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ScriptUI: a drag keeps its control past the window edge; MouseEvent.buttons (#2584)
A drag that started on a script control stopped at the window edge: moves outside were dropped and a release outside never reached the control. While a button is held, the control it was pressed on now gets the moves (with screen and control-relative coordinates) and the release, wherever the pointer is, as in After Effects. Every MouseEvent also carries buttons (held: 1 left, 2 right, 4 middle), so a handler can tell a drag from a hover; scriptui.mouse accepts it too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
9250a30b37
commit
01f92b04c5
@@ -755,6 +755,7 @@ pub(crate) fn mouse(s: &mut Session, p: &Value) -> Result<Value> {
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"screenX": num("screenX", -FAR, FAR, 0.0),
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"screenY": num("screenY", -FAR, FAR, 0.0),
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"button": num("button", 0.0, 2.0, 0.0).round(),
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"buttons": num("buttons", 0.0, 7.0, 0.0).round(),
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"detail": num("detail", 0.0, 1000.0, clicks).round(),
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"altKey": flag("altKey"),
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"ctrlKey": flag("ctrlKey"),
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