import files diff --git a/docs/user/guides/render-a-video.md b/docs/user/guides/render-a-video.md index 9d6c1955b..35c8a1c92 100644 --- a/docs/user/guides/render-a-video.md +++ b/docs/user/guides/render-a-video.md @@ -7,7 +7,7 @@ verified: 0.8.0 Select the composition, choose **Composition ▸ Add to Render Queue** (Ctrl+M), set the output file, then click **Render** in the Render Queue panel. The default format is H.264, saved as an `.mp4` file named after the composition. -Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl and Option instead of Alt. ## Steps diff --git a/docs/user/troubleshooting/footage-missing.md b/docs/user/troubleshooting/footage-missing.md index f32b77c23..9e859c636 100644 --- a/docs/user/troubleshooting/footage-missing.md +++ b/docs/user/troubleshooting/footage-missing.md @@ -7,7 +7,7 @@ verified: 0.8.0 Choose **File ▸ Dependencies ▸ Relink Missing Footage...** and pick the folder where your files are now. For files that stay missing, choose **File ▸ Replace Footage ▸ File...**. -Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl. +Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl and Option instead of Alt. ## Symptoms From ae3e1d10348a95149b82c3c9afd40c10ba1e3ba9 Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Mon, 12 Oct 2026 05:06:05 +0200 Subject: [PATCH 004/221] docs(user): apply final review fixes Part 1: verified = latest release tag policy in docs/user/AGENTS.md; released-pages sentence in root AGENTS.md. Part 6: re-pad platforms table. Co-Authored-By: Claude Opus 5.5 --- AGENTS.md | 2 ++ docs/user/AGENTS.md | 3 +-- docs/user/faq/price-and-platforms.md | 14 +++++++------- 3 files changed, 10 insertions(+), 9 deletions(-) diff --git a/AGENTS.md b/AGENTS.md index af320c781..4dc6d10ac 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -116,6 +116,8 @@ as PhotoCraft does with `cargo xtask corpus`. User docs live in `docs/user/` and are published at https://getartcraft.com/docs/effectcraft. If a change alters something a user sees or does (menu or dialog labels, install, file formats, errors), update the matching page in `docs/user/` in the same PR, or add one. Rules: `docs/user/AGENTS.md`. +Pages describe the latest release. For a change that is not released yet, write that it was added +after and is not in a release yet, or update the page when the release ships. ## See also diff --git a/docs/user/AGENTS.md b/docs/user/AGENTS.md index 314ac1c58..cb00b812d 100644 --- a/docs/user/AGENTS.md +++ b/docs/user/AGENTS.md @@ -38,8 +38,7 @@ either. Write for an artist, not a developer. Only `key: value` and `key: [a, b]` lines work. Quote values that start with a quote or contain ` #`. -Set `verified` to the workspace `version` in the root `Cargo.toml` whenever you check a -page against the current code. +Set `verified` to the latest release (the newest release tag) after checking the page against that tag with `git show :`. Pages describe the latest release users download, not unreleased code on main. ## Folders diff --git a/docs/user/faq/price-and-platforms.md b/docs/user/faq/price-and-platforms.md index e088f5c68..546d3a3d3 100644 --- a/docs/user/faq/price-and-platforms.md +++ b/docs/user/faq/price-and-platforms.md @@ -9,13 +9,13 @@ Yes, EffectCraft is free. It is open source, dual-licensed under MIT or Apache-2 ## Where it runs -| Platform | Builds | -|----------|-------------------------------------------------------------------------------| -| Windows | x64 and arm64, as MSI installers and portable zips | -| macOS | One universal app for Apple silicon and Intel | -| Linux | x86_64 and aarch64 as AppImage, Flatpak, deb, rpm and tar.gz; riscv64 tar.gz | -| FreeBSD | x86_64 tar.gz | -| Browser | A web build that runs the full app | +| Platform | Builds | +|----------|------------------------------------------------------------------------------| +| Windows | x64 and arm64, as MSI installers and portable zips | +| macOS | One universal app for Apple silicon and Intel | +| Linux | x86_64 and aarch64 as AppImage, Flatpak, deb, rpm and tar.gz; riscv64 tar.gz | +| FreeBSD | x86_64 tar.gz | +| Browser | A web build that runs the full app | See [Install EffectCraft](../getting-started/install.md) for the files. From c421438012055b7e696ce8ddaf3a2ab0c223e18a Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Mon, 12 Oct 2026 07:13:47 +0200 Subject: [PATCH 005/221] docs: pin the docs checker to a commit and its SHA-256 Co-Authored-By: Claude Opus 5.5 --- .github/workflows/docs-check.yml | 19 ++++++++++--------- docs/user/AGENTS.md | 5 +++-- 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/.github/workflows/docs-check.yml b/.github/workflows/docs-check.yml index b89a00a88..079b9d414 100644 --- a/.github/workflows/docs-check.yml +++ b/.github/workflows/docs-check.yml @@ -10,6 +10,12 @@ on: permissions: contents: read +env: + # Shared docs checker from storytold/artcraft-services, pinned to one commit + # and its SHA-256. To update it, change both values in a reviewed PR. + CHECKER_COMMIT: 4db0e30fe2c57a1c4c49e390e3711f90910b8d23 + CHECKER_SHA256: bd6b610a708b85fd0aa0491c459bd2800b716e0b8050516fea79e084cfb2a624 + jobs: check: runs-on: ubuntu-latest @@ -18,15 +24,10 @@ jobs: - uses: actions/setup-node@v4 with: node-version: 22 - - name: Download the shared docs checker - id: fetch + - name: Download the pinned docs checker run: | - url=https://raw.githubusercontent.com/storytold/artcraft-services/main/frontend/apps/artcraft-website-next/scripts/docs/core.mjs - if curl -fsSL "$url" -o "$RUNNER_TEMP/docs-core.mjs"; then - echo "ok=1" >> "$GITHUB_OUTPUT" - else - echo "::warning::The docs checker is not published yet; skipping." - fi + url="https://raw.githubusercontent.com/storytold/artcraft-services/$CHECKER_COMMIT/frontend/apps/artcraft-website-next/scripts/docs/core.mjs" + curl -fsSL "$url" -o "$RUNNER_TEMP/docs-core.mjs" + echo "$CHECKER_SHA256 $RUNNER_TEMP/docs-core.mjs" | sha256sum -c - - name: Check docs/user - if: steps.fetch.outputs.ok == '1' run: node "$RUNNER_TEMP/docs-core.mjs" docs/user diff --git a/docs/user/AGENTS.md b/docs/user/AGENTS.md index cb00b812d..0985231b1 100644 --- a/docs/user/AGENTS.md +++ b/docs/user/AGENTS.md @@ -53,10 +53,11 @@ drafts and are not published. ## Check before you push - curl -fsSL https://raw.githubusercontent.com/storytold/artcraft-services/main/frontend/apps/artcraft-website-next/scripts/docs/core.mjs -o /tmp/docs-core.mjs + commit=$(awk '/CHECKER_COMMIT:/ {print $2}' .github/workflows/docs-check.yml) + curl -fsSL "https://raw.githubusercontent.com/storytold/artcraft-services/$commit/frontend/apps/artcraft-website-next/scripts/docs/core.mjs" -o /tmp/docs-core.mjs node /tmp/docs-core.mjs docs/user -CI runs the same check on every PR that touches `docs/user/`. +This uses the same pinned checker as CI (`.github/workflows/docs-check.yml`). ## Support PRs From 36b935aa1636a16e4a753653d86620a64fa40f16 Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Mon, 12 Oct 2026 08:09:20 +0200 Subject: [PATCH 006/221] docs: drop the docs workflows until the checker is on artcraft-services main Co-Authored-By: Claude Opus 5.5 --- .github/workflows/docs-check.yml | 33 ------------------------------ .github/workflows/docs-publish.yml | 22 -------------------- docs/user/AGENTS.md | 6 ++---- 3 files changed, 2 insertions(+), 59 deletions(-) delete mode 100644 .github/workflows/docs-check.yml delete mode 100644 .github/workflows/docs-publish.yml diff --git a/.github/workflows/docs-check.yml b/.github/workflows/docs-check.yml deleted file mode 100644 index 079b9d414..000000000 --- a/.github/workflows/docs-check.yml +++ /dev/null @@ -1,33 +0,0 @@ -name: docs-check - -on: - pull_request: - paths: ["docs/user/**"] - push: - branches: [main] - paths: ["docs/user/**"] - -permissions: - contents: read - -env: - # Shared docs checker from storytold/artcraft-services, pinned to one commit - # and its SHA-256. To update it, change both values in a reviewed PR. - CHECKER_COMMIT: 4db0e30fe2c57a1c4c49e390e3711f90910b8d23 - CHECKER_SHA256: bd6b610a708b85fd0aa0491c459bd2800b716e0b8050516fea79e084cfb2a624 - -jobs: - check: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v4 - - uses: actions/setup-node@v4 - with: - node-version: 22 - - name: Download the pinned docs checker - run: | - url="https://raw.githubusercontent.com/storytold/artcraft-services/$CHECKER_COMMIT/frontend/apps/artcraft-website-next/scripts/docs/core.mjs" - curl -fsSL "$url" -o "$RUNNER_TEMP/docs-core.mjs" - echo "$CHECKER_SHA256 $RUNNER_TEMP/docs-core.mjs" | sha256sum -c - - - name: Check docs/user - run: node "$RUNNER_TEMP/docs-core.mjs" docs/user diff --git a/.github/workflows/docs-publish.yml b/.github/workflows/docs-publish.yml deleted file mode 100644 index df4a412cc..000000000 --- a/.github/workflows/docs-publish.yml +++ /dev/null @@ -1,22 +0,0 @@ -name: docs-publish - -on: - push: - branches: [main] - paths: ["docs/user/**"] - -permissions: {} - -jobs: - rebuild: - runs-on: ubuntu-latest - steps: - - name: Rebuild getartcraft.com - env: - HOOK: ${{ secrets.DOCS_BUILD_HOOK }} - run: | - if [ -z "$HOOK" ]; then - echo "DOCS_BUILD_HOOK is not set; the nightly website build will pick this up." - exit 0 - fi - curl -fsS -X POST -d '{}' "$HOOK?trigger_title=docs%20update%20from%20$GITHUB_REPOSITORY" diff --git a/docs/user/AGENTS.md b/docs/user/AGENTS.md index 0985231b1..2c3add101 100644 --- a/docs/user/AGENTS.md +++ b/docs/user/AGENTS.md @@ -53,11 +53,9 @@ drafts and are not published. ## Check before you push - commit=$(awk '/CHECKER_COMMIT:/ {print $2}' .github/workflows/docs-check.yml) - curl -fsSL "https://raw.githubusercontent.com/storytold/artcraft-services/$commit/frontend/apps/artcraft-website-next/scripts/docs/core.mjs" -o /tmp/docs-core.mjs - node /tmp/docs-core.mjs docs/user + node /frontend/apps/artcraft-website-next/scripts/docs/core.mjs docs/user -This uses the same pinned checker as CI (`.github/workflows/docs-check.yml`). +The checker lives in storytold/artcraft-services. A CI check will be added once it is on that repo's main branch. ## Support PRs From 677922e2e2cfbf11940b44f673b6272491fe06aa Mon Sep 17 00:00:00 2001 From: untypequicode Date: Mon, 12 Oct 2026 19:13:04 +0200 Subject: [PATCH 007/221] Add a Nix flake (NixOS, GNOME and Hyprland) Builds the desktop app and the CLI from source with `nix build`, and offers packages, an overlay, `nix run`, a dev shell and a formatting check. - Cargo.lock drives the dependencies (git sources via allowBuiltinFetchGit). - Installs the desktop file, hicolor icons, MIME types and AppStream metadata from packaging/linux/, validated at build time. - Wraps the binaries so the dlopen'd libraries (libwayland-client, libxkbcommon(-x11), X11, Vulkan loader, libEGL, libdbus for the portal file chooser) are found on NixOS: native Wayland on GNOME and Hyprland, X11 as fallback. - Fonts from storytold/craft-fonts are pinned to the release workflow's revision where the app embeds them. - doCheck is off (the suite needs corpora and a GPU); `nix build` was verified. Co-Authored-By: Claude Sonnet 5.5 --- flake.lock | 27 +++++++ flake.nix | 106 +++++++++++++++++++++++++ nix/package.nix | 200 ++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 333 insertions(+) create mode 100644 flake.lock create mode 100644 flake.nix create mode 100644 nix/package.nix diff --git a/flake.lock b/flake.lock new file mode 100644 index 000000000..915f6ef3e --- /dev/null +++ b/flake.lock @@ -0,0 +1,27 @@ +{ + "nodes": { + "nixpkgs": { + "locked": { + "lastModified": 1791594108, + "narHash": "sha256-XK4KceonkwD8LuMAt/vNrz982mXJM5jeHAxMwsUXXAQ=", + "owner": "NixOS", + "repo": "nixpkgs", + "rev": "6510408d147d8c5e6d76043e899e9251756f6a75", + "type": "github" + }, + "original": { + "owner": "NixOS", + "ref": "nixos-unstable", + "repo": "nixpkgs", + "type": "github" + } + }, + "root": { + "inputs": { + "nixpkgs": "nixpkgs" + } + } + }, + "root": "root", + "version": 7 +} diff --git a/flake.nix b/flake.nix new file mode 100644 index 000000000..38d8aa87c --- /dev/null +++ b/flake.nix @@ -0,0 +1,106 @@ +{ + description = "EffectCraft — motion graphics and visual effects, a free alternative to After Effects, in pure Rust"; + + inputs = { + # EffectCraft needs edition 2024 and rustc ≥ 1.95, so the flake tracks unstable. Consumers on a + # release channel can retarget it: `inputs.effectcraft.inputs.nixpkgs.follows = "nixpkgs";` + nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable"; + }; + + outputs = + { + self, + nixpkgs, + }: + let + inherit (nixpkgs) lib; + + systems = [ + "x86_64-linux" + "aarch64-linux" + "aarch64-darwin" + ]; + + # The AppStream metadata carries a release date. The flake source's own commit date is + # reproducible, unlike "now"; a tarball or dirty tree without one falls back to the epoch. + buildDate = + let + d = self.lastModifiedDate or ""; + in + if builtins.stringLength d >= 8 then + "${builtins.substring 0 4 d}-${builtins.substring 4 2 d}-${builtins.substring 6 2 d}" + else + "1970-01-01"; + + packageArgs = { + inherit buildDate; + }; + + forAllSystems = f: lib.genAttrs systems (system: f (import nixpkgs { inherit system; }) system); + in + { + packages = forAllSystems ( + pkgs: _: + let + effectcraft = pkgs.callPackage ./nix/package.nix packageArgs; + in + { + inherit effectcraft; + default = effectcraft; + } + ); + + # `nixpkgs.overlays = [ inputs.effectcraft.overlays.default ]` → `pkgs.effectcraft` everywhere. + overlays.default = final: _prev: { + effectcraft = final.callPackage ./nix/package.nix packageArgs; + }; + + apps = forAllSystems ( + _: system: { + default = { + type = "app"; + program = lib.getExe self.packages.${system}.effectcraft; + }; + } + ); + + devShells = forAllSystems ( + pkgs: system: + let + effectcraft = self.packages.${system}.effectcraft; + in + { + default = pkgs.mkShell ({ + # The package's own native inputs, so `cargo build` in the shell needs no extra setup. + inputsFrom = [ effectcraft ]; + packages = with pkgs; [ + cargo + rustc + clippy + rustfmt + rust-analyzer + ]; + # `cargo run` dlopens the Vulkan loader, libwayland and libxkbcommon like the packaged binary. + LD_LIBRARY_PATH = lib.makeLibraryPath effectcraft.passthru.runtimeLibs; + RUST_BACKTRACE = "1"; + }); + } + ); + + checks = forAllSystems ( + pkgs: system: { + effectcraft = self.packages.${system}.effectcraft; + + # `nix fmt` formats the flake; this keeps it formatted. + formatting = + pkgs.runCommand "effectcraft-nix-formatting" { nativeBuildInputs = [ pkgs.nixfmt ]; } + '' + nixfmt --check ${./flake.nix} ${./nix} + touch $out + ''; + } + ); + + formatter = forAllSystems (pkgs: _: pkgs.nixfmt); + }; +} diff --git a/nix/package.nix b/nix/package.nix new file mode 100644 index 000000000..51b636c60 --- /dev/null +++ b/nix/package.nix @@ -0,0 +1,200 @@ +# EffectCraft — the desktop app (`effectcraft`) and the CLI/MCP server (`effectcraft-cli`), built from this +# repository: +# +# nix build # → ./result/bin/effectcraft, ./result/bin/effectcraft-cli +# +# Kept in step with the release workflow (.github/workflows/release.yml) and packaging/: +# * `Cargo.lock` drives the dependencies (`cargoLock`), so there is no vendorHash to bump. The +# git sources (storytold/craft-libs, storytold/filmcraft) are fetched at the revision the lock file pins; +# * the desktop file, hicolor icons, MIME types and AppStream metadata are the same files the +# .deb/.rpm ship (packaging/linux/), so `apt` and NixOS users see one identical EffectCraft; +# * `doCheck` is off: the test suite needs corpora and a GPU the Nix sandbox cannot provide +# (`cargo xtask ci` is the gate). `pkgs.effectcraft.overrideAttrs { doCheck = true; }` runs it. +# +# Everything in the product is pure Rust, so this needs no build system beyond cargo plus the +# libraries winit/wgpu `dlopen` at run time (see `runtimeLibs`). +# +# Desktop sessions: the window opens natively on Wayland (GNOME/Mutter, Hyprland and other +# wlroots-style compositors) and falls back to X11/XWayland. File dialogs go through +# xdg-desktop-portal, so the session needs a portal backend: GNOME ships one +# (`xdg-desktop-portal-gnome`); on Hyprland enable +# xdg.portal = { enable = true; extraPortals = [ pkgs.xdg-desktop-portal-gtk ]; }; +# next to `programs.hyprland.enable = true;`. +{ + lib, + stdenv, + rustPlatform, + pkg-config, + makeWrapper, + # Windowing/GPU libraries: needed at build time by the crates that link them, at run time by the + # ones that open them with dlopen() (see `runtimeLibs`), and by the dev shell (flake.nix). + wayland, + wayland-scanner, + libxkbcommon, + libx11, + libxcb, + libxcursor, + libxi, + libxrandr, + vulkan-loader, + libglvnd, + # rfd opens libdbus-1 at run time to reach the xdg-desktop-portal file chooser (Open/Save dialogs). + dbus, + # Audio: cpal links ALSA, which reaches PipeWire/PulseAudio through the ALSA plug-ins. + alsa-lib, + # Validates the desktop file and the AppStream metadata we install (as CI does). + desktop-file-utils, + appstream, + # Adds the driver search path (/run/opengl-driver/lib) to the binaries' RPATH so wgpu finds the + # installed Vulkan/GL driver on NixOS. Optional: harmless on nixpkgs without it. + autoAddDriverRunpath ? null, + # Release date for the AppStream metadata (YYYY-MM-DD); the flake derives it from its own commit. + buildDate ? "1970-01-01", +}: + +let + root = ../.; + + # The version lives in exactly one place: `[workspace.package] version` in the root Cargo.toml. + version = (builtins.fromTOML (builtins.readFile (root + "/Cargo.toml"))).workspace.package.version; + + isLinux = stdenv.hostPlatform.isLinux; + + # AppStream id: also the desktop file name, and the icon name in share/icons/hicolor. + appId = "ai.storyteller.effectcraft"; + + # Libraries the binaries open at run time with dlopen(): nothing links them, so no RPATH points at + # them. winit loads libwayland-client, libxkbcommon(-x11) and the X11 libraries; wgpu loads the + # Vulkan loader or libEGL (libglvnd); rfd loads libdbus-1 for the file chooser portal. NixOS patches the loader to find the drivers in + # /run/opengl-driver. The wrapper below points LD_LIBRARY_PATH here. + runtimeLibs = lib.optionals isLinux [ + libxkbcommon + wayland + libx11 + libxcb + libxcursor + libxi + libxrandr + vulkan-loader + libglvnd + dbus + ]; + + # The two native binaries. The wasm app (apps/effectcraft-web) is built by `cargo xtask`, not here. + binaries = [ + "effectcraft" + "effectcraft-cli" + ]; + +in +rustPlatform.buildRustPackage { + pname = "effectcraft"; + inherit version; + + src = lib.cleanSourceWith { + src = lib.cleanSource root; + # The Nix files are not part of the build: editing them must not rebuild any Rust. + filter = + path: _type: + !(builtins.elem (baseNameOf path) [ + "flake.nix" + "flake.lock" + "nix" + ]); + }; + + cargoLock = { + lockFile = root + "/Cargo.lock"; + # The git dependencies are pinned by revision in Cargo.lock. + allowBuiltinFetchGit = true; + }; + + # Both binaries, as the .deb/.rpm install them (`packaging/linux/package.sh`). + cargoBuildFlags = [ + "--locked" + "-p" + "effectcraft" + "-p" + "effectcraft-cli" + ]; + + doCheck = false; + + strictDeps = true; + + nativeBuildInputs = [ + pkg-config + ] + ++ lib.optionals isLinux [ + makeWrapper + wayland-scanner + desktop-file-utils + appstream + ] + ++ lib.optionals (isLinux && autoAddDriverRunpath != null) [ autoAddDriverRunpath ]; + + buildInputs = lib.optionals isLinux [ + wayland + libxkbcommon + libx11 + libxcb + libxcursor + libxi + libxrandr + alsa-lib + ]; + + postInstall = '' + # Desktop integration: byte-for-byte the files the .deb/.rpm/.AppImage install. + install -Dm644 packaging/linux/${appId}.desktop $out/share/applications/${appId}.desktop + install -Dm644 packaging/linux/${appId}.mime.xml $out/share/mime/packages/${appId}.xml + cp -r assets/app-icon/hicolor $out/share/icons/ + install -d $out/share/metainfo + substitute packaging/linux/${appId}.metainfo.xml.in \ + $out/share/metainfo/${appId}.metainfo.xml \ + --subst-var-by VERSION ${version} \ + --subst-var-by DATE ${buildDate} + + # Licences for everything embedded in the binaries. + doc=$out/share/doc/effectcraft + for f in README.md LICENSE-MIT LICENSE-APACHE NOTICE ATTRIBUTION.md assets/ATTRIBUTION.md; do + if [ -f "$f" ]; then install -Dm644 "$f" "$doc/$(basename "$f")"; fi + done + for f in assets/fonts/OFL-*.txt; do + if [ -f "$f" ]; then install -Dm644 "$f" "$doc/$(basename "$f")"; fi + done + '' + + lib.optionalString isLinux '' + desktop-file-validate $out/share/applications/${appId}.desktop + XDG_CACHE_HOME=$TMPDIR/.cache appstreamcli validate --no-net \ + $out/share/metainfo/${appId}.metainfo.xml + + # makeWrapper keeps the binaries working when the libs above are only dlopen'd. + for bin in ${lib.concatStringsSep " " (map (b: "$out/bin/" + b) binaries)}; do + wrapProgram "$bin" --prefix LD_LIBRARY_PATH : "${lib.makeLibraryPath runtimeLibs}" + done + ''; + + passthru = { + # Shared with the dev shell so `cargo run` inside `nix develop` finds the same dlopen'd libs. + inherit runtimeLibs; + }; + + meta = { + description = "Motion graphics and visual effects application"; + longDescription = '' + EffectCraft is a motion graphics and visual effects application: compositions, keyframes, + effects and rendering. It ships with effectcraft-cli, a headless renderer, command runner and + MCP server for AI agents. + ''; + homepage = "https://getartcraft.com/apps/effectcraft"; + license = with lib.licenses; [ + mit + asl20 + ]; + sourceProvenance = with lib.sourceTypes; [ fromSource ]; + platforms = lib.platforms.linux ++ lib.platforms.darwin; + # `nix run` and the desktop entry both start the GUI. + mainProgram = "effectcraft"; + }; +} From baf62b22dfb0772453d3606c04fc40f609b097e0 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Mon, 12 Oct 2026 21:38:20 -0400 Subject: [PATCH 008/221] Preview: preserve opening audio while preparing video playback (#947) Cause: a preview with sound and video, without Cache Before Playback, held its sound while the playhead advanced silently through frames as they rendered, and started the sound at the frame it had reached once the frames ahead were cached or rendering had kept up for a quarter second. So the opening (about the first third of a second) was never heard, and those frames played silently. With Video off, or Cache Before Playback, the sound started at the first frame. Fix: starting such a preview now holds the playhead on its first frame while the frames ahead render (the prefetch window, at most what fits in the RAM preview: not the whole work area), then starts sound and picture together from that frame, the sound's clock driving the picture. Without an output device the picture plays from that frame on its own clock. A stall later on still stops the sound and catches up silently. Stop clears the startup state. Tests (ui_audio_scrub): the two startup tests no longer accept silent frames first: the playhead must hold frame 0 until the sound starts, and the sound must start at frame 0 (also for a 30 s work area, without caching it all). A tone lasting only the first 100 ms after a start at 0 s and at 1 s reaches the output device. Video off still starts at once; no device plays the picture; Stop while preparing leaves nothing playing. The three startup tests fail on the previous code (the playhead had moved on to frame 1, silently). --- crates/ui-egui/src/lib.rs | 35 ++++- crates/ui-egui/tests/ui_audio_scrub.rs | 191 ++++++++++++++++++------- 2 files changed, 168 insertions(+), 58 deletions(-) diff --git a/crates/ui-egui/src/lib.rs b/crates/ui-egui/src/lib.rs index 746d917bc..fb26641a3 100644 --- a/crates/ui-egui/src/lib.rs +++ b/crates/ui-egui/src/lib.rs @@ -217,6 +217,12 @@ pub struct Playback { /// fits in the RAM preview) is cached, so it never plays over skipped frames (#103), or /// sooner once the silent preview keeps real time with the frames ahead cached (#208). pub audio_held: bool, + /// Starting a preview with sound (#947): the playhead stays on the first frame while the + /// frames ahead render (the prefetch window, at most what fits in the RAM preview), then + /// sound and picture start together from it. Without this the picture played on silently + /// while they rendered and the sound started at the later frame, so the opening was lost. + /// A stall later on still falls back to [`Playback::audio_held`]. + pub starting: bool, /// When the last frames were shown (seconds, the last second's worth): the achieved rate. pub shown_at: std::collections::VecDeque, } @@ -1004,11 +1010,14 @@ impl EffectcraftApp { restore_max, audio_frame: (!plan.video).then_some(plan.first), audio_held: false, + starting: false, shown_at: Default::default(), }; if !self.playback.caching { if plan.video { - self.playback.audio_held = self.audio_plays(); + let audible = self.audio_plays(); + self.playback.audio_held = audible; + self.playback.starting = audible; } else { self.start_audio(fr.tick_of(plan.first)); } @@ -1068,6 +1077,7 @@ impl EffectcraftApp { let was = std::mem::replace(&mut self.playback.playing, false); self.audio = None; self.playback.caching = false; + self.playback.starting = false; if !was { return; } @@ -1262,9 +1272,28 @@ impl EffectcraftApp { return; } let snap = |f: i64| wa + (f - wa).div_euclid(step) * step; - // Held sound starts once the frames ahead are cached (see `Playback::audio_held`): the - // prefetch window when the silent preview keeps real time, else the rest of the preview. let fit = self.frames_that_fit(&c, scale); + // Starting with sound: hold the first frame until the frames ahead are cached, then start + // the sound from that same frame (see `Playback::starting`). Without an output device the + // picture plays on its own clock from it. + if self.playback.starting + && let Some(p) = plan + { + self.playback.start_wall = now; + self.playback.start_frame = cur; + if !self.cached_ahead(&p, &series, cur, ahead.min(fit)) { + self.playback.waiting = true; + ctx.request_repaint(); + return; + } + self.playback.starting = false; + self.playback.audio_held = false; + self.playback.waiting = false; + self.start_audio(fr.tick_of(cur)); + } + // Held sound starts once the frames ahead are cached again after a stall (see + // `Playback::audio_held`): the prefetch window when the silent preview keeps real time, + // else the rest of the preview. if self.playback.audio_held && let Some(p) = plan && ((self.playback.keeps_up(now) && self.cached_ahead(&p, &series, cur, ahead.min(fit))) || self.cached_ahead(&p, &series, cur, fit)) diff --git a/crates/ui-egui/tests/ui_audio_scrub.rs b/crates/ui-egui/tests/ui_audio_scrub.rs index 02fefb14f..2d256475d 100644 --- a/crates/ui-egui/tests/ui_audio_scrub.rs +++ b/crates/ui-egui/tests/ui_audio_scrub.rs @@ -113,47 +113,55 @@ fn cmd_dragging_the_current_time_scrubs_and_an_idle_scrub_closes() { assert!(h.state().scrub.is_none() && fake.0.lock().unwrap().1, "closed and stopped"); } -/// A preview with audio waits for frames like a silent one (#103): while the frames ahead aren't -/// cached, every frame shows as it renders, silently; the sound starts once the rest of the -/// preview is cached, and a frame that isn't cached stops it instead of being skipped. -#[test] -fn preview_with_audio_shows_every_frame_and_sounds_once_cached() { - let fake = Fake::default(); - let (mut app, cid) = setup(true, &fake); - // Playback requests at most twice as many frames ahead per step as there are render threads. - // Four times that many frames take at least four steps to cache, so frames are shown silently - // first however fast the renderer is (with a fixed 2 s comp, a machine with many cores cached - // all of it before the first step and the sound started at once). - let ahead = (app.frames.parallelism() * 2).max(4); - app.session.execute("comp.settings", json!({"comp": cid.0, "duration": (4 * ahead) as f64 / 30.0})).unwrap(); - // A little under one frame of input time per step. - let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 31.0).build_eframe(|_| app); - h.run_steps(2); - let frame = |h: &Harness<'_, EffectcraftApp>| { - let app = h.state(); - app.session.project.comp(cid).unwrap().frame_rate.frame_at(app.session.time()) - }; - let now = h.ctx.input(|i| i.time); - h.state_mut().play(now); - assert!(h.state().playback.audio_held && h.state().audio.is_none(), "nothing is cached: no sound yet"); - let mut last = frame(&h); - let mut shown = 0; - // Wait on the clock, not a step count: under a loaded machine (parallel test binaries) the - // background cache can take far longer than 2000 short steps to get ahead. +/// The comp's frame at the current time. +fn frame(h: &Harness<'_, EffectcraftApp>, cid: ItemId) -> i64 { + let app = h.state(); + app.session.project.comp(cid).unwrap().frame_rate.frame_at(app.session.time()) +} + +/// The frame under the preview audio's first sample (its clock before the device pulls any). +fn audio_frame(h: &Harness<'_, EffectcraftApp>, cid: ItemId) -> Option { + let app = h.state(); + let a = app.audio.as_ref()?; + Some(effectcraft_ui_egui::audio::frame_of_sample(a.clock(), a.rate, app.session.project.comp(cid).unwrap().frame_rate)) +} + +/// Step until the preview's sound starts (or 60 s pass, for a loaded machine), checking the +/// playhead holds `first` meanwhile. Returns whether the sound started. +fn until_sound(h: &mut Harness<'_, EffectcraftApp>, cid: ItemId, first: i64) -> bool { let deadline = std::time::Instant::now() + std::time::Duration::from_secs(60); while std::time::Instant::now() < deadline { h.step(); if h.state().audio.is_some() { - break; + return true; } - let f = frame(&h); - assert!(f == last || f == last + 1 || f < last, "{last} → {f}: a frame was skipped"); - shown += usize::from(f != last); - last = f; + assert_eq!(frame(h, cid), first, "the playhead holds the first frame until the sound can start"); + assert!(h.state().playback.starting && h.state().playback.playing); std::thread::sleep(std::time::Duration::from_millis(1)); } - assert!(h.state().audio.is_some() && fake.0.lock().unwrap().0.is_some(), "the sound started once the frames ahead were cached"); - assert!(shown > 0, "frames played silently first"); + false +} + +/// Starting a preview with sound before its frames are cached (#947): the playhead holds the +/// first frame while the frames ahead render, then sound and picture start together from it (the +/// sound used to start at a later frame, losing the opening). A frame that isn't cached later on +/// still stops the sound rather than being skipped (#103). +#[test] +fn preview_with_audio_holds_the_first_frame_and_sounds_from_it() { + let fake = Fake::default(); + let (mut app, cid) = setup(true, &fake); + // Several steps' worth of frames to cache before the sound can start (see the prefetch). + let ahead = (app.frames.parallelism() * 2).max(4); + app.session.execute("comp.settings", json!({"comp": cid.0, "duration": (4 * ahead) as f64 / 30.0})).unwrap(); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 31.0).build_eframe(|_| app); + h.run_steps(2); + let now = h.ctx.input(|i| i.time); + h.state_mut().play(now); + assert!(h.state().playback.starting && h.state().audio.is_none(), "nothing is cached: no sound yet"); + assert!(until_sound(&mut h, cid, 0), "the sound started once the frames ahead were cached"); + assert!(fake.0.lock().unwrap().0.is_some()); + assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame, not a later one"); + assert!(!h.state().playback.starting); // A frame that isn't cached stops the sound rather than being skipped. (Frames render fast // enough here to be cached again before the check: keep them out of the cache.) h.state().frames.set_budget(0); @@ -162,33 +170,106 @@ fn preview_with_audio_shows_every_frame_and_sounds_once_cached() { assert!(h.state().audio.is_none() && h.state().playback.audio_held && h.state().playback.playing); } -/// A preview whose frames render in real time sounds without waiting for the whole work area to -/// be cached (#208): once the silent preview has kept up for a moment with the frames ahead -/// cached, the sound starts, still without skipping a frame before it. +/// A long (30 s) preview sounds once the frames ahead of its first frame are cached, not the +/// whole work area (#208), and from that first frame (#947). #[test] -fn preview_with_audio_sounds_once_rendering_keeps_up() { +fn preview_with_audio_sounds_without_caching_the_work_area() { let fake = Fake::default(); let (app, cid) = setup_long(true, &fake, 30.0); let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); h.run_steps(2); - let frame = |h: &Harness<'_, EffectcraftApp>| { - let app = h.state(); - app.session.project.comp(cid).unwrap().frame_rate.frame_at(app.session.time()) - }; let now = h.ctx.input(|i| i.time); h.state_mut().play(now); - assert!(h.state().playback.audio_held && h.state().audio.is_none(), "nothing is cached: no sound yet"); - let mut last = frame(&h); - // Two seconds of playback, each step giving the frame workers time to keep up. - for _ in 0..60 { + assert!(until_sound(&mut h, cid, 0), "the sound started"); + assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame"); +} + +/// Pull `frames` stereo frames from the output, waiting for the feeder thread to mix them. +fn pull(feed: &AudioFeed, frames: usize) -> Vec { + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(20); + while feed.queued_frames() < frames && std::time::Instant::now() < deadline { + std::thread::sleep(std::time::Duration::from_millis(5)); + } + let mut out = vec![0.0f32; frames * 2]; + feed.pull(&mut out); + out +} + +/// The opening of the preview is heard (#947): a sound that lasts only the first 100 ms after the +/// start, from the beginning of the comp or from the middle, reaches the output device. +#[test] +fn a_sound_in_the_first_100_ms_is_heard() { + for start in [0.0, 1.0] { + let fake = Fake::default(); + let (mut app, cid) = setup_long(false, &fake, 4.0); + // A tone only from `start` to `start` + 0.1 s. + let l = app.session.execute("layer.newSolid", json!({"color": "#808080"})).unwrap()["layer"].as_u64().unwrap(); + app.session.execute("effect.apply", json!({"layers": [l], "effect": "ec.audio.tone"})).unwrap(); + app.session.execute("layer.setSwitch", json!({"layers": [l], "switch": "audio", "value": true})).unwrap(); + app.session.execute("layer.timing", json!({"layers": [l], "in": start, "out": start + 0.1})).unwrap(); + app.session.execute("time.set", json!({"time": start})).unwrap(); + let first = (start * 30.0) as i64; + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + h.run_steps(2); + let now = h.ctx.input(|i| i.time); + h.state_mut().play(now); + assert!(until_sound(&mut h, cid, first), "{start}: the sound started"); + assert_eq!(audio_frame(&h, cid), Some(first), "{start}: from the first frame"); + let feed = fake.0.lock().unwrap().0.clone().expect("the output opened"); + // The first 100 ms at 48 kHz. + let out = pull(&feed, 4800); + assert!(out.iter().any(|v| v.abs() > 0.01), "{start}: the opening tone reached the output"); + } +} + +/// A preview without video starts its sound at once, from the first frame (unchanged), and so +/// does one whose frames are already cached. +#[test] +fn audio_only_previews_start_at_once() { + let fake = Fake::default(); + let (app, cid) = setup(true, &fake); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).build_eframe(|_| app); + h.run_steps(2); + let now = h.ctx.input(|i| i.time); + h.state_mut().play_with(now, effectcraft_engine::preview::PreviewShortcut::AltNumpad0); + assert!(h.state().audio.is_some() && !h.state().playback.starting, "Video off: the sound starts at once"); + assert_eq!(audio_frame(&h, cid), Some(0)); +} + +/// Without an output device the preview still plays, from the first frame, once the frames ahead +/// are cached; Stop while it prepares leaves nothing playing. +#[test] +fn no_device_plays_the_picture_and_stop_ends_the_wait() { + let fake = Fake::default(); + let (mut app, cid) = setup_long(true, &fake, 10.0); + app.hooks.audio_device = Some(Box::new(|_| None)); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + h.run_steps(2); + let now = h.ctx.input(|i| i.time); + h.state_mut().play(now); + assert!(h.state().playback.starting); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(60); + while h.state().playback.starting && std::time::Instant::now() < deadline { + h.step(); + std::thread::sleep(std::time::Duration::from_millis(1)); + } + assert!(!h.state().playback.starting && h.state().audio.is_none() && h.state().playback.playing, "no device: the picture plays alone"); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(30); + while frame(&h, cid) == 0 && std::time::Instant::now() < deadline { h.step(); - if h.state().audio.is_some() { - break; - } - let f = frame(&h); - assert!(f == last || f == last + 1, "{last} → {f}: a frame was skipped"); - last = f; - std::thread::sleep(std::time::Duration::from_millis(20)); - } - assert!(h.state().audio.is_some() && fake.0.lock().unwrap().0.is_some(), "the sound started within 2 s, at frame {last} of 900"); + std::thread::sleep(std::time::Duration::from_millis(5)); + } + assert!(frame(&h, cid) > 0, "from the first frame on"); + // Stop while preparing. + h.state_mut().stop(); + let now = h.ctx.input(|i| i.time); + h.state_mut().hooks.audio_device = Some(Box::new(move |_| Some(Box::new(fake.clone()) as Box))); + h.state().frames.clear(); + h.state_mut().play(now); + assert!(h.state().playback.starting); + h.state_mut().stop(); + for _ in 0..10 { + h.step(); + } + assert!(!h.state().playback.playing && !h.state().playback.starting && h.state().audio.is_none(), "Stop while preparing: nothing plays"); } From 682f38733d6c37196bd837cb74480797bdc0d551 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Mon, 12 Oct 2026 21:38:45 -0400 Subject: [PATCH 009/221] Docs: gaps.md records the #947 preview startup tests --- docs/gaps.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/gaps.md b/docs/gaps.md index e621ee876..5ef6ab964 100644 --- a/docs/gaps.md +++ b/docs/gaps.md @@ -129,6 +129,12 @@ The most important missing piece: it turns every other estimate here into a meas the prompt, with their layers, in one undo step, for single items, multiple selections and folder contents. Nothing happens with an empty selection, in other panels, while typing or with a dialog open, and the next Delete still asks. +- Regression evidence for [#947](https://github.com/storytold/effectcraft/issues/947): the + preview startup tests in `ui_audio_scrub`, checked headlessly on Windows with a fake output + device, start an audible preview on an uncached comp. The playhead holds the first frame until + the frames ahead are cached, the sound starts at that frame (from 0 s and from 1 s, also for a + 30 s work area), and a tone lasting only the first 100 ms reaches the output. Video off still + starts at once, no device plays the picture, and Stop while preparing leaves nothing playing. - Regression evidence for [#612](https://github.com/storytold/effectcraft/issues/612): the `ui_gradient_value` and `ui_gradient_editor` input tests, checked headlessly on Windows, open the Gradient Editor from the Timeline's "Edit Gradient…" on a shape layer's Gradient Fill. They From e519f21f451b2ae31bc3b709e08d64bf224c6b79 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Mon, 12 Oct 2026 22:39:25 -0400 Subject: [PATCH 010/221] Preview: the start with sound waits only for frames it can get (#947) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The start held the first frame until `ahead.min(fit)` frames were cached, which could never happen in two cases, holding it for ever: - the prefetch requests offsets 0..min(ahead * 3, fit - 1) from the playhead, one frame fewer than that when the RAM preview limits it, and with the playhead held nothing else requested the last one; - `fit` counts comp-sized frames, but Extended Viewer frames render larger, so fewer of them fit in the budget than it needs at once. It now waits for startup_frames(ahead, window, budget, frame bytes): ahead, no more than the prefetch window requests, and no more than fit in the budget at the size the first frame really rendered at, at least the current frame. Tests: startup_frames unit cases (a 4-frame budget needs 3; a 160×120 comp's 320×248 Extended Viewer frames need 2); ui_audio_scrub starts from a cold cache with budgets of 2, 3, 4, ahead - 1, ahead and ahead + 1 frames, with and without a device, and with Extended Viewer frames larger than the comp: each leaves its startup, from frame 0 (both hold the first frame for ever on the previous commit). Also: a device whose start fails plays the picture; a device that consumes the sound moves the picture on and a stall still stops it; the 30 s preview starts without caching the whole work area; Stop after a step of preparation never opens the output. --- crates/ui-egui/src/lib.rs | 46 ++++++- crates/ui-egui/tests/ui_audio_scrub.rs | 183 ++++++++++++++++++++++++- 2 files changed, 224 insertions(+), 5 deletions(-) diff --git a/crates/ui-egui/src/lib.rs b/crates/ui-egui/src/lib.rs index fb26641a3..85bc7a797 100644 --- a/crates/ui-egui/src/lib.rs +++ b/crates/ui-egui/src/lib.rs @@ -52,6 +52,17 @@ const SCREENSHOT_TIMEOUT_S: f64 = 4.0; /// [`EffectcraftApp::editing`]). const EDIT_QUIET: f64 = 0.3; +/// How many frames from the first a preview with sound waits for before it starts (#947): the +/// prefetch's `ahead`, but no more than its `window` requests from the current frame (offsets +/// `0..window`), and no more than fit in the RAM preview `budget` (90 %, as for the prefetch) at +/// `frame_bytes`, the size frames really render at; at least the current frame, which the viewer +/// always requests. Waiting for a frame that is never requested, or that can't stay cached with +/// the others, would hold the first frame for ever. +fn startup_frames(ahead: i64, window: i64, budget: usize, frame_bytes: usize) -> i64 { + let fit = (budget as f64 * 0.9 / frame_bytes.max(1) as f64) as i64; + ahead.min(window).min(fit).max(1) +} + /// Modal dialogs. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum Dialog { @@ -1275,13 +1286,19 @@ impl EffectcraftApp { let fit = self.frames_that_fit(&c, scale); // Starting with sound: hold the first frame until the frames ahead are cached, then start // the sound from that same frame (see `Playback::starting`). Without an output device the - // picture plays on its own clock from it. + // picture plays on its own clock from it. How many frames ahead: only ones the prefetch + // above requests and that fit in the RAM preview at the size they really render (an + // Extended Viewer frame is larger than the comp), so the wait always ends. if self.playback.starting && let Some(p) = plan { self.playback.start_wall = now; self.playback.start_frame = cur; - if !self.cached_ahead(&p, &series, cur, ahead.min(fit)) { + let need = self.frames.get(&FrameKey { frame: cur, ..series }).map(|img| { + let [w, h] = img.size(); + startup_frames(ahead, window, self.frames.budget(), w.saturating_mul(h).saturating_mul(4)) + }); + if !need.is_some_and(|n| self.cached_ahead(&p, &series, cur, n)) { self.playback.waiting = true; ctx.request_repaint(); return; @@ -2175,3 +2192,28 @@ mod appearance_tests { assert_eq!(app.ui.theme, ThemeKind::Darker); } } + +#[cfg(test)] +mod startup_tests { + use super::startup_frames; + + /// The frames a preview with sound waits for are always requested and fit together (#947). + #[test] + fn startup_waits_only_for_frames_it_requests_and_can_keep() { + // A 64×36 frame: 9216 bytes. A 46 080-byte budget fits 4 of them (90 %); the prefetch + // window then requests offsets 0..3, so the start needs those 3, not 4 it never asks for. + let frame = 64 * 36 * 4; + let fit = 4; + let window = (32i64 * 3).min(fit - 1); + assert_eq!(startup_frames(32, window, 46_080, frame), 3); + // A roomy budget: the prefetch's `ahead` frames. + assert_eq!(startup_frames(8, 24, 100_000_000, frame), 8); + // Extended Viewer: a 160×120 comp renders 320×248 frames. 952 320 bytes fit 11 comp-sized + // frames but only 2 real ones (90 %): wait for 2, not 4. + assert_eq!(startup_frames(4, 11, 952_320, 320 * 248 * 4), 2); + // Nothing fits, or no window: still the current frame, never 0. + assert_eq!(startup_frames(8, 0, 0, frame), 1); + // A zero frame size counts as 1 byte: no division by zero. + assert_eq!(startup_frames(8, 24, 10, 0), 8); + } +} diff --git a/crates/ui-egui/tests/ui_audio_scrub.rs b/crates/ui-egui/tests/ui_audio_scrub.rs index 2d256475d..94f3adad9 100644 --- a/crates/ui-egui/tests/ui_audio_scrub.rs +++ b/crates/ui-egui/tests/ui_audio_scrub.rs @@ -182,6 +182,8 @@ fn preview_with_audio_sounds_without_caching_the_work_area() { h.state_mut().play(now); assert!(until_sound(&mut h, cid, 0), "the sound started"); assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame"); + let cached = h.state().frames.cached_frames(&h.state().shown_series(cid)).len(); + assert!((1..900).contains(&cached), "it started with {cached} of the 900 frames cached, not the whole work area"); } /// Pull `frames` stereo frames from the output, waiting for the feeder thread to mix them. @@ -263,13 +265,188 @@ fn no_device_plays_the_picture_and_stop_ends_the_wait() { // Stop while preparing. h.state_mut().stop(); let now = h.ctx.input(|i| i.time); - h.state_mut().hooks.audio_device = Some(Box::new(move |_| Some(Box::new(fake.clone()) as Box))); + let device = fake.clone(); + h.state_mut().hooks.audio_device = Some(Box::new(move |_| Some(Box::new(device.clone()) as Box))); h.state().frames.clear(); h.state_mut().play(now); - assert!(h.state().playback.starting); + // One step into preparing: the frames ahead are requested and it waits for them. + h.step(); + assert!(h.state().playback.starting && h.state().playback.waiting && h.state().audio.is_none(), "preparing"); h.state_mut().stop(); - for _ in 0..10 { + // The renders it queued finish after Stop: they must not start the sound. + for _ in 0..30 { h.step(); + std::thread::sleep(std::time::Duration::from_millis(10)); } assert!(!h.state().playback.playing && !h.state().playback.starting && h.state().audio.is_none(), "Stop while preparing: nothing plays"); + assert!(fake.0.lock().unwrap().0.is_none(), "the output never opened"); +} + +/// Start a preview and step until it leaves its startup (or 60 s pass). Returns whether it did. +fn until_started(h: &mut Harness<'_, EffectcraftApp>) -> bool { + let now = h.ctx.input(|i| i.time); + h.state_mut().play(now); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(60); + while h.state().playback.starting && std::time::Instant::now() < deadline { + h.step(); + std::thread::sleep(std::time::Duration::from_millis(1)); + } + !h.state().playback.starting +} + +/// RAM preview budgets just below, at and above the prefetch's frames ahead, and small ones, from +/// a cold cache, with and without an output device: the start never waits for a frame the +/// prefetch doesn't request (with a budget of 4 frames it asks for 3 ahead of the playhead). +#[test] +fn startup_finishes_at_any_ram_preview_budget() { + let probe = Fake::default(); + let (app, _) = setup(true, &probe); + let ahead = (app.frames.parallelism() * 2).max(4) as i64; + // A 64×36 frame is 9216 bytes; `fit` frames fit in (fit + ½) frames' worth / 0.9. + let mut fits = vec![2, 3, 4, ahead - 1, ahead, ahead + 1]; + fits.sort(); + fits.dedup(); + for fit in fits { + for device in [true, false] { + let fake = Fake::default(); + let (mut app, cid) = setup_long(true, &fake, 8.0); + if !device { + app.hooks.audio_device = Some(Box::new(|_| None)); + } + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + h.run_steps(2); + let budget = ((fit as f64 + 0.5) * 9216.0 / 0.9) as usize; + h.state().frames.set_budget(budget); + h.state().frames.clear(); + assert!(until_started(&mut h), "fit {fit} (ahead {ahead}), device {device}: the preview left its startup"); + assert_eq!(h.state().audio.is_some(), device, "fit {fit}, device {device}"); + if device { + assert_eq!(audio_frame(&h, cid), Some(0), "fit {fit}: from the first frame"); + } + } + } +} + +/// Extended Viewer frames render larger than the comp: a budget that would hold `ahead` comp-sized +/// frames holds fewer of them, and the start waits only for as many as really fit (#947). +#[test] +fn startup_finishes_when_extended_viewer_frames_are_larger() { + let fake = Fake::default(); + let mut s = Session::default(); + s.execute("comp.new", json!({"name": "E", "width": 160, "height": 120, "frameRate": 30, "duration": 8})).unwrap(); + let cid = s.active_comp_id().unwrap(); + let l = s.execute("layer.newSolid", json!({"color": "#4060a0"})).unwrap()["layer"].as_u64().unwrap(); + s.execute("effect.apply", json!({"layers": [l], "effect": "ec.audio.tone"})).unwrap(); + s.execute("layer.setSwitch", json!({"layers": [l], "switch": "audio", "value": true})).unwrap(); + s.execute("layer.setSwitch", json!({"layers": [l], "switch": "threeD", "value": true})).unwrap(); + s.execute("comp.setSwitch", json!({"switch": "draft3d", "value": true})).unwrap(); + s.prefs.three_d.extended_viewer = true; + let mut app = EffectcraftApp::new(s); + let f = fake.clone(); + app.hooks.audio_device = Some(Box::new(move |_| Some(Box::new(f.clone()) as Box))); + let ahead = (app.frames.parallelism() * 2).max(4); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + // The viewer shows the pasteboard: frames render the extended region. + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(30); + let size = loop { + h.step(); + let series = h.state().shown_series(cid); + if let Some(img) = h.state().frames.get(&series) { + break img.size(); + } + assert!(std::time::Instant::now() < deadline, "the first frame rendered"); + std::thread::sleep(std::time::Duration::from_millis(5)); + }; + assert!(h.state().ui.viewer.extended.is_some(), "Extended Viewer is on"); + let (comp_bytes, real_bytes) = (160 * 120 * 4, size[0] * size[1] * 4); + // Room for `ahead` comp-sized frames (and a half), which is fewer real ones. + let budget = ((ahead as f64 + 0.5) * comp_bytes as f64 / 0.9) as usize; + assert!((budget as f64 * 0.9 / real_bytes as f64) < ahead as f64, "real frames ({size:?}) fit fewer than {ahead}"); + h.state().frames.set_budget(budget); + h.state().frames.clear(); + assert!(until_started(&mut h), "the preview left its startup"); + assert!(h.state().audio.is_some(), "with its sound"); + assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame"); +} + +/// An output device whose start fails. +#[derive(Clone, Default)] +struct Broken; + +impl AudioDevice for Broken { + fn sample_rate(&self) -> u32 { + 48000 + } + fn start(&mut self, _feed: Arc) -> Result<(), String> { + Err("device unavailable".into()) + } + fn stop(&mut self) {} +} + +/// A device that fails to start: the picture plays on its own from the first frame. +#[test] +fn a_device_that_fails_to_start_plays_the_picture() { + let fake = Fake::default(); + let (mut app, cid) = setup_long(true, &fake, 8.0); + app.hooks.audio_device = Some(Box::new(|_| Some(Box::new(Broken) as Box))); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + h.run_steps(2); + assert!(until_started(&mut h), "it left its startup"); + assert!(h.state().audio.is_none() && h.state().playback.playing); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(30); + while frame(&h, cid) == 0 && std::time::Instant::now() < deadline { + h.step(); + std::thread::sleep(std::time::Duration::from_millis(5)); + } + assert!(frame(&h, cid) > 0, "the picture plays"); +} + +/// An output that plays: a thread takes the feed's samples in real time, as a sound card would. +#[derive(Clone, Default)] +struct Playing(Arc>); + +impl AudioDevice for Playing { + fn sample_rate(&self) -> u32 { + 48000 + } + fn start(&mut self, feed: Arc) -> Result<(), String> { + let stop = self.0.clone(); + std::thread::spawn(move || { + let mut buf = vec![0.0f32; 480 * 2]; + while !*stop.lock().unwrap() { + feed.pull(&mut buf); + std::thread::sleep(std::time::Duration::from_millis(10)); + } + }); + Ok(()) + } + fn stop(&mut self) { + *self.0.lock().unwrap() = true; + } +} + +/// Once started, the sound's clock moves the picture on from the first frame, and a frame that +/// isn't cached still stops the sound rather than being skipped. +#[test] +fn a_started_preview_follows_its_sound() { + let fake = Fake::default(); + let (mut app, cid) = setup_long(true, &fake, 8.0); + let device = Playing::default(); + let d = device.clone(); + app.hooks.audio_device = Some(Box::new(move |_| Some(Box::new(d.clone()) as Box))); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + h.run_steps(2); + assert!(until_started(&mut h) && h.state().audio.is_some(), "the sound started"); + assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame"); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(30); + while frame(&h, cid) < 5 && std::time::Instant::now() < deadline && h.state().audio.is_some() { + h.step(); + std::thread::sleep(std::time::Duration::from_millis(10)); + } + assert!(frame(&h, cid) >= 5, "the picture follows the sound's clock (at frame {})", frame(&h, cid)); + h.state().frames.set_budget(0); + h.state().frames.clear(); + h.step(); + assert!(h.state().audio.is_none() && h.state().playback.audio_held && h.state().playback.playing, "a stall stops the sound"); + *device.0.lock().unwrap() = true; } From c75ea46c8647459f4c7e186be878904286523244 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 07:56:29 -0400 Subject: [PATCH 011/221] Preview: the start with sound never waits for ever (#947) The startup hold waited for the current frame to be cached before anything else, so a frame that can never be cached held the first frame for ever: a zero RAM preview budget, or a single frame larger than the budget (which the comp-size estimate misses for Extended Viewer frames). It now gives up at once when the budget can't hold even one comp-sized frame, and otherwise after STARTUP_WAIT (2 s from pressing play): the sound starts from the first frame, and the preview goes on as a stalled one does. frame_bytes() is factored out of frames_that_fit() for it. Tests (ui_audio_scrub): with a budget of 0 or half a frame the sound starts on the first step; with an Extended Viewer frame larger than the whole budget (the estimate says one fits) the first frame holds for about two seconds, then the sound starts. Both wait for ever on the previous commit. The Extended Viewer setup is now shared by its two tests. --- crates/ui-egui/src/lib.rs | 22 +++++++-- crates/ui-egui/tests/ui_audio_scrub.rs | 66 +++++++++++++++++++++++--- 2 files changed, 79 insertions(+), 9 deletions(-) diff --git a/crates/ui-egui/src/lib.rs b/crates/ui-egui/src/lib.rs index 85bc7a797..16630ed23 100644 --- a/crates/ui-egui/src/lib.rs +++ b/crates/ui-egui/src/lib.rs @@ -52,6 +52,12 @@ const SCREENSHOT_TIMEOUT_S: f64 = 4.0; /// [`EffectcraftApp::editing`]). const EDIT_QUIET: f64 = 0.3; +/// Longest a preview with sound holds its first frame waiting for frames (seconds, #947). A frame +/// that never gets cached (larger than the RAM preview, which the size estimate can't always +/// tell) mustn't hold it for ever: the sound starts from the first frame anyway, and the preview +/// goes on as a stalled one does. +const STARTUP_WAIT: f64 = 2.0; + /// How many frames from the first a preview with sound waits for before it starts (#947): the /// prefetch's `ahead`, but no more than its `window` requests from the current frame (offsets /// `0..window`), and no more than fit in the RAM preview `budget` (90 %, as for the prefetch) at @@ -234,6 +240,8 @@ pub struct Playback { /// while they rendered and the sound started at the later frame, so the opening was lost. /// A stall later on still falls back to [`Playback::audio_held`]. pub starting: bool, + /// When the preview started (seconds): [`Playback::starting`] gives up after [`STARTUP_WAIT`]. + pub starting_since: f64, /// When the last frames were shown (seconds, the last second's worth): the achieved rate. pub shown_at: std::collections::VecDeque, } @@ -1022,6 +1030,7 @@ impl EffectcraftApp { audio_frame: (!plan.video).then_some(plan.first), audio_held: false, starting: false, + starting_since: now, shown_at: Default::default(), }; if !self.playback.caching { @@ -1298,7 +1307,10 @@ impl EffectcraftApp { let [w, h] = img.size(); startup_frames(ahead, window, self.frames.budget(), w.saturating_mul(h).saturating_mul(4)) }); - if !need.is_some_and(|n| self.cached_ahead(&p, &series, cur, n)) { + // Don't wait for frames the RAM preview can't hold (not even one frame fits), nor for + // longer than STARTUP_WAIT (a frame that never gets cached). + let give_up = (self.frames.budget() as f64) < self.frame_bytes(&c, scale) || now - self.playback.starting_since >= STARTUP_WAIT; + if !give_up && !need.is_some_and(|n| self.cached_ahead(&p, &series, cur, n)) { self.playback.waiting = true; ctx.request_repaint(); return; @@ -1467,9 +1479,13 @@ impl EffectcraftApp { } fn frames_that_fit(&self, comp: &effectcraft_engine::project::Comp, scale: f64) -> i64 { + ((self.frames.budget() as f64 * 0.9 / self.frame_bytes(comp, scale)) as i64).max(1) + } + + /// Bytes of one comp-sized viewer frame at `scale` (Extended Viewer frames are larger). + fn frame_bytes(&self, comp: &effectcraft_engine::project::Comp, scale: f64) -> f64 { let side = |n: u32| (n as f64 * scale).ceil().max(1.0); - let frame = side(comp.width) * side(comp.height) * 4.0; - ((self.frames.budget() as f64 * 0.9 / frame) as i64).max(1) + side(comp.width) * side(comp.height) * 4.0 } fn frames_parallelism(&self) -> usize { diff --git a/crates/ui-egui/tests/ui_audio_scrub.rs b/crates/ui-egui/tests/ui_audio_scrub.rs index 94f3adad9..c01b6bb2d 100644 --- a/crates/ui-egui/tests/ui_audio_scrub.rs +++ b/crates/ui-egui/tests/ui_audio_scrub.rs @@ -327,11 +327,10 @@ fn startup_finishes_at_any_ram_preview_budget() { } } -/// Extended Viewer frames render larger than the comp: a budget that would hold `ahead` comp-sized -/// frames holds fewer of them, and the start waits only for as many as really fit (#947). -#[test] -fn startup_finishes_when_extended_viewer_frames_are_larger() { - let fake = Fake::default(); +/// An audible 160×120 comp with a 3D layer and Draft 3D, Extended Viewer on: its viewer frames +/// render the pasteboard too, larger than the comp. Returns the harness once the first frame has +/// rendered, the comp, and that frame's size. +fn extended_viewer(fake: &Fake) -> (Harness<'static, EffectcraftApp>, ItemId, [usize; 2]) { let mut s = Session::default(); s.execute("comp.new", json!({"name": "E", "width": 160, "height": 120, "frameRate": 30, "duration": 8})).unwrap(); let cid = s.active_comp_id().unwrap(); @@ -344,7 +343,6 @@ fn startup_finishes_when_extended_viewer_frames_are_larger() { let mut app = EffectcraftApp::new(s); let f = fake.clone(); app.hooks.audio_device = Some(Box::new(move |_| Some(Box::new(f.clone()) as Box))); - let ahead = (app.frames.parallelism() * 2).max(4); let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); // The viewer shows the pasteboard: frames render the extended region. let deadline = std::time::Instant::now() + std::time::Duration::from_secs(30); @@ -358,6 +356,16 @@ fn startup_finishes_when_extended_viewer_frames_are_larger() { std::thread::sleep(std::time::Duration::from_millis(5)); }; assert!(h.state().ui.viewer.extended.is_some(), "Extended Viewer is on"); + (h, cid, size) +} + +/// Extended Viewer frames render larger than the comp: a budget that would hold `ahead` comp-sized +/// frames holds fewer of them, and the start waits only for as many as really fit (#947). +#[test] +fn startup_finishes_when_extended_viewer_frames_are_larger() { + let fake = Fake::default(); + let (mut h, cid, size) = extended_viewer(&fake); + let ahead = (h.state().frames.parallelism() * 2).max(4); let (comp_bytes, real_bytes) = (160 * 120 * 4, size[0] * size[1] * 4); // Room for `ahead` comp-sized frames (and a half), which is fewer real ones. let budget = ((ahead as f64 + 0.5) * comp_bytes as f64 / 0.9) as usize; @@ -450,3 +458,49 @@ fn a_started_preview_follows_its_sound() { assert!(h.state().audio.is_none() && h.state().playback.audio_held && h.state().playback.playing, "a stall stops the sound"); *device.0.lock().unwrap() = true; } + +/// A RAM preview that can't hold even one frame (none, or half of one): the start doesn't wait +/// for frames that can never be cached; the sound starts at once from the first frame. +#[test] +fn startup_does_not_wait_when_the_ram_preview_holds_no_frame() { + for budget in [0, 9216 / 2] { + let fake = Fake::default(); + let (app, _) = setup_long(true, &fake, 8.0); + let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).with_step_dt(1.0 / 30.0).build_eframe(|_| app); + h.run_steps(2); + h.state().frames.set_budget(budget); + h.state().frames.clear(); + let now = h.ctx.input(|i| i.time); + h.state_mut().play(now); + h.step(); + assert!(!h.state().playback.starting, "budget {budget}: no wait"); + assert!(fake.0.lock().unwrap().0.is_some(), "budget {budget}: the sound started"); + assert!(h.state().playback.playing); + } +} + +/// A frame that never gets cached although the estimate says one fits (an Extended Viewer frame +/// larger than the whole budget): the start gives up after a short wait instead of holding the +/// first frame for ever, and the sound starts from it. +#[test] +fn startup_gives_up_after_a_short_wait() { + let fake = Fake::default(); + let (mut h, cid, size) = extended_viewer(&fake); + let (comp_bytes, real_bytes) = (160 * 120 * 4, size[0] * size[1] * 4); + assert!(real_bytes > comp_bytes * 2, "Extended Viewer frames ({size:?}) are larger than the comp"); + // Room for a comp-sized frame but not a real one: the current frame can never be cached. + let budget = (comp_bytes + real_bytes) / 2; + h.state().frames.set_budget(budget); + h.state().frames.clear(); + let start = h.ctx.input(|i| i.time); + h.state_mut().play(start); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(60); + while h.state().playback.starting && std::time::Instant::now() < deadline { + assert_eq!(frame(&h, cid), 0, "it holds the first frame while it waits"); + h.step(); + } + let waited = h.ctx.input(|i| i.time) - start; + assert!(!h.state().playback.starting, "it gave up waiting"); + assert!((1.9..4.0).contains(&waited), "after about two seconds ({waited:.2} s)"); + assert!(fake.0.lock().unwrap().0.is_some(), "and the sound started"); +} From d7dfe018cc97c834847ca52b67cf87fe0d9f9185 Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Tue, 13 Oct 2026 14:34:22 +0200 Subject: [PATCH 012/221] docs: re-verify against 0.9.2 - verified: 0.9.2 on every page, checked against the v0.9.2 tag and release assets - install, price-and-platforms: Windows x86 builds, riscv64 deb/rpm, macOS CLI zip - gpu-not-used: GPU Information now names the adapter or why the GPU is off; OpenGL means CPU compositing; #613 still open - import-footage: TGA, HDR, DPX, Cineon sequences; dropped PSDs ask; drop on an empty viewer makes a comp - render-a-video: QuickTime (Uncompressed) format - make-a-composition: Layer > New > Text starts typing; save and delete presets - CLAUDE.md: regular file instead of a symlink Co-Authored-By: Claude Opus 5.5 --- docs/user/CLAUDE.md | 2 +- docs/user/faq/after-effects-projects.md | 2 +- docs/user/faq/price-and-platforms.md | 16 +++++----- docs/user/getting-started/install.md | 10 ++++-- docs/user/guides/add-an-effect.md | 2 +- docs/user/guides/animate-with-keyframes.md | 2 +- docs/user/guides/import-footage.md | 8 ++--- docs/user/guides/make-a-composition.md | 6 ++-- docs/user/guides/render-a-video.md | 33 ++++++++++---------- docs/user/index.md | 2 +- docs/user/troubleshooting/footage-missing.md | 2 +- docs/user/troubleshooting/gpu-not-used.md | 8 +++-- 12 files changed, 51 insertions(+), 42 deletions(-) mode change 120000 => 100644 docs/user/CLAUDE.md diff --git a/docs/user/CLAUDE.md b/docs/user/CLAUDE.md deleted file mode 120000 index 47dc3e3d8..000000000 --- a/docs/user/CLAUDE.md +++ /dev/null @@ -1 +0,0 @@ -AGENTS.md \ No newline at end of file diff --git a/docs/user/CLAUDE.md b/docs/user/CLAUDE.md new file mode 100644 index 000000000..e7bcfb70e --- /dev/null +++ b/docs/user/CLAUDE.md @@ -0,0 +1 @@ +Read `AGENTS.md` in this folder: it has the rules for the user docs. diff --git a/docs/user/faq/after-effects-projects.md b/docs/user/faq/after-effects-projects.md index 2c22e6644..792aa7cc1 100644 --- a/docs/user/faq/after-effects-projects.md +++ b/docs/user/faq/after-effects-projects.md @@ -2,7 +2,7 @@ title: Can EffectCraft open After Effects projects? description: EffectCraft cannot open .aep or .aepx files, and After Effects plug-ins do not run. It saves .ecproj files and imports Lottie. order: 10 -verified: 0.8.0 +verified: 0.9.2 --- No. EffectCraft cannot open After Effects projects (`.aep` or `.aepx`), and After Effects plug-ins do not run in it. diff --git a/docs/user/faq/price-and-platforms.md b/docs/user/faq/price-and-platforms.md index 546d3a3d3..40f93c60d 100644 --- a/docs/user/faq/price-and-platforms.md +++ b/docs/user/faq/price-and-platforms.md @@ -2,20 +2,20 @@ title: Is EffectCraft free, and where does it run? description: EffectCraft is free and open source under MIT or Apache-2.0, and runs on Windows, macOS, Linux and in the browser. order: 20 -verified: 0.8.0 +verified: 0.9.2 --- Yes, EffectCraft is free. It is open source, dual-licensed under MIT or Apache-2.0, at your option. It has no telemetry, and it uses no network access unless you ask for it. ## Where it runs -| Platform | Builds | -|----------|------------------------------------------------------------------------------| -| Windows | x64 and arm64, as MSI installers and portable zips | -| macOS | One universal app for Apple silicon and Intel | -| Linux | x86_64 and aarch64 as AppImage, Flatpak, deb, rpm and tar.gz; riscv64 tar.gz | -| FreeBSD | x86_64 tar.gz | -| Browser | A web build that runs the full app | +| Platform | Builds | +|----------|----------------------------------------------------------------------------------------| +| Windows | x64, arm64 and 32-bit x86, as MSI installers and portable zips | +| macOS | One universal app for Apple silicon and Intel | +| Linux | x86_64 and aarch64 as AppImage, Flatpak, deb, rpm and tar.gz; riscv64 deb, rpm, tar.gz | +| FreeBSD | x86_64 tar.gz | +| Browser | A web build that runs the full app | See [Install EffectCraft](../getting-started/install.md) for the files. diff --git a/docs/user/getting-started/install.md b/docs/user/getting-started/install.md index 605fce2be..b2e77a5d9 100644 --- a/docs/user/getting-started/install.md +++ b/docs/user/getting-started/install.md @@ -2,10 +2,10 @@ title: Install EffectCraft description: Download EffectCraft for Windows 11, macOS or Linux, install it, or install it through ArtCraft Launcher. order: 10 -verified: 0.8.0 +verified: 0.9.2 --- -The easiest way is the [EffectCraft page on getartcraft.com](https://getartcraft.com/apps/effectcraft). For a specific file, use the [latest release](https://github.com/storytold/effectcraft/releases/latest) on GitHub. In the file names, `` stands for the version number, for example `0.8.0`. +The easiest way is the [EffectCraft page on getartcraft.com](https://getartcraft.com/apps/effectcraft). For a specific file, use the [latest release](https://github.com/storytold/effectcraft/releases/latest) on GitHub. In the file names, `` stands for the version number, for example `0.9.2`. ## Windows 11 @@ -18,11 +18,15 @@ The release also has an `arm64` installer for Snapdragon and other ARM PCs. The To run it without installing, download `effectcraft--windows-x64-portable.zip` instead. It contains `effectcraft.exe` and the command-line tool `effectcraft-cli.exe`. The `arm64` build has a portable zip too. +There are also 32-bit `x86` builds, as an installer and a portable zip. + ## macOS 1. Download `effectcraft--macos-universal.dmg`. It works on Apple silicon and Intel Macs and is signed and notarized. 2. Open it and drag EffectCraft to Applications. +The command-line tool is a separate download for macOS: `effectcraft-cli--macos-universal.zip`. + ## Linux Pick one file from the release. Replace `x86_64` with `aarch64` on ARM. @@ -35,7 +39,7 @@ Pick one file from the release. Replace `x86_64` with `aarch64` on ARM. | `effectcraft--linux-x86_64.flatpak` | `flatpak install --user ` | | `effectcraft--linux-x86_64.tar.gz` | Unpack it anywhere. | -There is also a RISC-V 64-bit `.tar.gz` (it needs glibc 2.39 or newer) and a FreeBSD x86_64 `.tar.gz`. +For RISC-V 64-bit there is a `.deb`, an `.rpm` and a `.tar.gz` (`riscv64` in the file name). They need glibc 2.39 or newer. There is also a FreeBSD x86_64 `.tar.gz`. ## In the browser diff --git a/docs/user/guides/add-an-effect.md b/docs/user/guides/add-an-effect.md index f6e4d53ba..5459b21d9 100644 --- a/docs/user/guides/add-an-effect.md +++ b/docs/user/guides/add-an-effect.md @@ -2,7 +2,7 @@ title: Add an effect description: Apply an effect such as Gaussian Blur to a layer and change its settings in Effect Controls. order: 30 -verified: 0.8.0 +verified: 0.9.2 --- Select a layer, then choose the effect from the **Effect** menu, or double-click it in the **Effects & Presets** panel. Change its settings in **Effect Controls** (F3). diff --git a/docs/user/guides/animate-with-keyframes.md b/docs/user/guides/animate-with-keyframes.md index ceaa526f5..53ef7882e 100644 --- a/docs/user/guides/animate-with-keyframes.md +++ b/docs/user/guides/animate-with-keyframes.md @@ -2,7 +2,7 @@ title: Animate with keyframes description: Fly a layer in with two Position keyframes and smooth the motion with Easy Ease. order: 20 -verified: 0.8.0 +verified: 0.9.2 --- Click the stopwatch beside a property to start animating it, move the current-time indicator, then change the value. The second keyframe appears by itself. Select both keyframes and press F9 to ease the motion. diff --git a/docs/user/guides/import-footage.md b/docs/user/guides/import-footage.md index 5792e961b..2cd754bd2 100644 --- a/docs/user/guides/import-footage.md +++ b/docs/user/guides/import-footage.md @@ -2,7 +2,7 @@ title: Import footage and image sequences description: Bring video, images and numbered image sequences into an EffectCraft project, and change how footage is read. order: 50 -verified: 0.8.0 +verified: 0.9.2 --- Choose **File ▸ Import ▸ File...** (Ctrl+I) and pick your files, or drop files on the EffectCraft window. Numbered stills such as `shot_0001.png` can import as one sequence that plays like a movie. @@ -13,9 +13,9 @@ Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl and Option in 1. Choose **File ▸ Import ▸ File...** to pick one file. Use **File ▸ Import ▸ Multiple Files...** to pick several. 2. Photoshop and PDF or Illustrator files first ask whether to import them as footage or as a composition. -3. The footage appears in the Project panel. Drag it onto the Composition viewer to make a layer where you drop it, or into the Timeline. +3. The footage appears in the Project panel. Drag it onto the Composition viewer to make a layer where you drop it, or into the Timeline. If no composition is open, dropping it on the empty viewer makes a new composition from it. -You can also drop files or folders on the window. Files dropped on the Composition viewer become layers there. The **Media Browser** (**Window ▸ Media Browser**) browses folders and imports what you pick. +You can also drop files or folders on the window. Files dropped on the Composition viewer become layers there. A dropped Photoshop file asks how to import it, as **File ▸ Import ▸ File...** does. The **Media Browser** (**Window ▸ Media Browser**) browses folders and imports what you pick. ## Import an image sequence @@ -27,7 +27,7 @@ You can also drop files or folders on the window. Files dropped on the Compositi **Force alphabetical order** imports every image of that type in the folder in name order, whatever the numbering. Use it for files that are not numbered consistently. -Stills in PNG, JPEG, TIFF, OpenEXR, BMP and WebP can form a sequence. PSD, SVG and PDF files import one by one. +Stills in PNG, JPEG, TIFF, OpenEXR, BMP, WebP, Targa (`.tga`), Radiance HDR (`.hdr`), DPX and Cineon (`.cin`) can form a sequence. PSD, SVG and PDF files import one by one. If the numbering skips a frame, EffectCraft shows colour bars for it. Put the missing files in the folder and choose **File ▸ Reload Footage** to fill the gap. diff --git a/docs/user/guides/make-a-composition.md b/docs/user/guides/make-a-composition.md index 9b32b3d41..5dcd8702b 100644 --- a/docs/user/guides/make-a-composition.md +++ b/docs/user/guides/make-a-composition.md @@ -2,7 +2,7 @@ title: Make your first composition description: Create a composition, add a text layer and save the project as an .ecproj file. order: 10 -verified: 0.8.0 +verified: 0.9.2 --- Choose **Composition ▸ New Composition...**, set the size, frame rate and duration, click **OK**, then add layers from the **Layer ▸ New** menu. Shortcuts below use Ctrl on Windows and Linux. On macOS, use Cmd. @@ -13,7 +13,7 @@ Choose **Composition ▸ New Composition...**, set the size, frame rate and dura 2. In the dialog, type a **Composition Name**. The default is `Comp 1`. 3. Pick a **Preset**, or set **Width**, **Height**, **Frame Rate** and **Duration**. The presets include `HDTV 1080 24`, `UHD 4K 25` and `Social Media Square · 1080x1080 · 30 fps`. 4. Click **OK**. The composition opens in the Composition panel and the Timeline. -5. Choose **Layer ▸ New ▸ Text**. A text layer appears at the top of the Timeline. +5. Choose **Layer ▸ New ▸ Text** and type your text. A text layer appears at the top of the Timeline, and its name follows what you type. 6. Add more layers from **Layer ▸ New**: **Solid...**, **Shape Layer**, **Null Object**, **Adjustment Layer**, **Light...** and **Camera...**. 7. Choose **File ▸ Save** to save the project. @@ -23,6 +23,8 @@ Projects are saved as `.ecproj` files. An `.ecproj` file is readable JSON, so it Choose **Composition ▸ Composition Settings...** to change the name, size, frame rate or duration. The dialog has **Basic**, **Advanced** and **3D Renderer** tabs. +To keep a size and frame rate for later, click the **+** button next to **Preset** (**Save Preset…**) and name it. Your presets are listed above the built-in ones, in this dialog and in **New Composition...**. To remove one, select it and click the bin button (**Delete Preset**). + ## Learn in the app The in-app tutorial **Animate a title** walks through a similar title animation. To open it, choose **Help ▸ In-App Tutorials...**. diff --git a/docs/user/guides/render-a-video.md b/docs/user/guides/render-a-video.md index 35c8a1c92..42fa5d0a5 100644 --- a/docs/user/guides/render-a-video.md +++ b/docs/user/guides/render-a-video.md @@ -2,7 +2,7 @@ title: Render a video description: Add a composition to the Render Queue, choose a format such as H.264, pick where to save and click Render. order: 40 -verified: 0.8.0 +verified: 0.9.2 --- Select the composition, choose **Composition ▸ Add to Render Queue** (Ctrl+M), set the output file, then click **Render** in the Render Queue panel. The default format is H.264, saved as an `.mp4` file named after the composition. @@ -25,22 +25,23 @@ Tick **Notify** to get a sound and a notification when the queue finishes. The **Output Module:** menu lists the formats your build can export: -| Menu entry | File type | -|-----------------------|-------------------------------------| -| H.264 | `.mp4` | -| QuickTime (ProRes) | `.mov` | -| HEVC (H.265) | `.mp4` | -| AV1 | `.mp4` | -| WebM (VP9 + Opus) | `.webm` | -| PNG Sequence | `.png`, one file per frame | -| JPEG Sequence | `.jpg`, one file per frame | -| TIFF Sequence | `.tif`, one file per frame | -| OpenEXR Sequence | `.exr`, one file per frame | -| Animated GIF | `.gif` | -| WAV | `.wav`, audio only | -| AIFF | `.aif`, audio only | +| Menu entry | File type | +|--------------------------|-----------------------------| +| H.264 | `.mp4` | +| QuickTime (ProRes) | `.mov` | +| QuickTime (Uncompressed) | `.mov` | +| HEVC (H.265) | `.mp4` | +| AV1 | `.mp4` | +| WebM (VP9 + Opus) | `.webm` | +| PNG Sequence | `.png`, one file per frame | +| JPEG Sequence | `.jpg`, one file per frame | +| TIFF Sequence | `.tif`, one file per frame | +| OpenEXR Sequence | `.exr`, one file per frame | +| Animated GIF | `.gif` | +| WAV | `.wav`, audio only | +| AIFF | `.aif`, audio only | -To keep transparency, choose **Channels: RGB + Alpha** in the **Output Module:** menu. It appears for formats that can store alpha, such as QuickTime (ProRes) and PNG Sequence. H.264, HEVC, AV1 and JPEG Sequence cannot. +To keep transparency, choose **Channels: RGB + Alpha** in the **Output Module:** menu. It appears for formats that can store alpha, such as QuickTime (ProRes), QuickTime (Uncompressed) and PNG Sequence. H.264, HEVC, AV1 and JPEG Sequence cannot. ## Render only part of a composition diff --git a/docs/user/index.md b/docs/user/index.md index babeaf8bb..05ed4993c 100644 --- a/docs/user/index.md +++ b/docs/user/index.md @@ -1,7 +1,7 @@ --- title: EffectCraft description: EffectCraft is a free, open-source app for motion graphics and visual effects, an alternative to Adobe After Effects. -verified: 0.8.0 +verified: 0.9.2 --- EffectCraft is a free, open-source app for animated titles, motion graphics and compositing. It is an alternative to Adobe After Effects. diff --git a/docs/user/troubleshooting/footage-missing.md b/docs/user/troubleshooting/footage-missing.md index 9e859c636..7507a2ad0 100644 --- a/docs/user/troubleshooting/footage-missing.md +++ b/docs/user/troubleshooting/footage-missing.md @@ -2,7 +2,7 @@ title: Footage is missing or offline description: Find missing footage in an EffectCraft project, relink it to a folder or replace it with another file. order: 20 -verified: 0.8.0 +verified: 0.9.2 --- Choose **File ▸ Dependencies ▸ Relink Missing Footage...** and pick the folder where your files are now. For files that stay missing, choose **File ▸ Replace Footage ▸ File...**. diff --git a/docs/user/troubleshooting/gpu-not-used.md b/docs/user/troubleshooting/gpu-not-used.md index 0c56840db..7c4fb29e0 100644 --- a/docs/user/troubleshooting/gpu-not-used.md +++ b/docs/user/troubleshooting/gpu-not-used.md @@ -2,7 +2,7 @@ title: EffectCraft does not use my graphics card description: What to do when the report says GPU none (CPU compositing), the window picked another adapter, or GPU effects fail on Windows 11 with DirectX 12. order: 10 -verified: 0.8.0 +verified: 0.9.2 --- Open **Help ▸ System Compatibility Report...** and read the **GPU:** and **Window graphics:** lines. If the window runs on the wrong adapter, set **Window Graphics** to **Automatic** in the preferences (**Edit ▸ Preferences ▸ Startup & Repair...**; on macOS: **EffectCraft ▸ Settings... ▸ Startup & Repair...**) and restart EffectCraft. @@ -23,15 +23,17 @@ Open **Help ▸ System Compatibility Report...** and read the **GPU:** and **Win One user whose GPU was not detected on 0.8.0 fixed it this way: they set the window graphics to Automatic, and EffectCraft started through Vulkan ([issue #596](https://github.com/storytold/effectcraft/issues/596)). +If the window runs on your card but the report still says `GPU: none (CPU compositing)`, the reason after it says why the GPU compositor did not start. With **OpenGL (compatibility)**, compositing always runs on the CPU, because the GPU compositor needs DirectX 12, Vulkan, Metal or WebGPU. + ## Why this happens When the graphics driver stops EffectCraft as its window opens, the next launch switches to OpenGL by itself. That keeps the app usable. Setting **Window Graphics** to **Automatic** lets EffectCraft choose the graphics backend again. -The **GPU Information...** button on the Previews page of the preferences shows fixed text in 0.8.0. It does not name your GPU. Use the System Compatibility Report instead. +The **GPU Information...** button on the Previews page of the preferences names the adapter the GPU compositor runs on. When compositing runs on the CPU, it says why after `GPU compositing is off:`. It also shows the `Window graphics:` line. For a bug report, still send the whole System Compatibility Report. ## Windows 11 with DirectX 12 -On some Windows 11 PCs with NVIDIA GPUs, the GPU compositor fails to start on DirectX 12 because the FXC shader compiler rejects some of EffectCraft's GPU kernels. Two users reproduced this with an RTX 4060 laptop GPU and an RTX 3060. In their tests EffectCraft fell back to CPU compositing, and the same build started on Vulkan. This is open as [issue #613](https://github.com/storytold/effectcraft/issues/613). Check the issue for updates. +On some Windows 11 PCs with NVIDIA GPUs, the GPU compositor fails to start on DirectX 12 because the FXC shader compiler rejects some of EffectCraft's GPU kernels. Two users reproduced this with an RTX 4060 laptop GPU and an RTX 3060. In their tests EffectCraft fell back to CPU compositing, and the same build started on Vulkan. This is still open in 0.9.2 as [issue #613](https://github.com/storytold/effectcraft/issues/613). Check the issue for updates. The window can also take a long time to appear. On 0.8.0 with an RTX 5060 Ti, one user measured 69 seconds before the window showed on DirectX 12 without a working DXC shader compiler, against 3 seconds on Vulkan, which is what Automatic picked on that PC. If you close EffectCraft during that wait, the next launch uses OpenGL and has no GPU compositor until you set **Window Graphics** back to **Automatic** (steps above). So wait for the window on the first launch. From ec29d78ca2717cbbdc6e8392b3e33b4a458ac6ac Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 13:25:42 -0400 Subject: [PATCH 013/221] GPU: working textures are labelled with their size (refs #1319) --- crates/gpu/src/context.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/crates/gpu/src/context.rs b/crates/gpu/src/context.rs index 51221abc3..bd4b3c55c 100644 --- a/crates/gpu/src/context.rs +++ b/crates/gpu/src/context.rs @@ -850,8 +850,9 @@ impl GpuContext { } fn texture(&self, w: u32, h: u32) -> wgpu::Texture { + // Named with its size, so a GPU error about it says which texture failed (#1319). self.device.create_texture(&wgpu::TextureDescriptor { - label: None, + label: Some(&format!("working image {w}×{h}")), size: wgpu::Extent3d { width: w.max(1), height: h.max(1), depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, From babdcd3b9f1d7e271cafc32bde68255e116089d6 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 13:36:04 -0400 Subject: [PATCH 014/221] GPU: the frame guard contains validation errors and drops the failed frame's textures (refs #1319) --- crates/gpu/src/context.rs | 12 ++++++++++++ crates/gpu/src/lib.rs | 27 +++++++++++++++++---------- crates/gpu/src/particles.rs | 7 +++++++ crates/gpu/src/tests.rs | 34 ++++++++++++++++++++++++++++++++++ 4 files changed, 70 insertions(+), 10 deletions(-) diff --git a/crates/gpu/src/context.rs b/crates/gpu/src/context.rs index bd4b3c55c..9e3d98365 100644 --- a/crates/gpu/src/context.rs +++ b/crates/gpu/src/context.rs @@ -980,6 +980,18 @@ impl GpuContext { s.clear(); } } + + /// After a failed frame: forget every texture and buffer kept for reuse, since any of them + /// may be one the device rejected (#1319). Later frames allocate afresh. + pub(crate) fn discard_kept(&self) { + self.clear_uploads(); + if let Ok(mut z) = self.zeros.lock() { + z.clear(); + } + if let Ok(mut c) = self.particle_states.lock() { + c.clear(); + } + } } /// Records GPU work for one render (a command encoder submitted at readback or the end). diff --git a/crates/gpu/src/lib.rs b/crates/gpu/src/lib.rs index 252145c14..ee6970de1 100644 --- a/crates/gpu/src/lib.rs +++ b/crates/gpu/src/lib.rs @@ -264,10 +264,13 @@ impl Gpu { } } - /// Run work in native thread-local out-of-memory and internal-error scopes. A failed - /// result is discarded and cached allocations are released; callers can retry with a fresh - /// CPU renderer. Some drivers report a failed allocation as an internal error rather than - /// out-of-memory (Adreno's `ERROR_INITIALIZATION_FAILED`, #591), so both count. + /// Run work in native thread-local out-of-memory, internal-error and validation scopes. A + /// failed result is discarded and the textures and buffers kept for reuse are released; + /// callers can retry with a fresh CPU renderer. Some drivers report a failed allocation as an + /// internal error rather than out-of-memory (Adreno's `ERROR_INITIALIZATION_FAILED`, #591), + /// so both count. A failed allocation leaves an invalid texture whose use is then a + /// validation error (`Texture::create_view`, #1319): caught here, it fails this frame only + /// instead of retiring the GPU compositor for the session as an uncaptured error. /// Browser callers use the host/owned-device failure bridge and bounded readbacks instead /// of blocking their event loop on an error-scope future. pub fn within_memory(&self, f: impl FnOnce() -> T) -> Result { @@ -276,16 +279,20 @@ impl Gpu { { let oom = self.ctx.device.push_error_scope(wgpu::ErrorFilter::OutOfMemory); let internal = self.ctx.device.push_error_scope(wgpu::ErrorFilter::Internal); + let validation = self.ctx.device.push_error_scope(wgpu::ErrorFilter::Validation); let out = f(); + let validation = pollster::block_on(validation.pop()); let internal = pollster::block_on(internal.pop()); let oom = pollster::block_on(oom.pop()); - match internal.or(oom) { - Some(e) => { - self.ctx.clear_uploads(); - Err(e.to_string()) - } - None => self.ctx.check_health().map(|()| out), + // The allocation failure first: a validation error is often its consequence. + let errors: Vec = [oom, internal, validation].into_iter().flatten().map(|e| e.to_string()).collect(); + if errors.is_empty() { + return self.ctx.check_health().map(|()| out); } + // Its textures go back to the pool when dropped: drop them before emptying it. + drop(out); + self.ctx.discard_kept(); + Err(errors.join("; then: ")) } #[cfg(target_arch = "wasm32")] { diff --git a/crates/gpu/src/particles.rs b/crates/gpu/src/particles.rs index 7934dee0c..0492e5a5d 100644 --- a/crates/gpu/src/particles.rs +++ b/crates/gpu/src/particles.rs @@ -33,6 +33,13 @@ pub(crate) struct Checkpoints { clock: u64, } +impl Checkpoints { + /// Forget every kept state (after a failed frame, whose buffers may be invalid). + pub(crate) fn clear(&mut self) { + self.list.clear(); + } +} + fn pipes(g: &GpuContext) -> &Pipes { g.particles.get_or_init(|| { let d = &g.device; diff --git a/crates/gpu/src/tests.rs b/crates/gpu/src/tests.rs index 696402d6a..2ccd438bc 100644 --- a/crates/gpu/src/tests.rs +++ b/crates/gpu/src/tests.rs @@ -746,6 +746,40 @@ fn within_memory_returns_the_work_when_there_is_room() { assert_eq!((img.width, img.height), (64, 32)); } +/// A texture the device rejects, then used in the frame guard (its view: "Texture with '' label +/// is invalid", #1319), fails that frame only. The validation error doesn't reach the device's +/// handler (which retires the compositor for the session, and panics in tests), the frame's +/// textures don't go back to the pool, and the next frame renders on the GPU. +#[test] +fn a_rejected_texture_fails_the_frame_not_the_compositor() { + hold_gpu_lock(); + let Some(g) = Gpu::headless() else { return }; + let too_wide = g.ctx.device.limits().max_texture_dimension_2d.saturating_add(1); + let err = g + .within_memory(|| { + let mut e = crate::context::Enc::new(&g.ctx); + let kept = e.image(64, 32); + let rejected = g.ctx.device.create_texture(&wgpu::TextureDescriptor { + label: Some("deliberately too wide"), + size: wgpu::Extent3d { width: too_wide, height: 1, depth_or_array_layers: 1 }, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Rgba8Unorm, + usage: wgpu::TextureUsages::TEXTURE_BINDING, + view_formats: &[], + }); + (kept, rejected.create_view(&Default::default())) + }) + .expect_err("the rejected texture fails the frame"); + assert!(err.contains("deliberately too wide"), "{err}"); + assert!(g.ctx.check_health().is_ok(), "the compositor stays on: {:?}", g.ctx.check_health()); + let (hits, _) = g.ctx.pool_stats(); + let img = g.within_memory(|| crate::context::Enc::new(&g.ctx).image(64, 32)).expect("the next frame renders"); + assert_eq!((img.width, img.height), (64, 32)); + assert_eq!(g.ctx.pool_stats().0, hits, "the failed frame's texture wasn't reused"); +} + /// A buffer whose allocation fails (here: over the device's buffer size limit; on Adreno an /// internal `ERROR_INITIALIZATION_FAILED`) is reported to the caller's error scope instead of /// panicking in `create_buffer_init`'s mapped range on a frame thread (#591). From 1b3a70a7bc93332f3b0827ed4c0be01ea9812edd Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 13:43:33 -0400 Subject: [PATCH 015/221] GPU: discard_kept is public like clear_uploads, so wasm builds don't flag it unused (refs #1319) --- crates/gpu/src/context.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/gpu/src/context.rs b/crates/gpu/src/context.rs index 9e3d98365..e220a146b 100644 --- a/crates/gpu/src/context.rs +++ b/crates/gpu/src/context.rs @@ -983,7 +983,7 @@ impl GpuContext { /// After a failed frame: forget every texture and buffer kept for reuse, since any of them /// may be one the device rejected (#1319). Later frames allocate afresh. - pub(crate) fn discard_kept(&self) { + pub fn discard_kept(&self) { self.clear_uploads(); if let Ok(mut z) = self.zeros.lock() { z.clear(); From 87d28ac6fe5f6170bd22b47d2e59aeaeb6549839 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 13:43:33 -0400 Subject: [PATCH 016/221] GPU: a frame the device rejected isn't reported as out of memory (refs #1319) --- crates/gpu/src/lib.rs | 35 ++++++++++++++++++++++++++++++----- crates/gpu/src/tests.rs | 2 +- crates/ui-egui/src/frames.rs | 9 +++++++-- 3 files changed, 38 insertions(+), 8 deletions(-) diff --git a/crates/gpu/src/lib.rs b/crates/gpu/src/lib.rs index ee6970de1..08806b654 100644 --- a/crates/gpu/src/lib.rs +++ b/crates/gpu/src/lib.rs @@ -96,6 +96,29 @@ pub use wgpu; use crate::context::Enc; +/// Why [`Gpu::within_memory`] discarded a frame. +#[derive(Clone, Debug, PartialEq, Eq)] +pub enum FrameError { + /// The GPU context is retired (device lost, a readback timed out, an uncaptured error). + Retired(String), + /// Out of video memory (or a driver reporting a failed allocation as an internal error), + /// with any validation errors it went on to cause. + Memory(String), + /// The device rejected a command with no allocation failure before it (an invalid texture + /// or parameters, #1319): a compositor bug, not memory pressure. + Validation(String), +} + +impl std::fmt::Display for FrameError { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + match self { + FrameError::Retired(e) | FrameError::Memory(e) | FrameError::Validation(e) => f.write_str(e), + } + } +} + +impl std::error::Error for FrameError {} + /// The GPU compositor (cheap to clone; one device shared by all clones). #[derive(Clone)] pub struct Gpu { @@ -273,8 +296,8 @@ impl Gpu { /// instead of retiring the GPU compositor for the session as an uncaptured error. /// Browser callers use the host/owned-device failure bridge and bounded readbacks instead /// of blocking their event loop on an error-scope future. - pub fn within_memory(&self, f: impl FnOnce() -> T) -> Result { - self.ctx.check_health()?; + pub fn within_memory(&self, f: impl FnOnce() -> T) -> Result { + self.ctx.check_health().map_err(FrameError::Retired)?; #[cfg(not(target_arch = "wasm32"))] { let oom = self.ctx.device.push_error_scope(wgpu::ErrorFilter::OutOfMemory); @@ -284,20 +307,22 @@ impl Gpu { let validation = pollster::block_on(validation.pop()); let internal = pollster::block_on(internal.pop()); let oom = pollster::block_on(oom.pop()); + let memory = oom.is_some() || internal.is_some(); // The allocation failure first: a validation error is often its consequence. let errors: Vec = [oom, internal, validation].into_iter().flatten().map(|e| e.to_string()).collect(); if errors.is_empty() { - return self.ctx.check_health().map(|()| out); + return self.ctx.check_health().map(|()| out).map_err(FrameError::Retired); } // Its textures go back to the pool when dropped: drop them before emptying it. drop(out); self.ctx.discard_kept(); - Err(errors.join("; then: ")) + let errors = errors.join("; then: "); + Err(if memory { FrameError::Memory(errors) } else { FrameError::Validation(errors) }) } #[cfg(target_arch = "wasm32")] { let out = f(); - self.ctx.check_health().map(|()| out) + self.ctx.check_health().map(|()| out).map_err(FrameError::Retired) } } diff --git a/crates/gpu/src/tests.rs b/crates/gpu/src/tests.rs index 2ccd438bc..f9d62b901 100644 --- a/crates/gpu/src/tests.rs +++ b/crates/gpu/src/tests.rs @@ -772,7 +772,7 @@ fn a_rejected_texture_fails_the_frame_not_the_compositor() { (kept, rejected.create_view(&Default::default())) }) .expect_err("the rejected texture fails the frame"); - assert!(err.contains("deliberately too wide"), "{err}"); + assert!(matches!(&err, crate::FrameError::Validation(e) if e.contains("deliberately too wide")), "{err:?}"); assert!(g.ctx.check_health().is_ok(), "the compositor stays on: {:?}", g.ctx.check_health()); let (hits, _) = g.ctx.pool_stats(); let img = g.within_memory(|| crate::context::Enc::new(&g.ctx).image(64, 32)).expect("the next frame renders"); diff --git a/crates/ui-egui/src/frames.rs b/crates/ui-egui/src/frames.rs index 059bc3a03..2d29dd0af 100644 --- a/crates/ui-egui/src/frames.rs +++ b/crates/ui-egui/src/frames.rs @@ -31,7 +31,7 @@ use effectcraft_engine::project::{Comp, ItemId, ItemKind, LayerSource, Node, Pro use effectcraft_engine::render::disk_cache::{self, DiskCache}; use effectcraft_engine::render::{CancellableFootage, ExprHost, FootageSource, LayerCache, RenderOpts, Renderer}; use effectcraft_engine::time::Tick; -use effectcraft_gpu::{DisplayFrame, Gpu}; +use effectcraft_gpu::{DisplayFrame, FrameError, Gpu}; use rayon::prelude::*; /// Comp identities (and the project snapshots behind them) the RAM preview keeps frames of. @@ -1223,11 +1223,16 @@ impl Worker { /// A failed scoped attempt retries on CPU. Retired contexts cannot recover by reducing /// their budget; only a healthy device's allocation failure uses the upstream backoff. - fn gpu_attempt_failed(&self, gpu: &Gpu, e: &str) { + fn gpu_attempt_failed(&self, gpu: &Gpu, e: &FrameError) { if gpu.context().check_health().is_err() { log::warn!("the GPU context is retired ({e}); the frame renders on the CPU"); return; } + // Not memory pressure: keeping fewer GPU frames wouldn't help (#1319). + if let FrameError::Validation(_) = e { + log::warn!("the GPU rejected the frame ({e}); it renders on the CPU, the next frame tries the GPU again"); + return; + } log::warn!("the GPU ran out of memory ({e}); the frame renders on the CPU and fewer GPU frames are kept"); if let Ok(mut c) = self.cache.lock() { c.gpu_out_of_memory(); From 2e2d75f03a8f3ae0bb93cce5b12894abbb7f9aa7 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 13:43:43 -0400 Subject: [PATCH 017/221] Docs: the GPU frame guard catches validation errors (refs #1319) --- docs/architecture.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/architecture.md b/docs/architecture.md index e5564c22a..bec75b3d1 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -345,7 +345,10 @@ as NaNs (a kernel that skips pixels fails the oracle) and validation errors pani (`ui-egui::frames`); headless renders, the CLI (unless `--gpu`) and CI use the CPU. Outside tests, device errors are logged rather than fatal. A viewer frame that runs out of video memory (`Gpu::within_memory`) renders on the CPU, the uploaded layers and pooled textures are freed, and -the RAM preview keeps half as many GPU frames from then on. A frame whose render panics is +the RAM preview keeps half as many GPU frames from then on. The same guard catches a frame's +validation errors (an invalid texture, often left by a failed allocation): that frame renders on +the CPU and the kept textures are freed, but the compositor stays on and, with no allocation +failure before it, the RAM preview keeps its GPU frames (#1319). A frame whose render panics is rendered again on the CPU or released, never left in progress. Native readbacks and timing waits share a finite deadline; failure retires pending readbacks exactly once, and late results are discarded. The desktop executable and browser page own their shared device's error/loss handlers and forward From 864b9e4ede6bde47e0577264df724e3517417d90 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 14:12:15 -0400 Subject: [PATCH 018/221] GPU: no texture of a failed frame returns to the pool, even one out or waiting on another encoder (refs #1319) --- crates/gpu/src/context.rs | 30 +++++++++++++++++++++++---- crates/gpu/src/tests.rs | 43 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 69 insertions(+), 4 deletions(-) diff --git a/crates/gpu/src/context.rs b/crates/gpu/src/context.rs index e220a146b..f598df4af 100644 --- a/crates/gpu/src/context.rs +++ b/crates/gpu/src/context.rs @@ -73,6 +73,8 @@ struct Lease { pool: Weak>, /// The [`Enc`] that took it (see [`Pool::owned`]). owner: u64, + /// The pool's [`Pool::generation`] when it was taken. + generation: u64, } impl std::fmt::Debug for Lease { @@ -86,7 +88,7 @@ impl Drop for Lease { if let Some(pool) = self.pool.upgrade() && let Ok(mut p) = pool.lock() { - p.release_owned(self.texture.clone(), self.owner); + p.release_owned(self.texture.clone(), self.owner, self.generation); } } } @@ -117,6 +119,8 @@ pub(crate) struct Pool { /// working texture of another `Enc` before it is gone. owned: HashMap>>, next_owner: u64, + /// Raised by [`Pool::discard`]: a texture taken before it never comes back to the pool. + generation: u64, } /// In-`Enc` texture reuse ([`Pool::owned`]); tests turn it off to compare. @@ -207,7 +211,10 @@ impl Pool { } } - fn release_owned(&mut self, t: wgpu::Texture, owner: u64) { + fn release_owned(&mut self, t: wgpu::Texture, owner: u64, generation: u64) { + if generation != self.generation { + return; + } if let Some(m) = self.owned.get_mut(&owner) { m.entry((t.width(), t.height())).or_default().push(t); return; @@ -237,6 +244,18 @@ impl Pool { self.free.clear(); self.bytes = 0; } + + /// After a failed frame (#1319): drop every kept texture, the free ones and those waiting + /// for an open encoder or kept by one, and the textures still out never return. The + /// encoders' bookkeeping stays, so reuse remains ordered. + fn discard(&mut self) { + self.clear(); + self.released.clear(); + for kept in self.owned.values_mut() { + kept.clear(); + } + self.generation = self.generation.wrapping_add(1); + } } /// Uniform parameter block shared by every kernel (see `shaders/common.wgsl`). @@ -867,10 +886,10 @@ impl GpuContext { /// one is zeroed. fn pooled(&self, w: u32, h: u32, owner: u64) -> (GpuImage, bool) { let (w, h) = (w.max(1), h.max(1)); - let reused = self.pool.lock().ok().and_then(|mut p| p.take_owned(owner, w, h).or_else(|| p.take(w, h))); + let (reused, generation) = self.pool.lock().map(|mut p| (p.take_owned(owner, w, h).or_else(|| p.take(w, h)), p.generation)).unwrap_or((None, u64::MAX)); let was_reused = reused.is_some(); let texture = reused.unwrap_or_else(|| self.texture(w, h)); - let lease = Arc::new(Lease { texture: texture.clone(), pool: Arc::downgrade(&self.pool), owner }); + let lease = Arc::new(Lease { texture: texture.clone(), pool: Arc::downgrade(&self.pool), owner, generation }); (GpuImage { texture, width: w, height: h, _lease: Some(lease), levels: None }, was_reused) } @@ -985,6 +1004,9 @@ impl GpuContext { /// may be one the device rejected (#1319). Later frames allocate afresh. pub fn discard_kept(&self) { self.clear_uploads(); + if let Ok(mut p) = self.pool.lock() { + p.discard(); + } if let Ok(mut z) = self.zeros.lock() { z.clear(); } diff --git a/crates/gpu/src/tests.rs b/crates/gpu/src/tests.rs index f9d62b901..a5df345d5 100644 --- a/crates/gpu/src/tests.rs +++ b/crates/gpu/src/tests.rs @@ -780,6 +780,49 @@ fn a_rejected_texture_fails_the_frame_not_the_compositor() { assert_eq!(g.ctx.pool_stats().0, hits, "the failed frame's texture wasn't reused"); } +/// A texture the device rejected (deliberately too wide), made outside any frame under a scope +/// of its own: the view a frame then makes of it is the reported validation error. +fn rejected_texture(g: &Gpu) -> wgpu::Texture { + let scope = g.ctx.device.push_error_scope(wgpu::ErrorFilter::Validation); + let too_wide = g.ctx.device.limits().max_texture_dimension_2d.saturating_add(1); + let t = g.ctx.device.create_texture(&wgpu::TextureDescriptor { + label: Some("deliberately too wide"), + size: wgpu::Extent3d { width: too_wide, height: 1, depth_or_array_layers: 1 }, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Rgba8Unorm, + usage: wgpu::TextureUsages::TEXTURE_BINDING, + view_formats: &[], + }); + assert!(pollster::block_on(scope.pop()).is_some(), "the device rejected the texture"); + t +} + +/// No texture of a failed frame is reused: not one released while another encoder is still +/// open (it waits for that encoder), nor one taken before the failure and handed back after. +#[test] +fn a_failed_frame_returns_no_texture_to_the_pool() { + hold_gpu_lock(); + let Some(g) = Gpu::headless() else { return }; + let rejected = rejected_texture(&g); + let earlier = g.within_memory(|| crate::context::Enc::new(&g.ctx).image(48, 16)).expect("an earlier frame"); + let mut other = crate::context::Enc::new(&g.ctx); + other.encoder(); + g.within_memory(|| (crate::context::Enc::new(&g.ctx).image(64, 32), rejected.create_view(&Default::default()))).expect_err("the frame fails"); + drop(earlier); + drop(other); + let (hits, _) = g.ctx.pool_stats(); + let (a, b) = g + .within_memory(|| { + let mut e = crate::context::Enc::new(&g.ctx); + (e.image(64, 32), e.image(48, 16)) + }) + .expect("the next frame"); + assert_eq!(((a.width, a.height), (b.width, b.height)), ((64, 32), (48, 16))); + assert_eq!(g.ctx.pool_stats().0, hits, "no texture of the failed frame was reused"); +} + /// A buffer whose allocation fails (here: over the device's buffer size limit; on Adreno an /// internal `ERROR_INITIALIZATION_FAILED`) is reported to the caller's error scope instead of /// panicking in `create_buffer_init`'s mapped range on a frame thread (#591). From 3dca18595894c8079e993f60796cca1d8676a0b1 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 14:12:16 -0400 Subject: [PATCH 019/221] GPU: test that the frame after a rejected view composites on the GPU like the CPU (refs #1319) --- crates/gpu/src/tests.rs | 56 ++++++++++++++++------------------------- 1 file changed, 22 insertions(+), 34 deletions(-) diff --git a/crates/gpu/src/tests.rs b/crates/gpu/src/tests.rs index a5df345d5..a01618fa1 100644 --- a/crates/gpu/src/tests.rs +++ b/crates/gpu/src/tests.rs @@ -746,40 +746,6 @@ fn within_memory_returns_the_work_when_there_is_room() { assert_eq!((img.width, img.height), (64, 32)); } -/// A texture the device rejects, then used in the frame guard (its view: "Texture with '' label -/// is invalid", #1319), fails that frame only. The validation error doesn't reach the device's -/// handler (which retires the compositor for the session, and panics in tests), the frame's -/// textures don't go back to the pool, and the next frame renders on the GPU. -#[test] -fn a_rejected_texture_fails_the_frame_not_the_compositor() { - hold_gpu_lock(); - let Some(g) = Gpu::headless() else { return }; - let too_wide = g.ctx.device.limits().max_texture_dimension_2d.saturating_add(1); - let err = g - .within_memory(|| { - let mut e = crate::context::Enc::new(&g.ctx); - let kept = e.image(64, 32); - let rejected = g.ctx.device.create_texture(&wgpu::TextureDescriptor { - label: Some("deliberately too wide"), - size: wgpu::Extent3d { width: too_wide, height: 1, depth_or_array_layers: 1 }, - mip_level_count: 1, - sample_count: 1, - dimension: wgpu::TextureDimension::D2, - format: wgpu::TextureFormat::Rgba8Unorm, - usage: wgpu::TextureUsages::TEXTURE_BINDING, - view_formats: &[], - }); - (kept, rejected.create_view(&Default::default())) - }) - .expect_err("the rejected texture fails the frame"); - assert!(matches!(&err, crate::FrameError::Validation(e) if e.contains("deliberately too wide")), "{err:?}"); - assert!(g.ctx.check_health().is_ok(), "the compositor stays on: {:?}", g.ctx.check_health()); - let (hits, _) = g.ctx.pool_stats(); - let img = g.within_memory(|| crate::context::Enc::new(&g.ctx).image(64, 32)).expect("the next frame renders"); - assert_eq!((img.width, img.height), (64, 32)); - assert_eq!(g.ctx.pool_stats().0, hits, "the failed frame's texture wasn't reused"); -} - /// A texture the device rejected (deliberately too wide), made outside any frame under a scope /// of its own: the view a frame then makes of it is the reported validation error. fn rejected_texture(g: &Gpu) -> wgpu::Texture { @@ -799,6 +765,28 @@ fn rejected_texture(g: &Gpu) -> wgpu::Texture { t } +/// A frame that makes a view of an invalid texture ("Texture with '' label is invalid", #1319) +/// fails alone: the validation error doesn't reach the device's handler (which retires the +/// compositor for the session, and panics in tests), and the next frame composites on the GPU, +/// read back, like the CPU. +#[test] +fn a_view_of_an_invalid_texture_fails_the_frame_not_the_compositor() { + hold_gpu_lock(); + let Some(g) = Gpu::headless() else { return }; + let rejected = rejected_texture(&g); + let err = g.within_memory(|| rejected.create_view(&Default::default())).expect_err("the frame fails"); + assert!(matches!(&err, crate::FrameError::Validation(e) if e.contains("deliberately too wide")), "{err:?}"); + assert!(g.ctx.check_health().is_ok(), "the compositor stays on: {:?}", g.ctx.check_health()); + let s = blend_scene(BitDepth::Bpc32, BlendMode::Normal); + let cpu = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Cpu, ..opts() }).comp_frame_cpu(s.cid, Tick::ZERO); + let mut r = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Gpu, ..opts() }); + r.accel = Some(&g); + let img = g.within_memory(|| g.render(&r, s.cid, Tick::ZERO)).expect("the next frame isn't rejected").expect("the GPU renders it"); + let mut d = diff(&cpu, &img, tolerance(BitDepth::Bpc32)); + d.quantized = false; + check("after a rejected frame", Some(d), 0.0); +} + /// No texture of a failed frame is reused: not one released while another encoder is still /// open (it waits for that encoder), nor one taken before the failure and handed back after. #[test] From 8408af323a7526a484cca3f238adbc3e50c09562 Mon Sep 17 00:00:00 2001 From: DWAA1660 Date: Tue, 13 Oct 2026 14:21:14 -0600 Subject: [PATCH 020/221] Automation: confine every command that reads or writes a file it is given (#1243) essential.templateInfo was missing from confine.rs's READS, so its `path` got no named check, and the fallback only scans absolute-looking strings: a relative path (or one through `..`) escaped the read roots and the command parsed and returned a template outside them. An audit of every registered engine command with a parameter named like a file found the same gap in more commands, now classified: - READS: essential.templateInfo, file.importProject, file.watchFolder.poll, footage.relink, layer.newModel, mediaBrowser.fileInfo / list / import / removeFavorite, face.model.install, roto.model.install, templates.create (`path`). - WRITES: file.exportTimeline, file.createProxy (`path` / `output`, which may be a file-name template, as for render.preRender). - MIXED_WRITES: templates.create writes `projectPath` and `footageDir`. Tests (confine.rs): - every_command_with_file_parameters_is_classified fails when a command takes a path, paths, folder, file, output... parameter and is neither confined, refused, checked by a lookup, a Render Queue output (checked when the queue renders) nor listed in NOT_FILES (property paths and the like). New file commands can't slip through. - relative_and_outside_paths_of_newly_listed_commands_are_refused: relative, `..` and outside paths are refused and in-root ones allowed, directly and in a batch; writes go only to write roots; createProxy accepts a name template. It fails on main (templateInfo with `t.ectemplate` passes). Co-Authored-By: Claude Opus 5.5 --- crates/automation/src/confine.rs | 148 ++++++++++++++++++++++++++++++- 1 file changed, 145 insertions(+), 3 deletions(-) diff --git a/crates/automation/src/confine.rs b/crates/automation/src/confine.rs index f396b3da0..7ae39acd4 100644 --- a/crates/automation/src/confine.rs +++ b/crates/automation/src/confine.rs @@ -64,8 +64,26 @@ const READS: &[(&str, &[&str])] = &[ ("effect.plugins.load", &["path", "folder"]), ("mediaBrowser.go", &["path"]), ("mediaBrowser.addFavorite", &["path"]), + // #1243: these read the files they are given but were missing, so a relative path went + // unchecked. + ("essential.templateInfo", &["path"]), + ("file.importProject", &["path"]), + ("file.watchFolder.poll", &["folder"]), + ("footage.relink", &["path"]), + ("layer.newModel", &["path"]), + ("mediaBrowser.fileInfo", &["path"]), + ("mediaBrowser.list", &["path"]), + ("mediaBrowser.import", &["paths"]), + ("mediaBrowser.removeFavorite", &["path"]), + ("face.model.install", &["path"]), + ("roto.model.install", &["path"]), + // Reads the template at `path`; what it writes is in `MIXED_WRITES`. + ("templates.create", &["path"]), ]; +/// Commands that read some parameters (listed in [`READS`]) and write others. +const MIXED_WRITES: &[(&str, &[&str])] = &[("templates.create", &["projectPath", "footageDir"])]; + /// Commands that write files named by these parameters. const WRITES: &[(&str, &[&str])] = &[ ("file.save", &["path"]), @@ -84,6 +102,9 @@ const WRITES: &[(&str, &[&str])] = &[ ("essential.exportTemplate", &["path"]), ("shortcuts.export", &["path"]), ("renderQueue.add", &["output", "path"]), + ("file.exportTimeline", &["path"]), + // `path` / `output` may also be a file-name template, as for render.preRender. + ("file.createProxy", &["path", "output"]), ]; /// Commands that write where they are not told: the project's file, the Render Queue's outputs. @@ -143,8 +164,9 @@ impl Confinement { let Some(inner) = step.get("command").or_else(|| step.get("id")).and_then(Value::as_str) else { continue }; let inner_params = step.get("params").cloned().unwrap_or(Value::Null); let named = keys_of(READS, inner).or_else(|| keys_of(WRITES, inner)).unwrap_or(&[]); + let mixed = keys_of(MIXED_WRITES, inner).unwrap_or(&[]); // A step's `$N` reference is resolved only as the batch runs: never for a file. - if named.iter().filter_map(|k| inner_params.get(*k)).any(has_reference) { + if named.iter().chain(mixed).filter_map(|k| inner_params.get(*k)).any(has_reference) { return Err(Error::BadArgs(format!("`{inner}` in a batch: file paths can't be `$N` references while file access is confined"))); } if self.check_command(inner, &inner_params)?.is_some() { @@ -170,7 +192,7 @@ impl Confinement { for p in paths { // A Render Queue output may name a template instead of a file. match p.as_str() { - Some(s) if id == "render.preRender" && !looks_like_path(s) => {} + Some(s) if matches!(id, "render.preRender" | "file.createProxy") && !looks_like_path(s) => {} Some(s) => { self.check(s, access)?; } @@ -178,9 +200,18 @@ impl Confinement { } } } + // Parameters of a reading command that it writes to. + let mixed = keys_of(MIXED_WRITES, id).unwrap_or(&[]); + for key in mixed { + if let Some(p) = params.get(*key).filter(|v| !v.is_null()) { + let p = p.as_str().ok_or_else(|| Error::BadArgs(format!("`{id}`: `{key}` must be a path")))?; + self.check(p, Access::Write)?; + } + } // Any other absolute path the command is given. + let named: Vec<&str> = named.iter().chain(mixed).copied().collect(); let mut other = vec![]; - absolute_strings(params, named, &mut other); + absolute_strings(params, &named, &mut other); for s in other { self.check(&s, access)?; } @@ -274,3 +305,114 @@ fn resolve(p: &Path) -> Option { at = at.parent()?; } } + +#[cfg(test)] +mod tests { + use super::*; + + /// Commands whose parameters are named like files but aren't: property paths + /// (`path|prop`), project folders, layers to track or target. + const NOT_FILES: &[&str] = &[ + "camera.createFromSolve", + "edit.label", + "edit.pasteReversedKeyframes", + "effect.editDropdown", + "essential.addProperty", + "essential.canAdd", + "essential.linkProperty", + "essential.unlinkProperty", + "keys.paste", + "keys.set", + "keys.setEase", + "keys.setSpatialTangents", + "paths.nullsFollowPoints", + "paths.pointsFollowNulls", + "paths.tracePath", + "project.move", + "prop.addKey", + "prop.convertExpressionToKeyframes", + "prop.deselect", + "prop.editGradient", + "prop.get", + "prop.pickWhip", + "prop.reset", + "prop.select", + "prop.set", + "prop.setExpression", + "prop.toggleAnimation", + "prop.toggleKey", + "track.new", + "track.property", + "track.setTarget", + ]; + + /// Every engine command with a parameter named like a file is classified, so a new one + /// can't silently skip confinement (#1243): it reads or writes the files it is given, is + /// refused, writes where it isn't told (checked by a lookup), sets Render Queue outputs + /// (checked when the queue renders), or is listed in `NOT_FILES`. + #[test] + fn every_command_with_file_parameters_is_classified() { + const FILE_KEYS: &[&str] = + &["path", "paths", "folder", "file", "files", "dir", "directory", "output", "outputs", "source", "target", "projectPath", "footageDir"]; + let mut missing = vec![]; + for spec in effectcraft_engine::command_specs() { + let Some(params) = effectcraft_engine::commands::accepted_params(spec.params) else { continue }; + let id = spec.id; + let classified = keys_of(READS, id).is_some() + || keys_of(WRITES, id).is_some() + || REFUSED.contains(&id) + || IMPLICIT_WRITES.contains(&id) + || id.starts_with("renderQueue.") + || id == "render.addOutputModule" + || NOT_FILES.contains(&id); + if params.iter().any(|p| FILE_KEYS.contains(&p.as_str())) && !classified { + missing.push(format!("{id} {}", spec.params)); + } + } + assert!(missing.is_empty(), "add these to READS / WRITES / REFUSED or NOT_FILES:\n{}", missing.join("\n")); + // And every listed command exists. + for id in READS.iter().chain(WRITES).chain(MIXED_WRITES).map(|(c, _)| *c).chain(NOT_FILES.iter().copied()) { + assert!(effectcraft_engine::command_specs().iter().any(|s| s.id == id), "{id} is not a command"); + } + } + + #[test] + fn relative_and_outside_paths_of_newly_listed_commands_are_refused() { + let base = std::env::temp_dir().join(format!("ec-confine-1243-{}", std::process::id())); + let _ = std::fs::remove_dir_all(&base); + let (read, write, outside) = (base.join("in"), base.join("out"), base.join("elsewhere")); + for d in [&read, &write, &outside] { + std::fs::create_dir_all(d).unwrap(); + } + let c = Confinement::new(std::slice::from_ref(&read), std::slice::from_ref(&write)).unwrap(); + let p = |d: &std::path::Path, f: &str| d.join(f).to_string_lossy().into_owned(); + let up = format!("{}/../elsewhere/t.ectemplate", read.display()); + for (id, key) in [ + ("essential.templateInfo", "path"), + ("file.importProject", "path"), + ("footage.relink", "path"), + ("layer.newModel", "path"), + ("mediaBrowser.fileInfo", "path"), + ("mediaBrowser.list", "path"), + ("face.model.install", "path"), + ("templates.create", "path"), + ] { + for bad in ["t.ectemplate".to_string(), "../elsewhere/t.ectemplate".to_string(), up.clone(), p(&outside, "t.ectemplate")] { + assert!(c.check_command(id, &serde_json::json!({key: bad})).is_err(), "{id} {key}={bad}"); + } + assert!(c.check_command(id, &serde_json::json!({key: p(&read, "t.ectemplate")})).is_ok(), "{id} in a read root"); + } + // Batched too. + let steps = serde_json::json!({"steps": [{"command": "essential.templateInfo", "params": {"path": "t.ectemplate"}}]}); + assert!(c.check_command("engine.batch", &steps).is_err()); + // Writes: into a write root only. + assert!(c.check_command("file.exportTimeline", &serde_json::json!({"path": p(&read, "cut.xml")})).is_err()); + assert!(c.check_command("file.exportTimeline", &serde_json::json!({"path": p(&write, "cut.xml")})).is_ok()); + let create = |project: String| serde_json::json!({"path": p(&read, "t.ectemplate"), "projectPath": project}); + assert!(c.check_command("templates.create", &create(p(&read, "new.ecproj"))).is_err(), "templates.create writes projectPath"); + assert!(c.check_command("templates.create", &create(p(&write, "new.ecproj"))).is_ok()); + assert!(c.check_command("file.createProxy", &serde_json::json!({"output": "[compName]_proxy"})).is_ok(), "a template name"); + assert!(c.check_command("file.createProxy", &serde_json::json!({"output": p(&outside, "proxy.mov")})).is_err()); + let _ = std::fs::remove_dir_all(&base); + } +} From 108ebd3eb823012d4c0b69380531eb59710fc454 Mon Sep 17 00:00:00 2001 From: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com> Date: Tue, 13 Oct 2026 22:37:41 +0200 Subject: [PATCH 021/221] Drop the root AGENTS.md docs rule; keep the PR to docs/user/ Co-Authored-By: Claude Opus 5.5 --- AGENTS.md | 8 -------- 1 file changed, 8 deletions(-) diff --git a/AGENTS.md b/AGENTS.md index 4dc6d10ac..aad29c94a 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -111,14 +111,6 @@ Shared real-file test corpora (Photoshop-authored PSDs, etc.) live in Never commit large binary fixtures to this repo; fetch them pinned by commit and sha256-verified, as PhotoCraft does with `cargo xtask corpus`. -## 4. User docs - -User docs live in `docs/user/` and are published at https://getartcraft.com/docs/effectcraft. If a -change alters something a user sees or does (menu or dialog labels, install, file formats, errors), -update the matching page in `docs/user/` in the same PR, or add one. Rules: `docs/user/AGENTS.md`. -Pages describe the latest release. For a change that is not released yet, write that it was added -after and is not in a release yet, or update the page when the release ships. - ## See also From 7b0771fe5acd5f69e8e6fe34722a88db2f09ddc3 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:20 -0400 Subject: [PATCH 022/221] Effects: a host evaluates one effect parameter at another layer time (#1373) EffectHost::param_at(effect_index, id, layer_time) evaluates a single parameter (by its flattened id, such as birthRate or group/param) of the effect at that index in the layer's stack. A simulation can then sample one parameter at every step without flattening the whole effect each time. The effect index is passed in, rather than read from the renderer's running-effect index as params_at does: GPU-batched effects never update that index, so a batched effect would read another effect's parameters. The renderer's implementation walks the effect group by match id and evaluates just that property (keyframes and expressions) at the comp time of the layer time. --- crates/effects/src/lib.rs | 7 +++++++ crates/render/src/lib.rs | 21 +++++++++++++++++++++ 2 files changed, 28 insertions(+) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 40ed79a7d..388b287c5 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -383,6 +383,13 @@ pub trait EffectHost: Sync { fn params_at(&self, _layer_time: f64) -> Option { None } + /// Parameter `id` (a [`flatten_params`] id such as `birthRate`) of effect `effect_index` in + /// the layer's stack (the running effect's [`EffectEnv::effect_index`]) at another **layer + /// time**: CC Particle World samples its Birth Rate at every step it simulates (#1373). + /// `None` when unavailable. + fn param_at(&self, _effect_index: usize, _id: &str, _layer_time: f64) -> Option { + None + } /// A particle simulation backend (GPU particles; see [`psim`]). `None` = simulate on the /// CPU. fn particles(&self) -> Option<&dyn psim::ParticleSim> { diff --git a/crates/render/src/lib.rs b/crates/render/src/lib.rs index 41036fe6b..a5597de93 100644 --- a/crates/render/src/lib.rs +++ b/crates/render/src/lib.rs @@ -343,6 +343,27 @@ impl EffectHost for FxHost<'_, '_, '_> { Some(effectcraft_effects::flatten_params(g, &mut |pr| ctx.value(self.layer, pr))) } + fn param_at(&self, effect_index: usize, id: &str, layer_time: f64) -> Option { + // Only the one property: a simulation samples it at every step. + let mut g = self.layer.effects()?.groups().nth(effect_index)?; + let mut path = id.split('/').peekable(); + while let Some(m) = path.next() { + if path.peek().is_none() { + let p = g.children.iter().find_map(|c| match c { + effectcraft_project::Node::Prop(p) if p.match_id == m => Some(p), + _ => None, + })?; + let ctx = self.ctx.at(self.layer.comp_time(Tick::from_seconds_f64(layer_time))); + return Some(ctx.value(self.layer, p)); + } + g = g.children.iter().find_map(|c| match c { + effectcraft_project::Node::Group(sg) if sg.match_id == m => Some(sg), + _ => None, + })?; + } + None + } + fn comp_scene(&self) -> Option { Some(comp_scene(self.ctx, self.layer)?.rebased(self.origin)) } From 2e654f92c1eedb8a237c68442a3f243481a59bfe Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:20 -0400 Subject: [PATCH 023/221] Effects: SimCache can resume only from checkpoints reached with the same inputs (#1373) SimCache::run_where takes a check on each checkpoint (its step and state). A simulation whose steps depend on inputs outside its key, such as a parameter's values over time, resumes only from a checkpoint reached with the same inputs. A fresh checkpoint now replaces one at the same step, so a changed history doesn't leave stale checkpoints behind. run() is run_where with no check. --- crates/effects/src/util.rs | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/crates/effects/src/util.rs b/crates/effects/src/util.rs index 1527e221f..12c7e8b1b 100644 --- a/crates/effects/src/util.rs +++ b/crates/effects/src/util.rs @@ -534,14 +534,29 @@ impl SimCache { /// State after `target` steps. `init` builds step 0; `step(state, i)` advances from step /// `i` to `i + 1`. - pub fn run(&self, key: u64, target: u64, init: impl FnOnce() -> S, mut step: impl FnMut(&mut S, u64)) -> std::sync::Arc { + pub fn run(&self, key: u64, target: u64, init: impl FnOnce() -> S, step: impl FnMut(&mut S, u64)) -> std::sync::Arc { + self.run_where(key, target, init, step, |_, _| true) + } + + /// [`SimCache::run`] for a simulation whose steps also depend on inputs outside `key` (a + /// parameter's values over time): a checkpoint after `s` steps is only resumed from when + /// `valid(s, state)` says it was reached with the same inputs. Fresh checkpoints replace + /// those at the same step. + pub fn run_where( + &self, + key: u64, + target: u64, + init: impl FnOnce() -> S, + mut step: impl FnMut(&mut S, u64), + valid: impl Fn(u64, &S) -> bool, + ) -> std::sync::Arc { use std::sync::Arc; let start = { let mut g = self.inner.lock().unwrap_or_else(|e| e.into_inner()); let tick = g.iter().map(|e| e.used).max().unwrap_or(0) + 1; g.iter_mut().find(|e| e.key == key).and_then(|e| { e.used = tick; - e.checkpoints.iter().filter(|(s, _)| *s <= target).max_by_key(|(s, _)| *s).map(|(s, st)| (*s, st.clone())) + e.checkpoints.iter().filter(|(s, st)| *s <= target && valid(*s, st)).max_by_key(|(s, _)| *s).map(|(s, st)| (*s, st.clone())) }) }; let had_start = start.is_some(); @@ -579,9 +594,8 @@ impl SimCache { let e = &mut g[idx]; e.used = tick; for (s, st) in fresh { - if !e.checkpoints.iter().any(|(c, _)| *c == s) { - e.checkpoints.push((s, st)); - } + e.checkpoints.retain(|(c, _)| *c != s); + e.checkpoints.push((s, st)); } // Keep memory bounded: drop unaligned (exact-target) checkpoints first, then thin. if e.checkpoints.len() > 256 { From a00a76e7ed25f3e6576d7fced9e0ae317a9ca9da Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:20 -0400 Subject: [PATCH 024/221] Particles: a birth schedule from a rate per step (#1373) psim::births_at builds the GPU's birth schedule (the birth step of every particle id) from the rate of each step, with the CPU step's carry arithmetic. births() for a constant rate now uses it. It stops as soon as the cap would be passed, before adding a step's births, so a huge rate can't build a huge list first. --- crates/effects/src/psim.rs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/crates/effects/src/psim.rs b/crates/effects/src/psim.rs index aabbcdce8..5716a2dcb 100644 --- a/crates/effects/src/psim.rs +++ b/crates/effects/src/psim.rs @@ -85,21 +85,27 @@ pub trait ParticleSim: Send + Sync { /// (the CPU step's `carry` arithmetic, exactly). `None` when more than `cap` would be born (the /// CPU drops births at its live-particle cap, which an independent simulation can't know). pub fn births(rate: f64, steps: u64, cap: usize) -> Option> { - let per = rate / SPS; - if per * steps as f64 > cap as f64 + 2.0 { + if rate / SPS * steps as f64 > cap as f64 + 2.0 { return None; } + births_at(steps, cap, |_| rate) +} + +/// [`births`] with the rate of each step, `rate(i)` particles per second during step `i` (a +/// keyframed Birth Rate, #1373). +pub fn births_at(steps: u64, cap: usize, rate: impl Fn(u64) -> f64) -> Option> { let mut out = Vec::new(); let mut carry = 0.0f64; for i in 0..steps { - carry += per; + carry += rate(i) / SPS; let n = carry.floor() as u32; carry -= n as f64; - for _ in 0..n { - out.push(i as u32); + if n as usize > cap.saturating_sub(out.len()) { + return None; } + out.extend(std::iter::repeat_n(i as u32, n as usize)); } - (out.len() <= cap).then_some(out) + Some(out) } /// Steps per second of the stepped simulations. From bb0e2b57db227639a559615fd01aae6d659022b7 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:20 -0400 Subject: [PATCH 025/221] CC Particle World: Birth Rate decides the births of its own time, so a burst lives on (#1373) The simulation runs from layer time 0, but it used the Birth Rate of the rendered frame for every step. A rate keyed from 3 down to 0 simulated no births at all once it reached 0, so the burst's particles vanished that frame although their Longevity had not run out. A ramped rate was simulated as if its current value had always applied. Each step now samples Birth Rate at its own layer time through EffectHost::param_at (with the effect's own index). Without such a host the current value applies throughout, as before. Particles already alive keep moving and ageing whatever the rate. The carry and particle ids continue across rate changes. Birth Rate is left out of the simulation cache key, so an animated rate no longer restarts the simulation every frame. In its place: - The CPU state keeps a hash of the rates it was stepped with (hist). A checkpoint is resumed only when that matches the current history, so moving an earlier key is never served from a stale checkpoint. - The GPU gets the birth schedule of the sampled rates (births_at). Its checkpoints record which births they hold, and are resumed only when the request's births before that step are the same. A constant Birth Rate gives exactly the particles it did. CC Particle Systems II and CC Mr. Mercury keep their constant-rate simulation. --- crates/effects/src/sim.rs | 86 +++++++++++++++++++++++++++++++------ crates/gpu/src/particles.rs | 20 ++++++++- 2 files changed, 91 insertions(+), 15 deletions(-) diff --git a/crates/effects/src/sim.rs b/crates/effects/src/sim.rs index 2c7b97d14..8bb3c2ea7 100644 --- a/crates/effects/src/sim.rs +++ b/crates/effects/src/sim.rs @@ -784,6 +784,14 @@ pub(crate) struct PState { pub parts: Vec, pub carry: f64, pub next_id: u32, + /// The birth rates of the steps so far (see [`rates_hash`]): a checkpoint is only resumed + /// from with the same history. + pub hist: u64, +} + +/// `hist` after one more step at `rate` particles per second. +fn rates_hash(hist: u64, rate: f64) -> u64 { + (hist ^ rate.to_bits()).wrapping_mul(0x0100_0000_01b3).rotate_left(5) } /// Physics configuration (world units; y down). @@ -862,6 +870,12 @@ impl Phys { } pub(crate) fn step(&self, st: &mut PState, step: u64) { + self.step_at_rate(st, step, self.rate); + } + + /// One step with `rate` particles per second born during it (rather than [`Phys::rate`]): + /// the rate only decides the births, particles already alive move and age as ever. + pub(crate) fn step_at_rate(&self, st: &mut PState, step: u64, rate: f64) { let dt = (1.0 / SPS) as f32; let t = step as f32 * dt; let mut drag = self.resistance; @@ -919,7 +933,8 @@ impl Phys { q.age += dt; }); st.parts.retain(|q| q.age < q.life); - st.carry += self.rate / SPS; + st.hist = rates_hash(st.hist, rate); + st.carry += rate / SPS; let n = st.carry.floor() as u32; st.carry -= n as f64; for _ in 0..n { @@ -966,31 +981,73 @@ impl Phys { } /// The state at layer time `ctx.time` from the host's particle backend (GPU particles), or -/// `None` (simulate on the CPU). -fn accelerated(ctx: &EffectCtx, key: u64, phys: &Phys) -> Option> { +/// `None` (simulate on the CPU). `rates`: the birth rate of each step, when it changes over time +/// (else [`Phys::rate`]). +fn accelerated(ctx: &EffectCtx, key: u64, phys: &Phys, rates: Option<&[f64]>) -> Option> { let backend = ctx.env.host?.particles()?; let steps = steps_at(ctx.time); - let births = crate::psim::births(phys.rate, steps, phys.max)?; + let births = match rates { + Some(r) => crate::psim::births_at(steps, phys.max, |i| r.get(i as usize).copied().unwrap_or(0.0))?, + None => crate::psim::births(phys.rate, steps, phys.max)?, + }; let req = crate::psim::SimRequest { key, steps, births: &births, system: crate::psim::ParticleSystem::Engine(phys.desc()) }; let parts = backend.simulate(&req)?; Some(std::sync::Arc::new(PState { parts: parts.into_iter().map(|q| Particle { p: q.p, v: q.v, age: q.age, life: q.life, rnd: q.rnd, id: q.id }).collect(), carry: 0.0, next_id: births.len() as u32, + hist: 0, })) } +/// The birth rate (particles per second) of each step up to layer time `ctx.time`: parameter +/// `id` × `k`, sampled where the step starts (a keyframed or expression-driven Birth Rate only +/// decides the births of its own time, #1373). Without a host that evaluates the effect at +/// other times, the current value for every step. +fn rate_history(ctx: &EffectCtx, id: &str, k: f64) -> Vec { + let now = ctx.params.f(id); + let host = ctx.env.host; + (0..steps_at(ctx.time)) + .map(|i| { + let v = host.and_then(|h| h.param_at(ctx.env.effect_index, id, i as f64 / SPS)).map_or(now, |v| v.as_f64()); + if v.is_finite() { v.max(0.0) * k } else { 0.0 } + }) + .collect() +} + +/// Run a particle system through `rates` (one birth rate per step, see [`rate_history`]) with +/// `cache`, resuming only from checkpoints reached with the same rates. +fn simulate_rates(cache: &SimCache, key: u64, phys: &Phys, rates: &[f64]) -> std::sync::Arc { + // `hist` of the state after each number of steps. + let mut prefix = Vec::with_capacity(rates.len() + 1); + prefix.push(0u64); + for r in rates { + prefix.push(rates_hash(prefix.last().copied().unwrap_or(0), *r)); + } + let rate = |i: u64| rates.get(i as usize).copied().unwrap_or(0.0); + cache.run_where(key, rates.len() as u64, PState::default, |st, i| phys.step_at_rate(st, i, rate(i)), |s, st| prefix.get(s as usize) == Some(&st.hist)) +} + +/// CC Particle World's particles at `ctx.time`, born at the Birth Rate of their own time. +fn pw_state(ctx: &EffectCtx, phys: &Phys) -> std::sync::Arc { + let rates = rate_history(ctx, "birthRate", PW_RATE); + // Every parameter but Birth Rate (its history is checked through `PState::hist`). + let key = params_key_except(ctx, &Buf { img: Image::new(0, 0), offset: [0.0; 2], scale: 1.0 }, 1, &[PW_EFFECT_CAMERA, "birthRate"]); + accelerated(ctx, key, phys, Some(&rates)).unwrap_or_else(|| simulate_rates(&PW_CACHE, key, phys, &rates)) +} + /// The live particles of a stepped particle effect (`ec.sim.ccparticleworld`, /// `ec.sim.ccparticlesystems2`) at `ctx.time`: from the host's particle backend when it has /// one (GPU particles), else from the CPU simulation. For comparing the two. pub fn particle_state(id: &str, ctx: &EffectCtx) -> Option> { - let (phys, cache, salt) = match id { - "ec.sim.ccparticleworld" => (pw_phys(ctx), &PW_CACHE, 1), - "ec.sim.ccparticlesystems2" => (ps2_phys(ctx), &PS2_CACHE, 2), + let st = match id { + "ec.sim.ccparticleworld" => pw_state(ctx, &pw_phys(ctx)), + "ec.sim.ccparticlesystems2" => { + let (phys, key) = (ps2_phys(ctx), sim_key(ctx, 2)); + accelerated(ctx, key, &phys, None).unwrap_or_else(|| simulate(&PS2_CACHE, key, ctx.time, &phys)) + } _ => return None, }; - let key = sim_key(ctx, salt); - let st = accelerated(ctx, key, &phys).unwrap_or_else(|| simulate(cache, key, ctx.time, &phys)); Some(st.parts.iter().map(|q| crate::psim::SimParticle { p: q.p, v: q.v, age: q.age, life: q.life, rnd: q.rnd, id: q.id }).collect()) } @@ -1042,11 +1099,14 @@ fn type_sprite(kind: u32, x: f32, y: f32, r: f32, c: [f32; 4], vx: f32, vy: f32, static PW_CACHE: SimCache = SimCache::new(6); +/// Particles per second per unit of CC Particle World's Birth Rate. +const PW_RATE: f64 = 120.0; + /// CC Particle World's physics. fn pw_phys(ctx: &EffectCtx) -> Phys { let pr = ctx.params; Phys { - rate: pr.f("birthRate").max(0.0) * 120.0, + rate: pr.f("birthRate").max(0.0) * PW_RATE, life: pr.f("longevity").max(0.0) as f32, producer: [pr.f("producer/producerX") as f32, pr.f("producer/producerY") as f32, pr.f("producer/producerZ") as f32], radius: [pr.f("producer/radiusX").max(0.0) as f32, pr.f("producer/radiusY").max(0.0) as f32, pr.f("producer/radiusZ").max(0.0) as f32], @@ -1167,8 +1227,7 @@ fn particle_world_plan(ctx: &EffectCtx, b: &Buf) -> Option { if phys.rate <= 0.0 && ctx.time <= 0.0 { return None; } - let key = sim_key(ctx, 1); - let st = accelerated(ctx, key, &phys).unwrap_or_else(|| simulate(&PW_CACHE, key, ctx.time, &phys)); + let st = pw_state(ctx, &phys); let kind = pr.e("particle/particleType"); let birth = pr.color("particle/birthColor"); let death = pr.color("particle/deathColor"); @@ -1242,7 +1301,7 @@ fn particle_systems2_plan(ctx: &EffectCtx, b: &Buf) -> SpritePlan { let unit = lh.max(1.0); let phys = ps2_phys(ctx); let key = sim_key(ctx, 2); - let st = accelerated(ctx, key, &phys).unwrap_or_else(|| simulate(&PS2_CACHE, key, ctx.time, &phys)); + let st = accelerated(ctx, key, &phys, None).unwrap_or_else(|| simulate(&PS2_CACHE, key, ctx.time, &phys)); let kind = pr.e("particle/particleType"); let birth = pr.color("particle/birthColor"); let death = pr.color("particle/deathColor"); @@ -1969,4 +2028,5 @@ mod tests { let sum = |i: &Image| i.data.iter().map(|p| p[0]).sum::() / i.data.len() as f32; assert!((sum(&full.img) - sum(&half.img)).abs() < 0.05, "{} {}", sum(&full.img), sum(&half.img)); } + } diff --git a/crates/gpu/src/particles.rs b/crates/gpu/src/particles.rs index 7934dee0c..837746547 100644 --- a/crates/gpu/src/particles.rs +++ b/crates/gpu/src/particles.rs @@ -23,10 +23,25 @@ struct Checkpoint { key: u64, steps: u64, n: u32, + /// The birth steps of its particles (see [`born`]). + born: u64, buf: wgpu::Buffer, used: u64, } +/// The particles born in the first `steps` steps of `births` (ascending birth steps) and a hash +/// of their birth steps: a checkpoint is only resumed from when the request's births before it +/// are the same (a keyframed Birth Rate isn't part of the system key, #1373). +fn born(births: &[u32], steps: u64) -> (u32, u64) { + let mut h = 0xcbf2_9ce4_8422_2325u64; + let mut n = 0u32; + for &b in births.iter().take_while(|&&b| u64::from(b) < steps) { + h = (h ^ u64::from(b)).wrapping_mul(0x0100_0000_01b3); + n += 1; + } + (n, h) +} + #[derive(Default)] pub(crate) struct Checkpoints { list: Vec, @@ -141,7 +156,7 @@ pub(crate) fn simulate(g: &GpuContext, req: &SimRequest) -> Option { k.used = now; (k.steps, Some(k.buf.clone()), k.n) @@ -232,7 +247,8 @@ fn keep_checkpoint(g: &GpuContext, req: &SimRequest, n: u32, next: wgpu::Buffer) if let Ok(mut c) = g.particle_states.lock() { let now = c.clock; c.list.retain(|k| !(k.key == req.key && k.steps == req.steps)); - c.list.push(Checkpoint { key: req.key, steps: req.steps, n, buf: next, used: now }); + let (_, h) = born(req.births, req.steps); + c.list.push(Checkpoint { key: req.key, steps: req.steps, n, born: h, buf: next, used: now }); while c.list.len() > CHECKPOINTS { let Some(i) = c.list.iter().enumerate().min_by_key(|(_, k)| k.used).map(|(i, _)| i) else { break }; c.list.remove(i); From d5a1268ead73cda62f89500e959da60b11e74a72 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:20 -0400 Subject: [PATCH 026/221] CC Particle World: tests for a Birth Rate that changes over time (#1373) A burst lives on after the rate drops to 0: as a constant rate during it, only its particles afterwards, still moving, gone after their Longevity. Another effect's history isn't used. A ramp bears what each moment asked for. Seeking backward and forward matches a simulation from 0. Moving an earlier key isn't served from stale checkpoints with the same current rate. A constant rate is unchanged. The birth schedule matches the CPU's ids. --- crates/effects/src/sim.rs | 155 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) diff --git a/crates/effects/src/sim.rs b/crates/effects/src/sim.rs index 8bb3c2ea7..15544eb81 100644 --- a/crates/effects/src/sim.rs +++ b/crates/effects/src/sim.rs @@ -2029,4 +2029,159 @@ mod tests { assert!((sum(&full.img) - sum(&half.img)).abs() < 0.05, "{} {}", sum(&full.img), sum(&half.img)); } + // ---------------------------------------------------------- Birth Rate over time (#1373) + + /// A host that evaluates effect `index`'s Birth Rate at other layer times as `rate(t)`. + struct Rate { + index: usize, + rate: fn(f64) -> f64, + } + impl crate::EffectHost for Rate { + fn layer(&self, _: u64, _: bool) -> Option { + None + } + fn audio(&self, _: u64, _: f64, _: usize, _: u32) -> Option> { + None + } + fn param_at(&self, effect_index: usize, id: &str, t: f64) -> Option { + (effect_index == self.index && id == "birthRate").then(|| num((self.rate)(t))) + } + } + + /// Birth Rate 3 until 0.5 s, then 0 (the issue's one-shot burst). + fn burst(t: f64) -> f64 { + if t < 0.5 { 3.0 } else { 0.0 } + } + + /// The same burst, cut at 0.25 s (an earlier key moved). + fn short_burst(t: f64) -> f64 { + if t < 0.25 { 3.0 } else { 0.0 } + } + + /// Birth Rate falling linearly from 3 at 0 s to 0 at 0.5 s. + fn falling(t: f64) -> f64 { + (3.0 * (1.0 - t / 0.5)).max(0.0) + } + + /// CC Particle World's parameters: random seed `seed`, Birth Rate `now` (its value at the + /// rendered time), Longevity 1 s. + fn pw_params(seed: f64, now: f64) -> crate::Params { + let spec = crate::find("ec.sim.ccparticleworld").unwrap(); + let mut p = crate::Params { values: spec.params.iter().map(|ps| (ps.id.to_string(), crate::default_value(ps, [100.0, 100.0]))).collect() }; + for (k, v) in [("birthRate", num(now)), ("extras/randomSeed", num(seed)), ("longevity", num(1.0))] { + p.values.insert(k.to_string(), v); + } + p + } + + fn pw_ctx<'a>(p: &'a crate::Params, t: f64, host: Option<&'a Rate>, index: usize) -> EffectCtx<'a> { + let env = EffectEnv { host: host.map(|h| h as &dyn crate::EffectHost), effect_index: index, ..Default::default() }; + EffectCtx { params: p, time: t, layer_size: [100.0, 100.0], seed: 1, adjustment: false, env } + } + + /// The live particles at layer time `t` with Birth Rate `now` there and `host`'s history. + fn pw_at(seed: f64, now: f64, t: f64, host: Option<&Rate>) -> Vec { + let p = pw_params(seed, now); + particle_state("ec.sim.ccparticleworld", &pw_ctx(&p, t, host, host.map_or(0, |h| h.index))).unwrap() + } + + /// The same, simulated from layer time 0 with a cache of its own (the reference). + fn pw_fresh(seed: f64, now: f64, t: f64, host: &Rate) -> Vec { + let p = pw_params(seed, now); + let ctx = pw_ctx(&p, t, Some(host), host.index); + let key = params_key_except(&ctx, &Buf { img: Image::new(0, 0), offset: [0.0; 2], scale: 1.0 }, 1, &[PW_EFFECT_CAMERA, "birthRate"]); + let st = simulate_rates(&SimCache::new(1), key, &pw_phys(&ctx), &rate_history(&ctx, "birthRate", PW_RATE)); + st.parts.iter().map(|q| crate::psim::SimParticle { p: q.p, v: q.v, age: q.age, life: q.life, rnd: q.rnd, id: q.id }).collect() + } + + /// Particles born in the first `t` seconds of `rate`. + fn born_by(rate: fn(f64) -> f64, t: f64) -> usize { + crate::psim::births_at(steps_at(t), 40_000, |i| rate(i as f64 / SPS) * PW_RATE).unwrap().len() + } + + /// #1373: Birth Rate only decides the births of its own time. After a burst stops, the + /// particles born in it live on (moving and ageing) until their Longevity runs out, rather + /// than vanishing because the rate is now 0. + #[test] + fn a_burst_lives_on_after_birth_rate_drops_to_zero() { + let host = Rate { index: 2, rate: burst }; + // During the burst: as a constant Birth Rate of 3. + assert_eq!(pw_at(101.0, 3.0, 0.4, Some(&host)), pw_at(101.0, 3.0, 0.4, None)); + // After it: the burst's particles, none newer. + let late = pw_at(101.0, 0.0, 0.9, Some(&host)); + let n = born_by(burst, 0.5); + assert!(late.len() > n / 2 && late.iter().all(|q| (q.id as usize) < n), "{} live of {n} born", late.len()); + assert!(pw_at(101.0, 0.0, 0.9, None).is_empty(), "a constant Birth Rate of 0 never bore any"); + // They keep moving. + let early = pw_at(101.0, 0.0, 0.7, Some(&host)); + let q0 = early.iter().find(|q| q.id == late[0].id).unwrap(); + assert!(q0.p != late[0].p && late[0].age > q0.age + 0.19, "{q0:?} -> {:?}", late[0]); + // Longevity 1 s (± 20 %): all gone by 1.8 s. + assert!(pw_at(101.0, 0.0, 1.8, Some(&host)).is_empty()); + // The effect asks for its own index: another effect's history isn't its own. + let p = pw_params(101.0, 0.0); + assert!(particle_state("ec.sim.ccparticleworld", &pw_ctx(&p, 0.9, Some(&host), 0)).unwrap().is_empty()); + } + + /// A Birth Rate ramping down isn't simulated as if its current value had always applied. + #[test] + fn a_ramped_birth_rate_bears_what_each_moment_asked_for() { + let host = Rate { index: 0, rate: falling }; + let ramped = pw_at(102.0, falling(0.25), 0.25, Some(&host)); + let constant = pw_at(102.0, falling(0.25), 0.25, None); + assert_eq!(ramped.len(), born_by(falling, 0.25), "every particle born so far is alive"); + assert_eq!(constant.len(), born_by(|_| 1.5, 0.25)); + assert!(ramped.len() > constant.len() + 10, "{} vs {}", ramped.len(), constant.len()); + } + + /// Seeking backward, forward and to the same time again gives the state simulated from 0. + #[test] + fn seeking_through_a_birth_rate_history_matches_simulating_from_zero() { + let host = Rate { index: 0, rate: burst }; + for t in [1.4, 0.6, 0.9, 0.3, 0.9, 1.1] { + let now = burst(t); + assert_eq!(pw_at(103.0, now, t, Some(&host)), pw_fresh(103.0, now, t, &host), "at {t}"); + } + } + + /// The simulation cache key leaves Birth Rate out (so an animated rate keeps its checkpoints), + /// but a checkpoint is only resumed with the history that reached it: after an earlier key + /// moves, the same current rate (0) gives the new history's particles. + #[test] + fn an_earlier_birth_rate_change_is_not_served_from_stale_checkpoints() { + let (long, short) = (Rate { index: 0, rate: burst }, Rate { index: 0, rate: short_burst }); + let a = pw_at(104.0, 0.0, 0.9, Some(&long)); + let b = pw_at(104.0, 0.0, 0.9, Some(&short)); + assert_eq!(b, pw_fresh(104.0, 0.0, 0.9, &short)); + assert!(b.len() < a.len() && !b.is_empty(), "{} vs {}", b.len(), a.len()); + assert_eq!(pw_at(104.0, 0.0, 1.0, Some(&long)), pw_fresh(104.0, 0.0, 1.0, &long)); + } + + /// A constant Birth Rate gives exactly the particles it did before the history was sampled. + #[test] + fn a_constant_birth_rate_is_unchanged() { + let host = Rate { index: 0, rate: |_| 2.0 }; + let p = pw_params(105.0, 2.0); + let ctx = pw_ctx(&p, 1.3, None, 0); + let phys = pw_phys(&ctx); + let before = simulate(&SimCache::new(1), sim_key(&ctx, 1), 1.3, &phys); + let now = pw_at(105.0, 2.0, 1.3, Some(&host)); + assert_eq!(now.len(), before.parts.len()); + assert!(now.iter().zip(&before.parts).all(|(a, b)| a.id == b.id && a.p == b.p && a.v == b.v && a.age == b.age)); + assert_eq!(crate::psim::births_at(78, 40_000, |_| phys.rate), crate::psim::births(phys.rate, 78, 40_000)); + } + + /// The GPU's birth schedule for a rate history is the CPU's: the ids born are the ids the + /// CPU simulation numbers. + #[test] + fn the_birth_schedule_follows_the_rate_history() { + let host = Rate { index: 0, rate: falling }; + let p = pw_params(106.0, 0.0); + let ctx = pw_ctx(&p, 0.7, Some(&host), 0); + let rates = rate_history(&ctx, "birthRate", PW_RATE); + let st = simulate_rates(&SimCache::new(1), 9, &pw_phys(&ctx), &rates); + let births = crate::psim::births_at(rates.len() as u64, 40_000, |i| rates[i as usize]).unwrap(); + assert_eq!(st.next_id as usize, births.len()); + assert!(births.iter().all(|&b| f64::from(b) / SPS < 0.5), "nothing born once the ramp reaches 0"); + } } From 8f03f24247bf9c3df1af685e42703d46b044953f Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:20 -0400 Subject: [PATCH 027/221] Render: tests for a CC Particle World burst through the renderer (#1373) The issue's scene: a Birth Rate keyed 3 until 0.5 s then 0 matches the constant rate during the burst, still draws the burst at 0.9 s with no new births, and is empty once Longevity has run out. Moving the earlier key changes the 0.9 s frame through the layer cache. Layers offset by 0.5 s or stretched 200 % sample their own layer times. --- crates/render/src/tests.rs | 63 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) diff --git a/crates/render/src/tests.rs b/crates/render/src/tests.rs index 39e022b04..add2ec634 100644 --- a/crates/render/src/tests.rs +++ b/crates/render/src/tests.rs @@ -312,6 +312,69 @@ fn particle_world_follows_the_comp_camera() { assert!(b < a - 20.0, "panning the camera right moves the particles left: {a} -> {b}"); } +/// A black solid with CC Particle World whose Birth Rate is 3 until layer time `cut`, then 0 a +/// frame later (`None`: 3 throughout); the layer starts at comp time `start`, stretched `stretch` %. +fn burst_scene(cut: Option, start: f64, stretch: f64) -> (Project, ItemId) { + let (mut p, cid, comp) = setup(); + let mut l = solid(&mut p, &comp, [0.0, 0.0, 0.0], 200, 100); + let vals = [("birthRate", Value::Scalar(3.0)), ("longevity", Value::Scalar(1.0)), ("particle/particleType", Value::Enum(2))]; + add_effect(&mut p, &mut l, "ec.sim.ccparticleworld", [200.0, 100.0], &vals); + if let Some(cut) = cut { + let fx = l.props.sub_mut("effects").unwrap().children.iter_mut().find_map(|c| match c { + effectcraft_project::Node::Group(g) => Some(g), + _ => None, + }); + let fx = fx.unwrap(); + let rate = fx.prop_mut("birthRate").unwrap(); + let key = |t: f64, v: f64| Keyframe::new(Tick::from_seconds_f64(t), Value::Scalar(v)); + rate.keys = vec![key(0.0, 3.0), key(cut, 3.0), key(cut + 1.0 / 30.0, 0.0)]; + } + l.start_time = Tick::from_seconds_f64(start); + l.in_point = l.start_time; + l.out_point = Tick::from_seconds_f64(4.0); + l.stretch = stretch; + p.comp_mut(cid).unwrap().layers = vec![l]; + (p, cid) +} + +/// Total light in a frame. +fn light(img: &crate::Image) -> f32 { + img.data.iter().map(|p| p[0] + p[1] + p[2]).sum() +} + +/// #1373: a Birth Rate keyed down to 0 stops new births; the particles already born live on +/// until their Longevity runs out (they vanished the frame the rate reached 0). +#[test] +fn particle_world_keeps_a_burst_after_birth_rate_drops_to_zero() { + let (keyed, cid) = burst_scene(Some(0.5), 0.0, 100.0); + let (constant, _) = burst_scene(None, 0.0, 100.0); + let at = Tick::from_seconds_f64; + assert_same(&render_cached(&keyed, cid, at(0.4), None), &render_cached(&constant, cid, at(0.4), None), "during the burst"); + let (k, c) = (light(&render_cached(&keyed, cid, at(0.9), None)), light(&render_cached(&constant, cid, at(0.9), None))); + assert!(k > 1.0 && k < c, "the burst is still drawn, with no new births: {k} vs {c}"); + // Longevity 1 s (± 20 %): gone by 1.9 s. + assert_eq!(light(&render_cached(&keyed, cid, at(1.9), None)), 0.0); +} + +/// The burst's history: moving an earlier key changes a later frame whose Birth Rate is the +/// same (0), cached or not, and offset or stretched layers sample their own layer times. +#[test] +fn particle_world_birth_rate_history_with_the_layer_cache_and_time_mapping() { + let at = Tick::from_seconds_f64; + let (long, cid) = burst_scene(Some(0.5), 0.0, 100.0); + let (short, _) = burst_scene(Some(0.25), 0.0, 100.0); + let cache = crate::LayerCache::default(); + let a = render_cached(&long, cid, at(0.9), Some(&cache)); + let b = render_cached(&short, cid, at(0.9), Some(&cache)); + assert_same(&b, &render_cached(&short, cid, at(0.9), None), "cached render after an earlier key moved"); + assert!(light(&b) > 1.0 && light(&b) < light(&a), "a shorter burst: {} vs {}", light(&b), light(&a)); + let plain = render_cached(&long, cid, at(0.9), None); + let (late, _) = burst_scene(Some(0.5), 0.5, 100.0); + assert_same(&render_cached(&late, cid, at(1.4), None), &plain, "a layer starting at 0.5 s"); + let (slow, _) = burst_scene(Some(0.5), 0.0, 200.0); + assert_same(&render_cached(&slow, cid, at(1.8), None), &plain, "a layer stretched 200 %"); +} + // ------------------------------------------------------------------------------ layer cache fn render_cached(p: &Project, cid: ItemId, t: Tick, cache: Option<&crate::LayerCache>) -> crate::Image { From 1cea7d774f0025410db3e510b4af7e44abe4c67a Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:21 -0400 Subject: [PATCH 028/221] GPU: test GPU particles against the CPU with a keyed Birth Rate (#1373) With a Birth Rate keyed into a burst, the GPU's particles match the CPU simulation through the burst and after it. A second history with the same system key, whose burst starts later (so the same ids are born at other steps), isn't resumed from the first history's GPU checkpoints. --- crates/gpu/src/tests_particles.rs | 53 +++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/crates/gpu/src/tests_particles.rs b/crates/gpu/src/tests_particles.rs index d2a229b0f..c27b2da70 100644 --- a/crates/gpu/src/tests_particles.rs +++ b/crates/gpu/src/tests_particles.rs @@ -91,6 +91,59 @@ fn particle_world_matches_the_cpu() { } } +/// A host whose Birth Rate is `rate(layer time)` (#1373), with the GPU backend or without (the +/// CPU oracle). +struct Keyed { + gpu: Option<&'static Gpu>, + rate: fn(f64) -> f64, +} + +impl EffectHost for Keyed { + fn layer(&self, _id: u64, _masks_and_effects: bool) -> Option { + None + } + fn audio(&self, _id: u64, _start: f64, _frames: usize, _rate: u32) -> Option> { + None + } + fn particles(&self) -> Option<&dyn ParticleSim> { + self.gpu.map(|g| g as &dyn ParticleSim) + } + fn param_at(&self, _effect_index: usize, id: &str, t: f64) -> Option { + (id == "birthRate").then(|| n((self.rate)(t))) + } +} + +/// CC Particle World's live particles at layer time `t` through `host`. +fn keyed_state(p: &Params, t: f64, host: &Keyed) -> Vec { + let env = EffectEnv { host: Some(host), ..Default::default() }; + let ctx = EffectCtx { params: p, time: t, layer_size: [320.0, 240.0], seed: 5, adjustment: false, env }; + effectcraft_effects::particle_state("ec.sim.ccparticleworld", &ctx).unwrap() +} + +/// #1373: with a keyed Birth Rate the GPU is given the births of each moment, as the CPU +/// simulates them: a burst lives on after the rate drops to 0, and a GPU checkpoint of one +/// history is not resumed for another (the burst's start moved, so the same ids are born at +/// other steps; same system key). +#[test] +fn particle_world_with_a_keyed_birth_rate_matches_the_cpu() { + let Some(g) = gpu() else { return }; + fn long(t: f64) -> f64 { + if t < 0.5 { 4.0 } else { 0.0 } + } + fn late(t: f64) -> f64 { + if (0.2..0.5).contains(&t) { 4.0 } else { 0.0 } + } + let p = params("ec.sim.ccparticleworld", &[("birthRate", n(0.0)), ("longevity", n(1.2)), ("extras/randomSeed", n(21.0))]); + for (rate, times) in [(long as fn(f64) -> f64, [0.4, 0.9, 1.2]), (late, [0.9, 1.2, 0.6])] { + let (cpu_host, gpu_host) = (Keyed { gpu: None, rate }, Keyed { gpu: Some(g), rate }); + for t in times { + let cpu = keyed_state(&p, t, &cpu_host); + let gpu = keyed_state(&p, t, &gpu_host); + agree(&format!("keyed birth rate t {t}"), &cpu, &gpu, 1e-4, cpu.len() / 100 + 1); + } + } +} + #[test] fn particle_systems_ii_matches_the_cpu() { let Some(g) = gpu() else { return }; From 2b88724b43d70b45a6a079a28caed832e905110e Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 20:45:21 -0400 Subject: [PATCH 029/221] Docs: architecture.md notes CC Particle World's Birth Rate history and checkpoint checks (#1373) --- docs/architecture.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/architecture.md b/docs/architecture.md index e5564c22a..1e0a2e804 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -368,6 +368,10 @@ Playground cannons without interacting forces evolve every particle independentl backend (reached through `EffectHost::particles` when the GPU compositor is active) simulates one particle per invocation from the CPU's birth schedule and keeps per-key state checkpoints on the GPU, like `SimCache`; the CPU simulation stays the oracle (tests compare ids and positions). +CC Particle World samples its Birth Rate at every step (`EffectHost::param_at`, #1373), so a +keyed rate only decides the births of its own time; the rate is left out of the simulation key, +and a checkpoint is resumed only with the same rate history (the CPU state's `hist`, the GPU +checkpoint's births). `effectcraft-cli bench --gpu` reports CPU vs GPU ms/frame, speed-up, Auto's ms/frame, pixel agreement and the steady-state upload / readback MB per frame for every comp plus an adjustment-layer comp. From f2cdad9edbc787929987470a20382d252ba7344d Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:57:19 -0400 Subject: [PATCH 030/221] Expressions: pick-whip references to effect properties by index (refs #1072) In After Effects, holding Alt while dropping the expression pick whip refers to an effect's property by its index, effect("Color Control")(1), instead of its name, ("Color"). prop.pickWhip takes byIndex: the effect keeps its name and each property inside it is selected by its one-based place among its group's children (nested groups too), which is what an expression's (1) reads. Other properties, dimensions ([1]), insertion at the cursor and match names (Compact English off) are as before. An index still reads a renamed property, but another one if properties are reordered. Tests: pick_whip_by_index_selects_effect_properties_by_their_index (engine, the references); effectcraft-host pick_whip (by index and by name read the same values, nested and per dimension). --- crates/engine/src/commands/link.rs | 43 +++++++++++++++++++---- crates/engine/src/tests_timeline.rs | 53 +++++++++++++++++++++++++++++ crates/host/tests/pick_whip.rs | 38 +++++++++++++++++++++ docs/agents.md | 4 ++- 4 files changed, 130 insertions(+), 8 deletions(-) create mode 100644 crates/host/tests/pick_whip.rs diff --git a/crates/engine/src/commands/link.rs b/crates/engine/src/commands/link.rs index 2eeb7c5a0..66145f17e 100644 --- a/crates/engine/src/commands/link.rs +++ b/crates/engine/src/commands/link.rs @@ -102,11 +102,39 @@ fn quote(s: &str) -> String { /// The AE expression reference to property `uid` of `target` as seen from a property of `from`. pub(crate) fn reference(comp: &Comp, from: &Layer, target: &Layer, uid: Uid, compact: bool) -> Option { + reference_with(comp, from, target, uid, compact, false) +} + +/// [`reference`], with the properties inside an effect selected by their index (`by_index`, an +/// Alt pick whip in After Effects): `effect("Color Control")(1)` rather than `("Color")`. The +/// effect keeps its name. An index is the property's place among its group's children, as an +/// expression's `(1)` reads it: it follows a renamed parameter, not one moved to another place. +pub(crate) fn reference_with(comp: &Comp, from: &Layer, target: &Layer, uid: Uid, compact: bool, by_index: bool) -> Option { let chain = target.props.node_chain(uid)?; + // Each node's one-based index among its group's children, and whether it lies inside an + // effect (below the effect itself): those are selected by index with `by_index`. + let mut parent = &target.props; + let mut depth_in_effects: Option = None; + let mut by_number: Vec> = vec![]; + for n in &chain { + let at = parent.children.iter().position(|c| c.uid() == n.uid()).map(|i| i + 1); + by_number.push(at.filter(|_| by_index && depth_in_effects.is_some_and(|d| d >= 1))); + depth_in_effects = match depth_in_effects { + Some(d) => Some(d + 1), + None => (n.match_id() == "effects").then_some(0), + }; + if let Node::Group(g) = n { + parent = g; + } + } + let selector = |i: usize, label: &str| match by_number.get(i).copied().flatten() { + Some(at) => format!("({at})"), + None => format!("({})", quote(label)), + }; let mut parts: Vec = vec![]; let mut pending: Option<&str> = None; let mut in_effect = false; - for n in chain { + for (i, n) in chain.iter().copied().enumerate() { if let Some(f) = pending.take() { parts.push(format!("{f}({})", quote(n.name()))); in_effect |= f == "effect"; @@ -119,7 +147,7 @@ pub(crate) fn reference(comp: &Comp, from: &Layer, target: &Layer, uid: Uid, com (Node::Group(_), "transform") if !in_effect => parts.push("transform".into()), (Node::Group(_), "text") if !in_effect => parts.push("text".into()), (Node::Prop(_), "sourceText") => parts.push("sourceText".into()), - _ if in_effect => parts.push(format!("({})", quote(n.name()))), + _ if in_effect => parts.push(selector(i, n.name())), _ => parts.push(camel(n.name())), } } @@ -127,10 +155,9 @@ pub(crate) fn reference(comp: &Comp, from: &Layer, target: &Layer, uid: Uid, com let _ = comp; if !compact { // Match names: language-independent, like After Effects with Compact English off. - let chain = target.props.node_chain(uid)?; let mut out = if from.id == target.id { "thisLayer".to_string() } else { format!("thisComp.layer({})", quote(&target.name)) }; - for n in chain { - out.push_str(&format!("({})", quote(n.match_id()))); + for (i, n) in chain.iter().copied().enumerate() { + out.push_str(&selector(i, n.match_id())); } return Some(out); } @@ -161,7 +188,9 @@ fn pick_whip(s: &mut Session, p: &Value) -> Result { let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?; let from = comp.layer(lid).ok_or(EngineError::NoComp)?; let target = comp.layer(tl).ok_or(EngineError::NoComp)?; - let r = reference(comp, from, target, tu, s.prefs.general.expression_pick_whip_compact).ok_or_else(|| bad("prop.pickWhip", "no such target property"))?; + let by_index = b_p(p, "byIndex").unwrap_or(false); + let r = reference_with(comp, from, target, tu, s.prefs.general.expression_pick_whip_compact, by_index) + .ok_or_else(|| bad("prop.pickWhip", "no such target property"))?; let (me, them) = (from.props.find(uid).ok_or(EngineError::NoComp)?, target.props.find(tu).ok_or(EngineError::NoComp)?); let (dm, dt) = (dims(from, me), dims(target, them)); // Dropped on one of the target's values: that dimension (`position[0]`), as in After Effects. @@ -206,7 +235,7 @@ pub fn specs() -> Vec { "Pick Whip (Link Property)", [], None, - "{layer?, path|prop, target: {layer, path|prop, dimension?}, expression?, range?: [start, end]} → sets an AE reference expression (`dimension`: one of the target's values, `position[0]`; with `expression`: inserts it there, replacing the characters in `range`, default the end)", + "{layer?, path|prop, target: {layer, path|prop, dimension?}, expression?, range?: [start, end], byIndex?: bool} → sets an AE reference expression (`dimension`: one of the target's values, `position[0]`; with `expression`: inserts it there, replacing the characters in `range`, default the end; `byIndex`: an effect's properties by their index, `effect(\"Color Control\")(1)`, as an Alt pick whip does)", has_layers, pick_whip ), diff --git a/crates/engine/src/tests_timeline.rs b/crates/engine/src/tests_timeline.rs index 71a9943c0..949351b57 100644 --- a/crates/engine/src/tests_timeline.rs +++ b/crates/engine/src/tests_timeline.rs @@ -570,6 +570,59 @@ fn pick_whip_generates_ae_reference_expressions() { assert!(s.execute("prop.pickWhip", json!({"layer": l, "path": "transform/opacity", "target": {"layer": l, "path": "transform/opacity"}})).is_err()); } +/// #1072: an Alt pick whip (`byIndex`) selects an effect's properties by their index, +/// `effect("Color Control")(1)`, its place among its group's children (nested groups too). The +/// effect keeps its name; other properties, dimensions, insertion into an expression and match +/// names (Compact English off) work as before. (`effectcraft-host`'s `pick_whip` tests check the +/// references read the right values.) +#[test] +fn pick_whip_by_index_selects_effect_properties_by_their_index() { + let (mut s, l) = setup(); + let o = s.execute("layer.newSolid", json!({"name": "Other", "color": "#00ff00"})).unwrap()["layer"].as_u64().unwrap(); + for fx in ["Color Control", "Fractal Noise", "Point Control"] { + s.execute("effect.apply", json!({"layer": o, "effect": fx})).unwrap(); + } + // Fractal Noise ▸ Transform ▸ Scale, by its places in the property tree. + let fx = s.active_comp().unwrap().layer(effectcraft_project::LayerId(o)).unwrap().props.sub("effects").unwrap().groups().nth(1).unwrap().clone(); + let group = fx.children.iter().position(|c| c.match_id() == "transform").unwrap() + 1; + let scale = fx.sub("transform").unwrap().children.iter().position(|c| c.match_id() == "scale").unwrap() + 1; + let whip = |s: &mut Session, path: &str, target: Value, extra: Value| { + let mut p = json!({"layer": l, "path": path, "target": target, "byIndex": true}); + p.as_object_mut().unwrap().extend(extra.as_object().unwrap().clone()); + s.execute("prop.pickWhip", p).unwrap() + }; + let other = "thisComp.layer(\"Other\")"; + let undo = s.history.undo.len(); + assert_eq!( + whip(&mut s, "transform/rotation", json!({"layer": o, "path": "effects/#1/color"}), json!({})), + json!(format!("{other}.effect(\"Color Control\")(1)[0]")), + "a colour into one value: its first" + ); + assert_eq!(s.history.undo.len(), undo + 1, "one undo step"); + let nested = format!("{other}.effect(\"Fractal Noise\")({group})({scale})"); + assert_eq!(whip(&mut s, "transform/rotation", json!({"layer": o, "path": "effects/#2/transform/scale"}), json!({})), json!(nested)); + assert_eq!( + whip(&mut s, "transform/opacity", json!({"layer": o, "path": "effects/#3/point", "dimension": 1}), json!({})), + json!(format!("{other}.effect(\"Point Control\")(1)[1]")) + ); + assert_eq!( + whip(&mut s, "transform/rotation", json!({"layer": o, "path": "effects/#2/transform/scale"}), json!({"expression": "1 + ", "range": [4, 4]})), + json!(format!("1 + {nested}")), + "inserted at the cursor" + ); + assert_eq!( + whip(&mut s, "transform/opacity", json!({"layer": o, "path": "transform/opacity"}), json!({})), + json!(format!("{other}.transform.opacity")), + "only an effect's properties go by index" + ); + // Match names (Compact English off): the effect by its match name, its properties by index. + s.execute("prefs.set", json!({"key": "general.expressionPickWhipCompact", "value": false})).unwrap(); + let e = whip(&mut s, "transform/rotation", json!({"layer": o, "path": "effects/#2/transform/scale"}), json!({})); + assert!(e.as_str().unwrap().ends_with(&format!("({group})({scale})")), "{e}"); + s.execute("edit.undo", json!({})).unwrap(); + assert_eq!(prop(&s, l, "transform/rotation").expr.unwrap().text, format!("1 + {nested}"), "one undo per pick"); +} + /// #407: Reset without a value gives a property its own default (a Transform property's, an /// effect parameter's) besides removing its keyframes and expression. #[test] diff --git a/crates/host/tests/pick_whip.rs b/crates/host/tests/pick_whip.rs new file mode 100644 index 000000000..340cda053 --- /dev/null +++ b/crates/host/tests/pick_whip.rs @@ -0,0 +1,38 @@ +//! The pick whip's references read the property they were made from (#1072): an Alt pick whip's +//! (`byIndex`) select an effect's properties by index, `effect("Fractal Noise")(i)(j)`, and must +//! read the same value as the reference by name. +//! +//! (With Compact English off, a reference to another layer, `thisComp.layer("Other")("effects")…`, +//! doesn't evaluate yet, by name or by index: "not a callable function".) + +use serde_json::{Value, json}; + +#[test] +fn index_references_read_the_same_values_as_names() { + let mut s = effectcraft_host::session(); + s.execute("comp.new", json!({"name": "T", "width": 64, "height": 64, "duration": 1})).unwrap(); + let l = s.execute("layer.newSolid", json!({"name": "Reader", "color": "#ffffff"})).unwrap()["layer"].as_u64().unwrap(); + let o = s.execute("layer.newSolid", json!({"name": "Other", "color": "#00ff00"})).unwrap()["layer"].as_u64().unwrap(); + for fx in ["Fractal Noise", "Point Control"] { + s.execute("effect.apply", json!({"layer": o, "effect": fx})).unwrap(); + } + s.execute("prop.set", json!({"layer": o, "path": "effects/#1/transform/scale", "value": 77})).unwrap(); + s.execute("prop.set", json!({"layer": o, "path": "effects/#2/point", "value": [12, 34]})).unwrap(); + let evaluated = |s: &mut effectcraft_engine::Session, path: &str| -> Value { + let v = s.execute("prop.get", json!({"layer": l, "path": path})).unwrap(); + assert!(v.get("expressionError").is_none(), "{v}"); + v["evaluated"].clone() + }; + for (path, target, dimension, want) in + [("transform/rotation", "effects/#1/transform/scale", None, json!(77.0)), ("transform/opacity", "effects/#2/point", Some(1), json!(34.0))] + { + let mut t = json!({"layer": o, "path": target}); + if let Some(d) = dimension { + t["dimension"] = json!(d); + } + for by_index in [false, true] { + let e = s.execute("prop.pickWhip", json!({"layer": l, "path": path, "target": t, "byIndex": by_index})).unwrap(); + assert_eq!(evaluated(&mut s, path), want, "by index {by_index}: {e}"); + } + } +} diff --git a/docs/agents.md b/docs/agents.md index 1bec71d51..d7d9142ee 100644 --- a/docs/agents.md +++ b/docs/agents.md @@ -604,7 +604,9 @@ Extension points and the bundled extensions: [plugins.md](plugins.md). Display Style between Timecode and Frames: `file.projectSettings {"timeDisplay": "frames"}`. * `prop.pickWhip {layer, prop, target: {layer, prop, dimension?}}` links a property as its expression pick whip does; `dimension` picks one of the target's values (`position[0]`), as a - drop on that value field does. + drop on that value field does. `byIndex: true` (an Alt pick whip: Alt held as it drops) refers + to an effect's properties by their index, `effect("Color Control")(1)`: it still reads a + renamed property, but another one if properties are reordered. * Every property row has a property pick whip in the Parent & Link column (`timeline.prop..propertyPickWhip`; the expression row's is `timeline.prop..pickWhip`). Dragged onto another property's name or value, in the Timeline or Effect Controls From 25fc51f3ed78016553ea0542a943f6443c220a3a Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:57:19 -0400 Subject: [PATCH 031/221] Timeline: Alt held as a pick whip drops refers by index (refs #1072) A property or expression pick whip dropped with Alt held, onto the Timeline or Effect Controls, now sends byIndex: an effect's property is referred to by its index, as in After Effects. Test: an_alt_pick_whip_refers_to_an_effect_property_by_index (Alt and plain drops onto Effect Controls and the Timeline, into the expression being edited with a dimension, one undo step each). --- crates/ui-egui/src/panels/timeline.rs | 4 ++ crates/ui-egui/tests/ui_inline_edit.rs | 68 ++++++++++++++++++++++++++ 2 files changed, 72 insertions(+) diff --git a/crates/ui-egui/src/panels/timeline.rs b/crates/ui-egui/src/panels/timeline.rs index 163e6507d..3867e222f 100644 --- a/crates/ui-egui/src/panels/timeline.rs +++ b/crates/ui-egui/src/panels/timeline.rs @@ -3052,6 +3052,10 @@ pub fn show(app: &mut EffectcraftApp, ui: &mut egui::Ui, rect: Rect) { if let Some(d) = d { params["target"]["dimension"] = json!(d); } + // Alt held as it drops: an effect's properties by their index (#1072). + if ctx.input(|i| i.modifiers.alt) { + params["byIndex"] = json!(true); + } if let Some((text, [a, b])) = into { // Into the expression being edited, which goes on being edited. params["expression"] = json!(text); diff --git a/crates/ui-egui/tests/ui_inline_edit.rs b/crates/ui-egui/tests/ui_inline_edit.rs index dd20e55b0..4b6c03a36 100644 --- a/crates/ui-egui/tests/ui_inline_edit.rs +++ b/crates/ui-egui/tests/ui_inline_edit.rs @@ -539,3 +539,71 @@ fn arrow_keys_move_the_caret_in_rename_fields() { let layer_name = h.state().session.active_comp().unwrap().layer(effectcraft_engine::project::LayerId(layer)).unwrap().name.clone(); assert_eq!(layer_name, "Pla-te"); } + +/// A primary-button drag from `from` to `to` with `modifiers` held from the press to the release. +fn drag_with(h: &mut Harness<'_, EffectcraftApp>, from: Pos2, to: Pos2, modifiers: Modifiers) { + h.input_mut().events.push(Event::PointerMoved(from)); + h.input_mut().events.push(Event::ModifiersChanged(modifiers)); + h.step(); + h.input_mut().events.push(Event::PointerButton { pos: from, button: PointerButton::Primary, pressed: true, modifiers }); + h.step(); + for k in 1..=8 { + h.input_mut().events.push(Event::PointerMoved(from + (to - from) * (k as f32 / 8.0))); + h.step(); + } + h.input_mut().events.push(Event::PointerButton { pos: to, button: PointerButton::Primary, pressed: false, modifiers }); + h.step(); + h.input_mut().events.push(Event::ModifiersChanged(Modifiers::NONE)); + h.run_steps(3); +} + +/// #1072: with Alt held as it drops, a pick whip refers to an effect's property by its index, +/// `effect("Slider Control")(1)`, as in After Effects; without Alt, by its name. Onto Effect +/// Controls or the Timeline, and into the expression being edited (with a dimension). +#[test] +fn an_alt_pick_whip_refers_to_an_effect_property_by_index() { + let (mut h, _) = harness(); + let (layer, opacity, transform, effects) = { + let s = &mut h.state_mut().session; + let l = s.execute("layer.newSolid", json!({"name": "Plate", "color": "#406080"})).unwrap()["layer"].as_u64().unwrap(); + s.execute("layer.select", json!({"layers": [l]})).unwrap(); + for fx in ["Slider Control", "Point Control"] { + s.execute("effect.apply", json!({"layers": [l], "effect": fx})).unwrap(); + } + let props = s.active_comp().unwrap().layer(effectcraft_engine::project::LayerId(l)).unwrap().props.clone(); + let effects: Vec = std::iter::once(props.sub("effects").unwrap().uid).chain(props.sub("effects").unwrap().groups().map(|g| g.uid)).collect(); + (l, props.sub("transform").unwrap().get("opacity").unwrap().uid, props.sub("transform").unwrap().uid, effects) + }; + h.state_mut().ui.timeline.open_layers.insert(layer); + h.state_mut().ui.timeline.open_groups.insert(transform); + h.state_mut().ui.timeline.open_groups.extend(effects); + h.state_mut().show_panel(effectcraft_ui_egui::dock::PanelKind::EffectControls); + h.run_steps(3); + let props = + |h: &Harness<'_, EffectcraftApp>| h.state().session.active_comp().unwrap().layer(effectcraft_engine::project::LayerId(layer)).unwrap().props.clone(); + let (slider, point) = (props(&h).prop("effects/#1/slider").unwrap().uid, props(&h).prop("effects/#2/point").unwrap().uid); + let expr = |h: &Harness<'_, EffectcraftApp>| props(h).find(opacity).unwrap().expr.clone().map(|e| e.text); + let alt = Modifiers { alt: true, ..Modifiers::NONE }; + let whip = |h: &mut Harness<'_, EffectcraftApp>, target: &str, modifiers: Modifiers| { + let (from, to) = (center(h, &format!("timeline.prop.{opacity}.propertyPickWhip")), center(h, target)); + drag_with(h, from, to, modifiers); + }; + whip(&mut h, &format!("effectControls.prop.{slider}.value"), alt); + assert_eq!(expr(&h).as_deref(), Some("effect(\"Slider Control\")(1)"), "Alt onto Effect Controls"); + let undo = h.state().session.history.undo.len(); + whip(&mut h, &format!("effectControls.prop.{slider}.value"), Modifiers::NONE); + assert_eq!(expr(&h).as_deref(), Some("effect(\"Slider Control\")(\"Slider\")"), "without Alt, by name"); + assert_eq!(h.state().session.history.undo.len(), undo + 1, "one undo step"); + whip(&mut h, &format!("timeline.prop.{slider}.name"), alt); + assert_eq!(expr(&h).as_deref(), Some("effect(\"Slider Control\")(1)"), "Alt onto the Timeline"); + // Into the expression being edited, at the cursor, with the value it was dropped on. + let p = center(&h, &format!("timeline.prop.{opacity}.expression")); + click(&mut h, p, 1); + key(&mut h, Key::End); + type_text(&mut h, " + "); + let (from, to) = (center(&h, &format!("timeline.prop.{opacity}.pickWhip")), center(&h, &format!("effectControls.prop.{point}.value.1"))); + drag_with(&mut h, from, to, alt); + assert_eq!(expr(&h).as_deref(), Some("effect(\"Slider Control\")(1) + effect(\"Point Control\")(1)[1]")); + h.state_mut().session.execute("edit.undo", json!({})).unwrap(); + assert_eq!(expr(&h).as_deref(), Some("effect(\"Slider Control\")(1)"), "undone in one step"); +} From f263a32ab7eb4168c5bb7035c2a5ad83c06f0db2 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:59:03 -0400 Subject: [PATCH 032/221] Render: an effect parameter's history is read at its exact layer time (#1373) FxHost::param_at mapped the requested layer time to comp time, and EvalCtx::value mapped it back. Under a fractional stretch (33.3 %, 133.33 %) that round trip truncates a tick early, so a Hold key at 0.5 s read its previous value at the step starting there: a Birth Rate cut to 0 at 0.5 s bore one more step of particles (six). EvalCtx::value_at_layer_time reads the keyframes at the given layer time exactly, and still runs an expression at the comp time. EvalCtx::value now uses it, and param_at reads through it. EffectHost::param_is_static says when a parameter has no keyframes and no expression. CC Particle World then skips sampling its Birth Rate at every step, since it's the same throughout. --- crates/effects/src/lib.rs | 5 ++++ crates/effects/src/sim.rs | 3 ++- crates/render/src/eval.rs | 8 ++++++- crates/render/src/lib.rs | 48 ++++++++++++++++++++++++--------------- 4 files changed, 44 insertions(+), 20 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 388b287c5..e7d43f1ec 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -390,6 +390,11 @@ pub trait EffectHost: Sync { fn param_at(&self, _effect_index: usize, _id: &str, _layer_time: f64) -> Option { None } + /// Parameter `id` of effect `effect_index` has one value at every time (no keyframes, no + /// expression), so sampling it over time can be skipped. `false` when unknown. + fn param_is_static(&self, _effect_index: usize, _id: &str) -> bool { + false + } /// A particle simulation backend (GPU particles; see [`psim`]). `None` = simulate on the /// CPU. fn particles(&self) -> Option<&dyn psim::ParticleSim> { diff --git a/crates/effects/src/sim.rs b/crates/effects/src/sim.rs index 15544eb81..ea664ba41 100644 --- a/crates/effects/src/sim.rs +++ b/crates/effects/src/sim.rs @@ -1006,7 +1006,8 @@ fn accelerated(ctx: &EffectCtx, key: u64, phys: &Phys, rates: Option<&[f64]>) -> /// other times, the current value for every step. fn rate_history(ctx: &EffectCtx, id: &str, k: f64) -> Vec { let now = ctx.params.f(id); - let host = ctx.env.host; + // A rate without keyframes or an expression is the same at every step. + let host = ctx.env.host.filter(|h| !h.param_is_static(ctx.env.effect_index, id)); (0..steps_at(ctx.time)) .map(|i| { let v = host.and_then(|h| h.param_at(ctx.env.effect_index, id, i as f64 / SPS)).map_or(now, |v| v.as_f64()); diff --git a/crates/render/src/eval.rs b/crates/render/src/eval.rs index 8a193b87a..14249900f 100644 --- a/crates/render/src/eval.rs +++ b/crates/render/src/eval.rs @@ -60,7 +60,13 @@ impl<'a> EvalCtx<'a> { let y = tr.get("positionY").map(|p| self.value(layer, p).as_f64()).unwrap_or(0.0); return Value::Vec3([self.value(layer, px).as_f64(), y, z]); } - let lt = layer.layer_time(self.time); + self.value_at_layer_time(layer, prop, layer.layer_time(self.time)) + } + /// [`Self::value`] with the keyframes read at layer time `lt` exactly, rather than at the + /// context time mapped through the layer's start and stretch (which rounds under a + /// fractional stretch: a Hold key at `lt` could read its previous value). An expression + /// still runs at the context time. + pub fn value_at_layer_time(&self, layer: &Layer, prop: &Property, lt: Tick) -> Value { let v = prop.value_at(lt); if prop.has_expression() && let Some(h) = self.expr diff --git a/crates/render/src/lib.rs b/crates/render/src/lib.rs index a5597de93..787fe1245 100644 --- a/crates/render/src/lib.rs +++ b/crates/render/src/lib.rs @@ -344,24 +344,16 @@ impl EffectHost for FxHost<'_, '_, '_> { } fn param_at(&self, effect_index: usize, id: &str, layer_time: f64) -> Option { - // Only the one property: a simulation samples it at every step. - let mut g = self.layer.effects()?.groups().nth(effect_index)?; - let mut path = id.split('/').peekable(); - while let Some(m) = path.next() { - if path.peek().is_none() { - let p = g.children.iter().find_map(|c| match c { - effectcraft_project::Node::Prop(p) if p.match_id == m => Some(p), - _ => None, - })?; - let ctx = self.ctx.at(self.layer.comp_time(Tick::from_seconds_f64(layer_time))); - return Some(ctx.value(self.layer, p)); - } - g = g.children.iter().find_map(|c| match c { - effectcraft_project::Node::Group(sg) if sg.match_id == m => Some(sg), - _ => None, - })?; - } - None + // Only the one property: a simulation samples it at every step. Its keyframes are read + // at the requested layer time exactly (mapping it to comp time and back rounds under a + // fractional stretch, so a Hold key there could read its previous value). + let p = effect_param(self.layer, effect_index, id)?; + let lt = Tick::from_seconds_f64(layer_time); + Some(self.ctx.at(self.layer.comp_time(lt)).value_at_layer_time(self.layer, p, lt)) + } + + fn param_is_static(&self, effect_index: usize, id: &str) -> bool { + effect_param(self.layer, effect_index, id).is_some_and(|p| p.keys.is_empty() && !p.has_expression()) } fn comp_scene(&self) -> Option { @@ -386,6 +378,26 @@ impl EffectHost for FxHost<'_, '_, '_> { } } +/// Parameter `id` (a flattened id: match ids joined by `/`) of effect `effect_index` in +/// `layer`'s stack. +fn effect_param<'a>(layer: &'a Layer, effect_index: usize, id: &str) -> Option<&'a effectcraft_project::Property> { + let mut g = layer.effects()?.groups().nth(effect_index)?; + let mut path = id.split('/').peekable(); + while let Some(m) = path.next() { + if path.peek().is_none() { + return g.children.iter().find_map(|c| match c { + effectcraft_project::Node::Prop(p) if p.match_id == m => Some(p), + _ => None, + }); + } + g = g.children.iter().find_map(|c| match c { + effectcraft_project::Node::Group(sg) if sg.match_id == m => Some(sg), + _ => None, + })?; + } + None +} + /// The Essential Properties overrides of a precomp layer, evaluated at the context time. pub fn essential_overrides(ctx: &EvalCtx, layer: &Layer) -> Vec { use effectcraft_project::essential; From aa300d7f2e6b8a7dfbb170bd5cac43469c0b27c6 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:59:03 -0400 Subject: [PATCH 033/221] Render: CC Particle World layers with expressions aren't layer cached (#1373) The simulation checks its checkpoints against the Birth Rate history, but a cached layer is returned before the effect runs. The layer key sees the layer's keyframes and its current values, not what an expression returned at earlier times: a Birth Rate expression reading another layer could change the history while the current rate, 0, stayed the same. effects::reads_param_history names CC Particle World. The renderer already declines to cache layers whose time effects (ec.time.*) meet expressions. It now treats Particle World the same way, in the layer key, the input key (only for the effects that input runs) and the dependency walk. --- crates/effects/src/lib.rs | 7 ++++++ crates/render/src/cache.rs | 29 ++++++++++++++++++------- crates/render/src/cache/dependencies.rs | 6 ++--- 3 files changed, 31 insertions(+), 11 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index e7d43f1ec..645ae20bc 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -1248,6 +1248,13 @@ pub fn is_time_dependent(id: &str) -> bool { id.starts_with("ec.sim.") || TIME_DEPENDENT.contains(&id) } +/// Does effect `id` read its own parameters at earlier times (CC Particle World samples its +/// Birth Rate at every step, #1373)? Caches keyed on the current values can't see what an +/// expression returned then. +pub fn reads_param_history(id: &str) -> bool { + id == "ec.sim.ccparticleworld" +} + /// Run an effect on a buffer. pub fn apply(spec: &EffectSpec, ctx: &EffectCtx, buf: Buf) -> Buf { (spec.render)(ctx, buf) diff --git a/crates/render/src/cache.rs b/crates/render/src/cache.rs index bae12d1e3..47b2c0ebd 100644 --- a/crates/render/src/cache.rs +++ b/crates/render/src/cache.rs @@ -484,10 +484,11 @@ fn hash_values(h: &mut KeyHasher, ctx: &EvalCtx, layer: &Layer, g: &PropGroup) { /// time, or `None` when the layer must not be cached (footage, precomps, cameras, adjustment /// layers…). pub fn layer_key(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool, blur: bool) -> Option { - // Time effects see property values at other times. Keyframes are part of the hashed - // structure (and the layer time is folded in), but expressions may read other layers at - // those times, which the key cannot see: such layers are not cached. - if reads_other_times(layer) && layer.props.children.iter().any(|c| matches!(c, Node::Group(g) if g.match_id != "transform" && has_expression(g))) { + // Time effects (and CC Particle World's Birth Rate history) see property values at other + // times. Keyframes are part of the hashed structure (and the layer time is folded in), but + // expressions may read other layers at those times, which the key cannot see: such layers + // are not cached. + if history_unkeyable(layer, None) { return None; } key_with(ctx, layer, scale, draft, blur, false) @@ -497,7 +498,7 @@ pub fn layer_key(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool, blur: bo /// effects (see `Renderer::layer_input`). Unlike [`layer_key`], footage layers are cached here /// (keyed by item and source time), since Time effects read many neighbouring frames. pub fn input_key(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool, blur: bool, effects: usize) -> Option { - if layer.switches.adjustment { + if layer.switches.adjustment || history_unkeyable(layer, Some(effects)) { return None; } let base = key_any(ctx, layer, scale, draft, blur, true, Some(effects))?; @@ -506,14 +507,26 @@ pub fn input_key(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool, blur: bo Some(h.finish()) } -/// Does the layer run an effect that reads the layer at other times (Echo, Timewarp…)? -fn reads_other_times(layer: &Layer) -> bool { +/// Does the layer run (among its first `effects` effects, all when `None`) an effect that reads +/// the layer at other times (Echo, Timewarp…) or its own parameters' history (CC Particle +/// World's Birth Rate, #1373)? +fn reads_other_times(layer: &Layer, effects: Option) -> bool { layer.switches.effects && layer.effects().is_some_and(|fx| { - fx.groups().any(|g| g.enabled && matches!(&g.kind, effectcraft_project::GroupKind::Effect { effect } if effect.starts_with("ec.time."))) + fx.groups().take(effects.unwrap_or(usize::MAX)).any(|g| { + g.enabled + && matches!(&g.kind, effectcraft_project::GroupKind::Effect { effect } + if effect.starts_with("ec.time.") || effectcraft_effects::reads_param_history(effect)) + }) }) } +/// The layer reads values at other times (see [`reads_other_times`]) and has expressions +/// (outside Transform), whose results at those times the key can't see. +fn history_unkeyable(layer: &Layer, effects: Option) -> bool { + reads_other_times(layer, effects) && layer.props.children.iter().any(|c| matches!(c, Node::Group(g) if g.match_id != "transform" && has_expression(g))) +} + fn has_expression(g: &PropGroup) -> bool { g.children.iter().any(|c| match c { Node::Prop(p) => p.has_expression(), diff --git a/crates/render/src/cache/dependencies.rs b/crates/render/src/cache/dependencies.rs index eaccd0582..dfb80479e 100644 --- a/crates/render/src/cache/dependencies.rs +++ b/crates/render/src/cache/dependencies.rs @@ -7,7 +7,7 @@ use effectcraft_project::{ItemId, ItemKind, Layer, LayerId, LayerSource, Node, P use std::hash::Hash; pub(super) fn hash(h: &mut KeyHasher, ctx: &EvalCtx, layer: &Layer, effects: Option) -> Option<()> { - let mut deps = Dependencies { h, path: vec![(ctx.comp_id, layer.id)], remaining: 1024, other_times: super::reads_other_times(layer) }; + let mut deps = Dependencies { h, path: vec![(ctx.comp_id, layer.id)], remaining: 1024, other_times: super::reads_other_times(layer, None) }; deps.effects(ctx, layer, effects) } @@ -21,7 +21,7 @@ struct Dependencies<'a> { impl Dependencies<'_> { fn effects(&mut self, ctx: &EvalCtx, layer: &Layer, limit: Option) -> Option<()> { let previous = self.other_times; - self.other_times |= super::reads_other_times(layer); + self.other_times |= super::reads_other_times(layer, None); if layer.switches.effects && let Some(fx) = layer.effects() { @@ -69,7 +69,7 @@ impl Dependencies<'_> { return None; } self.remaining = self.remaining.checked_sub(1)?; - if (self.other_times || super::reads_other_times(layer)) && super::has_expression(&layer.props) { + if (self.other_times || super::reads_other_times(layer, None)) && super::has_expression(&layer.props) { return None; } self.path.push(id); From f22ce3d8390763a0e449a8f0b3f82891c49448f6 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:59:03 -0400 Subject: [PATCH 034/221] Render: tests for a Hold Birth Rate cut under fractional stretch and an expression's history (#1373) A Hold cut at 0.5 s reads 3 just before and 0 at 0.5 s under 33.3 %, 133.33 % and 200 % stretch, and the frame matches the unstretched one. A Birth Rate expression reading a Controller layer's Opacity before 0.5 s: changing the Controller changes the 0.9 s frame, and the cached render matches the uncached one. --- crates/render/src/tests.rs | 83 +++++++++++++++++++++++++++++++++++++- 1 file changed, 82 insertions(+), 1 deletion(-) diff --git a/crates/render/src/tests.rs b/crates/render/src/tests.rs index add2ec634..43c5a8cc9 100644 --- a/crates/render/src/tests.rs +++ b/crates/render/src/tests.rs @@ -315,6 +315,11 @@ fn particle_world_follows_the_comp_camera() { /// A black solid with CC Particle World whose Birth Rate is 3 until layer time `cut`, then 0 a /// frame later (`None`: 3 throughout); the layer starts at comp time `start`, stretched `stretch` %. fn burst_scene(cut: Option, start: f64, stretch: f64) -> (Project, ItemId) { + burst_scene_keys(cut, start, stretch, false) +} + +/// [`burst_scene`]; `hold`: Hold keys, 3 until `cut` and 0 from `cut` exactly. +fn burst_scene_keys(cut: Option, start: f64, stretch: f64, hold: bool) -> (Project, ItemId) { let (mut p, cid, comp) = setup(); let mut l = solid(&mut p, &comp, [0.0, 0.0, 0.0], 200, 100); let vals = [("birthRate", Value::Scalar(3.0)), ("longevity", Value::Scalar(1.0)), ("particle/particleType", Value::Enum(2))]; @@ -327,7 +332,7 @@ fn burst_scene(cut: Option, start: f64, stretch: f64) -> (Project, ItemId) let fx = fx.unwrap(); let rate = fx.prop_mut("birthRate").unwrap(); let key = |t: f64, v: f64| Keyframe::new(Tick::from_seconds_f64(t), Value::Scalar(v)); - rate.keys = vec![key(0.0, 3.0), key(cut, 3.0), key(cut + 1.0 / 30.0, 0.0)]; + rate.keys = if hold { vec![key(0.0, 3.0).hold(), key(cut, 0.0).hold()] } else { vec![key(0.0, 3.0), key(cut, 3.0), key(cut + 1.0 / 30.0, 0.0)] }; } l.start_time = Tick::from_seconds_f64(start); l.in_point = l.start_time; @@ -375,6 +380,82 @@ fn particle_world_birth_rate_history_with_the_layer_cache_and_time_mapping() { assert_same(&render_cached(&slow, cid, at(1.8), None), &plain, "a layer stretched 200 %"); } +/// The Birth Rate history is read at exact layer times: under a fractional stretch, mapping a +/// layer time to comp time and back rounds down a tick, so a Hold cut at 0.5 s read its +/// previous value at the step starting there (six extra births). +#[test] +fn particle_world_reads_a_hold_cut_at_its_exact_layer_time_under_any_stretch() { + use crate::{EffectHost, FxHost, NoFootage, RenderOpts, Renderer}; + let plain = { + let (p, cid) = burst_scene_keys(Some(0.5), 0.0, 100.0, true); + render_cached(&p, cid, Tick::from_seconds_f64(0.9), None) + }; + assert!(light(&plain) > 1.0, "the burst is drawn"); + for stretch in [33.3, 133.33, 200.0] { + let (p, cid) = burst_scene_keys(Some(0.5), 0.0, stretch, true); + let c = p.comp(cid).unwrap(); + let l = &c.layers[0]; + let ctx = crate::eval::EvalCtx::new(&p, cid, c, Tick::ZERO); + let renderer = Renderer::new(&p, &NoFootage, RenderOpts::default()); + let host = FxHost { r: &renderer, ctx: &ctx, layer: l, origin: [0.0; 2], index: Default::default(), original: None }; + let rate = |t: f64| host.param_at(0, "birthRate", t).unwrap().as_f64(); + assert_eq!((rate(0.5 - 1.0 / 60.0), rate(0.5)), (3.0, 0.0), "stretch {stretch} %"); + assert!(!host.param_is_static(0, "birthRate")); + let t = l.comp_time(Tick::from_seconds_f64(0.9)); + assert_same(&render_cached(&p, cid, t, None), &plain, &format!("stretch {stretch} %")); + } +} + +/// An expression that reads a Controller layer's Opacity (÷ 25) before layer time 0.5 s and is +/// 0 after (a stand-in for the expression engine). +struct ControllerRate; + +impl crate::eval::ExprHost for ControllerRate { + fn eval(&self, ctx: &crate::eval::EvalCtx, layer: &effectcraft_project::Layer, _: &effectcraft_project::Property, _: &Value) -> Result { + if layer.layer_time(ctx.time).seconds() >= 0.5 { + return Ok(Value::Scalar(0.0)); + } + let c = ctx.comp.layers.iter().find(|l| l.name == "Controller").ok_or("no controller")?; + let opacity = c.props.prop("transform/opacity").ok_or("no opacity")?; + Ok(Value::Scalar(ctx.value(c, opacity).as_f64() / 25.0)) + } +} + +/// A Birth Rate expression reading another layer: changing that layer changes the history but +/// not the current rate (0) nor this layer's properties, which is all the layer cache key sees. +/// CC Particle World layers with expressions therefore aren't layer cached. +#[test] +fn particle_world_with_a_birth_rate_expression_is_not_served_from_the_layer_cache() { + let scene = |opacity: f64| { + let (mut p, cid) = burst_scene(None, 0.0, 100.0); + let comp = p.comp(cid).unwrap().clone(); + let mut ctl = solid(&mut p, &comp, [0.0, 0.0, 0.0], 10, 10); + ctl.name = "Controller".into(); + ctl.switches.video = false; + ctl.props.prop_mut("transform/opacity").unwrap().value = Value::Scalar(opacity); + let c = p.comp_mut(cid).unwrap(); + let fx = c.layers[0].props.sub_mut("effects").unwrap().children.iter_mut().find_map(|n| match n { + effectcraft_project::Node::Group(g) => Some(g), + _ => None, + }); + fx.unwrap().prop_mut("birthRate").unwrap().expr = Some(effectcraft_project::Expression { text: "controller".into(), enabled: true }); + c.layers.push(ctl); + (p, cid) + }; + let render = |p: &Project, cid: ItemId, cache: Option<&crate::LayerCache>| { + let mut r = crate::Renderer::new(p, &crate::NoFootage, crate::RenderOpts::default()); + r.expr = Some(&ControllerRate); + r.cache = cache; + r.comp_frame(cid, Tick::from_seconds_f64(0.9)) + }; + let ((many, cid), (few, _)) = (scene(75.0), scene(25.0)); + let cache = crate::LayerCache::default(); + let a = render(&many, cid, Some(&cache)); + let b = render(&few, cid, Some(&cache)); + assert_same(&b, &render(&few, cid, None), "cached render after the controller changed"); + assert!(light(&b) > 1.0 && light(&b) < light(&a), "fewer births: {} vs {}", light(&b), light(&a)); +} + // ------------------------------------------------------------------------------ layer cache fn render_cached(p: &Project, cid: ItemId, t: Tick, cache: Option<&crate::LayerCache>) -> crate::Image { From d04f88750e8f2735825b6e5010a0a90c6d700786 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:59:03 -0400 Subject: [PATCH 035/221] GPU: the keyed Birth Rate test tells birth timing from birth count and checks the GPU ran (#1373) The two histories now bear the same 180 particles by 0.9 s at different steps (3/s from 0 to 0.5 s, and from 0.25 to 0.75 s). So a checkpoint check by birth count alone fails the test, not only no check. A test-only dispatch counter asserts each GPU state really came from the GPU rather than the CPU fallback. --- crates/gpu/src/particles.rs | 6 ++++++ crates/gpu/src/tests_particles.rs | 14 ++++++++------ 2 files changed, 14 insertions(+), 6 deletions(-) diff --git a/crates/gpu/src/particles.rs b/crates/gpu/src/particles.rs index 837746547..7c5136d51 100644 --- a/crates/gpu/src/particles.rs +++ b/crates/gpu/src/particles.rs @@ -121,6 +121,10 @@ fn uniforms(req: &SimRequest, n: u32, s0: u64, prev_n: u32) -> Vec { out } +/// Simulations dispatched on the GPU (tests check the GPU path really ran). +#[cfg(test)] +pub(crate) static DISPATCHES: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0); + /// Simulate `req` (see [`effectcraft_effects::psim::ParticleSim`]). /// /// With deferred readbacks (a browser worker) the state's readback is keyed by the request @@ -202,6 +206,8 @@ pub(crate) fn simulate(g: &GpuContext, req: &SimRequest) -> Option Vec { /// #1373: with a keyed Birth Rate the GPU is given the births of each moment, as the CPU /// simulates them: a burst lives on after the rate drops to 0, and a GPU checkpoint of one -/// history is not resumed for another (the burst's start moved, so the same ids are born at -/// other steps; same system key). +/// history is not resumed for another with the same system key, even when both have born as +/// many particles (180 by 0.9 s here) at other steps. #[test] fn particle_world_with_a_keyed_birth_rate_matches_the_cpu() { let Some(g) = gpu() else { return }; - fn long(t: f64) -> f64 { - if t < 0.5 { 4.0 } else { 0.0 } + fn early(t: f64) -> f64 { + if t < 0.5 { 3.0 } else { 0.0 } } fn late(t: f64) -> f64 { - if (0.2..0.5).contains(&t) { 4.0 } else { 0.0 } + if (0.25..0.75).contains(&t) { 3.0 } else { 0.0 } } let p = params("ec.sim.ccparticleworld", &[("birthRate", n(0.0)), ("longevity", n(1.2)), ("extras/randomSeed", n(21.0))]); - for (rate, times) in [(long as fn(f64) -> f64, [0.4, 0.9, 1.2]), (late, [0.9, 1.2, 0.6])] { + for (rate, times) in [(early as fn(f64) -> f64, [0.4, 0.9, 1.2]), (late, [0.9, 1.2, 0.6])] { let (cpu_host, gpu_host) = (Keyed { gpu: None, rate }, Keyed { gpu: Some(g), rate }); for t in times { let cpu = keyed_state(&p, t, &cpu_host); + let before = crate::particles::DISPATCHES.load(std::sync::atomic::Ordering::Relaxed); let gpu = keyed_state(&p, t, &gpu_host); + assert!(crate::particles::DISPATCHES.load(std::sync::atomic::Ordering::Relaxed) > before, "t {t}: simulated on the GPU"); agree(&format!("keyed birth rate t {t}"), &cpu, &gpu, 1e-4, cpu.len() / 100 + 1); } } From ba38397da411a8667b769eee2bb16d7040128fc4 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Tue, 13 Oct 2026 21:59:04 -0400 Subject: [PATCH 036/221] Docs: architecture.md notes exact-time sampling and the layer cache for Particle World (#1373) --- docs/architecture.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/architecture.md b/docs/architecture.md index 1e0a2e804..70722339d 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -371,7 +371,10 @@ GPU, like `SimCache`; the CPU simulation stays the oracle (tests compare ids and CC Particle World samples its Birth Rate at every step (`EffectHost::param_at`, #1373), so a keyed rate only decides the births of its own time; the rate is left out of the simulation key, and a checkpoint is resumed only with the same rate history (the CPU state's `hist`, the GPU -checkpoint's births). +checkpoint's births). The rate's keyframes are read at the step's exact layer time +(`EvalCtx::value_at_layer_time`; mapping it to comp time and back rounds under a fractional +stretch), a rate without keyframes or an expression isn't sampled, and a Particle World layer with +expressions isn't layer cached (its key can't see what an expression returned at earlier times). `effectcraft-cli bench --gpu` reports CPU vs GPU ms/frame, speed-up, Auto's ms/frame, pixel agreement and the steady-state upload / readback MB per frame for every comp plus an adjustment-layer comp. From 0502d2f82d93ec7ec324ceac2010c94a0a45daa1 Mon Sep 17 00:00:00 2001 From: Marco Arnulfo Date: Fri, 16 Oct 2026 16:06:15 +0200 Subject: [PATCH 037/221] Auto-orient: keep the last heading when an expression-driven Position stops (fixes #1650) --- crates/render/src/three_d/camera.rs | 47 +++++++++++++++++ crates/render/src/three_d/tests_orient.rs | 64 +++++++++++++++++++++++ 2 files changed, 111 insertions(+) diff --git a/crates/render/src/three_d/camera.rs b/crates/render/src/three_d/camera.rs index 5e1f983b2..553365e00 100644 --- a/crates/render/src/three_d/camera.rs +++ b/crates/render/src/three_d/camera.rs @@ -241,6 +241,53 @@ fn path_tangent(ctx: &EvalCtx, layer: &Layer) -> Option { .filter(|k| **k <= ctx.time) .find_map(|&k| dir(pos(k) - pos(k - dt))) .or_else(|| keys.iter().filter(|k| **k > ctx.time).find_map(|&k| dir(pos(k + dt) - pos(k)))) + .or_else(|| { + // An expression has no keys to fall back on: sample it instead. + let expr = dims.iter().any(|m| tr.get(m).is_some_and(|p| p.has_expression())); + expr.then(|| sampled_tangent(ctx, layer, &pos, dt, true).or_else(|| sampled_tangent(ctx, layer, &pos, dt, false))).flatten() + }) +} + +/// Samples spent on each phase of [`sampled_tangent`]: it runs per layer per frame. +const MOTION_SEARCH_STEPS: u32 = 12; + +/// Direction of the motion nearest to the context time, before it (`earlier`) or after it, for a +/// position with no keyframes to fall back on (an expression). Steps 1, 2, 4, ... frames away +/// (within the layer's in/out points) until the position differs from the current one, then +/// bisects down to `dt` the moment the motion stopped (or started), so the heading kept is the +/// one at the end of the motion whichever frame is shown. +fn sampled_tangent(ctx: &EvalCtx, layer: &Layer, pos: &dyn Fn(effectcraft_time::Tick) -> Vec3, dt: effectcraft_time::Tick, earlier: bool) -> Option { + let here = pos(ctx.time); + let moved = |t| (pos(t) - here).length() > 1e-9; + let limit = if earlier { layer.in_point.min(ctx.time) } else { layer.out_point.max(ctx.time) }; + let mut step = ctx.comp.frame_duration().max(dt); + let (mut still, mut away) = (ctx.time, None); + for _ in 0..MOTION_SEARCH_STEPS { + let t = if earlier { (ctx.time - step).max(limit) } else { (ctx.time + step).min(limit) }; + if moved(t) { + away = Some(t); + break; + } + still = t; + if t == limit { + break; + } + step = step + step; + } + let mut away = away?; + for _ in 0..MOTION_SEARCH_STEPS { + if (still - away).abs() <= dt { + break; + } + let mid = away + (still - away).mul_ratio(1, 2); + if moved(mid) { + away = mid; + } else { + still = mid; + } + } + let d = if earlier { here - pos(away) } else { pos(away) - here }; + (d.length() > 1e-9 && d.length().is_finite()).then(|| d.normalize()) } /// Auto-Orient ▸ Orient Along Path for 2D layers: extra Z rotation in degrees. diff --git a/crates/render/src/three_d/tests_orient.rs b/crates/render/src/three_d/tests_orient.rs index 06f2599dc..f9c72e296 100644 --- a/crates/render/src/three_d/tests_orient.rs +++ b/crates/render/src/three_d/tests_orient.rs @@ -8,6 +8,7 @@ use effectcraft_project::{AutoOrient, Comp, ItemId, ItemKind, Layer, LayerSource use effectcraft_time::{FrameRate, Tick}; use super::active_camera; +use super::camera::auto_orient_2d; use crate::EvalCtx; fn setup() -> (Project, ItemId, Comp) { @@ -78,6 +79,69 @@ fn orient_along_path_keeps_the_last_heading_at_and_after_the_end() { } } +/// #1650: the same end-of-path flip when Position has no keyframes of its own and is driven by +/// an expression (e.g. `pointOnPath()` fed by a keyframed slider on another layer): once the +/// motion stops there are no Position keys to fall back on, and the heading snapped to 0 degrees. +#[test] +fn orient_along_path_keeps_the_last_heading_when_position_is_an_expression() { + /// Stand-in for an expression: holds, moves 100 px left over 0.5..1 s, then holds again (like + /// a slider going from 0% to 100%). + struct LeftThenHold; + impl crate::ExprHost for LeftThenHold { + fn eval(&self, ctx: &EvalCtx, _: &Layer, prop: &effectcraft_project::Property, value: &Value) -> Result { + if prop.match_id != "position" { + return Ok(value.clone()); + } + let s = ((ctx.time.seconds() - 0.5) * 2.0).clamp(0.0, 1.0); + Ok(Value::Vec3([150.0 - 100.0 * s, 50.0, 0.0])) + } + } + for three_d in [false, true] { + let (mut p, cid, comp) = setup(); + let mut l = solid(&mut p, &comp, three_d, [150.0, 50.0, 0.0]); + l.auto_orient = AutoOrient::AlongPath; + let pos = l.props.prop_mut("transform/position").unwrap(); + assert!(pos.keys.is_empty(), "the fixture must have no Position keyframes"); + pos.expr = Some(effectcraft_project::Expression { text: "left then hold".into(), enabled: true }); + p.comp_mut(cid).unwrap().layers.push(l); + let c = p.comp(cid).unwrap(); + for secs in [0.2, 0.75, 1.0, 1.0 + 1.0 / 30.0, 1.2, 1.9] { + let ctx = EvalCtx { expr: Some(&LeftThenHold), ..EvalCtx::new(&p, cid, c, Tick::from_seconds_f64(secs)) }; + let x_axis = ctx.world_matrix(&c.layers[0]).apply_vec(vec3(1.0, 0.0, 0.0)); + // Moving left (-x): the layer's x axis points left before the motion starts and after it stops. + assert!((x_axis.x + 1.0).abs() < 1e-6 && x_axis.y.abs() < 1e-6 && x_axis.z.abs() < 1e-6, "3d={three_d} t={secs}: {x_axis:?}"); + } + } +} + +/// #1650 on a curved path: the heading kept once an expression stops moving is the one at the end +/// of the motion, the same on every later frame, not whatever earlier point a coarse search lands on. +#[test] +fn orient_along_a_curved_expression_path_keeps_the_end_heading() { + /// Quarter circle over 0..1 s: heading 0 degrees at the start, 90 degrees (down) at the end. + struct Arc; + impl crate::ExprHost for Arc { + fn eval(&self, ctx: &EvalCtx, _: &Layer, prop: &effectcraft_project::Property, value: &Value) -> Result { + if prop.match_id != "position" { + return Ok(value.clone()); + } + let a = ctx.time.seconds().clamp(0.0, 1.0) * std::f64::consts::FRAC_PI_2; + Ok(Value::Vec3([100.0 * a.sin(), 100.0 - 100.0 * a.cos(), 0.0])) + } + } + let (mut p, cid, comp) = setup(); + let mut l = solid(&mut p, &comp, false, [0.0, 0.0, 0.0]); + l.auto_orient = AutoOrient::AlongPath; + l.props.prop_mut("transform/position").unwrap().expr = Some(effectcraft_project::Expression { text: "arc".into(), enabled: true }); + p.comp_mut(cid).unwrap().layers.push(l); + let c = p.comp(cid).unwrap(); + for frame in [31, 33, 37, 45, 59] { + let ctx = EvalCtx { expr: Some(&Arc), ..EvalCtx::new(&p, cid, c, Tick::from_seconds_f64(frame as f64 / 30.0)) }; + let deg = auto_orient_2d(&ctx, &c.layers[0]); + assert!((deg - 90.0).abs() < 0.5, "frame {frame}: {deg}"); + } +} + #[test] fn layers_parented_to_a_camera_follow_its_rotation() { let (mut p, cid, comp) = setup(); From 48ad0d1c56002b584bfff24bdc367d4ddcf68266 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Sat, 17 Oct 2026 00:18:04 +0900 Subject: [PATCH 038/221] i18n: the aspect-ratio lock in Composition Settings asks the catalog The row has been in every catalog; `format!` built the label in English instead. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/panels/comp_settings.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/ui-egui/src/panels/comp_settings.rs b/crates/ui-egui/src/panels/comp_settings.rs index 2cd19df5d..5831c39dc 100644 --- a/crates/ui-egui/src/panels/comp_settings.rs +++ b/crates/ui-egui/src/panels/comp_settings.rs @@ -320,7 +320,7 @@ pub fn show( let (ow, oh) = (d.width, d.height); let r = ui.add(crate::widgets::drag_value(egui::DragValue::new(&mut d.width).range(4..=30000).suffix(" px"))); auto.add("dialog.comp.width", r.rect, "Width"); - let lbl = format!("Lock Aspect Ratio to {}", aspect_label(ow as f64, oh as f64)); + let lbl = tr_args("Lock Aspect Ratio to {}", &[&(aspect_label(ow as f64, oh as f64))]); let r = ui.checkbox(&mut d.lock_aspect, lbl); auto.add("dialog.comp.lockAspect", r.rect, "Lock Aspect Ratio"); if d.lock_aspect && ow != d.width && ow > 0 { From 0b3d4631f2750516ae3e9897d2a7a08575e7f2b7 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Sat, 17 Oct 2026 00:18:04 +0900 Subject: [PATCH 039/221] i18n: the recovery dialog's relative times ask the catalog MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit "N minutes ago" and "N hours ago" have rows in all seven catalogs; a Japanese interface read `保存日時:… {m} minutes ago`. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/panels/settings.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/ui-egui/src/panels/settings.rs b/crates/ui-egui/src/panels/settings.rs index b2d2ca435..7b54a087e 100644 --- a/crates/ui-egui/src/panels/settings.rs +++ b/crates/ui-egui/src/panels/settings.rs @@ -779,9 +779,9 @@ pub fn recovery(app: &mut EffectcraftApp, ctx: &egui::Context, t: &Tokens) { if m < 1 { "less than a minute ago".to_string() } else if m < 120 { - format!("{m} minutes ago") + tr_args("{} minutes ago", &[&m]) } else { - format!("{} hours ago", m / 60) + tr_args("{} hours ago", &[&(m / 60)]) } }); ui.label(tr_args("Latest auto-save: {}", &[&a])); From aff4b082d7157e426c81c6844df739d9b9f09cbb Mon Sep 17 00:00:00 2001 From: dotCooCoo Date: Sat, 17 Oct 2026 15:23:58 -0700 Subject: [PATCH 040/221] Fix #341: on macOS, a quit from a visible window goes through `terminate:` Quit EffectCraft and Finder's Quit send `ViewportCommand::Close`, and the close button sends the window's close request. In each case eframe drops the window while AppKit's run loop is still running. On a Mac with a Touch Bar, AppKit's Touch Bar code then raises an uncaught Objective-C exception (`-[_NSTouchBarFinderObservation invalidate]`) and the app crashes (storytold/craft-libs#3). After the unsaved-changes check, `close_or_quit` calls `craft_quit::on_close_request` from craft-libs, pinned to the rev that craft-docpath already uses. When nothing holds the window open, it cancels the close and quits through `-[NSApplication terminate:]`, which still runs `on_exit` (window position, workspace, crash-recovery cleanup). The prompt for a modified project still holds the window. The window close after a lost graphics device takes the same route. On other platforms it does nothing. pdfcraft adds craft-quit the same way (storytold/pdfcraft#1533). A quit while the window is minimized or hidden still closes the window as before: eframe does not run `ui` then, and the unsaved-changes check and the new call both run from `ui`. `terminate:` ends the process before `eframe::run_native` returns, so the log line for the closing window moves from `main` into `on_exit`. --- Cargo.lock | 12 +++++++ Cargo.toml | 1 + apps/effectcraft/src/main.rs | 14 ++++---- crates/ui-egui/Cargo.toml | 1 + crates/ui-egui/src/lib.rs | 5 ++- crates/ui-egui/src/panels/unsaved.rs | 51 ++++++++++++++++++++++++++++ crates/ui-egui/tests/ui_gpu.rs | 7 ++++ 7 files changed, 83 insertions(+), 8 deletions(-) diff --git a/Cargo.lock b/Cargo.lock index c2f0c927d..8c354978a 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -982,6 +982,17 @@ dependencies = [ "thiserror 2.0.21", ] +[[package]] +name = "craft-quit" +version = "0.1.0" +source = "git+https://github.com/storytold/craft-libs?rev=82a24b006eefa036b43c09a67fb9a3fbd17ffe63#82a24b006eefa036b43c09a67fb9a3fbd17ffe63" +dependencies = [ + "dispatch2", + "egui", + "objc2 0.6.4", + "objc2-app-kit 0.3.2", +] + [[package]] name = "craft-ui" version = "0.1.0" @@ -1651,6 +1662,7 @@ dependencies = [ name = "effectcraft-ui-egui" version = "0.11.0" dependencies = [ + "craft-quit", "craft-ui", "effectcraft-color", "effectcraft-engine", diff --git a/Cargo.toml b/Cargo.toml index 5061bdfcd..60e97e13c 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -13,6 +13,7 @@ repository = "https://github.com/storytold/effectcraft" [workspace.dependencies] craft-pdf = { git = "https://github.com/storytold/craft-libs", rev = "ca50d63b773c99f96e75c77ce5a1d21e7c9cda0d", version = "=0.1.0", default-features = false, features = ["read"] } craft-docpath = { version = "0.1.0", git = "https://github.com/storytold/craft-libs", rev = "82a24b006eefa036b43c09a67fb9a3fbd17ffe63" } +craft-quit = { version = "0.1.0", git = "https://github.com/storytold/craft-libs", rev = "82a24b006eefa036b43c09a67fb9a3fbd17ffe63" } # internal effectcraft-time = { path = "crates/time" } effectcraft-geom = { path = "crates/geom" } diff --git a/apps/effectcraft/src/main.rs b/apps/effectcraft/src/main.rs index 2f99bd5e0..4a8d5332a 100644 --- a/apps/effectcraft/src/main.rs +++ b/apps/effectcraft/src/main.rs @@ -327,14 +327,11 @@ fn main() -> eframe::Result { })) }), ); - match &result { - Ok(()) => log::info!("the window closed"), - Err(e) => { - if on_gl { - launch_guard::opengl_failed(effectcraft_host::config_dir().as_deref()); - } - startup_failed(e, !on_gl && cfg!(not(target_os = "macos"))); + if let Err(e) = &result { + if on_gl { + launch_guard::opengl_failed(effectcraft_host::config_dir().as_deref()); } + startup_failed(e, !on_gl && cfg!(not(target_os = "macos"))); } result } @@ -429,6 +426,9 @@ impl eframe::App for Desktop { } fn on_exit(&mut self) { + // On macOS the app quits through `-[NSApplication terminate:]`, and the process ends + // before `eframe::run_native` returns (#341). + log::info!("the window is closing"); self.launch.exited(); self.window.save(self.app.session.config.as_deref()); self.app.on_exit(); diff --git a/crates/ui-egui/Cargo.toml b/crates/ui-egui/Cargo.toml index be02fef5e..ea356b871 100644 --- a/crates/ui-egui/Cargo.toml +++ b/crates/ui-egui/Cargo.toml @@ -11,6 +11,7 @@ workspace = true [dependencies] craft-ui = { workspace = true } +craft-quit = { workspace = true, features = ["egui"] } effectcraft-time = { workspace = true } effectcraft-geom = { workspace = true } effectcraft-color = { workspace = true } diff --git a/crates/ui-egui/src/lib.rs b/crates/ui-egui/src/lib.rs index 105a075e7..938e828c7 100644 --- a/crates/ui-egui/src/lib.rs +++ b/crates/ui-egui/src/lib.rs @@ -1657,7 +1657,7 @@ impl EffectcraftApp { self.run_script_tasks(&ctx); self.apply_prefs(&ctx); self.handle_events(&ctx); - panels::unsaved::on_close_requested(self, &ctx); + panels::unsaved::close_or_quit(self, &ctx); let title = panels::unsaved::window_title(self); if title != self.window_title { ctx.send_viewport_cmd(egui::ViewportCommand::Title(title.clone())); @@ -1903,6 +1903,9 @@ impl eframe::App for EffectcraftApp { fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) { if self.gpu_failure_applied == Some(true) { self.close_after_device_loss(ui.ctx()); + // On macOS the app quits through `-[NSApplication terminate:]` instead of closing the + // window while AppKit's run loop is running (#341). + craft_quit::on_close_request(ui.ctx()); return; } self.init_gpu(frame); diff --git a/crates/ui-egui/src/panels/unsaved.rs b/crates/ui-egui/src/panels/unsaved.rs index 05f719fa9..e509f889e 100644 --- a/crates/ui-egui/src/panels/unsaved.rs +++ b/crates/ui-egui/src/panels/unsaved.rs @@ -58,6 +58,15 @@ pub fn on_close_requested(app: &mut EffectcraftApp, ctx: &egui::Context) { } } +/// [`on_close_requested`], then on macOS a close that nothing held open quits through +/// `-[NSApplication terminate:]` instead: closing the window while AppKit's run loop is running +/// crashes on a Mac with a Touch Bar (#341). `on_exit` still runs. Returns whether that quit was +/// scheduled; other platforms close the window as before. +pub fn close_or_quit(app: &mut EffectcraftApp, ctx: &egui::Context) -> bool { + on_close_requested(app, ctx); + craft_quit::on_close_request(ctx) +} + /// The project's display name: its file name, or `Untitled Project.ecproj`. pub fn project_name(app: &EffectcraftApp) -> String { app.session @@ -207,6 +216,23 @@ mod tests { out.viewport_output.get(&egui::ViewportId::ROOT).is_some_and(|v| v.commands.contains(&egui::ViewportCommand::CancelClose)) } + /// One frame of the dialogs with the window's close button pressed, through [`close_or_quit`] + /// as the app runs it; returns whether the close was canceled and whether the platform quit + /// was scheduled. + fn close_frame(app: &mut EffectcraftApp, ctx: &egui::Context) -> (bool, bool) { + let mut raw = egui::RawInput::default(); + raw.viewports.entry(egui::ViewportId::ROOT).or_default().events.push(egui::ViewportEvent::Close); + let mut quits = false; + let mut out = ctx.run_ui(raw, |ui| { + app.auto.begin_frame(); + quits = close_or_quit(app, ui.ctx()); + crate::panels::dialogs::show(app, ui.ctx()); + }); + out.textures_delta.clear(); + let canceled = out.viewport_output.get(&egui::ViewportId::ROOT).is_some_and(|v| v.commands.contains(&egui::ViewportCommand::CancelClose)); + (canceled, quits) + } + fn modified(app: &mut EffectcraftApp) { app.session.execute("comp.new", json!({"name": "Main", "width": 64, "height": 64})).unwrap(); assert!(app.session.is_dirty()); @@ -340,4 +366,29 @@ mod tests { assert!(!app.session.is_dirty()); assert!(!frame(&mut app, &ctx, true)); } + + /// Closing the window while AppKit's run loop is running crashes on a Mac with a Touch Bar + /// (#341). On macOS the close is canceled and the app quits through + /// `-[NSApplication terminate:]`. Other platforms close the window. + #[test] + fn closing_a_saved_project_quits_through_the_platform_on_macos() { + let (mut app, ctx) = app(); + let macos = cfg!(target_os = "macos"); + assert_eq!(close_frame(&mut app, &ctx), (macos, macos)); + assert!(app.dialog.is_none(), "nothing to ask"); + } + + #[test] + fn closing_a_modified_project_asks_before_the_platform_quit() { + let (mut app, ctx) = app(); + modified(&mut app); + assert_eq!(close_frame(&mut app, &ctx), (true, false), "the prompt holds the window and nothing quits"); + assert_eq!(app.dialog, Some(Dialog::UnsavedChanges)); + answer_with(&mut app, &ctx, Answer::Cancel); + assert!(app.session.is_dirty() && !app.dialog_state.unsaved.quitting); + assert_eq!(close_frame(&mut app, &ctx), (true, false), "asked again after Cancel"); + answer_with(&mut app, &ctx, Answer::Discard); + let macos = cfg!(target_os = "macos"); + assert_eq!(close_frame(&mut app, &ctx), (macos, macos), "Don't Save quits"); + } } diff --git a/crates/ui-egui/tests/ui_gpu.rs b/crates/ui-egui/tests/ui_gpu.rs index 906ac0cd1..355c35bf5 100644 --- a/crates/ui-egui/tests/ui_gpu.rs +++ b/crates/ui-egui/tests/ui_gpu.rs @@ -115,5 +115,12 @@ fn a_lost_device_draws_nothing_autosaves_and_closes() { let saved = h.state().session.autosave.last_path.clone().expect("unsaved changes auto-saved"); assert!(std::path::Path::new(&saved).is_file(), "{saved}"); assert_eq!(*told.borrow(), vec![Some(Ok(saved))], "the user is told once, with the recovery copy"); + // The close arrives: on macOS the app quits through `-[NSApplication terminate:]` instead of + // closing the window while AppKit's run loop is running (#341). + h.input_mut().viewports.entry(egui::ViewportId::ROOT).or_default().events.push(egui::ViewportEvent::Close); + h.step(); + let kept = h.output().viewport_output.get(&egui::ViewportId::ROOT).is_some_and(|v| v.commands.contains(&egui::ViewportCommand::CancelClose)); + assert_eq!(kept, cfg!(target_os = "macos"), "the platform quit closes the window on macOS"); + assert_eq!(told.borrow().len(), 1); let _ = std::fs::remove_dir_all(&dir); } From 2de015fe9f8de5b62ed2c9e1bd9b5cd044aad585 Mon Sep 17 00:00:00 2001 From: sanyamsingh001 <314051937+sanyamsingh001@users.noreply.github.com> Date: Sun, 18 Oct 2026 05:52:04 +0000 Subject: [PATCH 041/221] Fix HexTile centerline cell selection Evaluate the third cube coordinate symmetrically to retain the intended centerline tie. Keep the existing pixel oracle and tolerance. Scope the Mem fixture mutex unwrap allowance so the original strict CI can validate this base. Co-authored-by: Codex --- crates/gpu/src/shaders/fx_pixel2.wgsl | 4 +++- crates/script/src/tests_services.rs | 2 ++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/crates/gpu/src/shaders/fx_pixel2.wgsl b/crates/gpu/src/shaders/fx_pixel2.wgsl index 21bb8b5d8..a01567540 100644 --- a/crates/gpu/src/shaders/fx_pixel2.wgsl +++ b/crates/gpu/src/shaders/fx_pixel2.wgsl @@ -647,7 +647,9 @@ fn fp2_hextile(@builtin(global_invocation_id) gid: vec3) { // stylize3::hex_cell (cube rounding). let q = (0.5773502691896257 * u - v / 3.0) / r; let rr = (2.0 / 3.0 * v) / r; - let ccy = -q - rr; + // Evaluate the third cube coordinate symmetrically with q so the centerline + // tie is not broken by subtracting separately rounded coordinates. + let ccy = (-0.5773502691896257 * u - v / 3.0) / r; var rx = round_away(q); let ry = round_away(ccy); var rz = round_away(rr); diff --git a/crates/script/src/tests_services.rs b/crates/script/src/tests_services.rs index c0ecfab40..eaabd2902 100644 --- a/crates/script/src/tests_services.rs +++ b/crates/script/src/tests_services.rs @@ -11,6 +11,8 @@ use crate::run_code; #[derive(Default)] struct Mem(Mutex>>); +// A poisoned fixture mutex should fail the test. +#[allow(clippy::unwrap_used)] impl Services for Mem { fn read_file(&self, path: &str) -> std::io::Result> { self.0.lock().unwrap().get(path).cloned().ok_or_else(|| std::io::Error::new(std::io::ErrorKind::NotFound, path.to_string())) From ef60d3db9dde0f9e5fe07fd07f38bed1dfc46d51 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Sun, 18 Oct 2026 12:58:09 -0400 Subject: [PATCH 042/221] Preview: a slow first frame keeps the opening sound (#947) Under load the first frame could take longer than STARTUP_WAIT to be cached. The start then gave up, started the sound on that uncached frame, and the stall path stopped it in the same step, so the opening played silently. STARTUP_WAIT (2 s) now counts from when the first frame is cached, and only bounds the wait for the frames ahead. A new STARTUP_LIMIT (10 s from Play) still ends the wait for a first frame that never gets cached. The sound is never started on a frame that isn't cached: the preview goes on as a stalled one does, and the sound starts once frames are in. Tests (ui_audio_scrub): a first frame held uncached for 3 s still gets its sound from frame 0, and the device keeps playing (fails on the previous commit). The two give-up tests now check that no sound is started and dropped. --- crates/ui-egui/src/lib.rs | 40 ++++++++++++++----- crates/ui-egui/tests/ui_audio_scrub.rs | 53 ++++++++++++++++++++++---- 2 files changed, 75 insertions(+), 18 deletions(-) diff --git a/crates/ui-egui/src/lib.rs b/crates/ui-egui/src/lib.rs index 16630ed23..b41011178 100644 --- a/crates/ui-egui/src/lib.rs +++ b/crates/ui-egui/src/lib.rs @@ -52,12 +52,18 @@ const SCREENSHOT_TIMEOUT_S: f64 = 4.0; /// [`EffectcraftApp::editing`]). const EDIT_QUIET: f64 = 0.3; -/// Longest a preview with sound holds its first frame waiting for frames (seconds, #947). A frame -/// that never gets cached (larger than the RAM preview, which the size estimate can't always -/// tell) mustn't hold it for ever: the sound starts from the first frame anyway, and the preview -/// goes on as a stalled one does. +/// Longest a preview with sound holds its first frame, once that frame is cached, waiting for the +/// frames ahead (seconds, #947). A frame ahead that never gets cached mustn't hold it for ever: +/// the sound starts from the first frame anyway, and the preview goes on as a stalled one does. const STARTUP_WAIT: f64 = 2.0; +/// Longest a preview with sound holds its first frame in all (seconds, #947). The first frame +/// itself can take a while (a heavy comp, a busy machine), and [`STARTUP_WAIT`] counts only from +/// when it is cached; but one that never gets cached (larger than the RAM preview, which the size +/// estimate can't always tell) mustn't hold it for ever. The preview then goes on as a stalled +/// one does: its sound starts once the frames are cached. +const STARTUP_LIMIT: f64 = 10.0; + /// How many frames from the first a preview with sound waits for before it starts (#947): the /// prefetch's `ahead`, but no more than its `window` requests from the current frame (offsets /// `0..window`), and no more than fit in the RAM preview `budget` (90 %, as for the prefetch) at @@ -240,8 +246,11 @@ pub struct Playback { /// while they rendered and the sound started at the later frame, so the opening was lost. /// A stall later on still falls back to [`Playback::audio_held`]. pub starting: bool, - /// When the preview started (seconds): [`Playback::starting`] gives up after [`STARTUP_WAIT`]. + /// When the preview started (seconds): [`Playback::starting`] gives up after [`STARTUP_LIMIT`]. pub starting_since: f64, + /// When the first frame was cached while [`Playback::starting`] (seconds): the wait for the + /// frames ahead gives up [`STARTUP_WAIT`] after it. + pub first_cached: Option, /// When the last frames were shown (seconds, the last second's worth): the achieved rate. pub shown_at: std::collections::VecDeque, } @@ -1031,6 +1040,7 @@ impl EffectcraftApp { audio_held: false, starting: false, starting_since: now, + first_cached: None, shown_at: Default::default(), }; if !self.playback.caching { @@ -1307,18 +1317,28 @@ impl EffectcraftApp { let [w, h] = img.size(); startup_frames(ahead, window, self.frames.budget(), w.saturating_mul(h).saturating_mul(4)) }); - // Don't wait for frames the RAM preview can't hold (not even one frame fits), nor for - // longer than STARTUP_WAIT (a frame that never gets cached). - let give_up = (self.frames.budget() as f64) < self.frame_bytes(&c, scale) || now - self.playback.starting_since >= STARTUP_WAIT; + if need.is_some() && self.playback.first_cached.is_none() { + self.playback.first_cached = Some(now); + } + // Don't wait for frames the RAM preview can't hold (not even one frame fits), for the + // frames ahead longer than STARTUP_WAIT once the first is in, nor longer than + // STARTUP_LIMIT in all (a frame that never gets cached). + let give_up = (self.frames.budget() as f64) < self.frame_bytes(&c, scale) + || self.playback.first_cached.is_some_and(|t| now - t >= STARTUP_WAIT) + || now - self.playback.starting_since >= STARTUP_LIMIT; if !give_up && !need.is_some_and(|n| self.cached_ahead(&p, &series, cur, n)) { self.playback.waiting = true; ctx.request_repaint(); return; } self.playback.starting = false; - self.playback.audio_held = false; self.playback.waiting = false; - self.start_audio(fr.tick_of(cur)); + // Not on a frame that isn't cached: the stall below would stop the sound at once. The + // preview goes on as a stalled one does, and the sound starts once frames are cached. + if need.is_some() { + self.playback.audio_held = false; + self.start_audio(fr.tick_of(cur)); + } } // Held sound starts once the frames ahead are cached again after a stall (see // `Playback::audio_held`): the prefetch window when the silent preview keeps real time, diff --git a/crates/ui-egui/tests/ui_audio_scrub.rs b/crates/ui-egui/tests/ui_audio_scrub.rs index c01b6bb2d..a9b400662 100644 --- a/crates/ui-egui/tests/ui_audio_scrub.rs +++ b/crates/ui-egui/tests/ui_audio_scrub.rs @@ -377,6 +377,41 @@ fn startup_finishes_when_extended_viewer_frames_are_larger() { assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame"); } +/// A first frame that takes longer than STARTUP_WAIT to be cached (a heavy comp, a busy machine; +/// here it can't be cached until the RAM preview grows): the start keeps holding it, then the +/// sound starts from it and keeps playing. It used to give up two seconds after Play, start the +/// sound on the uncached frame and stop it at once, so the opening played silently. +#[test] +fn a_slow_first_frame_keeps_its_opening_sound() { + let fake = Fake::default(); + let (mut h, cid, size) = extended_viewer(&fake); + let (comp_bytes, real_bytes) = (160 * 120 * 4, size[0] * size[1] * 4); + assert!(real_bytes > comp_bytes * 2, "Extended Viewer frames ({size:?}) are larger than the comp"); + h.state().frames.set_budget((comp_bytes + real_bytes) / 2); + h.state().frames.clear(); + let start = h.ctx.input(|i| i.time); + h.state_mut().play(start); + while h.ctx.input(|i| i.time) - start < 3.0 { + h.step(); + assert!(h.state().playback.starting, "it still holds the first frame"); + assert_eq!(frame(&h, cid), 0); + } + assert!(fake.0.lock().unwrap().0.is_none(), "no sound yet"); + h.state().frames.set_budget(1 << 30); + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(60); + while h.state().playback.starting && std::time::Instant::now() < deadline { + h.step(); + std::thread::sleep(std::time::Duration::from_millis(1)); + } + assert!(!h.state().playback.starting, "the preview left its startup"); + assert_eq!(audio_frame(&h, cid), Some(0), "with its sound from the first frame"); + let (started, stopped) = { + let d = fake.0.lock().unwrap(); + (d.0.is_some(), d.1) + }; + assert!(started && !stopped, "the device started and kept playing"); +} + /// An output device whose start fails. #[derive(Clone, Default)] struct Broken; @@ -460,7 +495,8 @@ fn a_started_preview_follows_its_sound() { } /// A RAM preview that can't hold even one frame (none, or half of one): the start doesn't wait -/// for frames that can never be cached; the sound starts at once from the first frame. +/// for frames that can never be cached. The sound isn't started on a frame that can't be shown +/// (a stall would stop it at once): the preview goes on as a stalled one does. #[test] fn startup_does_not_wait_when_the_ram_preview_holds_no_frame() { for budget in [0, 9216 / 2] { @@ -474,16 +510,16 @@ fn startup_does_not_wait_when_the_ram_preview_holds_no_frame() { h.state_mut().play(now); h.step(); assert!(!h.state().playback.starting, "budget {budget}: no wait"); - assert!(fake.0.lock().unwrap().0.is_some(), "budget {budget}: the sound started"); - assert!(h.state().playback.playing); + assert!(fake.0.lock().unwrap().0.is_none(), "budget {budget}: no sound started and dropped"); + assert!(h.state().playback.playing && h.state().playback.audio_held, "budget {budget}: it goes on as a stalled preview"); } } /// A frame that never gets cached although the estimate says one fits (an Extended Viewer frame -/// larger than the whole budget): the start gives up after a short wait instead of holding the -/// first frame for ever, and the sound starts from it. +/// larger than the whole budget): the start gives up after STARTUP_LIMIT instead of holding the +/// first frame for ever, without starting the sound on a frame it can't show. #[test] -fn startup_gives_up_after_a_short_wait() { +fn startup_gives_up_on_a_first_frame_that_never_caches() { let fake = Fake::default(); let (mut h, cid, size) = extended_viewer(&fake); let (comp_bytes, real_bytes) = (160 * 120 * 4, size[0] * size[1] * 4); @@ -501,6 +537,7 @@ fn startup_gives_up_after_a_short_wait() { } let waited = h.ctx.input(|i| i.time) - start; assert!(!h.state().playback.starting, "it gave up waiting"); - assert!((1.9..4.0).contains(&waited), "after about two seconds ({waited:.2} s)"); - assert!(fake.0.lock().unwrap().0.is_some(), "and the sound started"); + assert!((9.9..12.0).contains(&waited), "after about ten seconds ({waited:.2} s)"); + assert!(fake.0.lock().unwrap().0.is_none(), "no sound started and dropped"); + assert!(h.state().playback.playing && h.state().playback.audio_held, "it goes on as a stalled preview"); } From 70ad68eb85531fa1bf38384013453f5ac1134cc1 Mon Sep 17 00:00:00 2001 From: tylerjenningsw Date: Sun, 18 Oct 2026 12:58:09 -0400 Subject: [PATCH 043/221] Preview: the Extended Viewer startup test doesn't race the first frame (#947) startup_finishes_when_extended_viewer_frames_are_larger failed on busy machines. The harness clock moves 1/30 s per step however long a frame takes, so a slow first frame could use up the startup's limits in harness time. The test now waits for the first frame in real time before stepping on, as it is about the wait for the frames ahead, and checks the fake device was started and not stopped. --- crates/ui-egui/tests/ui_audio_scrub.rs | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/crates/ui-egui/tests/ui_audio_scrub.rs b/crates/ui-egui/tests/ui_audio_scrub.rs index a9b400662..6b79e9838 100644 --- a/crates/ui-egui/tests/ui_audio_scrub.rs +++ b/crates/ui-egui/tests/ui_audio_scrub.rs @@ -372,9 +372,28 @@ fn startup_finishes_when_extended_viewer_frames_are_larger() { assert!((budget as f64 * 0.9 / real_bytes as f64) < ahead as f64, "real frames ({size:?}) fit fewer than {ahead}"); h.state().frames.set_budget(budget); h.state().frames.clear(); - assert!(until_started(&mut h), "the preview left its startup"); + let now = h.ctx.input(|i| i.time); + h.state_mut().play(now); + h.step(); + // The first frame renders before the harness clock moves on: each step is 1/30 s however long + // it takes, so on a busy machine the first frame could take longer than STARTUP_LIMIT of that + // clock, and this test is about the wait for the frames ahead. + let deadline = std::time::Instant::now() + std::time::Duration::from_secs(60); + while !h.state().frames.is_cached(&h.state().shown_series(cid)) && std::time::Instant::now() < deadline { + std::thread::sleep(std::time::Duration::from_millis(5)); + } + while h.state().playback.starting && std::time::Instant::now() < deadline { + h.step(); + std::thread::sleep(std::time::Duration::from_millis(1)); + } + assert!(!h.state().playback.starting, "the preview left its startup"); assert!(h.state().audio.is_some(), "with its sound"); assert_eq!(audio_frame(&h, cid), Some(0), "from the first frame"); + let (started, stopped) = { + let d = fake.0.lock().unwrap(); + (d.0.is_some(), d.1) + }; + assert!(started && !stopped, "the device started and kept playing"); } /// A first frame that takes longer than STARTUP_WAIT to be cached (a heavy comp, a busy machine; From aacf09a5ca5e96c2a46205952e3d7a0b18d83ecd Mon Sep 17 00:00:00 2001 From: Kushagra Kumar Date: Mon, 19 Oct 2026 02:07:17 +0530 Subject: [PATCH 044/221] fix(render): use pixel units for text animator tracking amount In After Effects, text animator Tracking Amount adds the value in absolute pixels between neighbouring characters, independent of font size. EffectCraft previously scaled tracking by 1/1000 em (matching static Character-panel tracking), causing tracking reveals to have significantly reduced spread. Apply Tracking Amount directly in pixels during glyph positioning layout, update existing tracking tests to reflect pixel units, and add a regression test verifying font-size independence. Fixes #1798 --- crates/render/src/text.rs | 7 +++---- crates/render/src/text/tests.rs | 35 ++++++++++++++++++++++++++++----- 2 files changed, 33 insertions(+), 9 deletions(-) diff --git a/crates/render/src/text.rs b/crates/render/src/text.rs index fbb0feb24..3ca2d6e75 100644 --- a/crates/render/src/text.rs +++ b/crates/render/src/text.rs @@ -42,7 +42,7 @@ pub struct CharXf { pub stroke_hsb: [f64; 3], pub stroke_opacity: f64, pub stroke_width: f64, - /// Tracking (1/1000 em) added before / after the character. + /// Tracking (pixels) added before / after the character. pub track_before: f64, pub track_after: f64, /// Line Anchor (percent) and the selection weight it was set with. @@ -639,10 +639,9 @@ pub fn text_geom(ctx: &EvalCtx, layer: &Layer) -> Option { let (mut la, mut la_k) = (50.0 * f64::from(align_index(justify)), 0.0); for gi in li_start..li_end { let x = &xfs[gi]; - let em = lay.styles.get(lay.glyphs[gi].run).map_or(doc.size, |s| s.size) / 1000.0; - pen += x.track_before * em; + pen += x.track_before; shift[gi] = pen; - pen += x.track_after * em + vadv[gi]; + pen += x.track_after + vadv[gi]; if x.line_anchor_k > la_k { la = x.line_anchor; la_k = x.line_anchor_k; diff --git a/crates/render/src/text/tests.rs b/crates/render/src/text/tests.rs index 020e08517..9ddf5421c 100644 --- a/crates/render/src/text/tests.rs +++ b/crates/render/src/text/tests.rs @@ -202,9 +202,9 @@ fn tracking_line_anchor_and_character_offset() { animator(&mut p, &mut l, &["tracking", "lineAnchor"], &["range"]); p.comp_mut(cid).unwrap().layers.push(l); let w0 = bounds_of(&glyph_paths(&ctx(&p, cid, 0.0), &p.comp(cid).unwrap().layers[0])); - set(&mut p.comp_mut(cid).unwrap().layers[0], "text/animators/#1/properties/tracking", Value::Scalar(500.0)); + set(&mut p.comp_mut(cid).unwrap().layers[0], "text/animators/#1/properties/tracking", Value::Scalar(20.0)); let w1 = bounds_of(&glyph_paths(&ctx(&p, cid, 0.0), &p.comp(cid).unwrap().layers[0])); - // 4 chars × 500/1000 em × 40 px: the last glyph moves ~ 3.5 × 20 px further (before & after). + // 4 chars with 20 px tracking: the last glyph moves ~ 3.5 × 20 px further (before & after). assert!((w1.width() - w0.width() - 3.0 * 20.0).abs() < 1.5, "{} {}", w0.width(), w1.width()); assert!((w1.x0 - w0.x0 - 10.0).abs() < 1.0, "first char shifts by half its tracking: {} {}", w0.x0, w1.x0); // Line Anchor 100%: tracking grows to the left. @@ -244,10 +244,10 @@ fn tracking_grows_from_each_paragraphs_alignment() { p.comp_mut(cid).unwrap().layers.push(l); glyph_paths(&ctx(&p, cid, 0.0), &p.comp(cid).unwrap().layers[0]) }; - // 4 chars × 500/1000 em × 40 px: 20 px of tracking each, half before and half after. + // 4 chars with 20 px of tracking each, half before and half after. for (justify, x0, centre, x1) in [(Justify::Left, 10.0, 40.0, 70.0), (Justify::Center, -30.0, 0.0, 30.0), (Justify::Right, -70.0, -40.0, -10.0)] { let d = TextDoc { justify, ..doc("ABCD", 40.0) }; - let (w0, w1) = (bounds_of(&tracked(d.clone(), 0.0)), bounds_of(&tracked(d, 500.0))); + let (w0, w1) = (bounds_of(&tracked(d.clone(), 0.0)), bounds_of(&tracked(d, 20.0))); let got = [w1.x0 - w0.x0, w1.center().x - w0.center().x, w1.x1 - w0.x1]; assert!(got.iter().zip([x0, centre, x1]).all(|(g, w)| (g - w).abs() < 1.0), "{justify:?}: moved {got:?}, want {:?}", [x0, centre, x1]); } @@ -259,11 +259,36 @@ fn tracking_grows_from_each_paragraphs_alignment() { let (a, b): (Vec<_>, Vec<_>) = paths.into_iter().partition(|g| bounds_of(std::slice::from_ref(g)).center().y < 10.0); [bounds_of(&a), bounds_of(&b)] }; - let ([a0, b0], [a1, b1]) = (lines(tracked(d.clone(), 0.0)), lines(tracked(d, 500.0))); + let ([a0, b0], [a1, b1]) = (lines(tracked(d.clone(), 0.0)), lines(tracked(d, 20.0))); assert!((a1.x0 - a0.x0 - 10.0).abs() < 1.0, "the left paragraph grows right: {} {}", a0.x0, a1.x0); assert!((b1.x1 - b0.x1 + 10.0).abs() < 1.0, "the right paragraph grows left: {} {}", b0.x1, b1.x1); } +/// #1798: After Effects adds Tracking Amount in absolute pixels between neighbouring characters, +/// independent of font size. +#[test] +fn text_animator_tracking_amount_uses_pixels_independent_of_font_size() { + let width_diff = |font_size: f64, amount: f64| { + let (mut p, cid, comp) = setup(2000, 400); + let mut l = text_layer(&mut p, &comp, doc("ABCDE", font_size)); + animator(&mut p, &mut l, &["tracking"], &["range"]); + set(&mut l, "text/animators/#1/properties/tracking", Value::Scalar(amount)); + p.comp_mut(cid).unwrap().layers.push(l); + let w = bounds_of(&glyph_paths(&ctx(&p, cid, 0.0), &p.comp(cid).unwrap().layers[0])).width(); + let (mut p0, cid0, comp0) = setup(2000, 400); + let l0 = text_layer(&mut p0, &comp0, doc("ABCDE", font_size)); + p0.comp_mut(cid0).unwrap().layers.push(l0); + let w0 = bounds_of(&glyph_paths(&ctx(&p0, cid0, 0.0), &p0.comp(cid0).unwrap().layers[0])).width(); + w - w0 + }; + // 5 characters = 4 gaps. In After Effects, Tracking Amount 100 adds 100 px per gap = 400 px total width delta, + // regardless of whether font size is 50 px or 200 px. + let diff_50 = width_diff(50.0, 100.0); + let diff_200 = width_diff(200.0, 100.0); + assert!((diff_50 - 400.0).abs() < 1.0, "font_size 50 px width delta: {diff_50}"); + assert!((diff_200 - 400.0).abs() < 1.0, "font_size 200 px width delta: {diff_200}"); +} + #[test] fn anchor_grouping_line_rotates_around_line_centre() { let (mut p, cid, comp) = setup(600, 300); From 7930fb201994ad38d642136fb22fc03099d7173f Mon Sep 17 00:00:00 2001 From: NetterSilver <133535268+Silvertree2010@users.noreply.github.com> Date: Mon, 19 Oct 2026 10:09:07 +0200 Subject: [PATCH 045/221] Use frozen Object Matte in sessions without the freezing model Fixes #1457 Co-Authored-By: Claude Haiku 5.5 Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/object_matte.rs | 49 +++++++++++++++++++++++++++--- 1 file changed, 44 insertions(+), 5 deletions(-) diff --git a/crates/effects/src/object_matte.rs b/crates/effects/src/object_matte.rs index 32a196af2..27d29ccbd 100644 --- a/crates/effects/src/object_matte.rs +++ b/crates/effects/src/object_matte.rs @@ -191,6 +191,11 @@ pub fn roto_data(params: &Params, layer_size: [f64; 2], f: i64, with_model: bool /// Seed of the chain keys: what the frames are (the Input Key), the layer size, the frame rate, /// the mode and the model. The prompt is in each frame's key. pub fn seed(params: &Params, layer_size: [f64; 2], fps: f64, model: Option<&dyn MaskModel>) -> u64 { + seed_of(params, layer_size, fps, model.map_or(effectcraft_segment::CLASSICAL, |m| m.info().id)) +} + +/// [`seed`] for the model with id `model` ([`effectcraft_segment::CLASSICAL`]: no model). +fn seed_of(params: &Params, layer_size: [f64; 2], fps: f64, model: &str) -> u64 { let mut h = 0xcbf2_9ce4_8422_2325; fnv(&mut h, ID.as_bytes()); fnv(&mut h, s(params, INPUT_KEY).as_bytes()); @@ -198,7 +203,7 @@ pub fn seed(params: &Params, layer_size: [f64; 2], fps: f64, model: Option<&dyn fnv(&mut h, &v.to_bits().to_le_bytes()); } fnv(&mut h, &[tracks(params) as u8]); - fnv(&mut h, model.map_or(effectcraft_segment::CLASSICAL, |m| m.info().id).as_bytes()); + fnv(&mut h, model.as_bytes()); h } @@ -255,9 +260,14 @@ pub fn frame_keys(params: &Params, layer_size: [f64; 2], fps: f64, frames: &[i64 /// What frozen mattes depend on: what the frames are (the seed: Input Key, size, rate, mode, /// model), the prompt, the tracked span and the matte settings. pub fn frozen_key(params: &Params, layer_size: [f64; 2], fps: f64, model: Option<&dyn MaskModel>) -> String { - let mut h = seed(params, layer_size, fps, model); + frozen_key_of(params, layer_size, fps, model.map_or(effectcraft_segment::CLASSICAL, |m| m.info().id)) +} + +/// [`frozen_key`] for the model with id `model` ([`effectcraft_segment::CLASSICAL`]: no model). +fn frozen_key_of(params: &Params, layer_size: [f64; 2], fps: f64, model: &str) -> String { + let mut h = seed_of(params, layer_size, fps, model); let base = reference_frame(params); - if let Some(st) = prompt_strokes(params, layer_size, base, model.is_some()) { + if let Some(st) = prompt_strokes(params, layer_size, base, model != effectcraft_segment::CLASSICAL) { fnv(&mut h, serde_json::to_string(&st).unwrap_or_default().as_bytes()); } for v in [base, reach(params)[0], reach(params)[1]] { @@ -273,7 +283,9 @@ pub fn is_frozen(params: &Params) -> bool { } /// Frame `f`'s frozen matte on a `w`×`h` grid, when the instance is frozen, the mattes still -/// match ([`frozen_key`]) and `f` is one of them. +/// match ([`frozen_key`]) and `f` is one of them. The mattes match under the session's `model` +/// or under the model that froze them (which this session may not have loaded, e.g. a fresh +/// headless render): frozen mattes need no segmentation. pub fn frozen_alpha(params: &Params, layer_size: [f64; 2], fps: f64, f: i64, w: usize, h: usize, model: Option<&dyn MaskModel>) -> Option> { let j = s(params, FROZEN); if j.is_empty() { @@ -281,7 +293,10 @@ pub fn frozen_alpha(params: &Params, layer_size: [f64; 2], fps: f64, f: i64, w: } let fc = frozen_cache(j)?; if fc.key != frozen_key(params, layer_size, fps, model) { - return None; + let ids = std::iter::once(effectcraft_segment::CLASSICAL).chain(effectcraft_segment::MODELS.iter().map(|m| m.id)); + if !ids.into_iter().any(|id| fc.key == frozen_key_of(params, layer_size, fps, id)) { + return None; + } } let fr = fc.frames.get(&f)?; let a = rle::decode(&fr.a)?; @@ -688,4 +703,28 @@ mod tests { p.values.insert(FROZEN.into(), Value::Str(fc2.to_json())); assert_eq!(frozen_alpha(&p, [100.0, 80.0], 25.0, 2, 100, 80, None), None); } + + /// Mattes frozen with a model stay usable in a session where that model is not loaded (a + /// fresh headless render): they are used as stored, not re-segmented with another model. + #[test] + fn frozen_mattes_survive_a_session_without_their_model() { + let mut p = params(&[ + ("objectPoint", Value::Vec2([40.0, 40.0])), + ("useBox", Value::Bool(true)), + ("boxTopLeft", Value::Vec2([10.0, 10.0])), + ("boxBottomRight", Value::Vec2([90.0, 70.0])), + ("objectTracking/framesAfter", Value::Scalar(3.0)), + ]); + p.values.insert(INPUT_KEY.into(), Value::Str("frozen-model-test".into())); + let stub = Stub::default(); + let alpha: Vec = (0..100 * 80).map(|i| ((i % 100) < 50) as u8 as f32).collect(); + let mut fc = FrozenCache { key: frozen_key(&p, [100.0, 80.0], 25.0, Some(&stub)), size: [100, 80], ..Default::default() }; + fc.frames.insert(2, roto::freeze_frame(&alpha, &[])); + p.values.insert(FROZEN.into(), Value::Str(fc.to_json())); + assert!(is_frozen(&p)); + assert!(frozen_alpha(&p, [100.0, 80.0], 25.0, 2, 100, 80, Some(&stub)).is_some()); + assert_eq!(frozen_alpha(&p, [100.0, 80.0], 25.0, 2, 50, 40, None).map(|a| (a[20 * 50 + 5], a[20 * 50 + 45])), Some((1.0, 0.0))); + let out = run(&p, 2); + assert!(out.data[40 * 100 + 10][3] > 0.99 && out.data[40 * 100 + 90][3] < 0.01, "the frozen matte is used"); + } } From f4fbdc6c250898ea724b4f8f5a4885f70318d070 Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 02:10:56 +0200 Subject: [PATCH 046/221] Glow: the glow covers the layer's blurred alpha, blur sigma 0.384 x radius, as After Effects With Glow Based On Color Channels, After Effects gives the glow the layer's whole alpha (blurred), not the thresholded part, and Intensity scales only its colour: a layer below the threshold darkens what lies under its edge. Fitted to AE 2026 renders of a grey solid over red (cases 524, 807-809): the halo is the same at Intensity 1 and 3 and with Composite Original Behind or On Top, and its edge is an erfc step of sigma = 0.384 x Glow Radius at radius 10 and 30 (was radius / 2). 524 (Glow defaults on a 50 % grey solid): EffectCraft had no halo (max 116/255 off at the edge); now red 248/234/208/165/140 at 7.5/5.5/3.5/1.5/0.5 px outside vs AE 249/235/206/164/140, max 2/255 over the frame, CPU and GPU. The blur width applies to every glow; alpha-based glows keep their coverage rule (thresholded alpha, scaled by Intensity). Not matched yet: the brightness of glows above the threshold (AE about 3.7 x brighter for a white solid, cases 806, 810, 811). Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/lib.rs | 2 +- crates/effects/src/misc.rs | 53 +++++++++++++++++++++++--- crates/gpu/src/effects.rs | 3 +- crates/gpu/src/fx_stylize.rs | 3 +- crates/gpu/src/shaders/fx_stylize.wgsl | 16 ++++++-- crates/gpu/src/shaders/kernels.wgsl | 18 +++++++-- docs/effects-parity.md | 3 +- 7 files changed, 82 insertions(+), 16 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 40ed79a7d..89be21ddb 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -85,7 +85,7 @@ use effectcraft_keyframe::Value; use effectcraft_project::build::Ids; use effectcraft_project::{GroupKind, ParamUi, PropGroup, Property}; pub use effectcraft_raster::{AuxChannels, Image}; -pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation}; +pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma}; pub use sim::particle_state; pub use sim3::{PgBlit, PgPlan, playground_plan, playground_state}; pub use stylize2::strobe_on; diff --git a/crates/effects/src/misc.rs b/crates/effects/src/misc.rs index c119118db..58e2b2c55 100644 --- a/crates/effects/src/misc.rs +++ b/crates/effects/src/misc.rs @@ -120,6 +120,13 @@ pub fn glow_ab_t(l: f32, looping: u32, loops: f32, phase: f32, mid: f32) -> f32 t.max(0.0).powf(0.5f32.ln() / m.ln()) } +/// Glow's blur: a Gaussian of σ = 0.384 × Glow Radius. Fitted to After Effects 2026 (cases +/// 807 and 808, Glow Radius 10 and 30 on a grey solid): the edge profile of the glow's +/// coverage is an erfc step of that σ within 1.7/255 (it was σ = radius / 2). +pub fn glow_sigma(radius: f64) -> f64 { + (radius * 0.384).max(0.5) +} + /// Glow Operation options (blend modes the glow is applied with). pub const GLOW_OPERATIONS: [&str; 17] = [ "Normal", @@ -183,23 +190,27 @@ fn glow(ctx: &EffectCtx, mut b: Buf) -> Buf { // Glow Based On: brightness from the colours, or from the alpha channel. let l = if alpha_based { a } else { luminance(px[0] / a, px[1] / a, px[2] / a) }; let k = ((l - thr) / (1.0 - thr).max(1e-3)).clamp(0.0, 1.0); + // Based on the colour channels, the glow's coverage is the layer's whole alpha, below + // the threshold too: After Effects darkens what lies under a dim layer's edge (glow_alpha). + let ga = if alpha_based { k * a } else { a }; if let Some(map) = &arbitrary { let t = glow_ab_t(l, looping, loops, phase, mid); let c = map.iter().map(|cv| cv.as_ref().map_or(t, |cv| cv.eval(t))).collect::>(); - *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, k * a]; + *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, ga]; } else if use_colors { let t = glow_ab_t(l, looping, loops, phase, mid); let c = [ca[0] + (cb[0] - ca[0]) * t, ca[1] + (cb[1] - ca[1]) * t, ca[2] + (cb[2] - ca[2]) * t]; - *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, k * a]; + *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, ga]; } else { - *px = px.map(|v| v * k); + *px = [px[0] * k, px[1] * k, px[2] * k, ga]; } }); - let s = (radius / 2.0).max(0.5); + let s = glow_sigma(radius); let blurred = gaussian_blur(&bright, s * kx, s * ky, false); let mode = ctx.params.e("operation"); b.img.data.par_iter_mut().zip(blurred.data.par_iter()).for_each(|(o, g)| { - let g = g.map(|v| v * intensity); + // Intensity scales the glow's colour; with the colour channels its coverage stays. + let g = [g[0] * intensity, g[1] * intensity, g[2] * intensity, if alpha_based { g[3] * intensity } else { g[3] }]; match mode { // Behind: the glow shows only where the original is transparent. 1 => { @@ -749,6 +760,38 @@ mod tests { img } + /// After Effects 2026 (cases 524, 807, 808, 809): Glow on a 50 % grey solid, which is below + /// the 60 % threshold, still covers a blurred copy of the layer's alpha with black, so the + /// red layer underneath darkens outside the edge. The halo is the same at Intensity 1 and 3 + /// and with Composite Original On Top or Behind; its width follows Glow Radius. + #[test] + fn glow_halo_matches_after_effects() { + let grey = effectcraft_raster::Image::filled(200, 120, [0.5, 0.5, 0.5, 1.0]); + // AE's red under the halo at 0.5, 1.5, 3.5, 5.5 and 7.5 px outside the left edge + // (radius 10) and at 0.5, 5.5, 10.5, 20.5 px (radius 30); halo alpha = 1 − red. + let r10 = [(0.5, 140.0), (1.5, 165.0), (3.5, 208.0), (5.5, 234.0), (7.5, 248.0)]; + let r30 = [(0.5, 132.0), (5.5, 173.0), (10.5, 208.0), (20.5, 245.0)]; + for (radius, intensity, operation, profile) in [(10.0, 1.0, 1, &r10[..]), (10.0, 3.0, 1, &r10[..]), (10.0, 1.0, 0, &r10[..]), (30.0, 1.0, 1, &r30[..])] + { + let set = [ + ("based", Value::Enum(1)), + ("threshold", num(60.0)), + ("radius", num(radius)), + ("intensity", num(intensity)), + ("operation", Value::Enum(operation)), + ]; + let o = run_fx("ec.stylize.glow", &set, grey.clone(), 0.0, EffectEnv::default()); + for &(d, red) in profile { + // Layer x = −d (pixel centre), mid-height; over AE's red: R = 1 − α, colour 0. + let (bx, by) = o.to_px([-d, 60.0]); + let p = o.img.get(bx.floor() as i64, by.floor() as i64); + let ae = 1.0 - red / 255.0; + assert!((p[3] - ae).abs() < 3.0 / 255.0, "radius {radius} intensity {intensity} op {operation} at {d} px: alpha {} vs AE {ae}", p[3]); + assert!(p[0].abs() < 1e-6, "the halo is black: {p:?}"); + } + } + } + #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). diff --git a/crates/gpu/src/effects.rs b/crates/gpu/src/effects.rs index 42d2bab71..87f206072 100644 --- a/crates/gpu/src/effects.rs +++ b/crates/gpu/src/effects.rs @@ -324,10 +324,11 @@ fn glow(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option { p.f[2] = cb; let bright = e.image(b.img.width, b.img.height); e.pixels("glow_bright", &p, &b.img, None, &bright, None); - let s = (radius / 2.0).max(0.5); + let s = effectcraft_effects::glow_sigma(radius); let blurred = gaussian_blur(e, &bright, s * kx, s * ky, false); let mut p = Params::default(); p.u[0][0] = ctx.params.e("operation").min(2); + p.u[0][1] = (ctx.params.e("based") == 0) as u32; p.f[0][0] = intensity; let out = e.scratch(b.img.width, b.img.height); e.pixels("glow_combine", &p, &b.img, Some(&blurred), &out, None); diff --git a/crates/gpu/src/fx_stylize.rs b/crates/gpu/src/fx_stylize.rs index f5b7708d9..5f4f33e82 100644 --- a/crates/gpu/src/fx_stylize.rs +++ b/crates/gpu/src/fx_stylize.rs @@ -943,11 +943,12 @@ pub(crate) fn glow(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option { p.f[2] = ctx.params.color("colorB"); e.pixels("glow_bright", &p, &b.img, None, &bright, None); } - let s = (radius / 2.0).max(0.5); + let s = effectcraft_effects::glow_sigma(radius); let blurred = gaussian_blur(e, &bright, s * kx, s * ky, false); let operation = ctx.params.e("operation"); let glow_op = effectcraft_effects::glow_operation(ctx); let mut p = Params::default(); + p.u[0][1] = (ctx.params.e("based") == 0) as u32; p.f[0][0] = intensity; let out = e.scratch(b.img.width, b.img.height); if operation == 0 && glow_op != BlendMode::Add { diff --git a/crates/gpu/src/shaders/fx_stylize.wgsl b/crates/gpu/src/shaders/fx_stylize.wgsl index 3db442750..97db06c52 100644 --- a/crates/gpu/src/shaders/fx_stylize.wgsl +++ b/crates/gpu/src/shaders/fx_stylize.wgsl @@ -922,18 +922,28 @@ fn fxs_glow_map(@builtin(global_invocation_id) gid: vec3) { let k = clamp((l - thr) / max(1.0 - thr, 1e-3), 0.0, 1.0); let t = glow_ab_t(l); let c = vec3(curve_eval(P.f[1].x, t), curve_eval(P.f[1].y, t), curve_eval(P.f[1].z, t)); - textureStore(out, p, vec4(c * k * a, k * a)); + // Based on the colour channels the glow covers the layer's whole alpha (effects::misc::glow). + var ga = a; + if (P.u[0].y != 0u) { + ga = k * a; + } + textureStore(out, p, vec4(c * k * a, ga)); } // On Top with another Glow Operation: blend_pixel(mode, original, glow · intensity, 0). -// aux = the blurred glow; u[0].x = blend mode id; f[0].x = intensity +// aux = the blurred glow; u[0].x = blend mode id; u[0].y = based on alpha (intensity also +// scales the glow's alpha); f[0].x = intensity @compute @workgroup_size(16, 16) fn fxs_glow_op(@builtin(global_invocation_id) gid: vec3) { let p = vec2(gid.xy); if (!fxs_inside(p)) { return; } - let g = textureLoad(aux, p, 0) * P.f[0].x; + let gs = textureLoad(aux, p, 0); + var g = vec4(gs.xyz * P.f[0].x, gs.w); + if (P.u[0].y != 0u) { + g.w = gs.w * P.f[0].x; + } var o = blend_pixel(P.u[0].x, textureLoad(src, p, 0), g, 0.0); o.w = clamp(o.w, 0.0, 1.0); textureStore(out, p, o); diff --git a/crates/gpu/src/shaders/kernels.wgsl b/crates/gpu/src/shaders/kernels.wgsl index defbb5bf4..5ee02c69a 100644 --- a/crates/gpu/src/shaders/kernels.wgsl +++ b/crates/gpu/src/shaders/kernels.wgsl @@ -380,19 +380,25 @@ fn glow_bright(@builtin(global_invocation_id) gid: vec3) { l = a; } let k = clamp((l - thr) / max(1.0 - thr, 1e-3), 0.0, 1.0); + // Based on the colour channels the glow covers the layer's whole alpha (effects::misc::glow). + var ga = a; + if (P.u[0].y != 0u) { + ga = k * a; + } if (P.u[0].x != 0u) { let t = glow_ab_t(l); let ca = P.f[1].xyz; let cb = P.f[2].xyz; let c = ca + (cb - ca) * t; - textureStore(out, p, vec4(c * k * a, k * a)); + textureStore(out, p, vec4(c * k * a, ga)); } else { - textureStore(out, p, px * k); + textureStore(out, p, vec4(px.xyz * k, ga)); } } // Glow composite: original `src` with the blurred glow `aux`. u[0].x = 0 on top, 1 behind, -// 2 none (glow only); f[0].x = intensity. +// 2 none (glow only); u[0].y = based on alpha (intensity also scales the glow's alpha); +// f[0].x = intensity. @compute @workgroup_size(16, 16) fn glow_combine(@builtin(global_invocation_id) gid: vec3) { let dims = out_dims(); @@ -401,7 +407,11 @@ fn glow_combine(@builtin(global_invocation_id) gid: vec3) { return; } var o = textureLoad(src, p, 0); - let g = textureLoad(aux, p, 0) * P.f[0].x; + let gs = textureLoad(aux, p, 0); + var g = vec4(gs.xyz * P.f[0].x, gs.w); + if (P.u[0].y != 0u) { + g.w = gs.w * P.f[0].x; + } if (P.u[0].x == 2u) { o = g; } else if (P.u[0].x == 1u) { diff --git a/docs/effects-parity.md b/docs/effects-parity.md index c5fbc5ba8..3fd188d9f 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -42,7 +42,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k | Paint | 1 | 0 | Tablet pressure not read ([hardware-parity.md](hardware-parity.md)) | | Perspective | 10 | 9 | Chromatic Aberrations pan/tilt crash (#580) | | Simulation | 18 | 18 | Particle Playground lacks Particle Exploder, text particles, ephemeral mapper; CC Particle World camera fixed (#397) | -| Stylize | 25 | 25 | Motion Tile output size (#369) | +| Stylize | 25 | 25 | Glow's halo (coverage of a dim layer's edge) and blur width match After Effects 2026 renders; the brightness of glows above the threshold is not matched yet; Motion Tile output size (#369) | | Text | 2 | 2 | — | | Time | 8 | 8 | #535 (Pixel Motion Blur, Vector Detail) is closed | | Transition | 17 | 17 | — | @@ -64,6 +64,7 @@ the GPU is performance, not parity. | Date | Change | Summary | |---|---|---| +| 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | | 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests | From a8d4514a1b3e6b27d9af42e859c1cf2645c12347 Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 12:08:26 +0200 Subject: [PATCH 047/221] Glow: per-channel bright pass with After Effects' gain, glows above the threshold as bright as After Effects With Glow Colors = Original Colors, After Effects thresholds each channel of the straight colour separately and the glow is 8 x (value - threshold + 0.061) per channel (times Intensity), nothing below: fitted to AE 2026 renders of grey 0.65 / 0.8 / 0.9 / 1, orange (1, 0.5, 0) and (0.2, 0.6, 1) solids at Threshold 40 / 60 / 80 % and Radius 10 / 30 (36 channel values, exact to the 8-bit capture; an orange solid glows red only). EffectCraft scaled the colour by a luminance threshold (k = (L - thr) / (1 - thr)), about 3.7 x too dim on white. Cases 806 / 810 / 811 (32 bpc): outside the layer now within 3/255 of AE (806 white at Intensity 1: 119 = AE, was 32); grid 0 points off for 806-810. The glow's alpha (the blurred layer alpha) and the Arbitrary Map / A & B colours and alpha-based glows are unchanged. Stacked on fix-glow-halo (same lines). Not changed: Composite Original's semantics are swapped against AE's names (EffectCraft's "On Top" adds the glow over the original, which AE calls "Behind"; AE's "On Top" keeps the original over the glow), so imported AE Glows at the default Behind show no glow inside the layer (811 interior 204 vs AE 255). Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/misc.rs | 52 ++++++++++++++++++++++++++++- crates/gpu/src/shaders/kernels.wgsl | 6 +++- docs/effects-parity.md | 3 +- 3 files changed, 58 insertions(+), 3 deletions(-) diff --git a/crates/effects/src/misc.rs b/crates/effects/src/misc.rs index 58e2b2c55..23e9a6844 100644 --- a/crates/effects/src/misc.rs +++ b/crates/effects/src/misc.rs @@ -127,6 +127,20 @@ pub fn glow_sigma(radius: f64) -> f64 { (radius * 0.384).max(0.5) } +/// Glow's bright pass for the original colours, per channel of the straight colour `v`: +/// `8 × (v − threshold + 0.0611)`, nothing below. Fitted to After Effects 2026 renders of grey +/// 0.65 / 0.8 / 0.9 / 1, orange and light-blue solids at Threshold 40 / 60 / 80 % and Radius 10 +/// / 30 (36 channel values, exact to the 8-bit capture): the glow is linear in each channel, +/// its gain is the same at every threshold and radius, and channels below the threshold add +/// nothing (an orange solid glows red only). +pub fn glow_bright_channel(v: f32, thr: f32) -> f32 { + (GLOW_GAIN * (v - thr + GLOW_KNEE)).max(0.0) +} + +/// [`glow_bright_channel`]'s gain and threshold offset. +pub const GLOW_GAIN: f32 = 8.0; +pub const GLOW_KNEE: f32 = 0.0611; + /// Glow Operation options (blend modes the glow is applied with). pub const GLOW_OPERATIONS: [&str; 17] = [ "Normal", @@ -201,8 +215,12 @@ fn glow(ctx: &EffectCtx, mut b: Buf) -> Buf { let t = glow_ab_t(l, looping, loops, phase, mid); let c = [ca[0] + (cb[0] - ca[0]) * t, ca[1] + (cb[1] - ca[1]) * t, ca[2] + (cb[2] - ca[2]) * t]; *px = [c[0] * k * a, c[1] * k * a, c[2] * k * a, ga]; - } else { + } else if alpha_based { *px = [px[0] * k, px[1] * k, px[2] * k, ga]; + } else { + // Original colours: each channel of the straight colour against the threshold. + let c = [px[0] / a, px[1] / a, px[2] / a].map(|v| glow_bright_channel(v, thr) * a); + *px = [c[0], c[1], c[2], ga]; } }); let s = glow_sigma(radius); @@ -792,6 +810,38 @@ mod tests { } } + /// After Effects 2026, Glow at Threshold 60 %, Radius 10, Intensity 0.25 on 200 × 200 + /// solids over red: the glow 1.5 px outside the left edge, premultiplied (the green / blue + /// channels of the render, where the red background adds nothing), and its alpha 0.353. + #[test] + fn glow_brightness_matches_after_effects() { + // (solid colour, channel, AE glow value 0..255) + let cases = [ + ([0.65, 0.65, 0.65], 1, 20.0), + ([0.8, 0.8, 0.8], 1, 47.0), + ([0.9, 0.9, 0.9], 1, 65.0), + ([1.0, 1.0, 1.0], 1, 83.0), + ([1.0, 0.5, 0.0], 1, 0.0), + ([0.2, 0.6, 1.0], 1, 11.0), + ([0.2, 0.6, 1.0], 2, 83.0), + ]; + for (c, ch, ae) in cases { + let img = effectcraft_raster::Image::filled(200, 200, [c[0], c[1], c[2], 1.0]); + let set = [("threshold", num(60.0)), ("radius", num(10.0)), ("intensity", num(0.25))]; + let o = run_fx("ec.stylize.glow", &set, img, 0.0, EffectEnv::default()); + let (bx, by) = o.to_px([-1.5, 100.0]); + let p = o.img.get(bx.floor() as i64, by.floor() as i64); + assert!((p[ch] * 255.0 - ae).abs() <= 2.5, "{c:?} channel {ch}: {} vs AE {ae}", p[ch] * 255.0); + assert!((p[3] - 0.353).abs() < 3.0 / 255.0, "{c:?}: alpha {}", p[3]); + } + // Intensity scales the colour linearly: white at Intensity 1 is 3.7 × its alpha. + let white = effectcraft_raster::Image::filled(200, 200, [1.0, 1.0, 1.0, 1.0]); + let o = run_fx("ec.stylize.glow", &[("threshold", num(60.0)), ("radius", num(10.0))], white, 0.0, EffectEnv::default()); + let (bx, by) = o.to_px([-1.5, 100.0]); + let p = o.img.get(bx.floor() as i64, by.floor() as i64); + assert!((p[1] / p[3] - 3.69).abs() < 0.05, "{p:?}"); + } + #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). diff --git a/crates/gpu/src/shaders/kernels.wgsl b/crates/gpu/src/shaders/kernels.wgsl index 5ee02c69a..ca28e4fc7 100644 --- a/crates/gpu/src/shaders/kernels.wgsl +++ b/crates/gpu/src/shaders/kernels.wgsl @@ -391,8 +391,12 @@ fn glow_bright(@builtin(global_invocation_id) gid: vec3) { let cb = P.f[2].xyz; let c = ca + (cb - ca) * t; textureStore(out, p, vec4(c * k * a, ga)); - } else { + } else if (P.u[0].y != 0u) { textureStore(out, p, vec4(px.xyz * k, ga)); + } else { + // Original colours, per channel (effects::misc::glow_bright_channel). + let c = max(8.0 * (px.xyz / a - vec3(thr - 0.0611)), vec3(0.0)); + textureStore(out, p, vec4(c * a, ga)); } } diff --git a/docs/effects-parity.md b/docs/effects-parity.md index 3fd188d9f..67b02d8bd 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -42,7 +42,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k | Paint | 1 | 0 | Tablet pressure not read ([hardware-parity.md](hardware-parity.md)) | | Perspective | 10 | 9 | Chromatic Aberrations pan/tilt crash (#580) | | Simulation | 18 | 18 | Particle Playground lacks Particle Exploder, text particles, ephemeral mapper; CC Particle World camera fixed (#397) | -| Stylize | 25 | 25 | Glow's halo (coverage of a dim layer's edge) and blur width match After Effects 2026 renders; the brightness of glows above the threshold is not matched yet; Motion Tile output size (#369) | +| Stylize | 25 | 25 | Glow's halo (coverage of a dim layer's edge) and blur width match After Effects 2026 renders; glows above the threshold match too (each channel 8 × (value − threshold + 0.061), measured at three thresholds and two radii); Composite Original's labels are swapped against After Effects (EffectCraft's On Top adds the glow over the original, which After Effects calls Behind); Motion Tile output size (#369) | | Text | 2 | 2 | — | | Time | 8 | 8 | #535 (Pixel Motion Blur, Vector Detail) is closed | | Transition | 17 | 17 | — | @@ -64,6 +64,7 @@ the GPU is performance, not parity. | Date | Change | Summary | |---|---|---| +| 2026-10-19 | minor | Glow (original colours): bright pass per channel, 8 × (value − threshold + 0.061), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | From ae7081077fafbe626eac6156222724bc05ec0f29 Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 02:57:20 +0200 Subject: [PATCH 048/221] Radial Blur: samples outside the layer repeat its edge, as After Effects After Effects' Radial Blur keeps a layer's edges: Zoom 20 on a flat grey 960x540 solid over red (case 713) stays flat and opaque to its edge, and a zoomed full-frame ramp (case 829) keeps the frame opaque (2/255 at x = 2, 253/255 at x = 1917 on row 540). EffectCraft sampled transparency outside the layer, so its edges faded and the red below showed through (713: 3.9 % of the frame off, max 64/255). Now 713 is identical to AE (max 0/255), CPU and GPU. CC Radial Blur (already matching AE) is unchanged. Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/misc.rs | 27 +++++++++++++++++++++++++ crates/gpu/src/shaders/fx_generate.wgsl | 5 ++++- crates/raster/src/blur.rs | 4 +++- docs/effects-parity.md | 3 ++- 4 files changed, 36 insertions(+), 3 deletions(-) diff --git a/crates/effects/src/misc.rs b/crates/effects/src/misc.rs index 23e9a6844..848a04f2d 100644 --- a/crates/effects/src/misc.rs +++ b/crates/effects/src/misc.rs @@ -842,6 +842,33 @@ mod tests { assert!((p[1] / p[3] - 3.69).abs() < 0.05, "{p:?}"); } + /// After Effects 2026: Radial Blur keeps the layer's edges. Zoom 20 on a flat grey 960 × 540 + /// solid (case 713) leaves it flat and opaque to the edge (EffectCraft faded the edges toward + /// transparency, letting the red layer below show through); on a full-frame horizontal ramp + /// (case 829, centre [960, 540]) row 540 reads 2/255 at x = 2 and 253/255 at x = 1917. + #[test] + fn radial_blur_keeps_the_layer_edges_as_after_effects() { + let zoom = |c: [f64; 2]| [("amount", num(20.0)), ("type", Value::Enum(1)), ("center", Value::Vec2(c))]; + let grey = effectcraft_raster::Image::filled(960, 540, [0.5, 0.5, 0.5, 1.0]); + let o = run_fx("ec.blur.radial", &zoom([600.0, 300.0]), grey, 0.0, EffectEnv::default()); + for (x, y) in [(0, 270), (1, 270), (959, 270), (480, 0), (480, 539), (0, 0), (959, 539)] { + let p = o.img.get(x, y); + assert!((p[3] - 1.0).abs() < 1e-4 && (p[0] - 0.5).abs() < 1e-4, "({x}, {y}): {p:?}"); + } + let mut ramp = effectcraft_raster::Image::new(1920, 1080); + ramp.rows_mut().for_each(|(_, row)| { + for (x, px) in row.iter_mut().enumerate() { + let v = (x as f32 + 0.5) / 1920.0; + *px = [v, v, v, 1.0]; + } + }); + let o = run_fx("ec.blur.radial", &zoom([960.0, 540.0]), ramp, 0.0, EffectEnv::default()); + for (x, ae) in [(2, 2.0), (1917, 253.0)] { + let p = o.img.get(x, 540); + assert!((p[0] * 255.0 - ae).abs() <= 2.0 && (p[3] - 1.0).abs() < 1e-4, "x {x}: {p:?} vs AE {ae}"); + } + } + #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). diff --git a/crates/gpu/src/shaders/fx_generate.wgsl b/crates/gpu/src/shaders/fx_generate.wgsl index f46b2f0ba..2b571d582 100644 --- a/crates/gpu/src/shaders/fx_generate.wgsl +++ b/crates/gpu/src/shaders/fx_generate.wgsl @@ -67,7 +67,10 @@ fn gen_radial_blur(@builtin(global_invocation_id) gid: vec3) { let cs = data[2u * i + 1u]; s = vec2(c.x + v.x * cs - v.y * sn, c.y + v.x * sn + v.y * cs); } - acc += sample_bilinear(src, s.x, s.y); + // Edge samples repeat (raster::radial_blur). + let hi = vec2(f32(dims.x), f32(dims.y)) - vec2(0.5); + let sc = clamp(s, vec2(0.5), max(hi, vec2(0.5))); + acc += sample_bilinear(src, sc.x, sc.y); } textureStore(out, p, acc / f32(n)); } diff --git a/crates/raster/src/blur.rs b/crates/raster/src/blur.rs index 1c065d77b..df0b84379 100644 --- a/crates/raster/src/blur.rs +++ b/crates/raster/src/blur.rs @@ -203,7 +203,9 @@ pub fn radial_blur(img: &Image, center: (f64, f64), amount: f64, zoom: bool) -> let (s, c) = (t * amount).to_radians().sin_cos(); (center.0 + vx * c - vy * s, center.1 + vx * s + vy * c) }; - let p = img.sample_bilinear(sx, sy); + // Samples outside the image repeat its edge: After Effects' Radial Blur keeps a + // layer's edges (cases 713, 829) instead of fading them toward transparency. + let p = img.sample_bilinear(sx.clamp(0.5, (img.width as f64 - 0.5).max(0.5)), sy.clamp(0.5, (img.height as f64 - 0.5).max(0.5))); for ch in 0..4 { acc[ch] += p[ch]; } diff --git a/docs/effects-parity.md b/docs/effects-parity.md index 67b02d8bd..ffc478182 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -28,7 +28,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k |---|---:|---:|---| | 3D Channel | 8 | 8 | Cryptomatte selection can't be set in the UI and the GPU path is slow (#473; quoted names with commas fixed); multi-layer EXR decode shared (#474 open: f16 storage and cache sizing remain) | | Audio | 13 | 0 | CPU by design (applied in the mixdown) | -| Blur & Sharpen | 16 | 15 | Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) | +| Blur & Sharpen | 16 | 15 | Radial Blur keeps the layer edges as After Effects 2026 (713 now pixel-identical); Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) | | Channel | 13 | 13 | — | | Color Correction | 40 | 40 | Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed | | Distort | 39 | 35 | Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed | @@ -66,6 +66,7 @@ the GPU is performance, not parity. |---|---|---| | 2026-10-19 | minor | Glow (original colours): bright pass per channel, 8 × (value − threshold + 0.061), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) | +| 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | | 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests | From 47b3582a0a1a9c9255909344287e0244c3310759 Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 11:06:47 +0200 Subject: [PATCH 049/221] Venetian Blinds: stripes from the layer centre, Gaussian feather on both edges, as After Effects After Effects measures the blinds' phase from the layer's centre and softens both edges of the transparent band with a Gaussian of sigma = Feather / 2; the band runs from the origin's phase to Completion x Width. EffectCraft measured from the buffer corner and ramped only one edge linearly over Feather (a hard edge on the other side). Fitted to AE 2026 renders of Completion 40, Direction 30, Width 50, Feather 5 on a 960 x 540 and a 480 x 270 layer (the origin is the centre + 0.6 px): case 715 was 499 of 5184 grid points off (max 91/255, 7.1 % of pixels > 8), now 28 (0.056 %), all within ~6 px of the layer edge where AE differs (up to 48/255, not modelled); away from it within 6/255 (test: one AE row of the 480 x 270 render). CPU and GPU (new erf-based kernel, same term count). Completion 0 / 100 are unchanged, so the Transitions presets keep their start and end frames. Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/lib.rs | 2 +- crates/effects/src/misc.rs | 94 +++++++++++++++++++++++-- crates/gpu/src/fx_generate.rs | 26 ++++--- crates/gpu/src/shaders/fx_generate.wgsl | 43 +++++++---- docs/effects-parity.md | 3 +- 5 files changed, 141 insertions(+), 27 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 89be21ddb..ff10c99c9 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -85,7 +85,7 @@ use effectcraft_keyframe::Value; use effectcraft_project::build::Ids; use effectcraft_project::{GroupKind, ParamUi, PropGroup, Property}; pub use effectcraft_raster::{AuxChannels, Image}; -pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma}; +pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma, venetian_cover, venetian_origin}; pub use sim::particle_state; pub use sim3::{PgBlit, PgPlan, playground_plan, playground_state}; pub use stylize2::strobe_on; diff --git a/crates/effects/src/misc.rs b/crates/effects/src/misc.rs index 848a04f2d..90306be08 100644 --- a/crates/effects/src/misc.rs +++ b/crates/effects/src/misc.rs @@ -556,16 +556,58 @@ fn radial_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { b } +/// Standard normal CDF Φ (Abramowitz & Stegun 7.1.26 erf, |error| < 1.5e-7). +fn norm_cdf(z: f64) -> f64 { + let x = z.abs() / std::f64::consts::SQRT_2; + let t = 1.0 / (1.0 + 0.327_591_1 * x); + let poly = t * (0.254_829_592 + t * (-0.284_496_736 + t * (1.421_413_741 + t * (-1.453_152_027 + t * 1.061_405_429)))); + let erf = 1.0 - poly * (-x * x).exp(); + if z >= 0.0 { 0.5 * (1.0 + erf) } else { 0.5 * (1.0 - erf) } +} + +/// Venetian Blinds: how much of a pixel at phase `d` (0..`width`) a band of `done × width` +/// covers, its two edges softened by a Gaussian of σ = Feather / 2 (σ in the units of `width`). +/// Fitted to After Effects 2026 (Completion 40, Direction 30, Width 50, Feather 5 on 960 × 540 +/// and 480 × 270 layers): band from phase 0 to done × width, both edges Gaussian, within 6/255. +pub fn venetian_cover(d: f64, width: f64, done: f64, sigma: f64) -> f64 { + let band = done * width; + if sigma < 1e-3 { + return if d < band { 1.0 } else { 0.0 }; + } + // Wider than a few blinds the stripes blur into an even veil. + if sigma > 8.0 * width { + return done.clamp(0.0, 1.0); + } + let n = ((4.0 * sigma / width).ceil() as i64 + 1).clamp(1, 40); + let mut t = 0.0; + for k in -n..=n { + let u = d + k as f64 * width; + t += norm_cdf(u / sigma) - norm_cdf((u - band) / sigma); + } + t.clamp(0.0, 1.0) +} + +/// Venetian Blinds' phase origin in layer pixels: the layer centre plus 0.6 px (fitted to the +/// AE renders above; the stripes are measured from the layer's centre, not its corner). +pub fn venetian_origin(layer_size: [f64; 2]) -> [f64; 2] { + [layer_size[0] / 2.0 + 0.6, layer_size[1] / 2.0 + 0.6] +} + fn venetian(ctx: &EffectCtx, mut b: Buf) -> Buf { - let done = ctx.params.f("completion") / 100.0; + let done = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0); + if done <= 0.0 { + return b; + } let ang = ctx.params.f("direction").to_radians(); let width = (ctx.params.f("width") * b.scale).max(1.0); - let feather = (ctx.params.f("feather") * b.scale).max(0.001); + let sigma = ctx.params.f("feather").max(0.0) * b.scale / 2.0; let (dx, dy) = (ang.cos(), ang.sin()); + let (ox, oy) = b.to_px(venetian_origin(ctx.layer_size)); b.img.rows_mut().for_each(|(y, row)| { + let ry = (y as f64 + 0.5 - oy) * dy; for (x, px) in row.iter_mut().enumerate() { - let d = ((x as f64 + 0.5) * dx + (y as f64 + 0.5) * dy).rem_euclid(width); - let k = ((d - done * width) / feather + 0.5).clamp(0.0, 1.0) as f32; + let d = ((x as f64 + 0.5 - ox) * dx + ry).rem_euclid(width); + let k = (1.0 - venetian_cover(d, width, done, sigma)) as f32; for c in px.iter_mut() { *c *= k; } @@ -869,6 +911,50 @@ mod tests { } } + /// After Effects 2026, Venetian Blinds Completion 40, Direction 30, Width 50, Feather 5 on + /// an opaque 480 × 270 layer: alpha (0..255) along row y = 135. The transparent band starts + /// at the layer centre's phase, both edges are Gaussian (σ = Feather / 2). + #[test] + fn venetian_blinds_match_after_effects() { + let img = effectcraft_raster::Image::filled(480, 270, [0.5, 0.5, 0.5, 1.0]); + let vals = [("completion", Value::Scalar(40.0)), ("direction", Value::Scalar(30.0)), ("width", Value::Scalar(50.0)), ("feather", Value::Scalar(5.0))]; + let o = run_fx("ec.transition.venetian", &vals, img, 0.0, EffectEnv::default()); + let ae = [ + (200, 5.0), + (203, 47.0), + (206, 145.0), + (209, 228.0), + (212, 253.0), + (224, 255.0), + (236, 238.0), + (239, 168.0), + (242, 66.0), + (245, 10.0), + (251, 0.0), + (257, 2.0), + (260, 31.0), + ]; + for (x, a) in ae { + let got = o.img.get(x, 135)[3] * 255.0; + assert!((got - a).abs() <= 6.0, "x {x}: alpha {got} vs AE {a}"); + } + // No completion leaves the layer; full completion clears it; no feather is a hard edge. + let full = [("completion", Value::Scalar(100.0)), ("feather", Value::Scalar(5.0))]; + let img = effectcraft_raster::Image::filled(40, 20, [0.5, 0.5, 0.5, 1.0]); + assert!(run_fx("ec.transition.venetian", &full, img.clone(), 0.0, EffectEnv::default()).img.data.iter().all(|p| p[3] < 1e-4)); + assert_eq!(run_fx("ec.transition.venetian", &[("completion", Value::Scalar(0.0))], img.clone(), 0.0, EffectEnv::default()).img, img); + let hard = run_fx( + "ec.transition.venetian", + &[("completion", Value::Scalar(50.0)), ("width", Value::Scalar(10.0)), ("feather", Value::Scalar(0.0))], + img, + 0.0, + EffectEnv::default(), + ); + assert!(hard.img.data.iter().all(|p| p[3] == 0.0 || p[3] == 1.0)); + // A feather far wider than the blinds is an even veil. + assert_eq!(venetian_cover(3.0, 10.0, 0.5, 1e9), 0.5); + } + #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). diff --git a/crates/gpu/src/fx_generate.rs b/crates/gpu/src/fx_generate.rs index 3744ec4fa..7f2678a57 100644 --- a/crates/gpu/src/fx_generate.rs +++ b/crates/gpu/src/fx_generate.rs @@ -204,24 +204,32 @@ fn linear_wipe(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option { } fn venetian(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option { - let done = ctx.params.f("completion") / 100.0; + let done = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0); + if done <= 0.0 { + return Some(b); + } let ang = ctx.params.f("direction").to_radians(); let width = (ctx.params.f("width") * b.scale).max(1.0); - let feather = (ctx.params.f("feather") * b.scale).max(0.001); + let sigma = ctx.params.f("feather").max(0.0) * b.scale / 2.0; + // The CPU's even veil and term count (effects::venetian_cover). + if sigma > 8.0 * width { + return None; + } let (dx, dy) = (ang.cos(), ang.sin()); - let mut data = Vec::with_capacity((6 * b.img.width + 2 * b.img.height) as usize); + let (ox, oy) = b.to_px(effectcraft_effects::venetian_origin(ctx.layer_size)); + let mut data = Vec::with_capacity((4 * b.img.width + 2 * b.img.height) as usize); for x in 0..b.img.width { - let cx = ((x as f64 + 0.5) * dx).rem_euclid(width); - data.extend(hl(cx - done * width)); - data.extend(hl(cx - width - done * width)); + let cx = ((x as f64 + 0.5 - ox) * dx).rem_euclid(width); + data.extend(hl(cx)); data.extend(hl(cx - width)); } for y in 0..b.img.height { - data.extend(hl(((y as f64 + 0.5) * dy).rem_euclid(width))); + data.extend(hl(((y as f64 + 0.5 - oy) * dy).rem_euclid(width))); } let mut p = Params::default(); - p.u[0][0] = 6 * b.img.width; - p.f[0][0] = feather as f32; + p.u[0][0] = 4 * b.img.width; + p.u[0][1] = if sigma < 1e-3 { 0 } else { ((4.0 * sigma / width).ceil() as u32 + 1).clamp(1, 40) }; + p.f[0] = [width as f32, (done * width) as f32, sigma as f32, 0.0]; run(e, "gen_venetian", &p, b, None, Some(&data)) } diff --git a/crates/gpu/src/shaders/fx_generate.wgsl b/crates/gpu/src/shaders/fx_generate.wgsl index 2b571d582..aa132217a 100644 --- a/crates/gpu/src/shaders/fx_generate.wgsl +++ b/crates/gpu/src/shaders/fx_generate.wgsl @@ -42,6 +42,15 @@ fn gen_sum(a: vec2, b: vec2) -> f32 { return (a.x + b.x) + (a.y + b.y); } +// Standard normal CDF (Abramowitz & Stegun 7.1.26 erf; effects::misc::norm_cdf). +fn gen_norm_cdf(z: f32) -> f32 { + let x = abs(z) * 0.70710678; + let t = 1.0 / (1.0 + 0.3275911 * x); + let poly = t * (0.254829592 + t * (-0.284496736 + t * (1.421413741 + t * (-1.453152027 + t * 1.061405429)))); + let erf = 1.0 - poly * exp(-x * x); + return select(0.5 * (1.0 - erf), 0.5 * (1.0 + erf), z >= 0.0); +} + // ---------------------------------------------------------------- Radial Blur (raster::radial_blur) // u[0] = (zoom, samples); f[0] = (cx, cy); data = per sample (sin, cos) (spin) or k (zoom). @@ -238,9 +247,9 @@ fn gen_linear_wipe(@builtin(global_invocation_id) gid: vec3) { textureStore(out, p, textureLoad(src, p, 0) * k); } -// Venetian Blinds. Per column (6 floats): (cx − done·w), (cx − w − done·w), (cx − w) as -// (hi, lo), with cx = ((x + 0.5)·dx) mod w; per row (2 floats): ((y + 0.5)·dy) mod w. -// u[0].x = row table offset; f[0].x = feather. +// Venetian Blinds (effects::venetian_cover). Per column (4 floats): cx, (cx − w) as (hi, lo), +// with cx = ((x + 0.5 − ox)·dx) mod w; per row (2 floats): ((y + 0.5 − oy)·dy) mod w. +// u[0] = (row table offset, Gaussian terms per side, 0 = hard edge); f[0] = (w, band, σ). @compute @workgroup_size(16, 16) fn gen_venetian(@builtin(global_invocation_id) gid: vec3) { let dims = out_dims(); @@ -248,18 +257,28 @@ fn gen_venetian(@builtin(global_invocation_id) gid: vec3) { if (p.x >= dims.x || p.y >= dims.y) { return; } - let col = 6u * u32(p.x); + let col = 4u * u32(p.x); let row = gen_hl(P.u[0].x + 2u * u32(p.y)); // (d mod w) wraps once the column and row terms reach w. - let wrapped = gen_sum(gen_hl(col + 4u), row) >= 0.0; - var t: f32; - if (wrapped) { - t = gen_sum(gen_hl(col + 2u), row); - } else { - t = gen_sum(gen_hl(col), row); + var d = gen_sum(gen_hl(col), row); + if (gen_sum(gen_hl(col + 2u), row) >= 0.0) { + d = gen_sum(gen_hl(col + 2u), row); } - let k = clamp(t / P.f[0].x + 0.5, 0.0, 1.0); - textureStore(out, p, textureLoad(src, p, 0) * k); + let w = P.f[0].x; + let band = P.f[0].y; + let sigma = P.f[0].z; + let n = i32(P.u[0].y); + var t = 0.0; + if (n == 0) { + t = select(0.0, 1.0, d < band); + } else { + for (var k = -n; k <= n; k++) { + let u = d + f32(k) * w; + t += gen_norm_cdf(u / sigma) - gen_norm_cdf((u - band) / sigma); + } + } + let cover = clamp(t, 0.0, 1.0); + textureStore(out, p, textureLoad(src, p, 0) * (1.0 - cover)); } // Angle (degrees, clockwise from up) of the pixel vector rotated by rotation `r` (0 = start, diff --git a/docs/effects-parity.md b/docs/effects-parity.md index ffc478182..f4da80ba7 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -45,7 +45,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k | Stylize | 25 | 25 | Glow's halo (coverage of a dim layer's edge) and blur width match After Effects 2026 renders; glows above the threshold match too (each channel 8 × (value − threshold + 0.061), measured at three thresholds and two radii); Composite Original's labels are swapped against After Effects (EffectCraft's On Top adds the glow over the original, which After Effects calls Behind); Motion Tile output size (#369) | | Text | 2 | 2 | — | | Time | 8 | 8 | #535 (Pixel Motion Blur, Vector Detail) is closed | -| Transition | 17 | 17 | — | +| Transition | 17 | 17 | Venetian Blinds matches After Effects 2026 renders (band phase from the layer centre, Gaussian feather on both edges) except within ~6 px of the layer edge (up to 48/255) | | Utility | 9 | 7 | — | Third-party bundles in After Effects (Cineware, Mocha AE) are out of scope; Keylight is @@ -67,6 +67,7 @@ the GPU is performance, not parity. | 2026-10-19 | minor | Glow (original colours): bright pass per channel, 8 × (value − threshold + 0.061), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU and GPU) | +| 2026-10-19 | minor | Venetian Blinds: stripes measured from the layer centre, both band edges Gaussian (σ = Feather / 2), measured against After Effects 2026 (CPU and GPU) | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | | 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests | From 8d41ef72183fe4dad5d8c79453c5a55eba322d78 Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 11:45:32 +0200 Subject: [PATCH 050/221] Radial Wipe: Feather in pixels on both edges of the wedge, as After Effects After Effects feathers both edges of the wiped wedge (the start ray too) with a Gaussian whose width is constant in pixels: Completion 40, Start Angle 30, Counterclockwise, Feather 20 (AE 2026, case 904 E12) fits sigma = 0.4 x Feather = 8.0 px at every radius (mean alpha error 0.0002 over the frame). EffectCraft ramped only the moving edge, linearly over Feather degrees, so the edge was 14 px wide near the centre and 140 px wide at 400 px out, and the start edge was hard: 378 of 5184 grid points off (max 111/255, 6.6 % of pixels > 8), now 1 (max 3), 0.009 % of pixels > 8 (near the centre). CPU and GPU (the kernel now measures distances to the two rays). 0 % and 100 % are unchanged, so the three Transitions presets keep their end frames; their Feather (6 / 10) now means pixels. Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/lib.rs | 2 +- crates/effects/src/misc.rs | 132 +++++++++++++++++++----- crates/gpu/src/fx_generate.rs | 38 +++---- crates/gpu/src/shaders/fx_generate.wgsl | 56 +++++----- docs/effects-parity.md | 3 +- 5 files changed, 148 insertions(+), 83 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index ff10c99c9..d942ff13d 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -85,7 +85,7 @@ use effectcraft_keyframe::Value; use effectcraft_project::build::Ids; use effectcraft_project::{GroupKind, ParamUi, PropGroup, Property}; pub use effectcraft_raster::{AuxChannels, Image}; -pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma, venetian_cover, venetian_origin}; +pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma, radial_wipe_sigma, radial_wipe_wedge, venetian_cover, venetian_origin}; pub use sim::particle_state; pub use sim3::{PgBlit, PgPlan, playground_plan, playground_state}; pub use stylize2::strobe_on; diff --git a/crates/effects/src/misc.rs b/crates/effects/src/misc.rs index 90306be08..fa92c998e 100644 --- a/crates/effects/src/misc.rs +++ b/crates/effects/src/misc.rs @@ -532,30 +532,6 @@ fn linear_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { b } -fn radial_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { - let done = ctx.params.f("completion") / 100.0; - let start = ctx.params.f("startAngle"); - let c = b.to_px(ctx.params.v2("center")); - let dir = ctx.params.e("wipe"); - let feather = (ctx.params.f("feather")).max(0.01); - b.img.rows_mut().for_each(|(y, row)| { - for (x, px) in row.iter_mut().enumerate() { - let a = ((x as f64 + 0.5 - c.0).atan2(-(y as f64 + 0.5 - c.1)).to_degrees() - start).rem_euclid(360.0); - // Both: the wipe opens in both directions from the start angle at once. - let (a, edge) = match dir { - 1 => (360.0 - a, done * 360.0), - 2 => (a.min(360.0 - a), done * 180.0), - _ => (a, done * 360.0), - }; - let k = ((a - edge) / feather + 0.5).clamp(0.0, 1.0) as f32; - for ch in px.iter_mut() { - *ch *= k; - } - } - }); - b -} - /// Standard normal CDF Φ (Abramowitz & Stegun 7.1.26 erf, |error| < 1.5e-7). fn norm_cdf(z: f64) -> f64 { let x = z.abs() / std::f64::consts::SQRT_2; @@ -565,6 +541,66 @@ fn norm_cdf(z: f64) -> f64 { if z >= 0.0 { 0.5 * (1.0 + erf) } else { 0.5 * (1.0 - erf) } } +/// Radial Wipe's wiped wedge relative to the Start Angle: (first ray, span), degrees clockwise +/// from up. Clockwise (0) wipes from the start angle on, Counterclockwise (1) back from it, +/// Both (2) half each way. +pub fn radial_wipe_wedge(wipe: u32, done: f64) -> (f64, f64) { + let span = done.clamp(0.0, 1.0) * 360.0; + match wipe { + 1 => (-span, span), + 2 => (-span / 2.0, span), + _ => (0.0, span), + } +} + +/// Radial Wipe's feather: a Gaussian of σ = 0.4 × Feather pixels across both edges of the wedge +/// (After Effects 2026, Feather 20: the edge profile is the same width in pixels at every +/// radius, σ = 8.0 px, mean error 0.0002 over the frame). +pub fn radial_wipe_sigma(feather: f64) -> f64 { + feather.max(0.0) * 0.4 +} + +/// Visible fraction of a pixel at `(ux, uy)` from the centre (y down) for a wiped wedge from +/// `ray0` (absolute degrees clockwise from up) over `span` degrees: the signed distance to the +/// wedge's nearer edge, through the feather's Gaussian. +pub fn radial_wipe_alpha(ux: f64, uy: f64, ray0: f64, span: f64, sigma: f64) -> f64 { + let a = (ux.atan2(-uy).to_degrees() - ray0).rem_euclid(360.0); + let wiped = a < span; + let ray_dist = |deg: f64| { + let (s, c) = deg.to_radians().sin_cos(); + // Ray direction (sin, −cos) in y-down pixels. + let along = ux * s - uy * c; + if along > 0.0 { (ux * c + uy * s).abs() } else { ux.hypot(uy) } + }; + let d = ray_dist(ray0).min(ray_dist(ray0 + span)); + let sd = if wiped { -d } else { d }; + if sigma < 1e-3 { + return if wiped { 0.0 } else { 1.0 }; + } + norm_cdf(sd / sigma) +} + +fn radial_wipe(ctx: &EffectCtx, mut b: Buf) -> Buf { + let done = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0); + if done <= 0.0 { + return b; + } + let start = ctx.params.f("startAngle"); + let c = b.to_px(ctx.params.v2("center")); + let (w0, span) = radial_wipe_wedge(ctx.params.e("wipe"), done); + let sigma = radial_wipe_sigma(ctx.params.f("feather")) * b.scale; + let full = done >= 1.0; + b.img.rows_mut().for_each(|(y, row)| { + for (x, px) in row.iter_mut().enumerate() { + let k = if full { 0.0 } else { radial_wipe_alpha(x as f64 + 0.5 - c.0, y as f64 + 0.5 - c.1, start + w0, span, sigma) as f32 }; + for ch in px.iter_mut() { + *ch *= k; + } + } + }); + b +} + /// Venetian Blinds: how much of a pixel at phase `d` (0..`width`) a band of `done × width` /// covers, its two edges softened by a Gaussian of σ = Feather / 2 (σ in the units of `width`). /// Fitted to After Effects 2026 (Completion 40, Direction 30, Width 50, Feather 5 on 960 × 540 @@ -955,6 +991,54 @@ mod tests { assert_eq!(venetian_cover(3.0, 10.0, 0.5, 1e9), 0.5); } + /// After Effects 2026, Radial Wipe Completion 40, Start Angle 30, Wipe Counterclockwise, + /// Feather 20, centre (800, 500): visible fraction at pixel offsets from the centre on both + /// edges (8-bit captures of dark steps, so ±0.05). + #[test] + fn radial_wipe_feather_matches_after_effects() { + let img = effectcraft_raster::Image::filled(400, 300, [1.0, 1.0, 1.0, 1.0]); + let vals = [ + ("completion", Value::Scalar(40.0)), + ("startAngle", Value::Scalar(30.0)), + ("center", Value::Vec2([200.0, 150.0])), + ("wipe", Value::Enum(1)), + ("feather", Value::Scalar(20.0)), + ]; + let o = run_fx("ec.transition.radialwipe", &vals, img.clone(), 0.0, EffectEnv::default()); + let ae = [ + ((-50, 34), 0.922), + ((-52, 30), 0.797), + ((-54, 26), 0.609), + ((-55, 24), 0.5), + ((-56, 22), 0.406), + ((-57, 19), 0.266), + ((-58, 15), 0.125), + ((-104, 60), 0.951), + ((-108, 53), 0.732), + ((-111, 45), 0.341), + ((-114, 37), 0.062), + ((22, -56), 0.156), + ((26, -54), 0.312), + ((30, -52), 0.531), + ((34, -50), 0.729), + ((37, -47), 0.875), + ((53, -108), 0.177), + ((67, -99), 0.875), + ]; + for ((dx, dy), a) in ae { + let got = o.img.get(200 + dx, 150 + dy)[3]; + assert!((got - a).abs() < 0.05, "offset ({dx}, {dy}): {got} vs AE {a}"); + } + // 0 % leaves the layer, 100 % clears it, Feather 0 is a hard edge. + let at = |c: f64, f: f64| { + let v = [("completion", Value::Scalar(c)), ("feather", Value::Scalar(f))]; + run_fx("ec.transition.radialwipe", &v, img.clone(), 0.0, EffectEnv::default()).img + }; + assert_eq!(at(0.0, 20.0), img); + assert!(at(100.0, 20.0).data.iter().all(|p| p[3] == 0.0)); + assert!(at(50.0, 0.0).data.iter().all(|p| p[3] == 0.0 || p[3] == 1.0)); + } + #[test] fn glow_operation_and_arbitrary_map() { // Pixels addressed in layer space (Glow pads its buffer). diff --git a/crates/gpu/src/fx_generate.rs b/crates/gpu/src/fx_generate.rs index 7f2678a57..b32151e33 100644 --- a/crates/gpu/src/fx_generate.rs +++ b/crates/gpu/src/fx_generate.rs @@ -234,33 +234,23 @@ fn venetian(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option { } fn radial_wipe(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option { - let done = ctx.params.f("completion") / 100.0; + let done = (ctx.params.f("completion") / 100.0).clamp(0.0, 1.0); + if done <= 0.0 { + return Some(b); + } let start = ctx.params.f("startAngle"); let c = b.to_px(ctx.params.v2("center")); - let dir = ctx.params.e("wipe"); - let feather = ctx.params.f("feather").max(0.01); - let edge = if dir == 2 { done * 180.0 } else { done * 360.0 }; - // Rotations: the start angle, and the start angle ± the edge (where the wipe's edge lies). - let rots = [start, start + edge, start - edge].map(|r| r.to_radians().sin_cos()); - let mut data = Vec::with_capacity(9 * (b.img.width + b.img.height) as usize); - for x in 0..b.img.width { - let ux = x as f64 + 0.5 - c.0; - for (s, co) in rots { - data.extend(hl(ux * co)); - data.push((ux * s) as f32); - } - } - for y in 0..b.img.height { - let uy = -(y as f64 + 0.5 - c.1); - for (s, co) in rots { - data.extend(hl(uy * s)); - data.push((uy * co) as f32); - } - } + let (w0, span) = effectcraft_effects::radial_wipe_wedge(ctx.params.e("wipe"), done); + let sigma = effectcraft_effects::radial_wipe_sigma(ctx.params.f("feather")) * b.scale; + let ray0 = start + w0; + let (s0, c0) = ray0.to_radians().sin_cos(); + let (s1, c1) = (ray0 + span).to_radians().sin_cos(); let mut p = Params::default(); - p.u[0] = [9 * b.img.width, dir.min(2), 0, 0]; - p.f[0] = [edge as f32, feather as f32, 0.0, 0.0]; - run(e, "gen_radial_wipe", &p, b, None, Some(&data)) + p.u[0] = [(done >= 1.0) as u32, (sigma < 1e-3) as u32, 0, 0]; + p.f[0] = [c.0 as f32, c.1 as f32, sigma.max(1e-3) as f32, ray0.rem_euclid(360.0) as f32]; + p.f[1] = [s0 as f32, c0 as f32, s1 as f32, c1 as f32]; + p.f[2][0] = span as f32; + run(e, "gen_radial_wipe", &p, b, None, None) } fn gradient_wipe(e: &mut Enc, ctx: &EffectCtx, b: GBuf) -> Option { diff --git a/crates/gpu/src/shaders/fx_generate.wgsl b/crates/gpu/src/shaders/fx_generate.wgsl index aa132217a..c4dbb878e 100644 --- a/crates/gpu/src/shaders/fx_generate.wgsl +++ b/crates/gpu/src/shaders/fx_generate.wgsl @@ -281,20 +281,9 @@ fn gen_venetian(@builtin(global_invocation_id) gid: vec3) { textureStore(out, p, textureLoad(src, p, 0) * (1.0 - cover)); } -// Angle (degrees, clockwise from up) of the pixel vector rotated by rotation `r` (0 = start, -// 1 = start + edge, 2 = start − edge), from the per-column / per-row tables of Radial Wipe. -fn gen_psi(r: u32, x: u32, y: u32) -> f32 { - let c = 9u * x + 3u * r; - let w = P.u[0].x + 9u * y + 3u * r; - // x' = ux·cos R − uy·sin R (cancels at the edge), y' = uy·cos R + ux·sin R. - let xr = (data[c] - data[w]) + (data[c + 1u] - data[w + 1u]); - let yr = data[w + 2u] + data[c + 2u]; - return atan2(xr, yr) * GEN_DEG; -} - -// Radial Wipe. data: per column 9 floats (for each rotation: ux·cos R (hi, lo), ux·sin R), -// per row 9 floats (uy·sin R (hi, lo), uy·cos R); u[0] = (row offset, wipe); -// f[0] = (edge, feather). +// Radial Wipe (effects::misc::radial_wipe_alpha). u[0] = (fully wiped, hard edge); +// f[0] = (centre x, centre y, σ, first ray in degrees); f[1] = (sin, cos) of both rays; +// f[2].x = span in degrees. @compute @workgroup_size(16, 16) fn gen_radial_wipe(@builtin(global_invocation_id) gid: vec3) { let dims = out_dims(); @@ -302,30 +291,31 @@ fn gen_radial_wipe(@builtin(global_invocation_id) gid: vec3) { if (p.x >= dims.x || p.y >= dims.y) { return; } - let x = u32(p.x); - let y = u32(p.y); - let dir = P.u[0].y; - let edge = P.f[0].x; - var a = gen_psi(0u, x, y); - if (a < 0.0) { - a += 360.0; - } - var base: f32; - if (dir == 0u || (dir == 2u && a <= 180.0)) { - base = a - edge; - if (abs(base) < 90.0) { - base = gen_psi(1u, x, y); - } - } else { - base = (360.0 - a) - edge; - if (abs(base) < 90.0) { - base = -gen_psi(2u, x, y); + var k = 0.0; + if (P.u[0].x == 0u) { + let ux = f32(p.x) + 0.5 - P.f[0].x; + let uy = f32(p.y) + 0.5 - P.f[0].y; + var a = atan2(ux, -uy) * GEN_DEG - P.f[0].w; + a = a - 360.0 * floor(a / 360.0); + let wiped = a < P.f[2].x; + let d = min(gen_ray_dist(ux, uy, P.f[1].x, P.f[1].y), gen_ray_dist(ux, uy, P.f[1].z, P.f[1].w)); + if (P.u[0].y != 0u) { + k = select(1.0, 0.0, wiped); + } else { + k = gen_norm_cdf(select(d, -d, wiped) / P.f[0].z); } } - let k = clamp(base / P.f[0].y + 0.5, 0.0, 1.0); textureStore(out, p, textureLoad(src, p, 0) * k); } +// Distance from (ux, uy) to the ray from the centre in direction (s, −c) (y down). +fn gen_ray_dist(ux: f32, uy: f32, s: f32, c: f32) -> f32 { + if (ux * s - uy * c > 0.0) { + return abs(ux * c + uy * s); + } + return length(vec2(ux, uy)); +} + // Gradient Wipe: aux = the placed gradient layer. u[0].x = invert; f[0] = (done, softness). @compute @workgroup_size(16, 16) fn gen_gradient_wipe(@builtin(global_invocation_id) gid: vec3) { diff --git a/docs/effects-parity.md b/docs/effects-parity.md index f4da80ba7..bd89044bb 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -45,7 +45,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k | Stylize | 25 | 25 | Glow's halo (coverage of a dim layer's edge) and blur width match After Effects 2026 renders; glows above the threshold match too (each channel 8 × (value − threshold + 0.061), measured at three thresholds and two radii); Composite Original's labels are swapped against After Effects (EffectCraft's On Top adds the glow over the original, which After Effects calls Behind); Motion Tile output size (#369) | | Text | 2 | 2 | — | | Time | 8 | 8 | #535 (Pixel Motion Blur, Vector Detail) is closed | -| Transition | 17 | 17 | Venetian Blinds matches After Effects 2026 renders (band phase from the layer centre, Gaussian feather on both edges) except within ~6 px of the layer edge (up to 48/255) | +| Transition | 17 | 17 | Venetian Blinds matches After Effects 2026 renders (band phase from the layer centre, Gaussian feather on both edges) except within ~6 px of the layer edge (up to 48/255); Radial Wipe's Feather matches After Effects 2026 (a Gaussian of σ = 0.4 × Feather pixels on both edges of the wedge) | | Utility | 9 | 7 | — | Third-party bundles in After Effects (Cineware, Mocha AE) are out of scope; Keylight is @@ -68,6 +68,7 @@ the GPU is performance, not parity. | 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-19 | minor | Venetian Blinds: stripes measured from the layer centre, both band edges Gaussian (σ = Feather / 2), measured against After Effects 2026 (CPU and GPU) | +| 2026-10-19 | minor | Radial Wipe: Feather is in pixels on both edges of the wiped wedge (was degrees on the moving edge only), measured against After Effects 2026 (CPU and GPU) | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | | 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests | From 60cf195236e067e9d5ec84f2581d45029ca54a9e Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 15:25:10 +0200 Subject: [PATCH 051/221] Fractal / Turbulent Noise: lattice cells are two thirds of Scale, as After Effects After Effects 2026 draws Fractal Noise's Block noise at Scale 100 and Complexity 1 in cells of 66.67 px (the value changes every 66.67 px along a row), not 100 px; Soft Linear noise has the matching correlation length. EffectCraft's lattice is now Scale x 2/3 px (NOISE_CELL), CPU and GPU. Case 904 E03 (Soft Linear, Complexity 4, Scale 100): the noise's autocorrelation at 32 px was 0.68 (AE 0.41), now 0.54; pixel values cannot match (other seeds). Still open: AE's noise spreads about 20 % wider around its mean (std 48 vs 40/255 in E03). Existing projects and the Backgrounds presets with Fractal Noise get finer noise (two thirds of the former cell size). Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/lib.rs | 2 +- crates/effects/src/noise3.rs | 31 ++++++++++++++++++++++++++++--- crates/gpu/src/effects.rs | 14 ++++++++++++-- docs/effects-parity.md | 3 ++- 4 files changed, 43 insertions(+), 7 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index d942ff13d..700a84e0e 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -103,7 +103,7 @@ pub use transition::place_layer; // effectcraft-gpu fx_noise. pub use keying2::{InnerOuterPlan, inner_outer_plan}; pub use noise::remove_grain_level; -pub use noise3::{FractalGpu, fractal_gpu}; +pub use noise3::{FractalGpu, NOISE_CELL, fractal_gpu}; pub use stylize3::{BumpLight, bump_layer_id}; pub use textfx::{TextLayer, text_layer}; pub use time_fx::{PixelMotion, TimewarpPlan, TwStep, pmb_plan, posterized_time, time_frames, timewarp_crop, timewarp_plan}; diff --git a/crates/effects/src/noise3.rs b/crates/effects/src/noise3.rs index 88a5c01d5..f94680495 100644 --- a/crates/effects/src/noise3.rs +++ b/crates/effects/src/noise3.rs @@ -60,6 +60,11 @@ pub const BLEND_NORMAL: u32 = 1; /// Index of "Soft Linear" in [`NOISE_TYPES`] (the default, and the GPU path's interpolation). pub const NOISE_SOFT_LINEAR: u32 = 2; +/// Lattice cell of Fractal / Turbulent Noise in pixels per percent of Scale: After Effects 2026 +/// draws Block noise at Scale 100 in 66.67 px cells (and Soft Linear noise has the matching +/// correlation length), not 100 px. +pub const NOISE_CELL: f64 = 2.0 / 3.0; + fn spec(id: &'static str, name: &'static str, params: Vec, render: crate::RenderFn) -> EffectSpec { EffectSpec { id, name, category: "Noise & Grain", params, render, gpu: false, float: true } } @@ -236,7 +241,7 @@ impl Fractal { overflow: pr.e("overflow"), invert: pr.b("invert"), rot: rot.sin_cos(), - size: [(sw * b.scale).max(1.0) as f32, (sh * b.scale).max(1.0) as f32], + size: [(sw * NOISE_CELL * b.scale).max(1.0) as f32, (sh * NOISE_CELL * b.scale).max(1.0) as f32], origin: [ox as f32, oy as f32], center: [cx as f32, cy as f32], perspective: pr.b("transform/perspectiveOffset"), @@ -519,14 +524,34 @@ mod tests { #[test] fn noise_types_differ_and_block_is_piecewise_constant() { - let a = run("ec.noise.fractal", &[("noiseType", Value::Enum(0)), ("complexity", num(1.0)), ("transform/scale", num(10.0))]); - // Block noise: neighbours inside one 10 px cell share a value. + let a = run("ec.noise.fractal", &[("noiseType", Value::Enum(0)), ("complexity", num(1.0)), ("transform/scale", num(15.0))]); + // Block noise: neighbours inside one 10 px cell (Scale 15) share a value. assert_eq!(a.get(4, 4), a.get(5, 5)); let others: Vec = (1..4).map(|t| run("ec.noise.fractal", &[("noiseType", Value::Enum(t)), ("transform/scale", num(10.0))])).collect(); assert_ne!(others[0], others[1]); assert_ne!(others[1], others[2]); } + /// After Effects 2026 (R9): Block noise at Scale 100, Complexity 1 changes value every + /// 66.67 px along a row. + #[test] + fn block_noise_cells_are_two_thirds_of_scale_as_in_after_effects() { + let img = run_fx( + "ec.noise.fractal", + &[("noiseType", Value::Enum(0)), ("complexity", num(1.0)), ("blendingMode", Value::Enum(BLEND_NONE))], + Image::filled(400, 8, [0.0, 0.0, 0.0, 1.0]), + 0.0, + EffectEnv::default(), + ) + .img; + let changes: Vec = (1..400).filter(|&x| img.get(x, 4) != img.get(x - 1, 4)).collect(); + assert!(changes.len() >= 4, "{changes:?}"); + for w in changes.windows(2) { + let d = (w[1] - w[0]) as f64; + assert!((d - 200.0 / 3.0).abs() <= 1.0, "cell width {d}: {changes:?}"); + } + } + #[test] fn scale_width_height_apply_without_uniform_scaling() { let base = &[("complexity", num(1.0)), ("transform/scale", num(8.0))]; diff --git a/crates/gpu/src/effects.rs b/crates/gpu/src/effects.rs index 87f206072..49ab724bf 100644 --- a/crates/gpu/src/effects.rs +++ b/crates/gpu/src/effects.rs @@ -529,9 +529,19 @@ fn pointwise(e: &mut Enc, id: &str, ctx: &EffectCtx, b: GBuf) -> Option { let sub = (f("subSettings/subScaling") / 100.0).clamp(0.1, 1.0); p.u[0] = [10, kind, octaves.ceil() as u32, f("evolutionOptions/seed") as u32 ^ 0x51ed]; p.u[1] = [pr.b("invert") as u32, pr.e("overflow"), mode, 0]; - p.f[0] = [f("contrast") as f32 / 100.0, f("brightness") as f32 / 100.0, (sw * b.scale).max(1.0) as f32, (octaves - octaves.floor()) as f32]; + p.f[0] = [ + f("contrast") as f32 / 100.0, + f("brightness") as f32 / 100.0, + (sw * effectcraft_effects::NOISE_CELL * b.scale).max(1.0) as f32, + (octaves - octaves.floor()) as f32, + ]; p.f[1] = [ox as f32, oy as f32, sr, cr]; - p.f[2] = [f("evolution") as f32 / 360.0, f("blend") as f32 / 100.0, (f("opacity") as f32 / 100.0).clamp(0.0, 1.0), (sh * b.scale).max(1.0) as f32]; + p.f[2] = [ + f("evolution") as f32 / 360.0, + f("blend") as f32 / 100.0, + (f("opacity") as f32 / 100.0).clamp(0.0, 1.0), + (sh * effectcraft_effects::NOISE_CELL * b.scale).max(1.0) as f32, + ]; p.f[3] = [(f("subSettings/subInfluence") as f32 / 100.0).clamp(0.0, 1.0), 1.0 / sub as f32, 0.0, 0.0]; } _ => return None, diff --git a/docs/effects-parity.md b/docs/effects-parity.md index bd89044bb..950c98549 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -37,7 +37,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k | Immersive Video | 12 | 12 | — | | Keying | 12 | 12 | Key Cleaner approximated; #533 (wire-removal Frame Offset) is closed | | Matte | 6 | 4 | Mocha shape reads our documented JSON, not Mocha's format | -| Noise & Grain | 13 | 12 | Curl Noise (#463); Match Grain on the CPU | +| Noise & Grain | 13 | 12 | Fractal / Turbulent Noise lattice matches After Effects 2026 (Scale 100 = 66.7 px cells); the noise values themselves differ (seeds) and Soft Linear contrast is about 20 % lower than AE's; Curl Noise (#463); Match Grain on the CPU | | Obsolete | 9 | 9 | — | | Paint | 1 | 0 | Tablet pressure not read ([hardware-parity.md](hardware-parity.md)) | | Perspective | 10 | 9 | Chromatic Aberrations pan/tilt crash (#580) | @@ -69,6 +69,7 @@ the GPU is performance, not parity. | 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU and GPU) | | 2026-10-19 | minor | Venetian Blinds: stripes measured from the layer centre, both band edges Gaussian (σ = Feather / 2), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Radial Wipe: Feather is in pixels on both edges of the wiped wedge (was degrees on the moving edge only), measured against After Effects 2026 (CPU and GPU) | +| 2026-10-19 | minor | Fractal / Turbulent Noise: lattice cell = Scale × 2/3 px (Block noise every 66.7 px at Scale 100, as After Effects 2026), CPU and GPU | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | | 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests | From d37c087975cf806ba7d9f91f08f60d678b19d48d Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 01:54:22 +0200 Subject: [PATCH 052/221] Transform effect: skew after the rotation and drawn outside the layer, as After Effects After Effects draws the Transform effect as position + K * R * S * (p - anchor) with the skew K = rot(-axis) * shearY(tan skew) * rot(axis) applied after the rotation, and keeps what lands outside the layer's bounds. EffectCraft skewed before rotating (shearX about the axis) and clipped to the layer. Measured in AE 2026 on a grey 960x540 solid (cases 723, 819, 820): 723 (anchor, position, scale 120/80, skew 10 axis 20, rotation 30, opacity 70) differed in 11.25 % of the frame and now in 0.065 % (edges, max 16/255), CPU and GPU alike; 819 / 820 (skew 15 axis 60, rotation -25, scale 130/70, anchor) match to the edge. The buffer grows on each side by that side's overshoot (also for the motion-blur samples), capped at 16 384 px a side and 16 Mpx in all so a layer moved far away costs a bounded allocation (regression test); adjustment layers keep their size. Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/distort.rs | 251 +++++++++++++++++++++++++++++----- crates/effects/src/lib.rs | 23 +++- crates/gpu/src/effects.rs | 35 +++-- crates/gpu/src/fx_stylize.rs | 27 ++-- docs/effects-parity.md | 3 +- 5 files changed, 280 insertions(+), 59 deletions(-) diff --git a/crates/effects/src/distort.rs b/crates/effects/src/distort.rs index 534da8061..916e162f6 100644 --- a/crates/effects/src/distort.rs +++ b/crates/effects/src/distort.rs @@ -275,27 +275,70 @@ pub fn transform_shutter(ctx: &EffectCtx) -> Option<(f64, f64, u32)> { (angle > 0.0).then_some((angle, phase, n.clamp(2, 64))) } -fn transform_matrix(pr: &crate::Params, b: &Buf) -> Mat3 { - let anchor = b.to_px(pr.v2("anchor")); - let pos = b.to_px(pr.v2("position")); +/// The Transform effect's matrix in buffer pixels (`to_px` maps layer pixels into the buffer), +/// as After Effects 2026 draws it (cases 723, 819, 820): `position + K · R · S · (p − anchor)` +/// with the skew `K = rot(−axis) · shearY(tan skew) · rot(axis)` applied after the rotation. +pub fn transform_matrix_px(pr: &crate::Params, to_px: impl Fn([f64; 2]) -> (f64, f64)) -> Mat3 { + let anchor = to_px(pr.v2("anchor")); + let pos = to_px(pr.v2("position")); let sh = pr.f("scaleHeight"); let sw = if pr.b("uniform") { sh } else { pr.f("scaleWidth") }; + let axis = pr.f("skewAxis"); + let k = pr.f("skew").clamp(-85.0, 85.0).to_radians().tan(); + let k = if k.is_finite() { k } else { 0.0 }; + let skew = Mat3::rotate_deg(-axis) * Mat3([[1.0, 0.0, 0.0], [k, 1.0, 0.0], [0.0, 0.0, 1.0]]) * Mat3::rotate_deg(axis); Mat3::translate(vec2(pos.0, pos.1)) + * skew * Mat3::rotate_deg(pr.f("rotation")) - * Mat3::skew_deg(pr.f("skew"), pr.f("skewAxis")) * Mat3::scale(vec2(sw / 100.0, sh / 100.0)) * Mat3::translate(vec2(-anchor.0, -anchor.1)) } +fn transform_matrix(pr: &crate::Params, b: &Buf) -> Mat3 { + transform_matrix_px(pr, |p| b.to_px(p)) +} + +/// The transparent margins (left, top, right, bottom) a `w` x `h` buffer needs so its warp by +/// any of `ms` stays on it: After Effects draws Transform's result outside the layer's bounds +/// (case 723). Each side grows by its own overshoot; the grown buffer is capped at 16 384 px a +/// side and 16 Mpx in all (the margins shrink in proportion), so a layer moved far away costs +/// a bounded allocation. +pub fn transform_grow(ms: &[Mat3], w: u32, h: u32) -> [u32; 4] { + const SIDE: f64 = 16_384.0; + const AREA: f64 = 16_777_216.0; + let (wf, hf) = (w as f64, h as f64); + let mut m = [0.0f64; 4]; + for mat in ms { + for (x, y) in [(0.0, 0.0), (wf, 0.0), (0.0, hf), (wf, hf)] { + let q = mat.apply(vec2(x, y)); + if q.x.is_finite() && q.y.is_finite() { + m = [m[0].max(-q.x), m[1].max(-q.y), m[2].max(q.x - wf), m[3].max(q.y - hf)]; + } + } + } + let m = m.map(|v| v.ceil().max(0.0)); + let fit = |len: f64, a: f64, b: f64| -> f64 { + let room = (SIDE - len).max(0.0); + if a + b > room && a + b > 0.0 { room / (a + b) } else { 1.0 } + }; + let kx = fit(wf, m[0], m[2]); + let ky = fit(hf, m[1], m[3]); + let area = |k: f64| (wf + (m[0] + m[2]) * kx * k) * (hf + (m[1] + m[3]) * ky * k); + let k = if area(1.0) > AREA && area(1.0) > wf * hf { + // Shrink both margins by the same factor until the area fits. + let (mut lo, mut hi) = (0.0f64, 1.0f64); + for _ in 0..40 { + let mid = (lo + hi) / 2.0; + if area(mid) > AREA { hi = mid } else { lo = mid } + } + lo + } else { + 1.0 + }; + [m[0] * kx * k, m[1] * ky * k, m[2] * kx * k, m[3] * ky * k].map(|v| v.floor().clamp(0.0, SIDE) as u32) +} + fn transform(ctx: &EffectCtx, mut b: Buf) -> Buf { - let anchor = b.to_px(ctx.params.v2("anchor")); - let pos = b.to_px(ctx.params.v2("position")); - let uniform = ctx.params.b("uniform"); - let sh = ctx.params.f("scaleHeight"); - let sw = if uniform { sh } else { ctx.params.f("scaleWidth") }; - let skew = ctx.params.f("skew"); - let skew_axis = ctx.params.f("skewAxis"); - let rot = ctx.params.f("rotation"); let opacity = ctx.params.f("opacity") as f32 / 100.0; let sampling = if ctx.params.e("sampling") == 1 { effectcraft_raster::Sampling::Bicubic } else { effectcraft_raster::Sampling::Bilinear }; // Motion blur: the transform at Samples instants across the shutter, averaged (the @@ -304,33 +347,35 @@ fn transform(ctx: &EffectCtx, mut b: Buf) -> Buf { && let Some(host) = ctx.env.host { let fd = 1.0 / ctx.fps(); - let mut acc = Image::new(b.img.width, b.img.height); - let mut count = 0.0f32; - for k in 0..n { - let t = ctx.time + (phase + angle * k as f64 / (n - 1) as f64) / 360.0 * fd; - let Some(pr) = host.params_at(t) else { continue }; - let mut one = Image::new(b.img.width, b.img.height); - let op = pr.f("opacity") as f32 / 100.0; - effectcraft_raster::composite_warp( - &mut one, - &b.img, - &transform_matrix(&pr, &b), - &effectcraft_raster::WarpOpts { opacity: op, sampling, ..Default::default() }, - ); - acc.data.iter_mut().zip(&one.data).for_each(|(a, o)| (0..4).for_each(|c| a[c] += o[c])); - count += 1.0; - } - if count > 0.0 { + let samples: Vec = (0..n).filter_map(|k| host.params_at(ctx.time + (phase + angle * k as f64 / (n - 1) as f64) / 360.0 * fd)).collect(); + if !samples.is_empty() { + if !ctx.adjustment { + let ms: Vec = samples.iter().map(|pr| transform_matrix(pr, &b)).collect(); + b.pad_sides(transform_grow(&ms, b.img.width, b.img.height)); + } + let mut acc = Image::new(b.img.width, b.img.height); + for pr in &samples { + let mut one = Image::new(b.img.width, b.img.height); + let op = pr.f("opacity") as f32 / 100.0; + effectcraft_raster::composite_warp( + &mut one, + &b.img, + &transform_matrix(pr, &b), + &effectcraft_raster::WarpOpts { opacity: op, sampling, ..Default::default() }, + ); + acc.data.iter_mut().zip(&one.data).for_each(|(a, o)| (0..4).for_each(|c| a[c] += o[c])); + } + let count = samples.len() as f32; acc.data.iter_mut().for_each(|p| p.iter_mut().for_each(|v| *v /= count)); b.img = acc; return b; } } - let m = Mat3::translate(vec2(pos.0, pos.1)) - * Mat3::rotate_deg(rot) - * Mat3::skew_deg(skew, skew_axis) - * Mat3::scale(vec2(sw / 100.0, sh / 100.0)) - * Mat3::translate(vec2(-anchor.0, -anchor.1)); + if !ctx.adjustment { + let m = transform_matrix(ctx.params, &b); + b.pad_sides(transform_grow(&[m], b.img.width, b.img.height)); + } + let m = transform_matrix(ctx.params, &b); let mut out = Image::new(b.img.width, b.img.height); effectcraft_raster::composite_warp(&mut out, &b.img, &m, &effectcraft_raster::WarpOpts { opacity, sampling, ..Default::default() }); b.img = out; @@ -576,6 +621,144 @@ mod tests { } } + /// After Effects 2026 (cases 723, 819, 820): a grey 960 × 540 solid centred in a 1920 × 1080 + /// comp with Transform. The skew applies after the rotation, and the result is drawn outside + /// the layer's bounds. Points are comp pixels sampled from AE's renders (at least 3 px from + /// an edge; true = the solid covers it), half where the old order and clipping differed. + #[test] + fn transform_matches_after_effects() { + let solid = Image::filled(960, 540, [0.5, 0.5, 0.5, 1.0]); + let p2 = |x: f64, y: f64| Value::Vec2([x, y]); + let cases: [(&str, Vec<(&str, Value)>, &[(u32, u32, bool)]); 3] = [ + ( + "723", + vec![ + ("anchor", p2(400.0, 200.0)), + ("position", p2(500.0, 300.0)), + ("uniform", Value::Bool(false)), + ("scaleHeight", num(80.0)), + ("scaleWidth", num(120.0)), + ("skew", num(10.0)), + ("skewAxis", num(20.0)), + ("rotation", num(30.0)), + ], + &[ + (1465, 954, true), + (1127, 821, true), + (1378, 846, true), + (1416, 878, true), + (1486, 850, true), + (492, 467, true), + (706, 239, true), + (1402, 1021, true), + (518, 440, true), + (1218, 882, true), + (454, 448, true), + (1473, 920, true), + (1048, 654, true), + (1050, 486, true), + (1060, 736, true), + (932, 804, true), + (1074, 562, true), + (653, 591, true), + (1353, 466, false), + (88, 1021, false), + (1855, 886, false), + (1796, 401, false), + (497, 913, false), + (1445, 515, false), + ], + ), + ( + "819", + vec![("skew", num(15.0)), ("skewAxis", num(60.0))], + &[ + (465, 367, true), + (554, 793, false), + (481, 529, true), + (1451, 599, true), + (428, 575, true), + (432, 600, true), + (463, 444, true), + (759, 803, false), + (445, 684, true), + (1411, 757, true), + (915, 784, false), + (480, 737, true), + (758, 620, true), + (975, 705, true), + (1289, 376, true), + (575, 420, true), + (1015, 507, true), + (1377, 448, true), + (1679, 171, false), + (194, 435, false), + (413, 159, false), + (327, 741, false), + (1824, 138, false), + (1093, 29, false), + ], + ), + ( + "820", + vec![ + ("skew", num(15.0)), + ("skewAxis", num(60.0)), + ("rotation", num(-25.0)), + ("uniform", Value::Bool(false)), + ("scaleWidth", num(130.0)), + ("scaleHeight", num(70.0)), + ("anchor", p2(100.0, 50.0)), + ], + &[ + (1674, 566, true), + (1425, 317, false), + (1788, 278, true), + (1530, 390, true), + (1531, 652, true), + (1589, 545, true), + (1890, 441, true), + (1724, 400, true), + (1657, 511, true), + (1895, 261, true), + (1697, 344, true), + (933, 840, true), + (1413, 467, true), + (1295, 691, true), + (1353, 548, true), + (1293, 548, true), + (1103, 551, true), + (973, 758, true), + (446, 484, false), + (1009, 420, false), + (144, 761, false), + (1812, 111, false), + (1241, 10, false), + (900, 854, false), + ], + ), + ]; + for (case, set, pts) in cases { + let o = run("ec.distort.transform", &set, solid.clone()); + for &(x, y, inside) in pts { + // Comp pixel → layer pixel (the solid's top-left sits at 480, 270) → buffer. + let (bx, by) = o.to_px([x as f64 + 0.5 - 480.0, y as f64 + 0.5 - 270.0]); + let a = if bx >= 0.0 && by >= 0.0 && bx < o.img.width as f64 && by < o.img.height as f64 { o.img.get(bx as i64, by as i64)[3] } else { 0.0 }; + assert_eq!(a > 0.5, inside, "case {case}: comp pixel ({x}, {y}) alpha {a}"); + } + } + // A huge scale stays within the buffer cap. + let o = run("ec.distort.transform", &[("scaleHeight", num(100_000.0))], Image::filled(8, 8, [1.0; 4])); + assert!(o.img.width <= 16_384 && o.img.height <= 16_384); + // A layer moved far right grows the buffer on that side only, within 16 Mpx. + let o = run("ec.distort.transform", &[("position", p2(960.0 + 2000.0, 540.0))], Image::filled(1920, 1080, [1.0; 4])); + assert_eq!((o.offset[0], o.img.height), (0.0, 1080), "only the right side grows"); + assert!(o.img.width >= 1920 + 2000 && o.img.width as u64 * o.img.height as u64 <= 16_777_216, "{} x {}", o.img.width, o.img.height); + assert!(o.img.get(2000 + 960, 540)[3] > 0.99 && o.img.get(10, 540)[3] < 0.01); + let o = run("ec.distort.transform", &[("position", p2(40_000.0, 30_000.0))], Image::filled(1920, 1080, [1.0; 4])); + assert!(o.img.width as u64 * o.img.height as u64 <= 16_777_216, "{} x {}", o.img.width, o.img.height); + } + #[test] fn transform_sampling_bicubic_differs_from_bilinear() { let im = img(32, 32); diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 700a84e0e..71adf2bae 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -77,7 +77,7 @@ pub use color_fx::{ }; pub use color2::{Curve, auto_correct_settings, color_link_mode, color_link_sample, equalize_tables, luma_clip_points, shadow_highlight_amounts}; pub use color3::OffsetCurve; -pub use distort::transform_shutter; +pub use distort::{transform_grow, transform_matrix_px, transform_shutter}; pub use distort2::{MAGNIFY_MODES, bezier_grid, parse_mesh}; pub use distort3::{RESHAPE_POINTS, ReshapeSetup, SmearSetup, cc_smear_pad, reshape_setup, smear_setup, warp_inverse_map}; pub use distort4::liquify_mesh; @@ -286,6 +286,27 @@ impl Buf { self.offset[0] += origin[0] * self.scale; self.offset[1] += origin[1] * self.scale; } + /// Grow by transparent pixels: `sides` = left, top, right, bottom. Content keeps its place. + pub fn pad_sides(&mut self, sides: [u32; 4]) { + let [l, t, r, b] = sides; + if l == 0 && t == 0 && r == 0 && b == 0 { + return; + } + let (Some(w), Some(h)) = (self.img.width.checked_add(l).and_then(|v| v.checked_add(r)), self.img.height.checked_add(t).and_then(|v| v.checked_add(b))) + else { + return; + }; + let mut out = Image::new(w, h); + let (sw, ow) = (self.img.width as usize, w as usize); + for y in 0..self.img.height as usize { + let at = (y + t as usize) * ow + l as usize; + let (Some(src), Some(dst)) = (self.img.data.get(y * sw..(y + 1) * sw), out.data.get_mut(at..at + sw)) else { continue }; + dst.copy_from_slice(src); + } + self.img = out; + self.offset[0] += l as f64; + self.offset[1] += t as f64; + } /// Grow by `pad` transparent pixels on every side. pub fn pad(&mut self, pad: u32) { if pad == 0 { diff --git a/crates/gpu/src/effects.rs b/crates/gpu/src/effects.rs index 49ab724bf..b7c87603c 100644 --- a/crates/gpu/src/effects.rs +++ b/crates/gpu/src/effects.rs @@ -2,7 +2,6 @@ //! radii, parameter conversions), with the pixel loops as compute kernels. use effectcraft_effects::{Buf, EffectCtx}; -use effectcraft_geom::{Mat3, vec2}; use effectcraft_raster::Sampling; use effectcraft_render::FxStep; @@ -27,6 +26,24 @@ impl GBuf { (p[0] * self.scale + self.offset[0], p[1] * self.scale + self.offset[1]) } + /// Buf::pad_sides: grow by transparent pixels (left, top, right, bottom). + pub fn pad_sides(&mut self, e: &mut Enc, sides: [u32; 4]) -> Option<()> { + let [l, t, r, b] = sides; + if l == 0 && t == 0 && r == 0 && b == 0 { + return Some(()); + } + let (w, h) = (self.img.width.checked_add(l)?.checked_add(r)?, self.img.height.checked_add(t)?.checked_add(b)?); + if !e.g.fits(w, h) { + return None; + } + let out = e.image(w, h); + e.copy_into(&self.img, &out, l, t); + self.img = out; + self.offset[0] += l as f64; + self.offset[1] += t as f64; + Some(()) + } + /// Buf::pad: grow by `pad` transparent pixels on every side. pub fn pad(&mut self, e: &mut Enc, pad: u32) -> Option<()> { if pad == 0 { @@ -370,16 +387,14 @@ fn transform(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option { if ctx.env.host.is_some() && effectcraft_effects::transform_shutter(ctx).is_some() { return None; } - let anchor = b.to_px(ctx.params.v2("anchor")); - let pos = b.to_px(ctx.params.v2("position")); - let sh = ctx.params.f("scaleHeight"); - let sw = if ctx.params.b("uniform") { sh } else { ctx.params.f("scaleWidth") }; let opacity = ctx.params.f("opacity") as f32 / 100.0; - let m = Mat3::translate(vec2(pos.0, pos.1)) - * Mat3::rotate_deg(ctx.params.f("rotation")) - * Mat3::skew_deg(ctx.params.f("skew"), ctx.params.f("skewAxis")) - * Mat3::scale(vec2(sw / 100.0, sh / 100.0)) - * Mat3::translate(vec2(-anchor.0, -anchor.1)); + // As distort::transform: After Effects' matrix, drawn outside the layer's bounds. + if !ctx.adjustment { + let m = effectcraft_effects::transform_matrix_px(ctx.params, |p| b.to_px(p)); + let sides = effectcraft_effects::transform_grow(&[m], b.img.width, b.img.height); + b.pad_sides(e, sides)?; + } + let m = effectcraft_effects::transform_matrix_px(ctx.params, |p| b.to_px(p)); let sampling = if ctx.params.e("sampling") == 1 { Sampling::Bicubic } else { Sampling::Bilinear }; let empty = e.image(b.img.width, b.img.height); b.img = ops::warp(e, &empty, &b.img, &m, sampling, effectcraft_color::BlendMode::Normal, opacity, 0, None); diff --git a/crates/gpu/src/fx_stylize.rs b/crates/gpu/src/fx_stylize.rs index 5f4f33e82..422a13cc7 100644 --- a/crates/gpu/src/fx_stylize.rs +++ b/crates/gpu/src/fx_stylize.rs @@ -970,15 +970,7 @@ pub(crate) fn transform_blur(ctx: &EffectCtx) -> bool { /// distort::transform_matrix. fn transform_matrix(pr: &effectcraft_effects::Params, b: &GBuf) -> Mat3 { - let anchor = b.to_px(pr.v2("anchor")); - let pos = b.to_px(pr.v2("position")); - let sh = pr.f("scaleHeight"); - let sw = if pr.b("uniform") { sh } else { pr.f("scaleWidth") }; - Mat3::translate(vec2(pos.0, pos.1)) - * Mat3::rotate_deg(pr.f("rotation")) - * Mat3::skew_deg(pr.f("skew"), pr.f("skewAxis")) - * Mat3::scale(vec2(sw / 100.0, sh / 100.0)) - * Mat3::translate(vec2(-anchor.0, -anchor.1)) + effectcraft_effects::transform_matrix_px(pr, |p| b.to_px(p)) } /// distort::transform's motion blur: the transform at Samples instants across the shutter, @@ -988,15 +980,24 @@ pub(crate) fn transform(e: &mut Enc, ctx: &EffectCtx, mut b: GBuf) -> Option = + (0..n).filter_map(|k| host.params_at(ctx.time + (phase + angle * k as f64 / (n - 1) as f64) / 360.0 * fd)).collect(); + if samples.is_empty() { + // The CPU renders the frame sharp. + return None; + } + if !ctx.adjustment { + let ms: Vec = samples.iter().map(|pr| transform_matrix(pr, &b)).collect(); + let sides = effectcraft_effects::transform_grow(&ms, b.img.width, b.img.height); + b.pad_sides(e, sides)?; + } let (w, h) = (b.img.width, b.img.height); let mut acc = e.image(w, h); let mut count = 0u32; - for k in 0..n { - let t = ctx.time + (phase + angle * k as f64 / (n - 1) as f64) / 360.0 * fd; - let Some(pr) = host.params_at(t) else { continue }; + for pr in &samples { let op = pr.f("opacity") as f32 / 100.0; let empty = e.image(w, h); - let one = ops::warp(e, &empty, &b.img, &transform_matrix(&pr, &b), sampling, BlendMode::Normal, op, 0, None); + let one = ops::warp(e, &empty, &b.img, &transform_matrix(pr, &b), sampling, BlendMode::Normal, op, 0, None); let sum = e.image(w, h); e.pixels("fxs_add", &Params::default(), &acc, Some(&one), &sum, None); acc = sum; diff --git a/docs/effects-parity.md b/docs/effects-parity.md index 950c98549..92a9775c1 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -31,7 +31,7 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k | Blur & Sharpen | 16 | 15 | Radial Blur keeps the layer edges as After Effects 2026 (713 now pixel-identical); Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) | | Channel | 13 | 13 | — | | Color Correction | 40 | 40 | Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed | -| Distort | 39 | 35 | Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed | +| Distort | 39 | 35 | Transform matches After Effects 2026 renders (skew after rotation, drawn outside the layer); Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed | | Expression Controls | 9 | 9 | — | | Generate | 26 | 25 | Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed | | Immersive Video | 12 | 12 | — | @@ -70,6 +70,7 @@ the GPU is performance, not parity. | 2026-10-19 | minor | Venetian Blinds: stripes measured from the layer centre, both band edges Gaussian (σ = Feather / 2), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Radial Wipe: Feather is in pixels on both edges of the wiped wedge (was degrees on the moving edge only), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Fractal / Turbulent Noise: lattice cell = Scale × 2/3 px (Block noise every 66.7 px at Scale 100, as After Effects 2026), CPU and GPU | +| 2026-10-19 | minor | Transform: After Effects' skew order and output beyond the layer bounds, measured against After Effects 2026 renders of three cases (CPU and GPU) | | 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending | | 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls | | 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests | From 83c76f266fc6f1a2c445814a41e961ad85f6d624 Mon Sep 17 00:00:00 2001 From: vangel76 Date: Mon, 19 Oct 2026 18:49:00 +0200 Subject: [PATCH 053/221] Review: Glow's WGSL literals tied to GLOW_GAIN / GLOW_KNEE; parity summary consistent kernels.wgsl repeats Glow's bright-pass gain 8.0 and knee 0.0611 as literals; they now name effects::GLOW_GAIN / GLOW_KNEE (exported) and the test glow_constants_match_the_cpu (no GPU needed) fails if they drift. docs/effects-parity.md: the summary row no longer says no effect is compared with After Effects while the Blur & Sharpen row reports Radial Blur's comparison (CodeRabbit on #1873), and the Radial Blur changelog row says CPU only (it has no GPU path). Co-Authored-By: Claude Opus 5.5 --- crates/effects/src/lib.rs | 5 ++++- crates/effects/src/misc.rs | 3 ++- crates/gpu/src/shaders/kernels.wgsl | 4 +++- crates/gpu/src/tests.rs | 10 ++++++++++ docs/effects-parity.md | 4 ++-- 5 files changed, 21 insertions(+), 5 deletions(-) diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 71adf2bae..561a41cbe 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -85,7 +85,10 @@ use effectcraft_keyframe::Value; use effectcraft_project::build::Ids; use effectcraft_project::{GroupKind, ParamUi, PropGroup, Property}; pub use effectcraft_raster::{AuxChannels, Image}; -pub use misc::{INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma, radial_wipe_sigma, radial_wipe_wedge, venetian_cover, venetian_origin}; +pub use misc::{ + GLOW_GAIN, GLOW_KNEE, INVERT_ALPHA, INVERT_CHANNELS, glow_ab_t, glow_operation, glow_sigma, radial_wipe_sigma, radial_wipe_wedge, venetian_cover, + venetian_origin, +}; pub use sim::particle_state; pub use sim3::{PgBlit, PgPlan, playground_plan, playground_state}; pub use stylize2::strobe_on; diff --git a/crates/effects/src/misc.rs b/crates/effects/src/misc.rs index fa92c998e..e39f311de 100644 --- a/crates/effects/src/misc.rs +++ b/crates/effects/src/misc.rs @@ -137,7 +137,8 @@ pub fn glow_bright_channel(v: f32, thr: f32) -> f32 { (GLOW_GAIN * (v - thr + GLOW_KNEE)).max(0.0) } -/// [`glow_bright_channel`]'s gain and threshold offset. +/// [`glow_bright_channel`]'s gain and threshold offset. `kernels.wgsl` repeats both as literals; +/// the GPU test `glow_constants_match_the_cpu` checks that they are these. pub const GLOW_GAIN: f32 = 8.0; pub const GLOW_KNEE: f32 = 0.0611; diff --git a/crates/gpu/src/shaders/kernels.wgsl b/crates/gpu/src/shaders/kernels.wgsl index ca28e4fc7..a855ca38d 100644 --- a/crates/gpu/src/shaders/kernels.wgsl +++ b/crates/gpu/src/shaders/kernels.wgsl @@ -394,7 +394,9 @@ fn glow_bright(@builtin(global_invocation_id) gid: vec3) { } else if (P.u[0].y != 0u) { textureStore(out, p, vec4(px.xyz * k, ga)); } else { - // Original colours, per channel (effects::misc::glow_bright_channel). + // Original colours, per channel (effects::misc::glow_bright_channel): gain 8.0 is + // effects::GLOW_GAIN, 0.0611 is effects::GLOW_KNEE (checked by the test + // glow_constants_match_the_cpu). let c = max(8.0 * (px.xyz / a - vec3(thr - 0.0611)), vec3(0.0)); textureStore(out, p, vec4(c * a, ga)); } diff --git a/crates/gpu/src/tests.rs b/crates/gpu/src/tests.rs index 24f8c9614..e7a68e7bc 100644 --- a/crates/gpu/src/tests.rs +++ b/crates/gpu/src/tests.rs @@ -851,6 +851,16 @@ fn effects_whose_kernels_failed_render_on_the_cpu() { } } +/// WGSL cannot read the CPU's constants, so Glow's bright pass repeats them as literals; this +/// ties them to `effects::GLOW_GAIN` / `GLOW_KNEE` (runs without a GPU). +#[test] +fn glow_constants_match_the_cpu() { + use effectcraft_effects::{GLOW_GAIN, GLOW_KNEE}; + let kernels = include_str!("shaders/kernels.wgsl"); + let want = format!("max({GLOW_GAIN:?} * (px.xyz / a - vec3(thr - {GLOW_KNEE:?})), vec3(0.0))"); + assert!(kernels.contains(&want), "Glow's bright pass in kernels.wgsl is not `{want}`"); +} + /// A layer whose bounds change every frame reads back at a new size each time: the staging /// buffers kept for reuse stay within budget instead of growing for the whole render (#2081). #[test] diff --git a/docs/effects-parity.md b/docs/effects-parity.md index 92a9775c1..2f97c8e56 100644 --- a/docs/effects-parity.md +++ b/docs/effects-parity.md @@ -15,7 +15,7 @@ After Effects', and does the preset library exist. The per-effect catalogue is t | Parameter names, order, popups, units, defaults | aligned in M9.12 | Agent-checked against After Effects' documentation, not against a live dump | | On the GPU | **280** (92%) | Measured: registry flags; GPU vs CPU agreement tested per effect | | 32-bit float, no clamping | 306 | Measured: registry flags | -| **Rendered output matches After Effects** | **unmeasured** | No effect is compared with an After Effects render yet. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) | +| **Rendered output matches After Effects** | **partly measured** | Radial Blur, Glow, Venetian Blinds, Radial Wipe, Fractal / Turbulent Noise and Transform are checked against After Effects 2026 renders of our own test projects (rows below); every other effect is unmeasured. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) | | Animation presets | **54** original presets (8 text-animator, 23 Transitions, 23 Backgrounds) against After Effects' **621** `.ffx` presets | Measured: `crates/engine/presets/text_animators.json`, `crates/engine/presets/transitions.json`, `crates/engine/presets/backgrounds.json`; the After Effects `Presets` folder | | 26.x additions | Curl Noise (26.3) present (#463 open); effect colour labels (26.5) present in Effect Controls only, not in the Timeline; the rebuilt Effect Controls (26.5) missing | Release notes | @@ -66,7 +66,7 @@ the GPU is performance, not parity. |---|---|---| | 2026-10-19 | minor | Glow (original colours): bright pass per channel, 8 × (value − threshold + 0.061), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Glow (colour channels): the glow covers the layer's blurred alpha, blur σ = 0.384 × radius, measured against After Effects 2026 renders (CPU and GPU) | -| 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU and GPU) | +| 2026-10-19 | minor | Radial Blur repeats the edge instead of sampling transparency outside the layer, measured against After Effects 2026 renders (CPU; Radial Blur has no GPU path) | | 2026-10-19 | minor | Venetian Blinds: stripes measured from the layer centre, both band edges Gaussian (σ = Feather / 2), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Radial Wipe: Feather is in pixels on both edges of the wiped wedge (was degrees on the moving edge only), measured against After Effects 2026 (CPU and GPU) | | 2026-10-19 | minor | Fractal / Turbulent Noise: lattice cell = Scale × 2/3 px (Block noise every 66.7 px at Scale 100, as After Effects 2026), CPU and GPU | From a05d97a0e929c54fa8a3e1e461a11cfa9b8fd8b2 Mon Sep 17 00:00:00 2001 From: Camille Moine Date: Mon, 19 Oct 2026 20:44:32 +0200 Subject: [PATCH 054/221] effects: speed up Match Grain's CPU analysis The sample-box search rescanned every candidate box and the grain statistics blurred the whole image three times per layer, although Match Grain only reads the 80 sample boxes (~6.5k pixels). On a 4K frame that analysis was ~90 % of the effect. - measure the statistics from small crops around each box (3 px halo, the Gaussian's support), deduplicating overlapping boxes so the sums match the previous masked version; - search the candidate box rows in parallel (the sort is a total order, so the chosen boxes are unchanged); - compute the "own" boxes and stats only when Compensate for Existing Noise is on, and clone the frame for Preview composition only in Preview mode; - run Plane::transpose/map_rows on the calling thread for small planes: the rayon dispatch dominated per-box crops (240 blurs of ~15x15). Release, Ryzen Threadripper 1920X, noisy source / flat target, defaults, best of 4 (1080p / 4K): - grain statistics: 151/463 ms -> 1.2/2.8 ms - sample boxes (source): 43/179 ms -> 16/71 ms - end to end: 266/1416 ms -> 99/465 ms (Compensate 50 %: 392/1830 -> 104/482) Tests: the boxed statistics match the masked ones (overlapping and corner boxes, alpha holes), plus the existing Match Grain/Remove Grain suites. --- crates/effects/src/noise.rs | 52 +++++----- crates/effects/src/noise2.rs | 186 ++++++++++++++++++++++++++++++----- crates/effects/src/util.rs | 18 ++++ 3 files changed, 206 insertions(+), 50 deletions(-) diff --git a/crates/effects/src/noise.rs b/crates/effects/src/noise.rs index d39fd6528..9d21e77a7 100644 --- a/crates/effects/src/noise.rs +++ b/crates/effects/src/noise.rs @@ -264,25 +264,30 @@ pub(crate) fn sample_boxes(img: &Image, count: usize, size: usize) -> Vec<(usize } let low = Plane::luma(img); let step = (size / 2).max(1); - let mut cands: Vec<(f32, usize, usize)> = Vec::new(); - for y in (0..=h - size).step_by(step) { - for x in (0..=w - size).step_by(step) { - // Variance of the picture inside the box (the flattest boxes hold the least detail). - let (mut s, mut sq, mut n, mut opaque) = (0.0f32, 0.0f32, 0.0f32, true); - for yy in y..y + size { - for xx in x..x + size { - let v = low.data[yy * w + xx]; - s += v; - sq += v * v; - n += 1.0; - opaque &= img.data[yy * w + xx][3] > 0.5; + // Candidate rows in parallel; the sort below is a total order (variance, y, x), so the + // result does not depend on the collection order. + let rows: Vec = (0..=h - size).step_by(step).collect(); + let mut cands: Vec<(f32, usize, usize)> = rows + .par_iter() + .flat_map_iter(|&y| { + let data = low.data.as_slice(); + let alpha = img.data.as_slice(); + (0..=w - size).step_by(step).filter_map(move |x| { + // Variance of the picture inside the box (the flattest boxes hold the least detail). + let (mut s, mut sq, mut n, mut opaque) = (0.0f32, 0.0f32, 0.0f32, true); + for yy in y..y + size { + for xx in x..x + size { + let v = data[yy * w + xx]; + s += v; + sq += v * v; + n += 1.0; + opaque &= alpha[yy * w + xx][3] > 0.5; + } } - } - if opaque { - cands.push((sq / n - (s / n).powi(2), x, y)); - } - } - } + opaque.then(|| (sq / n - (s / n).powi(2), x, y)) + }) + }) + .collect(); cands.sort_by(|a, b| a.0.total_cmp(&b.0).then(a.2.cmp(&b.2)).then(a.1.cmp(&b.1))); cands.into_iter().take(count).map(|(_, x, y)| (x, y, size)).collect() } @@ -479,16 +484,7 @@ pub(crate) fn sampling_boxes(ctx: &EffectCtx, img: &Image, scale: f64) -> Vec<(u /// The grain level (0.5..2) measured in the sample boxes of `img`. fn grain_level(img: &Image, boxes: &[(usize, usize, usize)]) -> f32 { - let mut m = vec![false; img.data.len()]; - let w = img.width as usize; - for &(x, y, s) in boxes { - for yy in y..y + s { - for xx in x..x + s { - m[yy * w + xx] = true; - } - } - } - let st = crate::noise2::grain_stats_masked(img, Some(&m)); + let st = crate::noise2::grain_stats_boxes(img, boxes); let s = (st.std[0] + st.std[1] + st.std[2]) / 3.0; if boxes.is_empty() { 1.0 } else { (s / 0.02).clamp(0.5, 2.0) } } diff --git a/crates/effects/src/noise2.rs b/crates/effects/src/noise2.rs index 4c22f6d8f..cfdd4764e 100644 --- a/crates/effects/src/noise2.rs +++ b/crates/effects/src/noise2.rs @@ -75,6 +75,101 @@ pub(crate) fn grain_stats_masked(img: &Image, mask: Option<&[bool]>) -> GrainSta GrainStats { std, size: (1.0 / (1.0 - rho as f32)).clamp(0.5, 20.0) * 0.6 } } +/// Grain statistics over sample `boxes` (in image pixels), measured from small crops around each +/// box instead of the whole image. Empty `boxes` measures every opaque pixel, like +/// [`grain_stats_masked`] without a mask. Overlapping boxes are deduplicated, so the sums match +/// the masked version. +pub(crate) fn grain_stats_boxes(img: &Image, boxes: &[(usize, usize, usize)]) -> GrainStats { + if boxes.is_empty() { + return grain_stats_masked(img, None); + } + let (w, h) = (img.width as usize, img.height as usize); + if w < 3 || h < 3 { + return GrainStats::default(); + } + // The Gaussian's three box passes at sigma 1.5 have radius 1 each, so a 3 px halo is enough + // for the high-pass residual of every pixel inside a box. + const HALO: usize = 3; + let mut mask = vec![false; w * h]; + for &(x, y, s) in boxes { + for yy in y..y.saturating_add(s).min(h) { + for xx in x..x.saturating_add(s).min(w) { + mask[yy * w + xx] = true; + } + } + } + let mut counted = vec![false; w * h]; + let mut n = [0.0f64; 3]; + let mut sum = [0.0f64; 3]; + let mut sq = [0.0f64; 3]; + let mut rho_num = 0.0f64; + let mut rho_den = 0.0f64; + let mut crop: Vec<([f32; 3], f32)> = Vec::new(); + let mut planes: Vec = Vec::new(); + for &(bx, by, bs) in boxes { + let x0 = bx.saturating_sub(HALO); + let y0 = by.saturating_sub(HALO); + let x1 = bx.saturating_add(bs).saturating_add(HALO).min(w); + let y1 = by.saturating_add(bs).saturating_add(HALO).min(h); + if x1 <= x0 || y1 <= y0 { + continue; + } + let (cw, ch) = (x1 - x0, y1 - y0); + crop.clear(); + crop.extend((y0..y1).flat_map(|y| (x0..x1).map(move |x| unpremul(img.data[y * w + x])))); + planes.clear(); + for k in 0..3 { + let pl = Plane { w: cw, h: ch, data: crop.iter().map(|s| s.0[k]).collect() }; + planes.push(gauss_plane(&pl, 1.5, 1.5)); + } + for ly in 0..bs { + let y = by + ly; + if y >= h { + break; + } + for lx in 0..bs { + let x = bx + lx; + if x >= w { + break; + } + let g = y * w + x; + if !mask[g] || counted[g] { + continue; + } + counted[g] = true; + let l = (y - y0) * cw + (x - x0); + let (_, a) = crop[l]; + if a <= 0.5 { + continue; + } + for k in 0..3 { + let hp = crop[l].0[k] - planes[k].data[l]; + sum[k] += hp as f64; + sq[k] += (hp as f64) * (hp as f64); + n[k] += 1.0; + } + if x + 1 < w && mask[g + 1] && crop[l + 1].1 > 0.5 { + for k in 0..3 { + let hp = crop[l].0[k] - planes[k].data[l]; + let hn = crop[l + 1].0[k] - planes[k].data[l + 1]; + rho_num += (hp * hn) as f64; + rho_den += (hp * hp) as f64; + } + } + } + } + } + let mut std = [0.0f32; 3]; + for k in 0..3 { + if n[k] > 1.0 { + let mean = sum[k] / n[k]; + std[k] = ((sq[k] / n[k] - mean * mean).max(0.0)).sqrt() as f32; + } + } + let rho = if rho_den > 1e-12 { (rho_num / rho_den).clamp(0.0, 0.95) } else { 0.0 }; + GrainStats { std, size: (1.0 / (1.0 - rho as f32)).clamp(0.5, 20.0) * 0.6 } +} + /// Match Grain's Viewing Mode options. const MATCH_GRAIN_VIEWS: [&str; 5] = ["Preview", "Noise Samples", "Compensation Samples", "Blending Matte", "Final Output"]; @@ -86,34 +181,24 @@ fn match_grain(ctx: &EffectCtx, mut b: Buf) -> Buf { let view = ctx.params.e("viewingMode"); let source = layer_or_self(ctx, &b, "noiseSourceLayer", false, false); let src_boxes = sampling_boxes(ctx, &source, b.scale); - let own_boxes = sampling_boxes(ctx, &b.img, b.scale); let box_col = ctx.params.get("sampling/sampleBoxColor").map(|v| v.as_color()).unwrap_or([1.0, 1.0, 0.0, 1.0]); if view == 1 || view == 2 { // Noise Samples (on the source) / Compensation Samples (on this layer). - let (mut img, boxes) = if view == 1 { (source, src_boxes) } else { (b.img.clone(), own_boxes) }; + let (mut img, boxes) = if view == 1 { (source, src_boxes) } else { (b.img.clone(), sampling_boxes(ctx, &b.img, b.scale)) }; draw_boxes(&mut img, &boxes, box_col); b.img = img; return b; } - let mask_of = |img: &Image, boxes: &[(usize, usize, usize)]| -> Option> { - if boxes.is_empty() { - return None; - } - let w = img.width as usize; - let mut m = vec![false; img.data.len()]; - for &(x, y, s) in boxes { - for yy in y..y + s { - for xx in x..x + s { - m[yy * w + xx] = true; - } - } - } - Some(m) - }; - let src_stats = grain_stats_masked(&source, mask_of(&source, &src_boxes).as_deref()); + let src_stats = grain_stats_boxes(&source, &src_boxes); let comp = (ctx.params.f("compensateForExistingNoise") / 100.0) as f32; - let own = if comp > 0.0 { grain_stats_masked(&b.img, mask_of(&b.img, &own_boxes).as_deref()) } else { GrainStats::default() }; - let orig = b.img.clone(); + // The own-layer boxes only matter for the compensation term; skip them when it is off. + let own = if comp > 0.0 { + let own_boxes = sampling_boxes(ctx, &b.img, b.scale); + grain_stats_boxes(&b.img, &own_boxes) + } else { + GrainStats::default() + }; + let orig = (view == 0).then(|| b.img.clone()); let look = GrainLook::from_params(ctx); let amp: [f32; 3] = [0, 1, 2].map(|k| { let s = src_stats.std[k]; @@ -147,8 +232,8 @@ fn match_grain(ctx: &EffectCtx, mut b: Buf) -> Buf { } } }); - if view == 0 { - crate::noise::preview_compose(ctx, &mut b, &orig); + if let Some(orig) = &orig { + crate::noise::preview_compose(ctx, &mut b, orig); } b } @@ -306,6 +391,63 @@ mod tests { img } + #[test] + fn boxed_grain_stats_match_the_masked_ones() { + // Noisy image with alpha holes; the boxes cover overlapping, edge-adjacent and + // bottom-right corner cases (clamped crops). + let mut img = noisy(64, 48, 0.2, 9); + for y in 0..img.height { + for x in 0..img.width { + if (x / 7 + y / 5) % 6 == 0 { + let mut p = img.get(x as i64, y as i64); + p[3] = 0.0; + img.set(x, y, p); + } + } + } + let boxes = [(3usize, 4usize, 9usize), (8, 6, 9), (40, 20, 12), (39, 21, 12), (55, 39, 9)]; + let w = img.width as usize; + let mut mask = vec![false; img.data.len()]; + for &(x, y, s) in &boxes { + for yy in y..y + s { + for xx in x..x + s { + mask[yy * w + xx] = true; + } + } + } + let masked = grain_stats_masked(&img, Some(&mask)); + let boxed = grain_stats_boxes(&img, &boxes); + for k in 0..3 { + assert!((masked.std[k] - boxed.std[k]).abs() < 1e-5, "{k}: {masked:?} vs {boxed:?}"); + } + assert!((masked.size - boxed.size).abs() <= 0.05 * masked.size.max(1.0), "size: {masked:?} vs {boxed:?}"); + // A denser grid where every box overlaps its neighbours (mask dedup across boxes). + let img2 = noisy(96, 64, 0.15, 21); + let mut boxes2 = Vec::new(); + for gy in 0..5 { + for gx in 0..6 { + boxes2.push((gx * 11 + (gy % 3) * 4, gy * 10 + gx % 2, 12)); + } + } + let w2 = img2.width as usize; + let mut mask2 = vec![false; img2.data.len()]; + for &(x, y, s) in &boxes2 { + for yy in y..y + s { + for xx in x..x + s { + mask2[yy * w2 + xx] = true; + } + } + } + let masked2 = grain_stats_masked(&img2, Some(&mask2)); + let boxed2 = grain_stats_boxes(&img2, &boxes2); + for k in 0..3 { + assert!((masked2.std[k] - boxed2.std[k]).abs() < 1e-5, "{k}: {masked2:?} vs {boxed2:?}"); + } + assert!((masked2.size - boxed2.size).abs() <= 0.05 * masked2.size.max(1.0), "size: {masked2:?} vs {boxed2:?}"); + // No boxes measures the whole image, like no mask. + assert_eq!(grain_stats_boxes(&img, &[]), grain_stats(&img)); + } + #[test] fn match_grain_transfers_grain_strength() { let flat = Image::filled(48, 48, [0.5, 0.5, 0.5, 1.0]); diff --git a/crates/effects/src/util.rs b/crates/effects/src/util.rs index 1527e221f..f22a9885f 100644 --- a/crates/effects/src/util.rs +++ b/crates/effects/src/util.rs @@ -6,6 +6,10 @@ use effectcraft_color::{luminance, rgb_to_hsl}; use effectcraft_raster::{Image, Px}; use rayon::prelude::*; +/// Below this many pixels, `Plane::transpose` and `Plane::map_rows` run on the calling thread: +/// the rayon dispatch costs more than the work on small crops (the Match Grain sample boxes). +const PAR_MIN: usize = 4096; + /// A single-channel `f32` image (row-major). #[derive(Clone, Debug, Default, PartialEq)] pub struct Plane { @@ -62,6 +66,15 @@ impl Plane { pub fn transpose(&self) -> Plane { let (w, h) = (self.w, self.h); let mut out = Plane::new(h, w); + if w.saturating_mul(h) < PAR_MIN { + // Small planes: the rayon dispatch costs more than the copy itself. + for (x, col) in out.data.chunks_mut(h.max(1)).enumerate() { + for y in 0..h { + col[y] = self.data[y * w + x]; + } + } + return out; + } out.data.par_chunks_mut(h.max(1)).enumerate().for_each(|(x, col)| { for y in 0..h { col[y] = self.data[y * w + x]; @@ -75,6 +88,11 @@ impl Plane { if self.w == 0 { return out; } + if self.w.saturating_mul(self.h) < PAR_MIN { + // Small planes: the rayon dispatch costs more than the rows themselves. + out.data.chunks_mut(self.w).zip(self.data.chunks(self.w)).for_each(|(o, s)| f(s, o)); + return out; + } out.data.par_chunks_mut(self.w).zip(self.data.par_chunks(self.w)).for_each(|(o, s)| f(s, o)); out } From 45f54a4221bfa6987935e9c8d005a61cfbd840cd Mon Sep 17 00:00:00 2001 From: Camille Moine Date: Mon, 19 Oct 2026 21:22:03 +0200 Subject: [PATCH 055/221] effects: fix the grain-size drift from the crop halo MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The crop kept 3 px of halo, which makes the blur exact inside a box, but the lag-1 correlation also reads the right neighbour's high-pass residual — one column outside the box, still polluted by the crop edge when another box covers it (adjacent boxes are the norm with a step of size/2). The size estimate drifted by ~5e-5 in the parity test; a 4 px halo removes it. The parity test now holds std to 1e-6 and size to 1e-7 (was 5 % for size), and the boxed statistics still cost 1.8 / 3.1 ms at 1080p / 4K. --- crates/effects/src/noise2.rs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/crates/effects/src/noise2.rs b/crates/effects/src/noise2.rs index cfdd4764e..48d840416 100644 --- a/crates/effects/src/noise2.rs +++ b/crates/effects/src/noise2.rs @@ -87,9 +87,10 @@ pub(crate) fn grain_stats_boxes(img: &Image, boxes: &[(usize, usize, usize)]) -> if w < 3 || h < 3 { return GrainStats::default(); } - // The Gaussian's three box passes at sigma 1.5 have radius 1 each, so a 3 px halo is enough - // for the high-pass residual of every pixel inside a box. - const HALO: usize = 3; + // The Gaussian's three box passes at sigma 1.5 have radius 1 each, so 3 px of halo make the + // residual exact inside a box; one more column covers the right neighbour used by the lag-1 + // correlation. + const HALO: usize = 4; let mut mask = vec![false; w * h]; for &(x, y, s) in boxes { for yy in y..y.saturating_add(s).min(h) { @@ -418,9 +419,9 @@ mod tests { let masked = grain_stats_masked(&img, Some(&mask)); let boxed = grain_stats_boxes(&img, &boxes); for k in 0..3 { - assert!((masked.std[k] - boxed.std[k]).abs() < 1e-5, "{k}: {masked:?} vs {boxed:?}"); + assert!((masked.std[k] - boxed.std[k]).abs() < 1e-6, "{k}: {masked:?} vs {boxed:?}"); } - assert!((masked.size - boxed.size).abs() <= 0.05 * masked.size.max(1.0), "size: {masked:?} vs {boxed:?}"); + assert!((masked.size - boxed.size).abs() <= 1e-7, "size: {masked:?} vs {boxed:?}"); // A denser grid where every box overlaps its neighbours (mask dedup across boxes). let img2 = noisy(96, 64, 0.15, 21); let mut boxes2 = Vec::new(); @@ -441,9 +442,9 @@ mod tests { let masked2 = grain_stats_masked(&img2, Some(&mask2)); let boxed2 = grain_stats_boxes(&img2, &boxes2); for k in 0..3 { - assert!((masked2.std[k] - boxed2.std[k]).abs() < 1e-5, "{k}: {masked2:?} vs {boxed2:?}"); + assert!((masked2.std[k] - boxed2.std[k]).abs() < 1e-6, "{k}: {masked2:?} vs {boxed2:?}"); } - assert!((masked2.size - boxed2.size).abs() <= 0.05 * masked2.size.max(1.0), "size: {masked2:?} vs {boxed2:?}"); + assert!((masked2.size - boxed2.size).abs() <= 1e-7, "size: {masked2:?} vs {boxed2:?}"); // No boxes measures the whole image, like no mask. assert_eq!(grain_stats_boxes(&img, &[]), grain_stats(&img)); } From 7bbdfb41f6c0f07f9b455e8f8f241d44b0fa377b Mon Sep 17 00:00:00 2001 From: NetterSilver <133535268+Silvertree2010@users.noreply.github.com> Date: Tue, 20 Oct 2026 15:58:52 +0200 Subject: [PATCH 056/221] Return identity from Mat3::square_to_quad for a degenerate quad Found while testing crates/geom/src/lib.rs:252-264 Co-Authored-By: Claude Haiku 5.5 Co-Authored-By: Claude Sonnet 5.5 --- crates/geom/src/lib.rs | 3 +++ crates/geom/tests/square_to_quad.rs | 13 +++++++++++++ 2 files changed, 16 insertions(+) create mode 100644 crates/geom/tests/square_to_quad.rs diff --git a/crates/geom/src/lib.rs b/crates/geom/src/lib.rs index a03c9d46c..cbc9c1072 100644 --- a/crates/geom/src/lib.rs +++ b/crates/geom/src/lib.rs @@ -261,6 +261,9 @@ impl Mat3 { return Mat3([[x1 - x0, x3 - x0, x0], [y1 - y0, y3 - y0, y0], [0.0, 0.0, 1.0]]); } let den = dx1 * dy2 - dx2 * dy1; + if den == 0.0 || !den.is_finite() { + return Mat3::IDENTITY; + } let g = (sx * dy2 - dx2 * sy) / den; let h = (dx1 * sy - sx * dy1) / den; Mat3([[x1 - x0 + g * x1, x3 - x0 + h * x3, x0], [y1 - y0 + g * y1, y3 - y0 + h * y3, y0], [g, h, 1.0]]) diff --git a/crates/geom/tests/square_to_quad.rs b/crates/geom/tests/square_to_quad.rs new file mode 100644 index 000000000..3dd409a58 --- /dev/null +++ b/crates/geom/tests/square_to_quad.rs @@ -0,0 +1,13 @@ +use effectcraft_geom::{Mat3, vec2}; + +#[test] +fn square_to_quad_degenerate_is_finite() { + let m = Mat3::square_to_quad([vec2(0.0, 5.0), vec2(0.0, 0.0), vec2(10.0, 0.0), vec2(20.0, 0.0)]); + assert!(m.0.iter().flatten().all(|v| v.is_finite()), "non-finite: {m:?}"); +} + +#[test] +fn square_to_quad_regular_is_finite() { + let m = Mat3::square_to_quad([vec2(0.0, 0.0), vec2(10.0, 0.0), vec2(8.0, 6.0), vec2(0.0, 5.0)]); + assert!(m.0.iter().flatten().all(|v| v.is_finite())); +} From 966e27969107278054b912bd35f31274d944ec1c Mon Sep 17 00:00:00 2001 From: Barzabel Date: Thu, 22 Oct 2026 20:10:51 +0300 Subject: [PATCH 057/221] model: cap glTF buffer-less accessors in aggregate, check element offsets (#2139) The per-accessor count checks from #1235 already reject the audit's trigger (a MAT4 accessor with count 10^11); a regression test now pins it. What was left: accessors without a bufferView were capped at 16M components each, but nothing backs them, so one capped accessor referenced from many primitives allocated 64 MB per reference. The cap is now one budget for the whole file. Per-element offsets use checked arithmetic as well. --- crates/model/src/gltf.rs | 35 +++++++++++++++++++++++------------ crates/model/src/tests.rs | 32 ++++++++++++++++++++++++++++++++ 2 files changed, 55 insertions(+), 12 deletions(-) diff --git a/crates/model/src/gltf.rs b/crates/model/src/gltf.rs index e17d014f6..e70dc4fc2 100644 --- a/crates/model/src/gltf.rs +++ b/crates/model/src/gltf.rs @@ -11,7 +11,7 @@ //! `KHR_lights_punctual` lights (directional, point, spot). Sparse accessors and morph targets //! are ignored. -use std::sync::Arc; +use std::{cell::Cell, sync::Arc}; use serde_json::Value; @@ -112,6 +112,9 @@ fn load_uri(uri: &str, resolve: &dyn Fn(&str) -> Option>) -> Result { j: &'a Value, buffers: Vec>, + /// Zero components that buffer-less accessors may still allocate, across the whole file: + /// nothing backs them, so many references to one capped accessor must not multiply (#2139). + zero_left: Cell, } fn arr<'v>(v: &'v Value, k: &str) -> &'v [Value] { @@ -126,8 +129,9 @@ fn indices(v: &Value, k: &str) -> Vec { arr(v, k).iter().filter_map(Value::as_u64).filter_map(|c| usize::try_from(c).ok()).collect() } -/// The most components an accessor without a buffer view (all zeros) may have: nothing in the -/// file backs its count, so it is capped instead of checked against a buffer (#1235). +/// The most components accessors without a buffer view (all zeros) may have, together: nothing +/// in the file backs their counts, so they are capped instead of checked against a buffer +/// (#1235, #2139). const MAX_ZERO_COMPONENTS: usize = 1 << 24; /// Where an accessor's elements lie in its buffer: `count` elements of `elem` bytes, `stride` @@ -150,6 +154,13 @@ fn nums(v: &Value, k: &str, d: [f64; N]) -> [f64; N] { out } +/// Bytes of component `c` of element `i`, with checked offsets (the span was validated, but +/// nothing derived from the file is indexed unchecked). +fn component(buf: &[u8], base: usize, stride: usize, i: usize, c: usize, csize: usize) -> Result<&[u8]> { + let o = i.checked_mul(stride).and_then(|o| o.checked_add(base)).and_then(|o| o.checked_add(c.checked_mul(csize)?)); + o.and_then(|o| buf.get(o..o.checked_add(csize)?)).ok_or_else(|| perr("accessor reads past its buffer")) +} + impl Doc<'_> { /// The accessor's element count and total components (`count * n`), checked; and its span in /// the buffer, validated before anything is allocated from the count. `None` for an @@ -161,16 +172,18 @@ impl Doc<'_> { }; let total = count.checked_mul(n).ok_or_else(|| perr("accessor count is too large"))?; let Some(bv) = idx(acc, "bufferView") else { - if total > MAX_ZERO_COMPONENTS { - return Err(perr(format!("accessor without a bufferView has {total} components (at most {MAX_ZERO_COMPONENTS})"))); - } + let left = self.zero_left.get(); + let Some(rest) = left.checked_sub(total) else { + return Err(perr(format!("accessors without a bufferView have more than {MAX_ZERO_COMPONENTS} components ({total} requested, {left} left)"))); + }; + self.zero_left.set(rest); return Ok((count, total, None)); }; let view = arr(self.j, "bufferViews").get(bv).ok_or_else(|| perr(format!("no bufferView {bv}")))?; let buf = self.buffers.get(idx(view, "buffer").unwrap_or(0)).ok_or_else(|| perr("bufferView buffer out of range"))?; let past = || perr("accessor reads past its buffer"); let base = idx(view, "byteOffset").unwrap_or(0).checked_add(idx(acc, "byteOffset").unwrap_or(0)).ok_or_else(past)?; - let elem = csize * n; + let elem = csize.checked_mul(n).ok_or_else(past)?; let stride = idx(view, "byteStride").filter(|s| *s > 0).unwrap_or(elem); if stride < elem { return Err(perr(format!("bufferView byteStride {stride} is smaller than its {elem}-byte elements"))); @@ -214,8 +227,7 @@ impl Doc<'_> { // Matrices of 1/2-byte components pad columns to 4 bytes; ignored (rare). for i in 0..count { for c in 0..n { - let o = base + i * stride + c * csize; - let s = buf.get(o..o + csize).ok_or_else(|| perr("accessor reads past its buffer"))?; + let s = component(buf, base, stride, i, c, csize)?; out[i * n + c] = match ct { 5126 => f32::from_le_bytes([s[0], s[1], s[2], s[3]]), 5125 => u32::from_le_bytes([s[0], s[1], s[2], s[3]]) as f32, @@ -264,8 +276,7 @@ impl Doc<'_> { let mut out = Vec::with_capacity(total); for i in 0..count { for c in 0..n { - let o = base + i * stride + c * csize; - let s = buf.get(o..o + csize).ok_or_else(|| perr("accessor reads past its buffer"))?; + let s = component(buf, base, stride, i, c, csize)?; out.push(match csize { 1 => s[0] as u32, 2 => u16::from_le_bytes([s[0], s[1]]) as u32, @@ -300,7 +311,7 @@ pub fn parse(bytes: &[u8], resolve: &dyn Fn(&str) -> Option>) -> Result< }; buffers.push(data); } - let d = Doc { j: &j, buffers }; + let d = Doc { j: &j, buffers, zero_left: Cell::new(MAX_ZERO_COMPONENTS) }; // Images → textures (decoded once per image; samplers set the wrap modes). let mut images: Vec>> = vec![]; diff --git a/crates/model/src/tests.rs b/crates/model/src/tests.rs index 7c98c1ae7..7a300e71e 100644 --- a/crates/model/src/tests.rs +++ b/crates/model/src/tests.rs @@ -564,3 +564,35 @@ fn gltf_strided_and_buffer_less_accessors_still_import() { let doc = gltf_doc(r#"{"bufferView": 0, "componentType": 5126, "type": "VEC3", "count": 3}"#, r#"{"buffer": 0, "byteStride": 24}"#, 59); assert!(crate::gltf::parse(doc.as_bytes(), &|_| None).is_err()); } + +#[test] +fn gltf_issue_2139_huge_mat4_count_is_an_error() { + // The audit's trigger (#2139): a MAT4 accessor with a count of 10^11, with and without a + // buffer view, must fail cleanly instead of sizing an allocation from the count. + let view = r#"{"buffer": 0, "byteLength": 64}"#; + for acc in [ + r#"{"bufferView": 0, "componentType": 5126, "type": "MAT4", "count": 100000000000}"#, + r#"{"componentType": 5126, "type": "MAT4", "count": 100000000000}"#, + ] { + let doc = gltf_doc(r#"{"bufferView": 0, "componentType": 5126, "type": "VEC3", "count": 1}"#, view, 64) + .replace(r#""count": 1}]"#, &format!(r#""count": 1}}, {acc}]"#)) + .replace(r#""nodes": [{"mesh": 0}]"#, r#""nodes": [{"mesh": 0, "skin": 0}], "skins": [{"joints": [0], "inverseBindMatrices": 1}]"#); + assert!(doc.contains("inverseBindMatrices"), "{doc}"); + assert!(crate::gltf::parse(doc.as_bytes(), &|_| None).is_err(), "{acc}"); + } +} + +#[test] +fn gltf_buffer_less_accessors_share_one_zero_budget() { + // Each buffer-less accessor is capped, but nothing backs any of them, so referencing a capped + // one from many primitives must not multiply the allocation (#2139). + let acc = r#"{"componentType": 5126, "type": "VEC3", "count": 5000000}"#; + let prims = [r#"{"attributes": {"POSITION": 0}}"#; 4].join(", "); + let doc = gltf_doc(acc, r#"{"buffer": 0}"#, 3).replace(r#"[{"attributes": {"POSITION": 0}}]"#, &format!("[{prims}]")); + assert_eq!(doc.matches(r#""POSITION": 0"#).count(), 4); + let e = crate::gltf::parse(doc.as_bytes(), &|_| None).err().unwrap_or_else(|| panic!("imported")); + assert!(e.to_string().contains("without a bufferView"), "{e}"); + // One such accessor read once still imports. + let doc = gltf_doc(acc, r#"{"buffer": 0}"#, 3); + assert!(crate::gltf::parse(doc.as_bytes(), &|_| None).is_ok()); +} From de4d8251520b4ae8b1148f4ea5286919e89b561e Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 02:18:57 +0900 Subject: [PATCH 058/221] i18n(ja): the blur, colour, distort, stylize and generate effect names (#821) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 148 of the 307 ids. Names from AE 2026's Japanese interface and from Adobe's Japanese help, which is what settles the `CC` rows staying English and `Smart Blur` being `ブラー(詳細)`. Three rows rest on elimination and are called out in the PR. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 137 ++++++++++++++++++++++++++++- 1 file changed, 135 insertions(+), 2 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index 5c6d09ba5..912150b18 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -440,18 +440,126 @@ const TRADITIONAL_CHINESE: &[Row] = &[]; /// `Key Light`, `Unmult`, `Twirl (Legacy)` and the two EffectCraft-only effects) repeat that /// English name here rather than being left out. /// -/// The rows below were read from the installed After Effects 2026 (26.5) Japanese interface -/// (its generated Effect menu and its Effects & Presets panel). +/// The rows below come from AE 2026's Japanese interface where it was read directly (its Effect menu +/// and its Effects & Presets panel) and from Adobe's own Japanese help where the panel was not to +/// hand. A published glossary is used to cross-check, never as the only source: it normalises the +/// typography (half-width parentheses where AE draws full-width) and still carries CS6-era names for +/// the `CC` series, which AE 2026 leaves in English. const JAPANESE_EFFECTS: &[Row] = &[ ("ec.blur.bilateral", "Bilateral Blur", "ブラー(バイラテラル)"), ("ec.blur.cameralens", "Camera Lens Blur", "ブラー(カメラレンズ)"), + ("ec.blur.camerashakedeblur", "Camera-Shake Deblur", "カメラぶれ除去"), + ("ec.blur.cccross", "CC Cross Blur", "CC Cross Blur"), + ("ec.blur.ccradial", "CC Radial Blur", "CC Radial Blur"), + ("ec.blur.ccradialfast", "CC Radial Fast Blur", "CC Radial Fast Blur"), + ("ec.blur.ccvector", "CC Vector Blur", "CC Vector Blur"), ("ec.blur.channel", "Channel Blur", "ブラー(チャンネル)"), ("ec.blur.compound", "Compound Blur", "ブラー(合成)"), ("ec.blur.directional", "Directional Blur", "ブラー(方向)"), ("ec.blur.fastbox", "Fast Box Blur", "高速ボックスブラー"), ("ec.blur.gaussian", "Gaussian Blur", "ブラー(ガウス)"), ("ec.blur.radial", "Radial Blur", "ブラー(放射状)"), + ("ec.blur.reduceflicker", "Reduce Interlace Flicker", "インターレースのちらつき削減"), + ("ec.blur.sharpen", "Sharpen", "シャープ"), + ("ec.blur.smart", "Smart Blur", "ブラー(詳細)"), + ("ec.blur.unsharp", "Unsharp Mask", "アンシャープマスク"), + ("ec.color.autocolor", "Auto Color", "自動カラー補正"), + ("ec.color.autocontrast", "Auto Contrast", "自動コントラスト"), + ("ec.color.autolevels", "Auto Levels", "自動レベル補正"), + ("ec.color.blackwhite", "Black & White", "白黒"), + ("ec.color.brightnesscontrast", "Brightness & Contrast", "輝度&コントラスト"), + ("ec.color.cccolorneutralizer", "CC Color Neutralizer", "CC Color Neutralizer"), + ("ec.color.cccoloroffset", "CC Color Offset", "CC Color Offset"), + ("ec.color.cckernel", "CC Kernel", "CC Kernel"), + ("ec.color.cctoner", "CC Toner", "CC Toner"), + ("ec.color.changecolor", "Change Color", "色を変更"), + ("ec.color.changetocolor", "Change to Color", "他のカラーへ変更"), + ("ec.color.channelmixer", "Channel Mixer", "チャンネルミキサー"), + ("ec.color.colorama", "Colorama", "コロラマ"), + ("ec.color.colorbalance", "Color Balance", "カラーバランス"), + ("ec.color.colorbalancehls", "Color Balance (HLS)", "カラーバランス(HLS)"), + ("ec.color.colorlink", "Color Link", "カラーリンク"), + ("ec.color.colorstabilizer", "Color Stabilizer", "カラースタビライザー"), + ("ec.color.curves", "Curves", "トーンカーブ"), + ("ec.color.equalize", "Equalize", "平均化(イコライズ)"), + ("ec.color.exposure", "Exposure", "露光量"), + ("ec.color.gammapedestalgain", "Gamma/Pedestal/Gain", "ガンマ/ペデスタル/ゲイン"), + ("ec.color.huesaturation", "Hue/Saturation", "色相/彩度"), + ("ec.color.leavecolor", "Leave Color", "色抜き"), + ("ec.color.levels", "Levels", "レベル補正"), + ("ec.color.levelsic", "Levels (Individual Controls)", "レベル(個々の制御)"), ("ec.color.lumetri", "Lumetri Color", "Lumetri カラー"), + ("ec.color.photofilter", "Photo Filter", "レンズフィルター"), + ("ec.color.psarbitrarymap", "PS Arbitrary Map", "PS不定マップ"), + ("ec.color.selectivecolor", "Selective Color", "特定色域の選択"), + ("ec.color.shadowhighlight", "Shadow/Highlight", "シャドウ・ハイライト"), + ("ec.color.tint", "Tint", "色かぶり補正"), + ("ec.color.tritone", "Tritone", "トライトーン"), + ("ec.color.vibrance", "Vibrance", "自然な彩度"), + ("ec.color.videolimiter", "Video Limiter", "ビデオリミッター"), + ("ec.distort.bezierwarp", "Bezier Warp", "ベジェワープ"), + ("ec.distort.bulge", "Bulge", "バルジ"), + ("ec.distort.ccbender", "CC Bender", "CC Bender"), + ("ec.distort.ccbendit", "CC Bend It", "CC Bend It"), + ("ec.distort.ccblobbylize", "CC Blobbylize", "CC Blobbylize"), + ("ec.distort.ccflomotion", "CC Flo Motion", "CC Flo Motion"), + ("ec.distort.ccgriddler", "CC Griddler", "CC Griddler"), + ("ec.distort.cclens", "CC Lens", "CC Lens"), + ("ec.distort.ccpageturn", "CC Page Turn", "CC Page Turn"), + ("ec.distort.ccpowerpin", "CC Power Pin", "CC Power Pin"), + ("ec.distort.ccripplepulse", "CC Ripple Pulse", "CC Ripple Pulse"), + ("ec.distort.ccslant", "CC Slant", "CC Slant"), + ("ec.distort.ccsmear", "CC Smear", "CC Smear"), + ("ec.distort.ccsplit", "CC Split", "CC Split"), + ("ec.distort.ccsplit2", "CC Split 2", "CC Split 2"), + ("ec.distort.cctiler", "CC Tiler", "CC Tiler"), + ("ec.distort.cornerpin", "Corner Pin", "コーナーピン"), + ("ec.distort.displacementmap", "Displacement Map", "ディスプレイスメントマップ"), + ("ec.distort.liquify", "Liquify", "ゆがみ"), + ("ec.distort.magnify", "Magnify", "ズーム"), + ("ec.distort.meshwarp", "Mesh Warp", "メッシュワープ"), + ("ec.distort.mirror", "Mirror", "ミラー"), + ("ec.distort.offset", "Offset", "オフセット"), + ("ec.distort.opticscompensation", "Optics Compensation", "レンズ補正"), + ("ec.distort.polar", "Polar Coordinates", "極座標"), + ("ec.distort.reshape", "Reshape", "リシェープ"), + ("ec.distort.ripple", "Ripple", "波紋"), + ("ec.distort.rollingshutterrepair", "Rolling Shutter Repair", "ローリングシャッターの修復"), + ("ec.distort.smear", "Smear", "にじみ"), + ("ec.distort.spherize", "Spherize", "球面"), + ("ec.distort.transform", "Transform", "トランスフォーム"), + ("ec.distort.turbulentdisplace", "Turbulent Displace", "タービュレントディスプレイス"), + ("ec.distort.twirl", "Twirl", "回転"), + ("ec.distort.upscale", "Detail-preserving Upscale", "アップスケール(ディテールを保持)"), + ("ec.distort.warp", "Warp", "ワープ"), + ("ec.distort.warpstabilizer", "Warp Stabilizer", "ワープスタビライザー"), + ("ec.distort.wavewarp", "Wave Warp", "波形ワープ"), + ("ec.generate.advancedlightning", "Advanced Lightning", "稲妻(高度)"), + ("ec.generate.audiospectrum", "Audio Spectrum", "オーディオスペクトラム"), + ("ec.generate.audiowaveform", "Audio Waveform", "オーディオウェーブフォーム"), + ("ec.generate.beam", "Beam", "レーザー"), + ("ec.generate.ccgluegun", "CC Glue Gun", "CC Glue Gun"), + ("ec.generate.cclightburst", "CC Light Burst 2.5", "CC Light Burst 2.5"), + ("ec.generate.cclightrays", "CC Light Rays", "CC Light Rays"), + ("ec.generate.cclightsweep", "CC Light Sweep", "CC Light Sweep"), + ("ec.generate.ccthreads", "CC Threads", "CC Threads"), + ("ec.generate.cellpattern", "Cell Pattern", "セルパターン"), + ("ec.generate.checkerboard", "Checkerboard", "チェッカーボード"), + ("ec.generate.circle", "Circle", "円"), + ("ec.generate.ellipse", "Ellipse", "楕円"), + ("ec.generate.eyedropperfill", "Eyedropper Fill", "スポイト塗り"), + ("ec.generate.fill", "Fill", "塗り"), + ("ec.generate.fourcolor", "4-Color Gradient", "4色グラデーション"), + ("ec.generate.fractal", "Fractal", "フラクタル"), + ("ec.generate.gradientramp", "Gradient Ramp", "グラデーション"), + ("ec.generate.grid", "Grid", "グリッド"), + ("ec.generate.lensflare", "Lens Flare", "レンズフレア"), + ("ec.generate.paintbucket", "Paint Bucket", "塗りつぶし"), + ("ec.generate.radiowaves", "Radio Waves", "電波"), + ("ec.generate.scribble", "Scribble", "落書き"), + ("ec.generate.stroke", "Stroke", "線"), + ("ec.generate.vegas", "Vegas", "ベガス"), + ("ec.generate.writeon", "Write-on", "ブラシアニメーション"), ("ec.key.colorkey", "Color Key", "カラーキー"), ("ec.key.luma", "Luma Key", "ルミナンスキー"), ("ec.key.spill", "Spill Suppressor", "スピルサプレッション"), @@ -460,6 +568,31 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.obsolete.gaussianlegacy", "Gaussian Blur (Legacy)", "ブラー(ガウス)(レガシー)"), ("ec.obsolete.lightning", "Lightning", "稲妻"), ("ec.obsolete.pathtext", "Path Text", "パステキスト"), + ("ec.stylize.brushstrokes", "Brush Strokes", "ブラシストローク"), + ("ec.stylize.cartoon", "Cartoon", "カートゥーン"), + ("ec.stylize.ccblockload", "CC Block Load", "CC Block Load"), + ("ec.stylize.ccburnfilm", "CC Burn Film", "CC Burn Film"), + ("ec.stylize.ccglass", "CC Glass", "CC Glass"), + ("ec.stylize.cchextile", "CC HexTile", "CC HexTile"), + ("ec.stylize.cckaleida", "CC Kaleida", "CC Kaleida"), + ("ec.stylize.ccmrsmoothie", "CC Mr. Smoothie", "CC Mr. Smoothie"), + ("ec.stylize.ccplastic", "CC Plastic", "CC Plastic"), + ("ec.stylize.ccrepetile", "CC RepeTile", "CC RepeTile"), + ("ec.stylize.ccthreshold", "CC Threshold", "CC Threshold"), + ("ec.stylize.ccthresholdrgb", "CC Threshold RGB", "CC Threshold RGB"), + ("ec.stylize.ccvignette", "CC Vignette", "CC Vignette"), + ("ec.stylize.coloremboss", "Color Emboss", "カラーエンボス"), + ("ec.stylize.emboss", "Emboss", "エンボス"), + ("ec.stylize.findedges", "Find Edges", "輪郭検出"), + ("ec.stylize.glow", "Glow", "グロー"), + ("ec.stylize.mosaic", "Mosaic", "モザイク"), + ("ec.stylize.motiontile", "Motion Tile", "モーションタイル"), + ("ec.stylize.posterize", "Posterize", "ポスタリゼーション"), + ("ec.stylize.roughenedges", "Roughen Edges", "ラフエッジ"), + ("ec.stylize.scatter", "Scatter", "拡散"), + ("ec.stylize.strobe", "Strobe Light", "ストロボ"), + ("ec.stylize.texturize", "Texturize", "テクスチャ"), + ("ec.stylize.threshold", "Threshold", "しきい値"), ("ec.time.pixelmotionblur", "Pixel Motion Blur", "ピクセルモーションブラー"), ]; From 6686cc75ca733931bc513d6711e6534b4b24d18c Mon Sep 17 00:00:00 2001 From: Barzabel Date: Thu, 22 Oct 2026 20:28:38 +0300 Subject: [PATCH 059/221] fix(expr): bound runtime parser and native recursion depth (#2124, #2125) eval, Function and the generator/async function constructors now check the nesting of their source like the expression text. join, toLocaleString, flat and JSON.stringify check the run's stack use per level, results nested past the detached levels become [object], and Proxy/Reflect are no longer available to expressions. Each of these overflowed the stack and aborted the app. --- crates/expr/src/prelude.js | 116 +++++++++++++++++++++++--- crates/expr/src/rewrite.rs | 6 ++ crates/expr/src/runtime.rs | 48 ++++++++++- crates/expr/src/tests.rs | 1 + crates/expr/src/tests/deep_nesting.rs | 104 +++++++++++++++++++++++ 5 files changed, 262 insertions(+), 13 deletions(-) create mode 100644 crates/expr/src/tests/deep_nesting.rs diff --git a/crates/expr/src/prelude.js b/crates/expr/src/prelude.js index 4da7bc63b..3a43a9d10 100644 --- a/crates/expr/src/prelude.js +++ b/crates/expr/src/prelude.js @@ -670,14 +670,17 @@ var __groupHandler = { }, }; -function __mkGroup(c, l, info) { - var f = function (k) { return f.__get(k); }; - delete f.name; - delete f.length; - Object.setPrototypeOf(f, __GroupProto); - f.__c = c; f.__l = l; f.__p = info[0]; f.__info = info; - return new Proxy(f, __groupHandler); -} +// `Proxy` is private to the object model (see "Stack safety" at the end). +var __mkGroup = (function (P) { + return function (c, l, info) { + var f = function (k) { return f.__get(k); }; + delete f.name; + delete f.length; + Object.setPrototypeOf(f, __GroupProto); + f.__c = c; f.__l = l; f.__p = info[0]; f.__info = info; + return new P(f, __groupHandler); + }; +})(Proxy); // Properties ------------------------------------------------------------------------------------ @@ -852,9 +855,11 @@ var __propHandler = { }, }; -function __mkProp(c, l, path) { - return new Proxy(new Prop(c, l, path), __propHandler); -} +var __mkProp = (function (P) { + return function (c, l, path) { + return new P(new Prop(c, l, path), __propHandler); + }; +})(Proxy); // Text styles (the Source Text style API) ------------------------------------------------------ // A TextStyle is the source document (as JSON from the host), the character index it reads its @@ -1069,3 +1074,92 @@ function velocityAtTime(t) { return thisProperty.velocityAtTime(t); } function speedAtTime(t) { return thisProperty.speedAtTime(t); } function key(n) { return thisProperty.key(n); } function nearestKey(t) { return thisProperty.nearestKey(t); } + +// --------------------------------------------------------------------------------------------- +// Stack safety (#2124, #2125). A stack overflow aborts the whole app, so nothing a script does +// may nest native code without bound. The expression text is checked for nesting before it is +// compiled; source handed to `eval` and the function constructors at run time is checked by +// `__nest`. The natives that walk nested values recursively (`join`, which `toString` and string +// conversion use, `toLocaleString`, `JSON.stringify`, `flat`) call `__stack` once per level, +// which throws once the run has used its share of the stack. `Proxy` (chains of proxies nest +// without any script frame) and `Reflect` are not available to expressions. +(function () { + var nest = __nest, stack = __stack, apply = Reflect.apply, construct = Reflect.construct; + var define = Object.defineProperty, describe = Object.getOwnPropertyDescriptor, proto = Object.getPrototypeOf; + // Replace `obj[name]` keeping its attributes. + function replace(obj, name, f) { + var d = describe(obj, name); + define(obj, name, { value: f, writable: d.writable, enumerable: d.enumerable, configurable: true }); + } + function guard(obj, name) { + var f = obj[name]; + replace(obj, name, function () { stack(); return apply(f, this, arguments); }); + } + + var evalJs = eval; + eval = function (x) { + if (typeof x === 'string') { + stack(); + nest(x); + } + return evalJs(x); + }; + // `Function` and the generator / async variants (reachable as `(function* () {}).constructor`). + function dynamic(F) { + var w = function () { + var args = []; + for (var i = 0; i < arguments.length; i++) args.push(String(arguments[i])); + stack(); + nest(args.slice(0, -1).join(',')); + nest(args.length ? args[args.length - 1] : ''); + return construct(F, args); + }; + define(w, 'name', { value: F.name, configurable: true }); + w.prototype = F.prototype; + replace(F.prototype, 'constructor', w); + return w; + } + Function = dynamic(Function); + dynamic(proto(function* () {}).constructor); + dynamic(proto(async function () {}).constructor); + dynamic(proto(async function* () {}).constructor); + + guard(Array.prototype, 'join'); + guard(Array.prototype, 'toLocaleString'); + var flat = Array.prototype.flat; + replace(Array.prototype, 'flat', function (depth) { + stack(); + var d = depth === undefined ? 1 : Number(depth); + return apply(flat, this, [d > 64 ? 64 : d]); + }); + + // A replacer function sees every value before it is serialized: the per-level check. An array + // replacer (a list of keys) becomes one that copies each object's listed keys, in list order. + var stringify = JSON.stringify; + replace(JSON, 'stringify', function (value, replacer, space) { + var fn = typeof replacer === 'function' ? replacer : null; + var keys = null; + if (Array.isArray(replacer)) { + keys = []; + for (var i = 0; i < replacer.length; i++) { + var k = replacer[i]; + if (typeof k === 'number' || k instanceof Number || k instanceof String) k = String(k); + if (typeof k === 'string' && keys.indexOf(k) < 0) keys.push(k); + } + } + return apply(stringify, JSON, [value, function (key, v) { + stack(); + if (fn !== null) v = apply(fn, this, [key, v]); + if (keys !== null && v !== null && typeof v === 'object' && !Array.isArray(v) && + !(v instanceof Number || v instanceof String || v instanceof Boolean)) { + var o = {}; + for (var j = 0; j < keys.length; j++) if (keys[j] in v) o[keys[j]] = v[keys[j]]; + v = o; + } + return v; + }, space]); + }); + + delete globalThis.Proxy; + delete globalThis.Reflect; +})(); diff --git a/crates/expr/src/rewrite.rs b/crates/expr/src/rewrite.rs index 55e9800aa..f84b96bc4 100644 --- a/crates/expr/src/rewrite.rs +++ b/crates/expr/src/rewrite.rs @@ -758,6 +758,12 @@ pub fn check_nesting(src: &str) -> Result<(), String> { Ok(()) } +/// An error when plain JavaScript `src` (not rewritten: what `eval` and `Function` get at run +/// time) nests deeper than [`MAX_NESTING`] levels. +pub fn check_plain_nesting(src: &str) -> Result<(), String> { + if too_nested(&tokenize(src).0) { Err(too_deep()) } else { Ok(()) } +} + fn too_deep() -> String { format!("Error: expression is nested too deeply (more than {MAX_NESTING} levels of brackets, or too long a chain of operators)") } diff --git a/crates/expr/src/runtime.rs b/crates/expr/src/runtime.rs index 53c2960ba..8afa839e5 100644 --- a/crates/expr/src/runtime.rs +++ b/crates/expr/src/runtime.rs @@ -51,6 +51,8 @@ thread_local! { pub static FRAMES: RefCell> = const { RefCell::new(Vec::new()) }; /// Script runs since the outermost evaluation on this thread began (nested ones included). pub static RUNS: std::cell::Cell = const { std::cell::Cell::new(0) }; + /// Stack address where the current script run began (0: none; see [`native_stack`]). + static STACK_BASE: std::cell::Cell = const { std::cell::Cell::new(0) }; } #[cfg(not(target_arch = "wasm32"))] @@ -232,17 +234,49 @@ fn native_random(_: &JsValue, args: &[JsValue], ctx: &mut Context) -> JsResult usize { + let marker = 0u8; + std::hint::black_box(&marker) as *const u8 as usize +} + +/// `__stack()`: throw once the current run has used [`NATIVE_STACK`] (values nested so deeply +/// would overflow the stack, which aborts the app). +fn native_stack(_: &JsValue, _: &[JsValue], _: &mut Context) -> JsResult { + let base = STACK_BASE.with(|b| b.get()); + if base != 0 && base.abs_diff(stack_here()) > NATIVE_STACK { + return Err(JsNativeError::range().with_message("value is nested too deeply").into()); + } + Ok(JsValue::undefined()) +} + +/// `__nest(src)`: throw when source handed to `eval` / `Function` at run time nests deeper than +/// the parser's stack allows (the expression text itself is checked before it is compiled). +fn native_nesting(_: &JsValue, args: &[JsValue], ctx: &mut Context) -> JsResult { + let src = string(args, 0, ctx)?; + crate::rewrite::check_plain_nesting(&src).map_err(|e| JsNativeError::range().with_message(e.trim_start_matches("Error: ").to_string()))?; + Ok(JsValue::undefined()) +} + impl Runtime { fn new() -> Result { let mut ctx = Context::default(); let limits = ctx.runtime_limits_mut(); limits.set_loop_iteration_limit(LOOP_LIMIT); limits.set_recursion_limit(400); - let natives: [(JsString, usize, fn(&JsValue, &[JsValue], &mut Context) -> JsResult); 4] = [ + let natives: [(JsString, usize, fn(&JsValue, &[JsValue], &mut Context) -> JsResult); 6] = [ + (js_string!("__stack"), 0, native_stack), (js_string!("__h"), 6, native_host), (js_string!("__wig"), 8, native_wiggle), (js_string!("__noise"), 3, native_noise), (js_string!("__rnd"), 6, native_random), + (js_string!("__nest"), 1, native_nesting), ]; for (name, len, f) in natives { ctx.register_global_callable(name, len, NativeFunction::from_fn_ptr(f)).map_err(|e| e.to_string())?; @@ -361,6 +395,9 @@ pub fn out_of_time() -> bool { } } +/// Levels of nested arrays a script result keeps. +const MAX_DETACH: usize = 4; + /// Copy a JS value out of the heap. fn detach(v: &JsValue, ctx: &mut Context, depth: usize) -> Result { if v.is_undefined() { @@ -380,7 +417,7 @@ fn detach(v: &JsValue, ctx: &mut Context, depth: usize) -> Result { } let err = |e: boa_engine::JsError| format_error(&e.to_string(), usize::MAX); if let Some(o) = v.as_object() { - if o.is_array() && depth < 4 { + if o.is_array() && depth < MAX_DETACH { let arr = JsArray::from_object(o).map_err(err)?; let n = arr.length(ctx).map_err(err)?.min(1 << 16); let mut out = Vec::with_capacity(n as usize); @@ -408,6 +445,11 @@ fn detach(v: &JsValue, ctx: &mut Context, depth: usize) -> Result { return Ok(Out::Path { points, ins, outs, closed }); } } + // Below the levels detached above, an object's text could be its whole nested content + // (`String([[[…]]])`), converted by natives that recurse once per level. + if depth >= MAX_DETACH && v.is_object() { + return Ok(Out::Object("[object]".into())); + } Ok(Out::Object(v.to_string(ctx).map(|s| s.to_std_string_escaped()).unwrap_or_default())) } @@ -484,6 +526,8 @@ fn position_line(msg: &str) -> Option { /// `__begin` with memoized answers, so nothing carries over. A script that really overflows the /// stack fails again on the fresh context and reports the error. pub fn run(text: &str, b: &Begin) -> Run { + // Runs don't nest (other expressions are evaluated between runs), so one base suffices. + STACK_BASE.with(|s| s.set(stack_here())); RUNTIME.with(|r| { let mut r = r.borrow_mut(); for fresh in [false, true] { diff --git a/crates/expr/src/tests.rs b/crates/expr/src/tests.rs index 7d2790255..cf13f02f8 100644 --- a/crates/expr/src/tests.rs +++ b/crates/expr/src/tests.rs @@ -1,5 +1,6 @@ use std::time::Instant; +mod deep_nesting; mod fuzz; use effectcraft_color::Label; diff --git a/crates/expr/src/tests/deep_nesting.rs b/crates/expr/src/tests/deep_nesting.rs new file mode 100644 index 000000000..d544d6f80 --- /dev/null +++ b/crates/expr/src/tests/deep_nesting.rs @@ -0,0 +1,104 @@ +//! Deep nesting the expression text check can't see (#2124, #2125): source handed to `eval` / +//! `Function` at run time, and deeply nested values that boa's natives (`join`, `JSON.stringify`, +//! proxies…) walk recursively. Each used to overflow the stack, which aborts the whole app +//! (`catch_unwind` can't catch it); now each is an expression error. + +use super::*; + +/// The render threads' stack size (rayon's default): what the app gets. +const RENDER_STACK: usize = 2 << 20; + +/// Evaluate `text` on the title's source text (any result converts) on a render-sized stack. +fn eval_small_stack(text: &str) -> Result { + let text = text.to_string(); + std::thread::Builder::new() + .stack_size(RENDER_STACK) + .spawn(move || { + let f = fx(); + f.ev(f.title, "text/sourceText", &text, 0.0) + }) + .unwrap() + .join() + .unwrap() +} + +fn text_of(r: Result) -> String { + match r { + Ok(Value::Text(d)) => d.text, + other => panic!("not text: {other:?}"), + } +} + +/// A 100 000-deep array: `var a = []; … a = [a]` in a loop (under the loop limit). +const DEEP_ARRAY: &str = "var a = []; for (var i = 0; i < 100000; i++) a = [a];"; + +#[test] +fn eval_and_function_constructors_check_nesting() { + let deep = r#""(".repeat(1000) + "1" + ")".repeat(1000)"#; + for call in [ + format!("eval({deep})"), + format!("Function({deep})()"), + format!("new Function('a', {deep})(1)"), + format!("Function('a = ' + {deep}, 'return a')()"), + "Function.apply(null, '('.repeat(1000).split('').concat(['1']))".to_string(), + format!("(function () {{}}).constructor({deep})()"), + format!("Object.getPrototypeOf(function* () {{}}).constructor({deep})"), + format!("Object.getPrototypeOf(async function () {{}}).constructor({deep})"), + format!("Object.getPrototypeOf(async function* () {{}}).constructor({deep})"), + format!("Reflect.construct(Function, [{deep}])"), + ] { + let e = eval_small_stack(&call).expect_err(&call); + assert!(!e.is_empty(), "{call}"); + } +} + +#[test] +fn eval_and_function_still_work() { + let f = fx(); + assert_eq!(f.num("eval('1 + 2')", 0.0), 3.0); + assert_eq!(f.num("eval('[1, [2, (3)]]')[1][1]", 0.0), 3.0); + assert_eq!(f.num("new Function('a', 'b', 'return a * b')(3, 4)", 0.0), 12.0); + assert_eq!(f.num("Function('return 5')()", 0.0), 5.0); + assert_eq!(f.num("(function () {}).constructor('return 6')()", 0.0), 6.0); + assert_eq!(f.num("(function () {}) instanceof Function ? 1 : 0", 0.0), 1.0); + assert_eq!(f.num("(function () {}).constructor === Function ? 1 : 0", 0.0), 1.0); + assert_eq!(f.num("Object.getPrototypeOf(function* () { yield 7; }).constructor('yield 7')().next().value", 0.0), 7.0); +} + +#[test] +fn deep_array_result_is_an_error_or_text_not_a_crash() { + // The result itself: detaching it used to `toString` it past depth 4. + let _ = eval_small_stack(&format!("{DEEP_ARRAY} a")); + // Explicit conversions inside the script. + for tail in ["a.join()", "a.toString()", "String(a)", "a + ''", "`${a}`", "a.toLocaleString()", "JSON.stringify(a)", "JSON.stringify({ a: a })"] { + let text = format!("{DEEP_ARRAY} {tail}"); + assert!(eval_small_stack(&text).is_err(), "{text}"); + } + // A deep array as a text style value goes through JSON.stringify in the prelude. + let _ = eval_small_stack(&format!("{DEEP_ARRAY} text.sourceText.style.setFontSize(a)")); +} + +#[test] +fn deep_proxy_chain_is_an_error_not_a_crash() { + let text = "var p = {}; for (var i = 0; i < 100000; i++) p = new Proxy(p, {}); p.x"; + assert!(eval_small_stack(text).is_err(), "{text}"); + // Neither is available to expressions; the object model's own proxies still work. + let f = fx(); + assert_eq!(f.text("typeof Proxy + ' ' + typeof Reflect", 0.0), "undefined undefined"); + assert_eq!(f.num("thisComp.layer('A').effect('Slider Control')('Slider')", 0.0), 42.0); +} + +#[test] +fn nested_values_still_convert() { + let f = fx(); + assert_eq!(f.text("[[1, 2], [3, [4, 5]]].join(';')", 0.0), "1,2;3,4,5"); + assert_eq!(f.text("String([[1, 2], 3])", 0.0), "1,2,3"); + assert_eq!(f.text("JSON.stringify({ a: [1, { b: [2] }] })", 0.0), r#"{"a":[1,{"b":[2]}]}"#); + assert_eq!(f.text("JSON.stringify({ a: 1, b: 2 }, ['b'])", 0.0), r#"{"b":2}"#); + assert_eq!(f.text("JSON.stringify([1, [2]], null, 1)", 0.0), "[\n 1,\n [\n 2\n ]\n]"); + assert_eq!(f.text("JSON.stringify({ a: 1 }, function (k, v) { return k === 'a' ? v + 1 : v; })", 0.0), r#"{"a":2}"#); + // Nested deeper than the detached levels: still converts to its text. + assert_eq!(text_of(eval_small_stack("[[[[[[1, 2]]]]]]")), ""); + assert_eq!(f.text("String([[[[[[[[1]]]]]]]])", 0.0), "1"); + assert_eq!(f.num("[1, [2, [3, [4]]]].flat(Infinity).length", 0.0), 4.0); +} From 4e05e2bf25c6c64e336334712ce992dc185501a0 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 02:35:31 +0900 Subject: [PATCH 060/221] i18n(ja): five effect names Adobe's Japanese help corrects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Tint is 色合い, Levels is レベル, Exposure is 露出, Stroke is ストローク and Strobe Light is ストロボライト. The list used for cross-checking carried Photoshop's words for three of them. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index 912150b18..ffe34048e 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -482,18 +482,18 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.color.colorstabilizer", "Color Stabilizer", "カラースタビライザー"), ("ec.color.curves", "Curves", "トーンカーブ"), ("ec.color.equalize", "Equalize", "平均化(イコライズ)"), - ("ec.color.exposure", "Exposure", "露光量"), + ("ec.color.exposure", "Exposure", "露出"), ("ec.color.gammapedestalgain", "Gamma/Pedestal/Gain", "ガンマ/ペデスタル/ゲイン"), ("ec.color.huesaturation", "Hue/Saturation", "色相/彩度"), ("ec.color.leavecolor", "Leave Color", "色抜き"), - ("ec.color.levels", "Levels", "レベル補正"), + ("ec.color.levels", "Levels", "レベル"), ("ec.color.levelsic", "Levels (Individual Controls)", "レベル(個々の制御)"), ("ec.color.lumetri", "Lumetri Color", "Lumetri カラー"), ("ec.color.photofilter", "Photo Filter", "レンズフィルター"), ("ec.color.psarbitrarymap", "PS Arbitrary Map", "PS不定マップ"), ("ec.color.selectivecolor", "Selective Color", "特定色域の選択"), ("ec.color.shadowhighlight", "Shadow/Highlight", "シャドウ・ハイライト"), - ("ec.color.tint", "Tint", "色かぶり補正"), + ("ec.color.tint", "Tint", "色合い"), ("ec.color.tritone", "Tritone", "トライトーン"), ("ec.color.vibrance", "Vibrance", "自然な彩度"), ("ec.color.videolimiter", "Video Limiter", "ビデオリミッター"), @@ -557,7 +557,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.generate.paintbucket", "Paint Bucket", "塗りつぶし"), ("ec.generate.radiowaves", "Radio Waves", "電波"), ("ec.generate.scribble", "Scribble", "落書き"), - ("ec.generate.stroke", "Stroke", "線"), + ("ec.generate.stroke", "Stroke", "ストローク"), ("ec.generate.vegas", "Vegas", "ベガス"), ("ec.generate.writeon", "Write-on", "ブラシアニメーション"), ("ec.key.colorkey", "Color Key", "カラーキー"), @@ -590,7 +590,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.stylize.posterize", "Posterize", "ポスタリゼーション"), ("ec.stylize.roughenedges", "Roughen Edges", "ラフエッジ"), ("ec.stylize.scatter", "Scatter", "拡散"), - ("ec.stylize.strobe", "Strobe Light", "ストロボ"), + ("ec.stylize.strobe", "Strobe Light", "ストロボライト"), ("ec.stylize.texturize", "Texturize", "テクスチャ"), ("ec.stylize.threshold", "Threshold", "しきい値"), ("ec.time.pixelmotionblur", "Pixel Motion Blur", "ピクセルモーションブラー"), From 067d79ce3b99bb55732e5ca383e921997dd02234 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 02:59:33 +0900 Subject: [PATCH 061/221] i18n(ja): keep the effect list's wording for five effects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Adobe's per-effect pages say 色合い / レベル / 露出 / ストローク / ストロボライト, but its effect list says 色かぶり補正 / レベル補正 / 露光量 / 線 / ストロボ, and the list is what AE's interface follows. The interface wins. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index ffe34048e..912150b18 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -482,18 +482,18 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.color.colorstabilizer", "Color Stabilizer", "カラースタビライザー"), ("ec.color.curves", "Curves", "トーンカーブ"), ("ec.color.equalize", "Equalize", "平均化(イコライズ)"), - ("ec.color.exposure", "Exposure", "露出"), + ("ec.color.exposure", "Exposure", "露光量"), ("ec.color.gammapedestalgain", "Gamma/Pedestal/Gain", "ガンマ/ペデスタル/ゲイン"), ("ec.color.huesaturation", "Hue/Saturation", "色相/彩度"), ("ec.color.leavecolor", "Leave Color", "色抜き"), - ("ec.color.levels", "Levels", "レベル"), + ("ec.color.levels", "Levels", "レベル補正"), ("ec.color.levelsic", "Levels (Individual Controls)", "レベル(個々の制御)"), ("ec.color.lumetri", "Lumetri Color", "Lumetri カラー"), ("ec.color.photofilter", "Photo Filter", "レンズフィルター"), ("ec.color.psarbitrarymap", "PS Arbitrary Map", "PS不定マップ"), ("ec.color.selectivecolor", "Selective Color", "特定色域の選択"), ("ec.color.shadowhighlight", "Shadow/Highlight", "シャドウ・ハイライト"), - ("ec.color.tint", "Tint", "色合い"), + ("ec.color.tint", "Tint", "色かぶり補正"), ("ec.color.tritone", "Tritone", "トライトーン"), ("ec.color.vibrance", "Vibrance", "自然な彩度"), ("ec.color.videolimiter", "Video Limiter", "ビデオリミッター"), @@ -557,7 +557,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.generate.paintbucket", "Paint Bucket", "塗りつぶし"), ("ec.generate.radiowaves", "Radio Waves", "電波"), ("ec.generate.scribble", "Scribble", "落書き"), - ("ec.generate.stroke", "Stroke", "ストローク"), + ("ec.generate.stroke", "Stroke", "線"), ("ec.generate.vegas", "Vegas", "ベガス"), ("ec.generate.writeon", "Write-on", "ブラシアニメーション"), ("ec.key.colorkey", "Color Key", "カラーキー"), @@ -590,7 +590,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.stylize.posterize", "Posterize", "ポスタリゼーション"), ("ec.stylize.roughenedges", "Roughen Edges", "ラフエッジ"), ("ec.stylize.scatter", "Scatter", "拡散"), - ("ec.stylize.strobe", "Strobe Light", "ストロボライト"), + ("ec.stylize.strobe", "Strobe Light", "ストロボ"), ("ec.stylize.texturize", "Texturize", "テクスチャ"), ("ec.stylize.threshold", "Threshold", "しきい値"), ("ec.time.pixelmotionblur", "Pixel Motion Blur", "ピクセルモーションブラー"), From ac9cd8b8d80f50c6b844ce9510d69311ac9ad2ab Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 03:03:52 +0900 Subject: [PATCH 062/221] i18n(ja): the remaining categories the glossary names 285 of 307 ids. The 22 that stay English are the ones no source names: the OCIO set, Screen Key, Unmult, Curl Noise, Puppet, Twirl (Legacy), Stereo 3D Controls, the two face tracking effects, Mocha shape, Paint, and three audio effects. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 137 +++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index 912150b18..cb5c18798 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -446,6 +446,24 @@ const TRADITIONAL_CHINESE: &[Row] = &[]; /// typography (half-width parentheses where AE draws full-width) and still carries CS6-era names for /// the `CC` series, which AE 2026 leaves in English. const JAPANESE_EFFECTS: &[Row] = &[ + ("ec.3d.channelextract", "3D Channel Extract", "3Dチャンネル抽出"), + ("ec.3d.cryptomatte", "Cryptomatte", "Cryptomatte"), + ("ec.3d.depthmatte", "Depth Matte", "デプスマット"), + ("ec.3d.depthoffield", "Depth of Field", "被写界深度"), + ("ec.3d.extractor", "EXtractoR", "EXtractoR"), + ("ec.3d.fog3d", "Fog 3D", "フォグ3D"), + ("ec.3d.identifier", "IDentifier", "IDentifier"), + ("ec.3d.idmatte", "ID Matte", "IDマット"), + ("ec.audio.backwards", "Backwards", "リバース"), + ("ec.audio.basstreble", "Bass & Treble", "バス&トレブル"), + ("ec.audio.delay", "Delay", "ディレイ"), + ("ec.audio.flangechorus", "Flange & Chorus", "フランジ&コーラス"), + ("ec.audio.highlowpass", "High-Low Pass", "ハイパス/ローパス"), + ("ec.audio.modulator", "Modulator", "モジュレーター"), + ("ec.audio.parametriceq", "Parametric EQ", "パラメトリックEQ"), + ("ec.audio.reverb", "Reverb", "リバーブ"), + ("ec.audio.stereomixer", "Stereo Mixer", "ステレオミキサー"), + ("ec.audio.tone", "Tone", "トーン"), ("ec.blur.bilateral", "Bilateral Blur", "ブラー(バイラテラル)"), ("ec.blur.cameralens", "Camera Lens Blur", "ブラー(カメラレンズ)"), ("ec.blur.camerashakedeblur", "Camera-Shake Deblur", "カメラぶれ除去"), @@ -463,6 +481,19 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.blur.sharpen", "Sharpen", "シャープ"), ("ec.blur.smart", "Smart Blur", "ブラー(詳細)"), ("ec.blur.unsharp", "Unsharp Mask", "アンシャープマスク"), + ("ec.channel.arithmetic", "Arithmetic", "アリスマチック"), + ("ec.channel.blend", "Blend", "ブレンド"), + ("ec.channel.calculations", "Calculations", "計算"), + ("ec.channel.cccomposite", "CC Composite", "CC Composite"), + ("ec.channel.combiner", "Channel Combiner", "チャンネルコンバイナー"), + ("ec.channel.compoundarithmetic", "Compound Arithmetic", "合成アリスマチック"), + ("ec.channel.invert", "Invert", "反転"), + ("ec.channel.minimax", "Minimax", "最大/最小"), + ("ec.channel.removecolormatting", "Remove Color Matting", "カラーマット削除"), + ("ec.channel.setchannels", "Set Channels", "チャンネル設定"), + ("ec.channel.setmatte", "Set Matte", "マット設定"), + ("ec.channel.shiftchannels", "Shift Channels", "チャンネルシフト"), + ("ec.channel.solidcomposite", "Solid Composite", "単色合成"), ("ec.color.autocolor", "Auto Color", "自動カラー補正"), ("ec.color.autocontrast", "Auto Contrast", "自動コントラスト"), ("ec.color.autolevels", "Auto Levels", "自動レベル補正"), @@ -497,6 +528,14 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.color.tritone", "Tritone", "トライトーン"), ("ec.color.vibrance", "Vibrance", "自然な彩度"), ("ec.color.videolimiter", "Video Limiter", "ビデオリミッター"), + ("ec.control.angle", "Angle Control", "角度制御"), + ("ec.control.checkbox", "Checkbox Control", "チェックボックス制御"), + ("ec.control.color", "Color Control", "カラー制御"), + ("ec.control.dropdown", "Dropdown Menu Control", "ドロップダウンメニュー制御"), + ("ec.control.layer", "Layer Control", "レイヤー制御"), + ("ec.control.point", "Point Control", "ポイント制御"), + ("ec.control.point3d", "3D Point Control", "3Dポイント制御"), + ("ec.control.slider", "Slider Control", "スライダー制御"), ("ec.distort.bezierwarp", "Bezier Warp", "ベジェワープ"), ("ec.distort.bulge", "Bulge", "バルジ"), ("ec.distort.ccbender", "CC Bender", "CC Bender"), @@ -560,14 +599,68 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.generate.stroke", "Stroke", "線"), ("ec.generate.vegas", "Vegas", "ベガス"), ("ec.generate.writeon", "Write-on", "ブラシアニメーション"), + ("ec.key.advancedspill", "Advanced Spill Suppressor", "Advanced Spill Suppressor"), + ("ec.key.ccsimplewireremoval", "CC Simple Wire Removal", "CC Simple Wire Removal"), + ("ec.key.colordifference", "Color Difference Key", "カラー差キー"), ("ec.key.colorkey", "Color Key", "カラーキー"), + ("ec.key.colorrange", "Color Range", "色範囲"), + ("ec.key.differencematte", "Difference Matte", "異なるマット"), + ("ec.key.extract", "Extract", "抽出"), + ("ec.key.innerouter", "Inner/Outer Key", "インナー/アウターキー"), + ("ec.key.keycleaner", "Key Cleaner", "Key Cleaner"), + ("ec.key.linearcolor", "Linear Color Key", "リニアカラーキー"), ("ec.key.luma", "Luma Key", "ルミナンスキー"), ("ec.key.spill", "Spill Suppressor", "スピルサプレッション"), + ("ec.keying.keylight", "Key Light", "Key Light"), + ("ec.matte.mattechoker", "Matte Choker", "マットチョーク"), + ("ec.matte.refinehard", "Refine Hard Matte", "ハードマットを調整"), + ("ec.matte.refinesoft", "Refine Soft Matte", "ソフトマットを調整"), + ("ec.matte.simplechoker", "Simple Choker", "チョーク"), + ("ec.noise.addgrain", "Add Grain", "グレイン(追加)"), + ("ec.noise.dustscratches", "Dust & Scratches", "ダスト&スクラッチ"), + ("ec.noise.fractal", "Fractal Noise", "フラクタルノイズ"), + ("ec.noise.matchgrain", "Match Grain", "グレイン(マッチ)"), + ("ec.noise.median", "Median", "ミディアン"), + ("ec.noise.medianlegacy", "Median (Legacy)", "ミディアン(レガシー)"), + ("ec.noise.noise", "Noise", "ノイズ"), + ("ec.noise.noisealpha", "Noise Alpha", "ノイズアルファ"), + ("ec.noise.noisehls", "Noise HLS", "ノイズHLS"), + ("ec.noise.noisehlsauto", "Noise HLS Auto", "ノイズHLSオート"), + ("ec.noise.removegrain", "Remove Grain", "グレイン(除去)"), + ("ec.noise.turbulent", "Turbulent Noise", "タービュレントノイズ"), ("ec.obsolete.basic3d", "Basic 3D", "基本 3D"), ("ec.obsolete.basictext", "Basic Text", "基本テキスト"), ("ec.obsolete.gaussianlegacy", "Gaussian Blur (Legacy)", "ブラー(ガウス)(レガシー)"), ("ec.obsolete.lightning", "Lightning", "稲妻"), ("ec.obsolete.pathtext", "Path Text", "パステキスト"), + ("ec.perspective.3dglasses", "3D Glasses", "3Dメガネ"), + ("ec.perspective.bevelalpha", "Bevel Alpha", "ベベルアルファ"), + ("ec.perspective.beveledges", "Bevel Edges", "ベベルエッジ"), + ("ec.perspective.cameratracker", "3D Camera Tracker", "3Dカメラトラッカー"), + ("ec.perspective.cccylinder", "CC Cylinder", "CC Cylinder"), + ("ec.perspective.ccenvironment", "CC Environment", "CC Environment"), + ("ec.perspective.ccsphere", "CC Sphere", "CC Sphere"), + ("ec.perspective.ccspotlight", "CC Spotlight", "CC Spotlight"), + ("ec.perspective.dropshadow", "Drop Shadow", "ドロップシャドウ"), + ("ec.perspective.radialshadow", "Radial Shadow", "放射状シャドウ"), + ("ec.sim.carddance", "Card Dance", "カードダンス"), + ("ec.sim.caustics", "Caustics", "コースティック"), + ("ec.sim.ccballaction", "CC Ball Action", "CC Ball Action"), + ("ec.sim.ccbubbles", "CC Bubbles", "CC Bubbles"), + ("ec.sim.ccdrizzle", "CC Drizzle", "CC Drizzle"), + ("ec.sim.cchair", "CC Hair", "CC Hair"), + ("ec.sim.ccmrmercury", "CC Mr. Mercury", "CC Mr. Mercury"), + ("ec.sim.ccparticlesystems2", "CC Particle Systems II", "CC Particle Systems II"), + ("ec.sim.ccparticleworld", "CC Particle World", "CC Particle World"), + ("ec.sim.ccpixelpolly", "CC Pixel Polly", "CC Pixel Polly"), + ("ec.sim.ccrainfall", "CC Rainfall", "CC Rainfall"), + ("ec.sim.ccscatterize", "CC Scatterize", "CC Scatterize"), + ("ec.sim.ccsnowfall", "CC Snowfall", "CC Snowfall"), + ("ec.sim.ccstarburst", "CC Star Burst", "CC Star Burst"), + ("ec.sim.foam", "Foam", "泡"), + ("ec.sim.particleplayground", "Particle Playground", "パーティクルプレイグラウンド"), + ("ec.sim.shatter", "Shatter", "シャター"), + ("ec.sim.waveworld", "Wave World", "ウェーブワールド"), ("ec.stylize.brushstrokes", "Brush Strokes", "ブラシストローク"), ("ec.stylize.cartoon", "Cartoon", "カートゥーン"), ("ec.stylize.ccblockload", "CC Block Load", "CC Block Load"), @@ -593,7 +686,51 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.stylize.strobe", "Strobe Light", "ストロボ"), ("ec.stylize.texturize", "Texturize", "テクスチャ"), ("ec.stylize.threshold", "Threshold", "しきい値"), + ("ec.text.numbers", "Numbers", "番号"), + ("ec.text.timecode", "Timecode", "タイムコード"), + ("ec.time.ccforcemotionblur", "CC Force Motion Blur", "CC Force Motion Blur"), + ("ec.time.ccwidetime", "CC Wide Time", "CC Wide Time"), + ("ec.time.echo", "Echo", "エコー"), ("ec.time.pixelmotionblur", "Pixel Motion Blur", "ピクセルモーションブラー"), + ("ec.time.posterizetime", "Posterize Time", "ポスタリゼーション時間"), + ("ec.time.timedifference", "Time Difference", "時間差"), + ("ec.time.timedisplacement", "Time Displacement", "時間置き換え"), + ("ec.time.timewarp", "Timewarp", "タイムワープ"), + ("ec.transition.blockdissolve", "Block Dissolve", "ブロックディゾルブ"), + ("ec.transition.cardwipe", "Card Wipe", "カードワイプ"), + ("ec.transition.ccglasswipe", "CC Glass Wipe", "CC Glass Wipe"), + ("ec.transition.ccgridwipe", "CC Grid Wipe", "CC Grid Wipe"), + ("ec.transition.ccimagewipe", "CC Image Wipe", "CC Image Wipe"), + ("ec.transition.ccjaws", "CC Jaws", "CC Jaws"), + ("ec.transition.cclightwipe", "CC Light Wipe", "CC Light Wipe"), + ("ec.transition.cclinesweep", "CC Line Sweep", "CC Line Sweep"), + ("ec.transition.ccradialscalewipe", "CC Radial ScaleWipe", "CC Radial ScaleWipe"), + ("ec.transition.ccscalewipe", "CC Scale Wipe", "CC Scale Wipe"), + ("ec.transition.cctwister", "CC Twister", "CC Twister"), + ("ec.transition.ccwarpomatic", "CC WarpoMatic", "CC WarpoMatic"), + ("ec.transition.gradientwipe", "Gradient Wipe", "グラデーションワイプ"), + ("ec.transition.iriswipe", "Iris Wipe", "アイリスワイプ"), + ("ec.transition.linearwipe", "Linear Wipe", "リニアワイプ"), + ("ec.transition.radialwipe", "Radial Wipe", "放射状ワイプ"), + ("ec.transition.venetian", "Venetian Blinds", "ブラインド"), + ("ec.utility.applylut", "Apply Color LUT", "カラーLUTを適用"), + ("ec.utility.ccoverbrights", "CC Overbrights", "CC Overbrights"), + ("ec.utility.cineon", "Cineon Converter", "Cineonコンバーター"), + ("ec.utility.colorprofileconverter", "Color Profile Converter", "カラープロファイルコンバーター"), + ("ec.utility.growbounds", "Grow Bounds", "範囲拡張"), + ("ec.utility.hdrcompander", "HDR Compander", "HDRコンパンダー"), + ("ec.utility.hdrcompression", "HDR Highlight Compression", "HDR ハイライト圧縮"), + ("ec.vr.blur", "VR Blur", "VR ブラー"), + ("ec.vr.chromaticaberrations", "VR Chromatic Aberrations", "VR 色収差"), + ("ec.vr.colorgradients", "VR Color Gradients", "VR カラーグラデーション"), + ("ec.vr.converter", "VR Converter", "VR コンバーター"), + ("ec.vr.denoise", "VR De-Noise", "VR ノイズ除去"), + ("ec.vr.digitalglitch", "VR Digital Glitch", "VR デジタルグリッチ"), + ("ec.vr.fractalnoise", "VR Fractal Noise", "VR フラクタルノイズ"), + ("ec.vr.glow", "VR Glow", "VR グロー"), + ("ec.vr.rotatesphere", "VR Rotate Sphere", "VR 回転(球)"), + ("ec.vr.sharpen", "VR Sharpen", "VR シャープ"), + ("ec.vr.spheretoplane", "VR Sphere to Plane", "VR 球体から平面"), ]; /// Traditional Chinese (`zh-hant`) category labels, keyed by the registry's English category. From 03d43fb2f2bed44c3dd11beb078efd2381500f59 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 03:11:03 +0900 Subject: [PATCH 063/221] i18n(ja): two names Adobe translates, and a doc comment that had drifted MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Key Cleaner is キークリーナー and Advanced Spill Suppressor is 高度なスピルサプレッション — neither is a brand name, and Adobe's keying page names both. The doc comment claimed the VR and OCIO sets repeat their English names here; the VR rows are Japanese now and the OCIO rows do not exist, so it says what is true instead. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index cb5c18798..2c6cd1369 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -436,9 +436,9 @@ const TRADITIONAL_CHINESE: &[Row] = &[]; /// Japanese (`ja`): reserved for the Japanese data point on #821, so both languages share this /// one catalog instead of inventing a second mechanism. A translator fills one row per effect, /// ids from [`SIMPLIFIED_CHINESE`]; the names Adobe's Japanese interface leaves in English (the -/// `CC` series, the `VR` set, the `OCIO` set, `Cryptomatte`, `EXtractoR`, `IDentifier`, -/// `Key Light`, `Unmult`, `Twirl (Legacy)` and the two EffectCraft-only effects) repeat that -/// English name here rather than being left out. +/// `CC` series, `Cryptomatte`, `EXtractoR`, `IDentifier` and `Key Light`) repeat that English name +/// here rather than being left out. An effect with no row draws its English name anyway, which is +/// what the `OCIO` set, `Unmult`, `Twirl (Legacy)` and the two EffectCraft-only effects do. /// /// The rows below come from AE 2026's Japanese interface where it was read directly (its Effect menu /// and its Effects & Presets panel) and from Adobe's own Japanese help where the panel was not to @@ -599,7 +599,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.generate.stroke", "Stroke", "線"), ("ec.generate.vegas", "Vegas", "ベガス"), ("ec.generate.writeon", "Write-on", "ブラシアニメーション"), - ("ec.key.advancedspill", "Advanced Spill Suppressor", "Advanced Spill Suppressor"), + ("ec.key.advancedspill", "Advanced Spill Suppressor", "高度なスピルサプレッション"), ("ec.key.ccsimplewireremoval", "CC Simple Wire Removal", "CC Simple Wire Removal"), ("ec.key.colordifference", "Color Difference Key", "カラー差キー"), ("ec.key.colorkey", "Color Key", "カラーキー"), @@ -607,7 +607,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.key.differencematte", "Difference Matte", "異なるマット"), ("ec.key.extract", "Extract", "抽出"), ("ec.key.innerouter", "Inner/Outer Key", "インナー/アウターキー"), - ("ec.key.keycleaner", "Key Cleaner", "Key Cleaner"), + ("ec.key.keycleaner", "Key Cleaner", "キークリーナー"), ("ec.key.linearcolor", "Linear Color Key", "リニアカラーキー"), ("ec.key.luma", "Luma Key", "ルミナンスキー"), ("ec.key.spill", "Spill Suppressor", "スピルサプレッション"), @@ -744,7 +744,7 @@ const JAPANESE_CATEGORIES: &[(&str, &str)] = &[ ("Channel", "チャンネル"), ("Color Correction", "カラー補正"), ("Distort", "ディストーション"), - ("Expression Controls", "式制御"), + ("Expression Controls", "エクスプレッション制御"), ("Immersive Video", "イマーシブビデオ"), ("Keying", "キーイング"), ("Matte", "マット"), From 8324d93c39e5d5ffc1ccb2952b92f1f0e34f8e96 Mon Sep 17 00:00:00 2001 From: Barzabel Date: Thu, 22 Oct 2026 21:33:16 +0300 Subject: [PATCH 064/221] fix(expr): JSON.stringify key lists report cycles; document stack guard coverage (#2124, #2125) An array replacer now copies each source object once per call, so a cycle stays a cycle and the native check throws TypeError, while shared objects still serialize. Documents which threads evaluate expressions, what the 256 KiB guard covers (tested on a 512 KiB thread), that it does not apply on wasm32, and why eval is indirect. --- crates/expr/src/prelude.js | 17 +++++++++++++---- crates/expr/src/runtime.rs | 13 +++++++++---- crates/expr/src/tests/deep_nesting.rs | 26 +++++++++++++++++++++++++- 3 files changed, 47 insertions(+), 9 deletions(-) diff --git a/crates/expr/src/prelude.js b/crates/expr/src/prelude.js index 3a43a9d10..37b87faab 100644 --- a/crates/expr/src/prelude.js +++ b/crates/expr/src/prelude.js @@ -1096,6 +1096,9 @@ function nearestKey(t) { return thisProperty.nearestKey(t); } replace(obj, name, function () { stack(); return apply(f, this, arguments); }); } + // Indirect on purpose: a wrapper can't make a direct eval, so `eval` sees globals and `var`s + // but not `let`/`const` locals of the expression. Keeping direct eval would mean leaving it + // unchecked; expressions practically never need their locals inside eval. var evalJs = eval; eval = function (x) { if (typeof x === 'string') { @@ -1135,10 +1138,12 @@ function nearestKey(t) { return thisProperty.nearestKey(t); } // A replacer function sees every value before it is serialized: the per-level check. An array // replacer (a list of keys) becomes one that copies each object's listed keys, in list order. - var stringify = JSON.stringify; + // Each source object gets one copy per call, so a cycle in the source is a cycle of copies and + // the native check reports it (TypeError); an object shared without a cycle is still fine. + var stringify = JSON.stringify, MapJs = Map; replace(JSON, 'stringify', function (value, replacer, space) { var fn = typeof replacer === 'function' ? replacer : null; - var keys = null; + var keys = null, copies = new MapJs(); if (Array.isArray(replacer)) { keys = []; for (var i = 0; i < replacer.length; i++) { @@ -1152,8 +1157,12 @@ function nearestKey(t) { return thisProperty.nearestKey(t); } if (fn !== null) v = apply(fn, this, [key, v]); if (keys !== null && v !== null && typeof v === 'object' && !Array.isArray(v) && !(v instanceof Number || v instanceof String || v instanceof Boolean)) { - var o = {}; - for (var j = 0; j < keys.length; j++) if (keys[j] in v) o[keys[j]] = v[keys[j]]; + var o = copies.get(v); + if (o === undefined) { + o = {}; + for (var j = 0; j < keys.length; j++) if (keys[j] in v) o[keys[j]] = v[keys[j]]; + copies.set(v, o); + } v = o; } return v; diff --git a/crates/expr/src/runtime.rs b/crates/expr/src/runtime.rs index 8afa839e5..29e5e4eda 100644 --- a/crates/expr/src/runtime.rs +++ b/crates/expr/src/runtime.rs @@ -235,12 +235,17 @@ fn native_random(_: &JsValue, args: &[JsValue], ctx: &mut Context) -> JsResult usize { let marker = 0u8; std::hint::black_box(&marker) as *const u8 as usize diff --git a/crates/expr/src/tests/deep_nesting.rs b/crates/expr/src/tests/deep_nesting.rs index d544d6f80..1bbe7de7e 100644 --- a/crates/expr/src/tests/deep_nesting.rs +++ b/crates/expr/src/tests/deep_nesting.rs @@ -10,9 +10,14 @@ const RENDER_STACK: usize = 2 << 20; /// Evaluate `text` on the title's source text (any result converts) on a render-sized stack. fn eval_small_stack(text: &str) -> Result { + eval_on_stack(text, RENDER_STACK) +} + +/// Evaluate `text` on the title's source text on a thread with `size` bytes of stack. +fn eval_on_stack(text: &str, size: usize) -> Result { let text = text.to_string(); std::thread::Builder::new() - .stack_size(RENDER_STACK) + .stack_size(size) .spawn(move || { let f = fx(); f.ev(f.title, "text/sourceText", &text, 0.0) @@ -102,3 +107,22 @@ fn nested_values_still_convert() { assert_eq!(f.text("String([[[[[[[[1]]]]]]]])", 0.0), "1"); assert_eq!(f.num("[1, [2, [3, [4]]]].flat(Infinity).length", 0.0), 4.0); } + +/// The main thread runs commands and syntax checks: 1 MiB on Windows. Half of it, for the +/// callers above the evaluation, must still turn the nested-value triggers into errors. +#[test] +fn nested_values_are_an_error_on_half_the_main_thread() { + for tail in ["a.join()", "String([a])", "JSON.stringify(a)", "a.toLocaleString()"] { + let text = format!("{DEEP_ARRAY} {tail}"); + assert!(eval_on_stack(&text, 512 << 10).is_err(), "{tail}"); + } +} + +#[test] +fn stringify_with_a_key_list_reports_cycles_and_allows_shared_objects() { + let f = fx(); + let cyclic = f.text("var o = {a: 1}; o.self = o; try { JSON.stringify(o, ['a', 'self']) } catch (e) { e.name }", 0.0); + assert_eq!(cyclic, "TypeError"); + let shared = f.text("var x = {a: 1, b: 2}; JSON.stringify({p: x, q: x}, ['p', 'q', 'a'])", 0.0); + assert_eq!(shared, r#"{"p":{"a":1},"q":{"a":1}}"#); +} From a992654e982ea00460da90646cf4436529f16ac9 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 04:50:28 +0900 Subject: [PATCH 065/221] i18n(ja): the OCIO transforms, and two names AE draws with half-width marks MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Read from the Effect menu: OCIO CDL 変換, OCIO 色空間変換, OCIO 表示変換, OCIO ファイル変換 and OCIO Look トランスフォーム. AE draws 稲妻(高度) and 輝度&コントラスト with half-width marks while 平均化(イコライズ) keeps full-width ones, so the punctuation follows the menu per effect. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index 2c6cd1369..8b3352b50 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -498,7 +498,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.color.autocontrast", "Auto Contrast", "自動コントラスト"), ("ec.color.autolevels", "Auto Levels", "自動レベル補正"), ("ec.color.blackwhite", "Black & White", "白黒"), - ("ec.color.brightnesscontrast", "Brightness & Contrast", "輝度&コントラスト"), + ("ec.color.brightnesscontrast", "Brightness & Contrast", "輝度&コントラスト"), ("ec.color.cccolorneutralizer", "CC Color Neutralizer", "CC Color Neutralizer"), ("ec.color.cccoloroffset", "CC Color Offset", "CC Color Offset"), ("ec.color.cckernel", "CC Kernel", "CC Kernel"), @@ -520,6 +520,11 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.color.levels", "Levels", "レベル補正"), ("ec.color.levelsic", "Levels (Individual Controls)", "レベル(個々の制御)"), ("ec.color.lumetri", "Lumetri Color", "Lumetri カラー"), + ("ec.color.ociocdl", "OCIO CDL Transform", "OCIO CDL 変換"), + ("ec.color.ociocolorspace", "OCIO Color Space Transform", "OCIO 色空間変換"), + ("ec.color.ociodisplay", "OCIO Display Transform", "OCIO 表示変換"), + ("ec.color.ociofile", "OCIO File Transform", "OCIO ファイル変換"), + ("ec.color.ociolook", "OCIO Look Transform", "OCIO Look トランスフォーム"), ("ec.color.photofilter", "Photo Filter", "レンズフィルター"), ("ec.color.psarbitrarymap", "PS Arbitrary Map", "PS不定マップ"), ("ec.color.selectivecolor", "Selective Color", "特定色域の選択"), @@ -573,7 +578,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.distort.warp", "Warp", "ワープ"), ("ec.distort.warpstabilizer", "Warp Stabilizer", "ワープスタビライザー"), ("ec.distort.wavewarp", "Wave Warp", "波形ワープ"), - ("ec.generate.advancedlightning", "Advanced Lightning", "稲妻(高度)"), + ("ec.generate.advancedlightning", "Advanced Lightning", "稲妻(高度)"), ("ec.generate.audiospectrum", "Audio Spectrum", "オーディオスペクトラム"), ("ec.generate.audiowaveform", "Audio Waveform", "オーディオウェーブフォーム"), ("ec.generate.beam", "Beam", "レーザー"), From 9ea79ac50bd8b648e198d783f5da285e754ce6a4 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 04:52:35 +0900 Subject: [PATCH 066/221] =?UTF-8?q?i18n(ja):=20the=20category=20is=20?= =?UTF-8?q?=E5=BC=8F=E5=88=B6=E5=BE=A1,=20as=20AE=20draws=20it?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Adobe help calls it エクスプレッション制御 in prose; the Effect menu says 式制御. The menu is what a user reads, so it wins. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index 8b3352b50..e4301326d 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -749,7 +749,7 @@ const JAPANESE_CATEGORIES: &[(&str, &str)] = &[ ("Channel", "チャンネル"), ("Color Correction", "カラー補正"), ("Distort", "ディストーション"), - ("Expression Controls", "エクスプレッション制御"), + ("Expression Controls", "式制御"), ("Immersive Video", "イマーシブビデオ"), ("Keying", "キーイング"), ("Matte", "マット"), From defaba09b135c48c306719d75d87f53c51f5ed13 Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 04:57:10 +0900 Subject: [PATCH 067/221] i18n(ja): the effect names as AE's Effect menu draws them MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The menu is the authority and it disagreed with this table in three ways: five rows had been translated that AE leaves in English (Key Cleaner, Advanced Spill Suppressor, Unmult, Twirl (Legacy) and mocha shape), eight use a half-width ampersand, and a handful differ only in spacing (Cineon コンバーター, 3D カメラトラッカー, 基本3D). Five effects the table skipped do have names: コンプレッサー, 歪み, ゲート, カールノイズ and VR 平面として投影. Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 29 ++++++++++++++++++----------- 1 file changed, 18 insertions(+), 11 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index e4301326d..ae442a33b 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -455,9 +455,12 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.3d.identifier", "IDentifier", "IDentifier"), ("ec.3d.idmatte", "ID Matte", "IDマット"), ("ec.audio.backwards", "Backwards", "リバース"), - ("ec.audio.basstreble", "Bass & Treble", "バス&トレブル"), + ("ec.audio.basstreble", "Bass & Treble", "バス&トレブル"), + ("ec.audio.compressor", "Compressor", "コンプレッサー"), ("ec.audio.delay", "Delay", "ディレイ"), - ("ec.audio.flangechorus", "Flange & Chorus", "フランジ&コーラス"), + ("ec.audio.distortion", "Distortion", "歪み"), + ("ec.audio.flangechorus", "Flange & Chorus", "フランジ&コーラス"), + ("ec.audio.gate", "Gate", "ゲート"), ("ec.audio.highlowpass", "High-Low Pass", "ハイパス/ローパス"), ("ec.audio.modulator", "Modulator", "モジュレーター"), ("ec.audio.parametriceq", "Parametric EQ", "パラメトリックEQ"), @@ -539,7 +542,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.control.dropdown", "Dropdown Menu Control", "ドロップダウンメニュー制御"), ("ec.control.layer", "Layer Control", "レイヤー制御"), ("ec.control.point", "Point Control", "ポイント制御"), - ("ec.control.point3d", "3D Point Control", "3Dポイント制御"), + ("ec.control.point3d", "3D Point Control", "3D ポイント制御"), ("ec.control.slider", "Slider Control", "スライダー制御"), ("ec.distort.bezierwarp", "Bezier Warp", "ベジェワープ"), ("ec.distort.bulge", "Bulge", "バルジ"), @@ -574,7 +577,8 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.distort.transform", "Transform", "トランスフォーム"), ("ec.distort.turbulentdisplace", "Turbulent Displace", "タービュレントディスプレイス"), ("ec.distort.twirl", "Twirl", "回転"), - ("ec.distort.upscale", "Detail-preserving Upscale", "アップスケール(ディテールを保持)"), + ("ec.distort.twirllegacy", "Twirl (Legacy)", "Twirl (Legacy)"), + ("ec.distort.upscale", "Detail-preserving Upscale", "アップスケール(詳細を保持)"), ("ec.distort.warp", "Warp", "ワープ"), ("ec.distort.warpstabilizer", "Warp Stabilizer", "ワープスタビライザー"), ("ec.distort.wavewarp", "Wave Warp", "波形ワープ"), @@ -604,7 +608,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.generate.stroke", "Stroke", "線"), ("ec.generate.vegas", "Vegas", "ベガス"), ("ec.generate.writeon", "Write-on", "ブラシアニメーション"), - ("ec.key.advancedspill", "Advanced Spill Suppressor", "高度なスピルサプレッション"), + ("ec.key.advancedspill", "Advanced Spill Suppressor", "Advanced Spill Suppressor"), ("ec.key.ccsimplewireremoval", "CC Simple Wire Removal", "CC Simple Wire Removal"), ("ec.key.colordifference", "Color Difference Key", "カラー差キー"), ("ec.key.colorkey", "Color Key", "カラーキー"), @@ -612,7 +616,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.key.differencematte", "Difference Matte", "異なるマット"), ("ec.key.extract", "Extract", "抽出"), ("ec.key.innerouter", "Inner/Outer Key", "インナー/アウターキー"), - ("ec.key.keycleaner", "Key Cleaner", "キークリーナー"), + ("ec.key.keycleaner", "Key Cleaner", "Key Cleaner"), ("ec.key.linearcolor", "Linear Color Key", "リニアカラーキー"), ("ec.key.luma", "Luma Key", "ルミナンスキー"), ("ec.key.spill", "Spill Suppressor", "スピルサプレッション"), @@ -622,7 +626,8 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.matte.refinesoft", "Refine Soft Matte", "ソフトマットを調整"), ("ec.matte.simplechoker", "Simple Choker", "チョーク"), ("ec.noise.addgrain", "Add Grain", "グレイン(追加)"), - ("ec.noise.dustscratches", "Dust & Scratches", "ダスト&スクラッチ"), + ("ec.noise.curlnoise", "Curl Noise", "カールノイズ"), + ("ec.noise.dustscratches", "Dust & Scratches", "ダスト&スクラッチ"), ("ec.noise.fractal", "Fractal Noise", "フラクタルノイズ"), ("ec.noise.matchgrain", "Match Grain", "グレイン(マッチ)"), ("ec.noise.median", "Median", "ミディアン"), @@ -637,11 +642,12 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.obsolete.basictext", "Basic Text", "基本テキスト"), ("ec.obsolete.gaussianlegacy", "Gaussian Blur (Legacy)", "ブラー(ガウス)(レガシー)"), ("ec.obsolete.lightning", "Lightning", "稲妻"), + ("ec.obsolete.mochashape", "Mocha shape", "mocha shape"), ("ec.obsolete.pathtext", "Path Text", "パステキスト"), ("ec.perspective.3dglasses", "3D Glasses", "3Dメガネ"), ("ec.perspective.bevelalpha", "Bevel Alpha", "ベベルアルファ"), ("ec.perspective.beveledges", "Bevel Edges", "ベベルエッジ"), - ("ec.perspective.cameratracker", "3D Camera Tracker", "3Dカメラトラッカー"), + ("ec.perspective.cameratracker", "3D Camera Tracker", "3D カメラトラッカー"), ("ec.perspective.cccylinder", "CC Cylinder", "CC Cylinder"), ("ec.perspective.ccenvironment", "CC Environment", "CC Environment"), ("ec.perspective.ccsphere", "CC Sphere", "CC Sphere"), @@ -718,12 +724,12 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.transition.linearwipe", "Linear Wipe", "リニアワイプ"), ("ec.transition.radialwipe", "Radial Wipe", "放射状ワイプ"), ("ec.transition.venetian", "Venetian Blinds", "ブラインド"), - ("ec.utility.applylut", "Apply Color LUT", "カラーLUTを適用"), + ("ec.utility.applylut", "Apply Color LUT", "カラー LUT を適用"), ("ec.utility.ccoverbrights", "CC Overbrights", "CC Overbrights"), - ("ec.utility.cineon", "Cineon Converter", "Cineonコンバーター"), + ("ec.utility.cineon", "Cineon Converter", "Cineon コンバーター"), ("ec.utility.colorprofileconverter", "Color Profile Converter", "カラープロファイルコンバーター"), ("ec.utility.growbounds", "Grow Bounds", "範囲拡張"), - ("ec.utility.hdrcompander", "HDR Compander", "HDRコンパンダー"), + ("ec.utility.hdrcompander", "HDR Compander", "HDR コンパンダー"), ("ec.utility.hdrcompression", "HDR Highlight Compression", "HDR ハイライト圧縮"), ("ec.vr.blur", "VR Blur", "VR ブラー"), ("ec.vr.chromaticaberrations", "VR Chromatic Aberrations", "VR 色収差"), @@ -733,6 +739,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.vr.digitalglitch", "VR Digital Glitch", "VR デジタルグリッチ"), ("ec.vr.fractalnoise", "VR Fractal Noise", "VR フラクタルノイズ"), ("ec.vr.glow", "VR Glow", "VR グロー"), + ("ec.vr.planetosphere", "VR Plane to Sphere", "VR 平面として投影"), ("ec.vr.rotatesphere", "VR Rotate Sphere", "VR 回転(球)"), ("ec.vr.sharpen", "VR Sharpen", "VR シャープ"), ("ec.vr.spheretoplane", "VR Sphere to Plane", "VR 球体から平面"), From 21792fe5365a1ae08a8624132a91262d98ab7c4c Mon Sep 17 00:00:00 2001 From: zitann2020 Date: Fri, 23 Oct 2026 04:58:53 +0900 Subject: [PATCH 068/221] =?UTF-8?q?i18n(ja):=20Keylight=20(1.2)=20and=20?= =?UTF-8?q?=E5=9F=BA=E6=9C=AC3D,=20as=20the=20menu=20draws=20them?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: DeepSeek V4.1 Flash --- crates/ui-egui/src/i18n/effects.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/ui-egui/src/i18n/effects.rs b/crates/ui-egui/src/i18n/effects.rs index ae442a33b..36d9540d0 100644 --- a/crates/ui-egui/src/i18n/effects.rs +++ b/crates/ui-egui/src/i18n/effects.rs @@ -620,7 +620,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.key.linearcolor", "Linear Color Key", "リニアカラーキー"), ("ec.key.luma", "Luma Key", "ルミナンスキー"), ("ec.key.spill", "Spill Suppressor", "スピルサプレッション"), - ("ec.keying.keylight", "Key Light", "Key Light"), + ("ec.keying.keylight", "Key Light", "Keylight (1.2)"), ("ec.matte.mattechoker", "Matte Choker", "マットチョーク"), ("ec.matte.refinehard", "Refine Hard Matte", "ハードマットを調整"), ("ec.matte.refinesoft", "Refine Soft Matte", "ソフトマットを調整"), @@ -638,7 +638,7 @@ const JAPANESE_EFFECTS: &[Row] = &[ ("ec.noise.noisehlsauto", "Noise HLS Auto", "ノイズHLSオート"), ("ec.noise.removegrain", "Remove Grain", "グレイン(除去)"), ("ec.noise.turbulent", "Turbulent Noise", "タービュレントノイズ"), - ("ec.obsolete.basic3d", "Basic 3D", "基本 3D"), + ("ec.obsolete.basic3d", "Basic 3D", "基本3D"), ("ec.obsolete.basictext", "Basic Text", "基本テキスト"), ("ec.obsolete.gaussianlegacy", "Gaussian Blur (Legacy)", "ブラー(ガウス)(レガシー)"), ("ec.obsolete.lightning", "Lightning", "稲妻"), From a854e680f76d044c91a760d8fd9ab0be52910bfa Mon Sep 17 00:00:00 2001 From: Barzabel Date: Thu, 22 Oct 2026 23:00:12 +0300 Subject: [PATCH 069/221] test(expr): deep-nesting tests assert the guard's own error (#2124, #2125) Reflect is not an expression global, so Reflect.construct never reached the nesting check; the proxy case asserts Proxy is undefined. --- crates/expr/src/tests/deep_nesting.rs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/crates/expr/src/tests/deep_nesting.rs b/crates/expr/src/tests/deep_nesting.rs index 1bbe7de7e..ae78c5b20 100644 --- a/crates/expr/src/tests/deep_nesting.rs +++ b/crates/expr/src/tests/deep_nesting.rs @@ -50,10 +50,9 @@ fn eval_and_function_constructors_check_nesting() { format!("Object.getPrototypeOf(function* () {{}}).constructor({deep})"), format!("Object.getPrototypeOf(async function () {{}}).constructor({deep})"), format!("Object.getPrototypeOf(async function* () {{}}).constructor({deep})"), - format!("Reflect.construct(Function, [{deep}])"), ] { let e = eval_small_stack(&call).expect_err(&call); - assert!(!e.is_empty(), "{call}"); + assert!(e.contains("nested too deeply"), "{call}: {e}"); } } @@ -77,7 +76,8 @@ fn deep_array_result_is_an_error_or_text_not_a_crash() { // Explicit conversions inside the script. for tail in ["a.join()", "a.toString()", "String(a)", "a + ''", "`${a}`", "a.toLocaleString()", "JSON.stringify(a)", "JSON.stringify({ a: a })"] { let text = format!("{DEEP_ARRAY} {tail}"); - assert!(eval_small_stack(&text).is_err(), "{text}"); + let e = eval_small_stack(&text).expect_err(&text); + assert!(e.contains("nested too deeply"), "{text}: {e}"); } // A deep array as a text style value goes through JSON.stringify in the prelude. let _ = eval_small_stack(&format!("{DEEP_ARRAY} text.sourceText.style.setFontSize(a)")); @@ -86,7 +86,8 @@ fn deep_array_result_is_an_error_or_text_not_a_crash() { #[test] fn deep_proxy_chain_is_an_error_not_a_crash() { let text = "var p = {}; for (var i = 0; i < 100000; i++) p = new Proxy(p, {}); p.x"; - assert!(eval_small_stack(text).is_err(), "{text}"); + let e = eval_small_stack(text).expect_err(text); + assert!(e.contains("Proxy") && e.contains("not defined"), "{text}: {e}"); // Neither is available to expressions; the object model's own proxies still work. let f = fx(); assert_eq!(f.text("typeof Proxy + ' ' + typeof Reflect", 0.0), "undefined undefined"); @@ -114,7 +115,8 @@ fn nested_values_still_convert() { fn nested_values_are_an_error_on_half_the_main_thread() { for tail in ["a.join()", "String([a])", "JSON.stringify(a)", "a.toLocaleString()"] { let text = format!("{DEEP_ARRAY} {tail}"); - assert!(eval_on_stack(&text, 512 << 10).is_err(), "{tail}"); + let e = eval_on_stack(&text, 512 << 10).expect_err(&text); + assert!(e.contains("nested too deeply"), "{tail}: {e}"); } } From 58fbda40b4a8e9662bacab1b95d718c45096bb7b Mon Sep 17 00:00:00 2001 From: NetterSilver <133535268+Silvertree2010@users.noreply.github.com> Date: Fri, 23 Oct 2026 00:30:59 +0000 Subject: [PATCH 070/221] Draw a line to the end point of degenerate SVG arcs Found while testing crates/svg/src/pathdata.rs:228-233 Co-Authored-By: Claude Haiku 5.5 Co-Authored-By: Claude Opus 5.5 Co-Authored-By: Claude Sonnet 5.5 --- crates/svg/src/pathdata.rs | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/crates/svg/src/pathdata.rs b/crates/svg/src/pathdata.rs index c8fa7f67f..eb947373f 100644 --- a/crates/svg/src/pathdata.rs +++ b/crates/svg/src/pathdata.rs @@ -226,9 +226,16 @@ fn segment(l: &mut Lex, c: u8, base: Vec2, p: &mut BezPath, cur: &mut Point, las let sweep = l.flag()?; let e = pt(l)?; let arc = SvgArc { from: *cur, to: e, radii: Vec2::new(rx, ry), x_rotation: rot.to_radians(), large_arc: large, sweep }; - match kurbo::Arc::from_svg_arc(&arc) { - Some(a) => a.to_cubic_beziers(0.1, |c1, c2, end| p.curve_to(c1, c2, end)), - None => p.line_to(e), + let mut last_end = None; + if let Some(a) = kurbo::Arc::from_svg_arc(&arc) { + a.to_cubic_beziers(0.1, |c1, c2, end| { + p.curve_to(c1, c2, end); + last_end = Some(end); + }); + } + // Degenerate arcs (e.g. huge radii) may emit nothing or stop short of the end point. + if last_end.is_none_or(|q| (q - e).hypot() > 1e-3 * (1.0 + e.to_vec2().hypot())) { + p.line_to(e); } *cur = e; *last_cubic = None; @@ -294,6 +301,18 @@ mod tests { assert!(parse_path_data("M0 0 L10 0 z 9 9").elements().len() <= 4); } + #[test] + fn huge_radius_arc_still_reaches_end_point() { + for d in ["M0 0 A1e20 1e20 0 0 1 10 0 L10 10", "M0 0 A1e20 1e20 0 1 1 10 0 L10 10", "M0 0 a1e20 1e20 0 0 1 10 0 L10 10"] { + let p = parse_path_data(d); + let reaches = p.elements().iter().any(|e| match e { + PathEl::LineTo(q) | PathEl::CurveTo(_, _, q) => (q.x - 10.0).abs() < 1e-6 && q.y.abs() < 1e-6, + _ => false, + }); + assert!(reaches, "{d}: {:?}", p.elements()); + } + } + #[test] fn number_lists() { assert_eq!(numbers("0 0,100 50"), vec![0.0, 0.0, 100.0, 50.0]); From cb46d69e4472b824bc88371550cac76d5fcacdb2 Mon Sep 17 00:00:00 2001 From: Jason Luker <176962611+ZJHeepfixer@users.noreply.github.com> Date: Fri, 23 Oct 2026 21:50:06 -0700 Subject: [PATCH 071/221] Window: start the wgpu surface from eframe's default, one frame in flight instead of two MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit `wgpu_options` built the window's configuration from `WgpuConfiguration::default()`, whose surface is `SurfaceConfig::HIGH_THROUGHPUT` (two frames in flight); eframe's own `NativeOptions::default()` wraps it with `LOW_LATENCY` (one), and replacing `wgpu_options` wholesale silently lost that. On Metal, wgpu-hal sets `maximumDrawableCount = latency + 1`: three drawables instead of two, one more frame between the pointer and the screen on every drag, scrub and slider (8 ms at 120 Hz, 17 ms at 60 Hz). Start from `.with_surface_config(eframe::SurfaceConfig::LOW_LATENCY)`; everything else in `wgpu_options` is unchanged. Measured on an M2 Max (release, `footprint -p`): IOSurface 61 MB → 41 MB (three 21 MB drawables → two). Interface frame rate during 10 s of playback of a 1080p comp whose frames cost 164–279 ms on the GPU stays at 120 fps either way (median 120.1 vs 120.0, p10 116–119.5 vs 117–119.4), so one frame in flight does not starve this comp at 120 Hz. Test: `the_window_surface_is_low_latency` asserts `LOW_LATENCY`, `desired_maximum_frame_latency == Some(1)` and `AutoVsync` for every backend choice, and equality with eframe's default surface. Co-Authored-By: Claude Fable 5.1 --- apps/effectcraft/src/main.rs | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/apps/effectcraft/src/main.rs b/apps/effectcraft/src/main.rs index 2bc3265dd..833e9a1c4 100644 --- a/apps/effectcraft/src/main.rs +++ b/apps/effectcraft/src/main.rs @@ -359,9 +359,15 @@ fn main() -> eframe::Result { /// instead of eframe's fixed set: an older GPU that can't meet those (Intel HD Graphics 5500, /// #198) still opens the app, and the compositor then checks what it needs and falls back to /// the CPU when the device can't run it. `backends`: Window Graphics' choice, when it makes one. +/// +/// The surface is eframe's own default, [`eframe::SurfaceConfig::LOW_LATENCY`]: vsync with one +/// frame in flight, so a drag or a scrub shows one frame sooner. The bare +/// `WgpuConfiguration::default()` is `HIGH_THROUGHPUT` instead (two frames in flight, three +/// drawables on Metal): one more frame of pointer-to-screen lag on every interaction, about 8 ms +/// at 120 Hz and 17 ms at 60 Hz, and a third 15 MB drawable held for the window. fn wgpu_options(backends: Option) -> eframe::WgpuConfiguration { use eframe::egui_wgpu::WgpuSetup; - let mut config = eframe::WgpuConfiguration::default(); + let mut config = eframe::WgpuConfiguration::default().with_surface_config(eframe::SurfaceConfig::LOW_LATENCY); if let WgpuSetup::CreateNew(setup) = &mut config.wgpu_setup { if let Some(b) = backends { setup.instance_descriptor.backends = b; @@ -533,6 +539,19 @@ mod tests { assert!(!setup.instance_descriptor.flags.contains(eframe::wgpu::InstanceFlags::VALIDATION_INDIRECT_CALL)); } + /// The window's surface keeps one frame in flight, like eframe's own default, not the two + /// of the bare `WgpuConfiguration::default()` (one extra frame of lag on every drag). + #[test] + fn the_window_surface_is_low_latency() { + for backends in [None, Some(eframe::wgpu::Backends::METAL), Some(eframe::wgpu::Backends::GL)] { + let surface = super::wgpu_options(backends).surface; + assert_eq!(surface, eframe::SurfaceConfig::LOW_LATENCY, "{backends:?}"); + assert_eq!(surface.desired_maximum_frame_latency, Some(1)); + assert_eq!(surface.present_mode, eframe::wgpu::PresentMode::AutoVsync); + } + assert_eq!(super::wgpu_options(None).surface, eframe::NativeOptions::default().wgpu_options.surface, "eframe's default surface"); + } + /// The window's device never asks for more than the adapter offers (#198). #[test] fn device_limits_fit_the_adapter() { From 47f55abb877e8da9695c51477c8431a541ff66f4 Mon Sep 17 00:00:00 2001 From: onlykshitij <30444410+onlykshitij@users.noreply.github.com> Date: Sat, 24 Oct 2026 13:06:38 +0530 Subject: [PATCH 072/221] ScriptUI: fix script-drawn colours showing too bright paint_draw passed a script's 0 to 1 colour values to egui::Rgba, which stores linear light. egui then applied the sRGB curve, so every fillPath, strokePath and drawString colour drew too bright. For example, #2B2B2B drew as RGB 114 and #F28C28 as 249, 196, 110. After Effects treats these values as plain screen colours. Convert them with the existing to_color32 helper instead. Co-Authored-By: Claude Opus 5.5 --- crates/ui-egui/src/panels/gradient_editor.rs | 2 +- crates/ui-egui/src/panels/scriptui_view.rs | 31 +++++++++++++++----- 2 files changed, 25 insertions(+), 8 deletions(-) diff --git a/crates/ui-egui/src/panels/gradient_editor.rs b/crates/ui-egui/src/panels/gradient_editor.rs index bb6923025..24733ae9d 100644 --- a/crates/ui-egui/src/panels/gradient_editor.rs +++ b/crates/ui-egui/src/panels/gradient_editor.rs @@ -241,7 +241,7 @@ fn commit(app: &mut EffectcraftApp, ctx: &egui::Context) { } } -fn to_color32(c: [f32; 4]) -> Color32 { +pub(super) fn to_color32(c: [f32; 4]) -> Color32 { let b = |v: f32| (v.clamp(0.0, 1.0) * 255.0).round() as u8; Color32::from_rgba_unmultiplied(b(c[0]), b(c[1]), b(c[2]), b(c[3])) } diff --git a/crates/ui-egui/src/panels/scriptui_view.rs b/crates/ui-egui/src/panels/scriptui_view.rs index f0a3975fc..a5fbbbc74 100644 --- a/crates/ui-egui/src/panels/scriptui_view.rs +++ b/crates/ui-egui/src/panels/scriptui_view.rs @@ -256,20 +256,22 @@ fn draw_widget(app: &mut EffectcraftApp, ui: &mut egui::Ui, origin: egui::Pos2, } } +/// A draw-list colour (`None` is the theme colour). Script colours are display (sRGB) values +/// in 0..1, as in After Effects, not linear light: `[43/255, 43/255, 43/255, 1]` is RGB 43. +fn draw_color(c: &Option<[f32; 4]>, theme: Color32) -> Color32 { + c.map_or(theme, super::gradient_editor::to_color32) +} + /// Paint an onDraw draw list in `rect` (control coordinates → screen). fn paint_draw(ui: &egui::Ui, rect: Rect, ops: &[DrawOp], t: &Tokens, services: &dyn Services) { let p = ui.painter().with_clip_rect(rect.intersect(ui.clip_rect())); - let col = |c: &Option<[f32; 4]>, theme: Color32| match c { - Some(c) => egui::Rgba::from_rgba_unmultiplied(c[0], c[1], c[2], c[3]).into(), - None => theme, - }; let at = |x: f64, y: f64| rect.min + vec2(x as f32, y as f32); for op in ops { match op { DrawOp::Fill { color, path } => { // Any path shape (concave, self-intersecting, with holes): non-zero winding // triangles, not egui's convex-only polygon fill. - let c = col(color, t.field_bg); + let c = draw_color(color, t.field_bg); let mut mesh = egui::Mesh::default(); for tri in PathSeg::fill_triangles(path, 48, false) { let base = mesh.vertices.len() as u32; @@ -283,14 +285,14 @@ fn paint_draw(ui: &egui::Ui, rect: Rect, ops: &[DrawOp], t: &Tokens, services: & } } DrawOp::Stroke { color, width, path } => { - let s = Stroke::new(*width as f32, col(color, t.text)); + let s = Stroke::new(*width as f32, draw_color(color, t.text)); for (pts, closed) in PathSeg::polylines(path, 48) { let pts: Vec = pts.iter().map(|q| at(q[0], q[1])).collect(); p.add(if closed { egui::Shape::closed_line(pts, s) } else { egui::Shape::line(pts, s) }); } } DrawOp::Text { text, color, x, y, size, .. } => { - p.text(at(*x, *y), Align2::LEFT_TOP, text, Tokens::ui(*size as f32), col(color, t.text)); + p.text(at(*x, *y), Align2::LEFT_TOP, text, Tokens::ui(*size as f32), draw_color(color, t.text)); } DrawOp::Image { image, x, y, w, h } => { let tex = image.as_ref().and_then(|i| image_texture(ui.ctx(), i, services)); @@ -592,3 +594,18 @@ pub fn sync_panels(app: &mut EffectcraftApp) { } } } + +#[cfg(test)] +mod tests { + use super::*; + + /// Script colours are sRGB, not linear: `#2B2B2B` drew as RGB 114 when read as linear light. + #[test] + fn draw_colours_are_srgb() { + let v = 43.0 / 255.0; + assert_eq!(draw_color(&Some([v, v, v, 1.0]), Color32::RED), Color32::from_rgb(43, 43, 43)); + let orange = [242.0 / 255.0, 140.0 / 255.0, 40.0 / 255.0, 1.0]; + assert_eq!(draw_color(&Some(orange), Color32::RED), Color32::from_rgb(242, 140, 40)); + assert_eq!(draw_color(&None, Color32::RED), Color32::RED, "no colour is the theme colour"); + } +} From eff747897df39c3399ff089e63cb5d9d6ca77f16 Mon Sep 17 00:00:00 2001 From: dotCooCoo Date: Sat, 24 Oct 2026 02:50:22 -0700 Subject: [PATCH 073/221] Fix #341: the close decision runs in App::logic eframe runs App::logic without App::ui while the window is minimized or hidden, and handles a close request then too. The unsaved-changes check, the device-loss close and craft_quit::on_close_request ran from ui, so such a close skipped the prompt and the macOS quit through terminate:. They now run at the end of logic, with the platform hook last, as craft-quit asks. --- crates/ui-egui/src/lib.rs | 15 ++++++++++----- crates/ui-egui/src/panels/unsaved.rs | 15 +++++++++++++++ 2 files changed, 25 insertions(+), 5 deletions(-) diff --git a/crates/ui-egui/src/lib.rs b/crates/ui-egui/src/lib.rs index 90b8c7097..4e0b8b10c 100644 --- a/crates/ui-egui/src/lib.rs +++ b/crates/ui-egui/src/lib.rs @@ -1668,7 +1668,6 @@ impl EffectcraftApp { self.run_script_tasks(&ctx); self.apply_prefs(&ctx); self.handle_events(&ctx); - panels::unsaved::close_or_quit(self, &ctx); let title = panels::unsaved::window_title(self); if title != self.window_title { ctx.send_viewport_cmd(egui::ViewportCommand::Title(title.clone())); @@ -1913,14 +1912,20 @@ impl eframe::App for EffectcraftApp { } self.issue_screenshots(ctx); self.collect_screenshots(ctx); + // eframe runs `logic` without `ui` while the window is minimized or hidden, and handles a + // close then too, so the close decision is made here, with the platform hook last. + if self.gpu_failure_applied == Some(true) { + self.close_after_device_loss(ctx); + // On macOS the app quits through `-[NSApplication terminate:]` instead of closing the + // window while AppKit's run loop is running (#341). + craft_quit::on_close_request(ctx); + } else { + panels::unsaved::close_or_quit(self, ctx); + } } fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) { if self.gpu_failure_applied == Some(true) { - self.close_after_device_loss(ui.ctx()); - // On macOS the app quits through `-[NSApplication terminate:]` instead of closing the - // window while AppKit's run loop is running (#341). - craft_quit::on_close_request(ui.ctx()); return; } self.init_gpu(frame); diff --git a/crates/ui-egui/src/panels/unsaved.rs b/crates/ui-egui/src/panels/unsaved.rs index e509f889e..9c8c08870 100644 --- a/crates/ui-egui/src/panels/unsaved.rs +++ b/crates/ui-egui/src/panels/unsaved.rs @@ -391,4 +391,19 @@ mod tests { let macos = cfg!(target_os = "macos"); assert_eq!(close_frame(&mut app, &ctx), (macos, macos), "Don't Save quits"); } + + /// While the window is minimized or hidden, eframe runs `App::logic` without `App::ui` and + /// still handles a close: `logic` asks about a modified project. + #[test] + fn a_close_while_only_logic_runs_asks_about_a_modified_project() { + let (mut app, ctx) = app(); + modified(&mut app); + let mut raw = egui::RawInput::default(); + raw.viewports.entry(egui::ViewportId::ROOT).or_default().events.push(egui::ViewportEvent::Close); + let mut frame = eframe::Frame::_new_kittest(); + let out = ctx.run_logic(&raw, |ctx| eframe::App::logic(&mut app, ctx, &mut frame)); + let canceled = out.viewport_commands.get(&egui::ViewportId::ROOT).is_some_and(|c| c.contains(&egui::ViewportCommand::CancelClose)); + assert!(canceled, "the close is canceled"); + assert_eq!(app.dialog, Some(Dialog::UnsavedChanges)); + } } From 9514c127cb1b8431c183caaacd18df0d4c9f8835 Mon Sep 17 00:00:00 2001 From: onlykshitij <30444410+onlykshitij@users.noreply.github.com> Date: Sat, 24 Oct 2026 15:33:34 +0530 Subject: [PATCH 074/221] ScriptUI: test that paint_draw paints fill, stroke and text colours as sRGB The first test only called draw_color. This one runs paint_draw on an egui context and checks the colour of each painted shape, so a branch that skips draw_color fails the test. Co-Authored-By: Claude Opus 5.5 --- crates/ui-egui/src/panels/scriptui_view.rs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/crates/ui-egui/src/panels/scriptui_view.rs b/crates/ui-egui/src/panels/scriptui_view.rs index a5fbbbc74..c9d0ff527 100644 --- a/crates/ui-egui/src/panels/scriptui_view.rs +++ b/crates/ui-egui/src/panels/scriptui_view.rs @@ -608,4 +608,33 @@ mod tests { assert_eq!(draw_color(&Some(orange), Color32::RED), Color32::from_rgb(242, 140, 40)); assert_eq!(draw_color(&None, Color32::RED), Color32::RED, "no colour is the theme colour"); } + + /// fillPath, strokePath and drawString all paint the script's colour as sRGB. + #[test] + fn paint_draw_paints_srgb_colours() { + let v = 43.0 / 255.0; + let color = Some([v, v, v, 1.0]); + let path = vec![PathSeg::R { x: 0.0, y: 0.0, w: 10.0, h: 10.0 }]; + let ops = [ + DrawOp::Fill { color, path: path.clone() }, + DrawOp::Stroke { color, width: 1.0, path }, + DrawOp::Text { text: "Hi".into(), color, x: 0.0, y: 0.0, size: 12.0, style: String::new() }, + ]; + let t = Tokens::for_kind(crate::theme::ThemeKind::Dark); + let mut out = egui::Context::default().run_ui(egui::RawInput::default(), |ui| { + paint_draw(ui, Rect::from_min_size(pos2(0.0, 0.0), vec2(50.0, 50.0)), &ops, &t, &effectcraft_engine::FsServices); + }); + out.textures_delta.clear(); + let want = Color32::from_rgb(43, 43, 43); + let (mut fill, mut stroke, mut text) = (false, false, false); + for s in out.shapes { + match s.shape { + egui::Shape::Mesh(m) => fill |= m.vertices.iter().all(|v| v.color == want), + egui::Shape::Path(p) => stroke |= matches!(p.stroke.color, egui::epaint::ColorMode::Solid(c) if c == want), + egui::Shape::Text(t) => text |= t.fallback_color == want, + _ => {} + } + } + assert!(fill && stroke && text, "fill {fill}, stroke {stroke}, text {text}"); + } } From decc8b72f96fdb00ea4386efe3203e0991f6d5ac Mon Sep 17 00:00:00 2001 From: dotCooCoo Date: Sat, 24 Oct 2026 04:17:17 -0700 Subject: [PATCH 075/221] Advanced 3D: shadow jitter blends across its lattice cell, so GPU penumbrae match the CPU The PCF tap jitter was keyed on the receiver's 1/8-texel cell in the shadow map. The GPU computes the receiver's map position with last-bit differences from the CPU, so a receiver next to a cell line could take another cell's jitter on one backend, and every tap moved. In a wide penumbra that changed the coverage by several 8-bit levels: gpu_matches_cpu_wide_penumbrae failed on Windows with 15 of 4159 shadowed pixels on an NVIDIA RTX 5080 and 22 on an AMD Radeon iGPU, against a budget of 8. tap_jitter now blends the hashes at the four corners of the cell by the receiver's position in it, in shade.rs and in advanced3d.wgsl. At the lattice points the jitter is the per-cell hash it was before. A CPU test checks that the coverage does not jump at a lattice line. --- crates/gpu/src/shaders/advanced3d.wgsl | 37 ++++++++++++++++++++------ crates/render/src/three_d/adv/shade.rs | 32 +++++++++++++++++----- crates/render/src/three_d/adv/tests.rs | 20 ++++++++++++++ 3 files changed, 75 insertions(+), 14 deletions(-) diff --git a/crates/gpu/src/shaders/advanced3d.wgsl b/crates/gpu/src/shaders/advanced3d.wgsl index 4eea78c8c..182868423 100644 --- a/crates/gpu/src/shaders/advanced3d.wgsl +++ b/crates/gpu/src/shaders/advanced3d.wgsl @@ -194,6 +194,25 @@ fn tap_hash(x: i32, y: i32) -> u32 { return h; } +fn tap_jitter_at(x: i32, y: i32) -> vec2 { + let h = tap_hash(x, y); + return vec2(f32(h & 0xFFFFu) * (1.0 / 65536.0) - 0.5, f32((h >> 16u) & 0xFFFFu) * (1.0 / 65536.0) - 0.5); +} + +// shade::tap_jitter: the hash at the four corners of the receiver's 1/8-texel lattice +// cell (cx, cy), blended bilinearly by the receiver's position w in the cell. +fn tap_jitter(cx: i32, cy: i32, w: vec2, i: i32, j: i32) -> vec2 { + let x = cx + i * 7919; + let y = cy + j * 7919; + let c00 = tap_jitter_at(x, y); + let c10 = tap_jitter_at(x + 1, y); + let c01 = tap_jitter_at(x, y + 1); + let c11 = tap_jitter_at(x + 1, y + 1); + let a = c00 + (c10 - c00) * w.x; + let b = c01 + (c11 - c01) * w.x; + return a + (b - a) * w.y; +} + const PCF_MAX_TAPS: i32 = 10; const PLANE_SLOPE_MAX: f32 = 64.0; @@ -244,7 +263,8 @@ fn shadow_factor(m: u32, p: vec3, ng: vec3, n_l: f32) -> f32 { // shadows off their casters), each texel compared against the receiver plane's // depth at its centre so wide kernels never self-shadow a lit surface, an N×N grid // jittered by an integer hash (bit-identical across backends) of the sub-texel - // cell and tap index, and bilinear compares of the four nearest texel centres. + // lattice and tap index, blended across the receiver's lattice cell, and bilinear + // compares of the four nearest texel centers. // extra.y is the wanted penumbra in output pixels; dividing by the receiver's // texel footprint keeps it in output pixels at any map resolution, and the reach // is at least two texels so hard edges ramp over texel steps instead of showing them. @@ -268,16 +288,17 @@ fn shadow_factor(m: u32, p: vec3, ng: vec3, n_l: f32) -> f32 { let n = clamp(i32(ceil(reach)) + 1, 5, PCF_MAX_TAPS); let step = reach / f32(n - 1); let half = f32(n - 1) * 0.5; - let cx = i32(floor(u * 8.0)); - let cy = i32(floor(v * 8.0)); + let gu = u * 8.0; + let gv = v * 8.0; + let cx = i32(floor(gu)); + let cy = i32(floor(gv)); + let wc = vec2(gu - floor(gu), gv - floor(gv)); var lit = 0.0; for (var j = 0; j < n; j = j + 1) { for (var i = 0; i < n; i = i + 1) { - let h = tap_hash(cx + i * 7919, cy + j * 7919); - let jx = f32(h & 0xFFFFu) * (1.0 / 65536.0) - 0.5; - let jy = f32((h >> 16u) & 0xFFFFu) * (1.0 / 65536.0) - 0.5; - let su = u + ((f32(i) - half) + jx) * step; - let sv = v + ((f32(j) - half) + jy) * step; + let jit = tap_jitter(cx, cy, wc, i, j); + let su = u + ((f32(i) - half) + jit.x) * step; + let sv = v + ((f32(j) - half) + jit.y) * step; // Texel (x, y) holds the depth at its centre (x + 0.5, y + 0.5); each of the // four is compared against the receiver plane at that centre. let tu = su - 0.5; diff --git a/crates/render/src/three_d/adv/shade.rs b/crates/render/src/three_d/adv/shade.rs index c7c1a40f1..0168a769e 100644 --- a/crates/render/src/three_d/adv/shade.rs +++ b/crates/render/src/three_d/adv/shade.rs @@ -217,6 +217,25 @@ fn tap_hash(x: i32, y: i32) -> u32 { h } +/// The jitter of tap (`i`, `j`), each axis in [−0.5, 0.5): [`tap_hash`] values at the four +/// corners of the receiver's 1/8-texel lattice cell (`cx`, `cy`), blended bilinearly by the +/// receiver's position in the cell (`wx`, `wy`). The jitter is continuous in the receiver's +/// map position, so a position that differs between backends in its last bits moves the +/// taps by an amount proportional to that difference and does not switch them to another +/// cell's jitter. +fn tap_jitter(cx: i32, cy: i32, wx: f32, wy: f32, i: i32, j: i32) -> (f32, f32) { + let corner = |dx: i32, dy: i32| -> (f32, f32) { + let h = tap_hash(cx.wrapping_add(dx).wrapping_add(i.wrapping_mul(7919)), cy.wrapping_add(dy).wrapping_add(j.wrapping_mul(7919))); + (((h & 0xFFFF) as f32) * (1.0 / 65536.0) - 0.5, (((h >> 16) & 0xFFFF) as f32) * (1.0 / 65536.0) - 0.5) + }; + let (c00, c10, c01, c11) = (corner(0, 0), corner(1, 0), corner(0, 1), corner(1, 1)); + let ax = c00.0 + (c10.0 - c00.0) * wx; + let bx = c01.0 + (c11.0 - c01.0) * wx; + let ay = c00.1 + (c10.1 - c00.1) * wx; + let by = c01.1 + (c11.1 - c01.1) * wx; + (ax + (bx - ax) * wy, ay + (by - ay) * wy) +} + /// Upper bound of the PCF grid's taps per axis. The grid grows with the reach so taps /// stay about one texel apart for moderate penumbrae; the cap bounds the per-fragment /// cost of very wide ones (bilinear taps still overlap and the jitter dithers the rest). @@ -232,8 +251,9 @@ const PLANE_SLOPE_MAX: f32 = 64.0; /// /// PCF over an N×N tap grid (5 ≤ N ≤ [`PCF_MAX_TAPS`]) spread over a reach derived /// from `radius` (the wanted penumbra in output pixels) divided by the receiver's -/// texel footprint, each tap jittered by an integer hash of the receiver's -/// sub-texel cell and the tap index, and each tap comparing against the four +/// texel footprint, each tap jittered by [`tap_jitter`] (an integer hash of the +/// receiver's sub-texel lattice and the tap index, blended across the receiver's +/// lattice cell), and each tap comparing against the four /// nearest texel centres with bilinear weights. The jitter detaches the tap grid /// from the texel axes (axis-aligned binary taps are what stair-step a straight /// shadow edge), and keying it below texel size keeps the dither finer than an @@ -301,13 +321,13 @@ pub fn shadow_factor(m: &ShadowMap, texels: &[f32], p: [f32; 3], ng: [f32; 3], n let n = (reach.ceil() as i32 + 1).clamp(5, PCF_MAX_TAPS); let step = reach / (n - 1) as f32; let half = (n - 1) as f32 * 0.5; - let (cx, cy) = ((u * 8.0).floor() as i32, (v * 8.0).floor() as i32); + let (gu, gv) = (u * 8.0, v * 8.0); + let (cx, cy) = (gu.floor() as i32, gv.floor() as i32); + let (wx, wy) = (gu - gu.floor(), gv - gv.floor()); let mut lit = 0.0; for j in 0..n { for i in 0..n { - let h = tap_hash(cx.wrapping_add(i.wrapping_mul(7919)), cy.wrapping_add(j.wrapping_mul(7919))); - let jx = ((h & 0xFFFF) as f32) * (1.0 / 65536.0) - 0.5; - let jy = (((h >> 16) & 0xFFFF) as f32) * (1.0 / 65536.0) - 0.5; + let (jx, jy) = tap_jitter(cx, cy, wx, wy, i, j); let (su, sv) = (u + ((i as f32 - half) + jx) * step, v + ((j as f32 - half) + jy) * step); // Texel (x, y) holds the depth at its centre (x + 0.5, y + 0.5); each of the // four is compared against the receiver plane at that centre. diff --git a/crates/render/src/three_d/adv/tests.rs b/crates/render/src/three_d/adv/tests.rs index 3f5ee4813..f752406d7 100644 --- a/crates/render/src/three_d/adv/tests.rs +++ b/crates/render/src/three_d/adv/tests.rs @@ -887,6 +887,26 @@ fn penumbra_dithers_along_a_straight_edge() { assert!(distinct(&within) >= 4, "coverage inside one texel takes {} distinct values", distinct(&within)); } +#[test] +fn penumbra_jitter_is_continuous_across_its_lattice() { + // Receiver pairs 1/5000 texel either side of a line of the 1/8-texel jitter lattice, + // across u and across v, inside the penumbra. The GPU places a receiver within a few + // ulps of the CPU, so coverage that jumps at a lattice line differs between the two + // backends there; both sides of each line must agree within one 8-bit level. + let (m, texels) = wall_map(64, 1.0, 6.0); + let f = |p: [f32; 2]| shade::shadow_factor(&m, &texels, [p[0], p[1], 13.5], FACING, 1.0); + let mut worst = 0.0f32; + for k in 0..16 { + let line = k as f32 * 0.125; + for (a, b) in [([-16.0 + line - 2e-4, 0.3], [-16.0 + line + 2e-4, 0.3]), ([-16.3, line - 2e-4], [-16.3, line + 2e-4])] { + let (fa, fb) = (f(a), f(b)); + assert!(fa > 0.05 && fa < 0.95, "{a:?} lies in the penumbra: {fa}"); + worst = worst.max((fa - fb).abs()); + } + } + assert!(worst < 1.0 / 255.0, "coverage jumps by {worst} across a jitter lattice line"); +} + #[test] fn penumbra_width_is_independent_of_map_resolution() { // One wall (edge at world x = −16) in a 64-texel map at 1 texel per world unit and From 1c9041478ce562596ab20587242f77e44e9949b0 Mon Sep 17 00:00:00 2001 From: NetterSilver <133535268+Silvertree2010@users.noreply.github.com> Date: Sat, 24 Oct 2026 12:43:37 +0000 Subject: [PATCH 076/221] Keep FrameRate::from_f64 nonzero for tiny positive fps Found while testing crates/time/src/lib.rs:201 Co-Authored-By: Claude Haiku 5.5 Co-Authored-By: Claude Sonnet 5.5 --- crates/time/src/lib.rs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/crates/time/src/lib.rs b/crates/time/src/lib.rs index 7a64a82bb..265c0c389 100644 --- a/crates/time/src/lib.rs +++ b/crates/time/src/lib.rs @@ -198,7 +198,9 @@ impl FrameRate { return r; } } - FrameRate::new((fps * 1000.0).round() as i64, 1000) + let num = (fps * 1000.0).round() as i64; + // A tiny positive rate must not round to the invalid 0/1 rate. + FrameRate::new(if fps > 0.0 { num.max(1) } else { num }, 1000) } pub fn as_f64(self) -> f64 { @@ -533,6 +535,12 @@ pub const SAMPLE_RATES: [i64; 6] = [32_000, 44_100, 48_000, 88_200, 96_000, 192_ mod tests { use super::*; + #[test] + fn from_f64_tiny_positive_fps_is_nonzero() { + let r = FrameRate::from_f64(0.0001); + assert!(r.num > 0 && r.den > 0, "got {r:?}"); + } + #[test] fn frame_rate_constructors_accept_extreme_numbers() { assert_eq!(FrameRate::new(i64::MIN, 1), FrameRate { num: i64::MIN, den: 1 }); From dbe92141d21e0708cd2434807a8ee0f525be06a4 Mon Sep 17 00:00:00 2001 From: NetterSilver <133535268+Silvertree2010@users.noreply.github.com> Date: Sat, 24 Oct 2026 14:43:44 +0200 Subject: [PATCH 077/221] Bound SVG arc segment count for huge radii Fixes #2128 Co-Authored-By: Claude Haiku 5.5 Co-Authored-By: Claude Sonnet 5.5 --- crates/svg/src/pathdata.rs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/crates/svg/src/pathdata.rs b/crates/svg/src/pathdata.rs index c8fa7f67f..d70f114b8 100644 --- a/crates/svg/src/pathdata.rs +++ b/crates/svg/src/pathdata.rs @@ -227,7 +227,11 @@ fn segment(l: &mut Lex, c: u8, base: Vec2, p: &mut BezPath, cur: &mut Point, las let e = pt(l)?; let arc = SvgArc { from: *cur, to: e, radii: Vec2::new(rx, ry), x_rotation: rot.to_radians(), large_arc: large, sweep }; match kurbo::Arc::from_svg_arc(&arc) { - Some(a) => a.to_cubic_beziers(0.1, |c1, c2, end| p.curve_to(c1, c2, end)), + Some(a) => { + // Scale tolerance with the radius so the segment count stays bounded. + let tol = 0.1_f64.max(a.radii.x.max(a.radii.y) * 1e-4); + a.to_cubic_beziers(tol, |c1, c2, end| p.curve_to(c1, c2, end)) + } None => p.line_to(e), } *cur = e; @@ -261,6 +265,12 @@ mod tests { use super::*; use kurbo::PathEl; + #[test] + fn huge_arc_radius_stays_bounded() { + let p = parse_path_data("M0 0A1e36 1e36 0 1 1 1e30 0"); + assert!(p.elements().len() < 1000, "got {} elements", p.elements().len()); + } + #[test] fn commands() { let p = parse_path_data("M10,10 L20,10 h10 v10 H10 z m5 5 l1-1.5.5.5e1 C 0 0 1 1 2 2 s3 3 4 4 Q1 1 2 2 t3 3 A5 5 0 0 1 20 20 a5 5 0 1010 0"); From eb2a4820e83036c3e58d34f78137002d10939fe5 Mon Sep 17 00:00:00 2001 From: dotCooCoo Date: Sat, 24 Oct 2026 05:59:10 -0700 Subject: [PATCH 078/221] Scripts: Recent Script Files lists the last ten scripts and Cmd+Alt+Shift+D reruns the newest MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit File ▸ Scripts gets a Recent Script Files submenu with the ten scripts run last, newest first: script files run with Run Script File… or a command, and the installed and bundled scripts of File ▸ Scripts. ScriptUI panels are not listed. The list is kept in the settings. Each entry runs its script again through `file.runScript {"recent": i}`, and Cmd+Alt+Shift+D runs the most recent one; the key can be changed in Edit ▸ Keyboard Shortcuts. An entry records whether it ran a file or an installed script, so a file named like a bundled script runs again as that file. --- crates/engine/src/commands/file_more.rs | 28 +++++++++++++- crates/engine/src/commands/scripts.rs | 50 +++++++++++++++++++++++++ crates/engine/src/menus.rs | 9 ++++- crates/engine/src/prefs.rs | 33 ++++++++++++++++ crates/engine/src/shortcuts.rs | 15 ++++++++ crates/ui-egui/src/i18n.rs | 11 ++++++ crates/ui-egui/src/menus.rs | 22 ++++++++++- crates/ui-egui/src/native_menu.rs | 1 + docs/plugins.md | 1 + docs/scripting-parity.md | 1 + 10 files changed, 168 insertions(+), 3 deletions(-) diff --git a/crates/engine/src/commands/file_more.rs b/crates/engine/src/commands/file_more.rs index 74a86e1d8..e92b43dc0 100644 --- a/crates/engine/src/commands/file_more.rs +++ b/crates/engine/src/commands/file_more.rs @@ -430,12 +430,29 @@ fn collect_files(s: &mut Session, p: &Value) -> Result { /// array or JSON lines of `{"command": id, "params": {…}}` (also accepts the control channel's /// `{"method": "engine.execute", "params": {"id", "params"}}`). fn run_script(s: &mut Session, p: &Value) -> Result { + // File ▸ Scripts ▸ Recent Script Files ▸