Revert #200 (text always continuously rasterised): breaks kinetic_typography

The QA test's time-remapped precomp no longer matches the precomp rendered
directly (crates/automation/tests/qa/kinetic.rs:78); FreeBSD CI has been red
since. Reverting until the PR is reworked against that test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Brandon Thomas
2026-10-09 08:22:58 -04:00
co-authored by Claude Opus 5.5
parent d5f78f3fc0
commit 29c4d3ad15
3 changed files with 11 additions and 44 deletions
+2 -3
View File
@@ -318,9 +318,8 @@ hierarchical block-matching optical flow and a bidirectional warp (Pixel Motion,
its nested layers straight into the parent with concatenated transforms (one resample), so
nested blend modes and adjustment layers act on the parent's layers; nested 3D layers use the
parent's camera and lights and, when the precomp layer is 3D, are depth-sorted with the parent's
3D run. Masks, effects or styles force a flattened render. Text layers are always rasterised at
their on-screen scale; on shape layers and vector footage the switch is Continuously Rasterize and
does the same. Quality: Draft samples
3D run. Masks, effects or styles force a flattened render. On text and shape layers the switch is
Continuously Rasterize: the source is rasterised at its on-screen scale. Quality: Draft samples
nearest-neighbour, Wireframe draws the layer bounds. Slip edit (`layer.slip`, Alt+PageUp/Down,
dragging the source bar in the timeline) moves the source under fixed in/out points.