G2: improve editing reliability and Windows rendering fidelity

This commit is contained in:
Dexter
2026-10-06 00:00:31 -05:00
parent b46be83ab4
commit 39e6907b5f
101 changed files with 1727 additions and 351 deletions
+2 -2
View File
@@ -162,7 +162,7 @@ impl VideoEncoder for ProRes {
let mut fr = filmcraft_prores::Frame::new(self.w, self.h, chroma, 10, self.alpha);
rgba_to_yuv_10(rgba, self.w as usize, self.h as usize, self.is_444(), &mut fr.y, &mut fr.cb, &mut fr.cr);
if let Some(a) = fr.alpha.as_mut() {
for (d, s) in a.iter_mut().zip(rgba.chunks_exact(4)) {
for (d, s) in a.iter_mut().zip(rgba.as_chunks::<4>().0.iter()) {
*d = ((s[3] as u32 * 1023 + 127) / 255) as u16;
}
}
@@ -217,7 +217,7 @@ fn deinterleave(buf: &[f32], channels: usize) -> Vec<Vec<f32>> {
/// (mono = the average of left and right).
pub(crate) fn mix(cx: &Cx, start: effectcraft_time::Tick, n: usize, sr: u32) -> Vec<f32> {
let st = effectcraft_render::audio::mix_comp(&cx.project, cx.footage, cx.expr, cx.comp, start, n, sr);
if cx.output.audio_channels == 1 { st.chunks_exact(2).map(|p| (p[0] + p[1]) * 0.5).collect() } else { st }
if cx.output.audio_channels == 1 { st.as_chunks::<2>().0.iter().map(|p| (p[0] + p[1]) * 0.5).collect() } else { st }
}
/// PCM bytes of samples in `fmt` (little or big endian).