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The DestIn mask now covers the whole render target (and the PDF's exported area), with the gradient kept in item space through the paint transform, since past the gradient's ends the end opacity carries on: a child's long drop shadow or thick stroke is faded, not cut off at a box. feather_bounds counts only shown children and active states, walking nested groups without recursion. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>