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Merge pull request #2929 from vangel76/perf/aux-footage-hint-474
perf(media): tell the media pool which EXR footage effects read (#474)
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@@ -41,7 +41,7 @@ trips and renders, checked by tests, not against After Effects), **partial** (na
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| PNG | R/W | yes | yes (sequence) | good |
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| JPEG | R/W | yes | yes (sequence) | good |
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| TIFF | R/W | yes | yes (sequence) | good |
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| OpenEXR (multi-layer, Cryptomatte) | R/W | yes | yes (32-bit sequence) | good; HTJ2K compression fails (#482); a multi-layer frame decodes once for its picture and EXtractoR / Cryptomatte, except the first frame an effect reads and files whose picture the `image` crate still decodes (#474); footage alone keeps only its picture's channels, though a single-part file still decompresses every channel's pixels; decoded channels are held as f32 |
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| OpenEXR (multi-layer, Cryptomatte) | R/W | yes | yes (32-bit sequence) | good; HTJ2K compression fails (#482); a multi-layer frame decodes once for its picture and EXtractoR / Cryptomatte from the first frame on, except Media Replacement items, which are learned at their first frame, and files whose picture the `image` crate still decodes (#474); footage alone keeps only its picture's channels, though a single-part file still decompresses every channel's pixels; decoded channels are held as f32 |
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| Photoshop PSD / PSB | R (footage, composition) / W (layers, sequence) | yes (layers, groups, masks, styles, smart objects) | Save Frame As ▸ Photoshop Layers; no Photoshop sequence output | good, from Adobe's published spec |
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| Illustrator `.ai`, PDF, EPS | R | yes (vector, Continuously Rasterize, Create Shapes; Composition and Composition - Retain Layer Sizes, #1536) | — | partial: no JPX / JBIG2 images, no Illustrator procset EPS |
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| SVG | R | yes | — | good; SVG markup on the clipboard pastes as a shape layer (26.3, #738); Illustrator's own clipboard data (PDF/AI) doesn't |
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+6
-4
@@ -122,10 +122,12 @@ vectors, positions and IDs are never the picture. EXtractoR reads every other la
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Footage on its own keeps only the channels of its picture (a single-part file still
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decompresses all of its pixels to read them). Once an effect reads an item's channels
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(EXtractoR, Cryptomatte, the 3D Channel effects), each later frame is decoded once for the
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picture and the effects together, and kept for a while: about 1 GB of decoded channels (512 MB
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in the browser), a soft bound, as the newest file and files still in use stay whatever their
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size. Several frames asking for the same file at once wait for one decode.
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(EXtractoR, Cryptomatte, the 3D Channel effects), each frame, the first included, is decoded
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once for the picture and the effects together, and kept for a while: about 1 GB of decoded
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channels (512 MB in the browser), a soft bound, as the newest file and files still in use
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stay whatever their size. Several frames asking for the same file at once wait for one
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decode. Once no enabled effect reads the item any more, its frames go back to the picture's
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channels alone.
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The Cryptomatte effect keys objects by their Cryptomatte ID passes, with the names from the
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file's manifest. Pick them with the eyedropper next to its Selection, then click in the
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