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G2 (#67): delete Project items with Delete and Backspace
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@@ -67,6 +67,11 @@ The most important missing piece: it turns every other estimate here into a meas
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- Run the headless snapshot and control-channel checks on Linux (X11 and Wayland) and Windows, not
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only macOS. Interactions that only fail with real input (docking drags, viewer pan, drag-and-drop
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import, inline rename) need scripted input tests.
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- Regression evidence for [#67](https://github.com/storytold/effectcraft/issues/67): scripted
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input tests in `ui_project_delete`, checked headlessly on Linux, cover Delete/Backspace on
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Project items, multiple selection and undo. They check that an unrelated Timeline layer stays,
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an empty Project selection does nothing, viewer focus still deletes layers, and typing or
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dialogs do not delete items.
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- Done when: no open bug blocks a basic workflow (import, arrange, animate, preview, render) on
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any of the three desktop platforms, and every bug users report gets triaged within a day.
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