Conflict: ROADMAP.md: both progress lines
Conflict: docs/target-app-parity.md: next's header, anchored objects wrapping text added to its change list
Conflict: docs/typography-parity.md: next's header (dated 2026-10-12) with #557's change added; Text wrap row: next's text and caveat, plus "on page items and anchored objects"
Conflict: crates/compose/src/lib.rs: next's Exclusion (side, contour) with #557's after field (Exclusion::wraps_line; next's constructors and the tests' helper set None); next's contour_path and wrap_obstacles in frame_specs; next's line loop (carry, grid, wrap_slot) with the line's start byte passed to wrap_slot; wrap_slot, free_slots and estimate_slots take line_start and skip exclusions that don't wrap the line (Jump Object test and in-band edges included); #557's re-break trigger stays in the line loop
Conflict: crates/compose/src/cache.rs: next's ComposeOptions (section_marker) with #557's neighbour compositions
Conflict: crates/compose/src/tests.rs: both test blocks
Conflict: crates/render/src/damage.rs: #557's test before next's patched_diff helper
An anchored object with text wrap pushes aside the text of other stories
whose frames it overlaps on its spread, and the lines of its own story
after the line holding its anchor (custom and above-line objects). Its own
story is composed again with the objects where the previous pass placed
them until they settle, at most four more times. The composition cache
keys a story wrapped by other stories' anchored objects on their
signatures, and canvas damage repaints the stories they wrap.
Text is composed in the box around a frame's path in the frame's own
coordinates. A sheared then rotated frame turns that box past its path's
bounds, which was all a move repainted, so its text left trails behind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A placed graphic carries its own text wrap (Graphic.wrap). IDML import
reads TextWrapPreference on the Image/PDF element and export writes it
back there. Layout treats it as an obstacle around the part of the
graphic its frame shows, plus the offsets, and also collects wraps of
items inside groups. object.textWrap acts on the graphic when the
selection is the frame's content, and the Text Wrap panel shows its wrap.
- render: damage()/damage_with() — changed items and only the frames whose composition changed
(cache keeps the composition each edit replaced; Cache::composed_for matches a document
version exactly); conservative full repaint for styles, swatches, layers, parents, wrap,
effects and cross-story text (+ tests incl. pixel-identical patch vs full render)
- UI: canvas patches its texture after edits with the view unchanged (0.6 ms vs 22 ms on the
sample when typing); perf harness row for the damage repaint
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>