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designcraft/crates/geom/src/trace.rs
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2026-10-03 03:01:39 -04:00

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//! Outline tracing for clipping paths: the boundary of the "inside" pixels of a mask, as closed
//! polygons in pixel coordinates, simplified.
use std::collections::HashMap;
use crate::Point;
/// Closed outlines around the `true` cells of a `w`×`h` mask (row-major), simplified to within
/// `tol` pixels; outlines enclosing less than `min_area` pixels are dropped. Holes come out
/// with the opposite winding.
pub fn trace(mask: &[bool], w: usize, h: usize, tol: f64, min_area: f64) -> Vec<Vec<Point>> {
let inside = |x: isize, y: isize| x >= 0 && y >= 0 && (x as usize) < w && (y as usize) < h && mask[y as usize * w + x as usize];
// Pixel-border edges with the inside on the right (clockwise, y down).
let mut next: HashMap<(isize, isize), Vec<(isize, isize)>> = HashMap::new();
let mut add = |a: (isize, isize), b: (isize, isize)| next.entry(a).or_default().push(b);
for y in 0..h as isize {
for x in 0..w as isize {
if !inside(x, y) {
continue;
}
if !inside(x, y - 1) {
add((x, y), (x + 1, y));
}
if !inside(x + 1, y) {
add((x + 1, y), (x + 1, y + 1));
}
if !inside(x, y + 1) {
add((x + 1, y + 1), (x, y + 1));
}
if !inside(x - 1, y) {
add((x, y + 1), (x, y));
}
}
}
let mut out = Vec::new();
let mut starts: Vec<(isize, isize)> = next.keys().copied().collect();
starts.sort();
for s in starts {
while let Some(first) = next.get_mut(&s).and_then(|v| v.pop()) {
let mut ring = vec![s];
let mut cur = first;
while cur != s {
ring.push(cur);
match next.get_mut(&cur).and_then(|v| v.pop()) {
Some(n) => cur = n,
None => break,
}
}
let pts: Vec<Point> = ring.into_iter().map(|(x, y)| Point::new(x as f64, y as f64)).collect();
if area(&pts).abs() >= min_area {
out.push(simplify_closed(&pts, tol));
}
}
}
out
}
fn area(p: &[Point]) -> f64 {
let n = p.len();
(0..n).map(|i| p[i].x * p[(i + 1) % n].y - p[(i + 1) % n].x * p[i].y).sum::<f64>() / 2.0
}
/// Ramer–Douglas–Peucker on a closed ring (split at its two farthest-apart points).
fn simplify_closed(p: &[Point], tol: f64) -> Vec<Point> {
if p.len() < 4 {
return p.to_vec();
}
let far = (1..p.len()).max_by(|a, b| (p[*a] - p[0]).hypot().total_cmp(&(p[*b] - p[0]).hypot())).unwrap_or(p.len() / 2);
let mut a = rdp(&p[..=far], tol);
let mut back: Vec<Point> = p[far..].to_vec();
back.push(p[0]);
let b = rdp(&back, tol);
a.pop();
a.extend(b);
a.pop();
a
}
fn rdp(p: &[Point], tol: f64) -> Vec<Point> {
if p.len() < 3 {
return p.to_vec();
}
let (a, b) = (p[0], p[p.len() - 1]);
let d = b - a;
let len = d.hypot();
let (mut best, mut idx) = (0.0, 0);
for (i, q) in p.iter().enumerate().take(p.len() - 1).skip(1) {
let dist = if len < 1e-12 { (*q - a).hypot() } else { ((*q - a).cross(d) / len).abs() };
if dist > best {
(best, idx) = (dist, i);
}
}
if best <= tol {
return vec![a, b];
}
let mut left = rdp(&p[..=idx], tol);
left.pop();
left.extend(rdp(&p[idx..], tol));
left
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn traces_a_disc_and_its_hole() {
let (w, h) = (40, 40);
let mask: Vec<bool> = (0..w * h)
.map(|i| {
let (x, y) = ((i % w) as f64 + 0.5 - 20.0, (i / w) as f64 + 0.5 - 20.0);
let r = (x * x + y * y).sqrt();
r < 15.0 && r > 6.0
})
.collect();
let rings = trace(&mask, w, h, 0.75, 4.0);
assert_eq!(rings.len(), 2, "outer edge and hole");
let areas: Vec<f64> = rings.iter().map(|r| area(r)).collect();
assert!(areas.iter().any(|a| *a > 600.0) && areas.iter().any(|a| *a < -80.0), "{areas:?}");
assert!(rings.iter().all(|r| r.len() < 60), "simplified");
assert!(trace(&[false; 16], 4, 4, 1.0, 1.0).is_empty());
}
}