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designcraft/docs
aiongg 38dad0fbde Windows: dragging across monitors with different scales doesn't grow or crash the window
winit 0.30.13 mishandles WM_DPICHANGED during a live drag on Windows 11:
the window flips between the two scales and grows past the GPU surface
limit. Pin winit to the one commit of rust-windowing/winit#4694, its
0.30.x backport of the fix.

The device asks for the adapter's largest texture side instead of
eframe's fixed 8192, and an uncaptured wgpu error is logged instead of
panicking, so a window larger than the surface limit draws wrongly
until it shrinks rather than closing the app.
2026-10-12 18:29:54 +00:00
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