* Anchored objects: Relative to Spine mirrors custom positions on right-hand pages
* Anchored objects: page side from the frame's spread position; footnote cache keyed by page side
* Paste: other apps' text goes into a text caret even after copying objects (#212)
* Paste: text that matches a copied frame still pastes; groups with text frames aren't anchored (#212)
Callers from outside the app now get a parameter error for a key a
command's params description doesn't name, instead of the command
running with its defaults: `text.select {story, start, end}` and
`style.list {bogus: 1}` are refused with "unknown parameter `…`" and the
nearest or the accepted keys.
- engine: `cmd::params` (ported from VectorCraft #1442) reads the keys
from each params description; `check_params` / `check_keys`.
`Session::execute` itself stays lenient so old journals replay; in the
engine's own tests it checks too, as the audit of the descriptions.
- MCP: tools/call answers -32602 for an argument a tool doesn't take and
for params a command doesn't take (`execute`, every `batch` step before
the first runs); the headless backend checks as well.
- Control channel (`engine.execute`) and `designcraft-cli run --cmd`.
- Descriptions now name every key their commands read (table target
cells, anchored objects, gap.move, file.place, data merge, prefs.set,
…); type.char / type.para stay unchecked (their attributes may be the
params object itself; the setters refuse unknown attributes).
- Tests that passed keys the commands never read are fixed, and the pen
tool no longer sends the unread `notifyPen`.
Fixes#776
Vertical is a story property: every frame of a thread is vertical or
horizontal together, a frame threaded onto a story takes its direction,
and frames split off by threading or breaking a thread keep theirs.
Type > Story Direction is type.storyDirection {vertical} (checked in the
menu) for the stories of the text selection or selected frames;
object.textFrameOptions {vertical} and frame.create {vertical} set the
frames' stories. Documents that stored Vertical on the frame open with
each story taking its first frame's direction. IDML StoryOrientation is
read into and written from the story, beside its column direction
(StoryDirection), which stays a separate setting.
- doc: OBJECT_MARK with Story::objects (items normalized to the origin) kept in sync on edits,
copy/paste slices and threading
- compose: inline objects are wide glyphs sitting on the baseline (Y offset; auto leading grows);
above-line objects push their line down; placements per frame follow vertical justification
- render + PDF draw anchored items with their lines
- engine: anchored.insert/options/release/list; pasting copied items into text anchors them;
Options/Release act on the object at the insertion point (+ test)
- Object › Anchored Object menu
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>