Ported from VectorCraft's start-up fixes (#502, #545, #651, the display-GPU
choice, #806, #964) and reconciled with the backend fallback of #297:
- The app picks the window's adapter itself (eframe's native_adapter_selector,
apps/designcraft/src/gpu.rs): adapters that can't present never, then
WGPU_ADAPTER_NAME, hardware before software, native backends before OpenGL,
the GPU that drives the primary display (Windows EnumDisplayDevices through
winsafe, Linux /sys/class/drm), the power preference (WGPU_POWER_PREF;
otherwise power saving on Windows and macOS, the system's order elsewhere),
then DX12 before Vulkan. Every adapter and the choice are logged.
- wgpu's indirect-call validation is off (WGPU_VALIDATION_INDIRECT_CALL=1 turns
it back on): its compute shader failed to compile on an Intel Mac and lost
the Metal device (#334, first error).
- run_native runs under catch_unwind. A wgpu error or a panic in wgpu,
egui-wgpu or naga during the first frames, or a first frame that doesn't
reach the screen in 20 s, starts the app again without that adapter
(DESIGNCRAFT_GPU_SKIP; exec on Unix, a new process on Windows). When no
adapter of the start's backends is left, it starts again with the next
backend. Each restart leaves out one more adapter or backend, so they end.
Adapters without PCI ids (Metal) are keyed by name.
- The backend fallback (gpu/backend.rs, gpu.json) stays for driver faults that
take the process down. Windows tries DirectX 12, then OpenGL, then Vulkan,
each in its own instance: Vulkan last because creating its instance loads
every installed Vulkan driver, and OpenGL kept out of the DX12 instance
because creating it crashed in AMD's atio6axx.dll (#167).
- main returns an ExitCode and logs why the app stopped to standard error and
the log file, which is all a Windows start without a console leaves (#273).
README, architecture, gaps, hardware and target-app parity docs and ROADMAP
describe the choice, the restarts and the variables.
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>