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winit 0.30.13 mishandles WM_DPICHANGED during a live drag on Windows 11: the window flips between the two scales and grows past the GPU surface limit. Pin winit to the one commit of rust-windowing/winit#4694, its 0.30.x backport of the fix. The device asks for the adapter's largest texture side instead of eframe's fixed 8192, and an uncaptured wgpu error is logged instead of panicking, so a window larger than the surface limit draws wrongly until it shrinks rather than closing the app.