InDesign's Pathfinder result takes the attributes (and content) of the
frontmost object, except Subtract, which keeps the backmost. DesignCraft
kept the backmost for every op but Minus Back, so a photo placed over
strips and intersected with them was deleted and the black strips stayed
(Zero2Graphic's magazine tutorial, 7:19).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The DestIn mask now covers the whole render target (and the PDF's
exported area), with the gradient kept in item space through the paint
transform, since past the gradient's ends the end opacity carries on: a
child's long drop shadow or thick stroke is faded, not cut off at a box.
feather_bounds counts only shown children and active states, walking
nested groups without recursion.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A gradient feather on a group (Gradient Feather tool over grouped text, as
in LYH Studio's poster tutorial) did nothing on screen: groups never went
through the effects path. In PDF the group's mask was the group's own path
bounds, and a group has no path, so the mask covered a box of zero size and
hid the group.
- Item::feather_bounds: the box the feather spans, the objects' bounds for
a group.
- Render: a feathered group draws its objects in one layer, then fades it
with the same mask as other objects (fx::gradient_feather_mask).
- PDF: the group's mask spans its objects.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A character attribute strokeBehindFill paints a text stroke under the fill
at double width, so its full weight lies outside the letters and they keep
their shape. Screen and PNG rendering, PDF export (stroke as outlines
first, then the filled text, so the text is not duplicated; clipped to the
outside of the glyphs when there is no fill), Create Outlines (outside-
aligned stroke), the Properties panel and Character Style Options.
IDML StrokeAlignment on CharacterStyleRange, CharacterStyle and
ParagraphStyle imports and exports as the attribute (OutsideAlignment =
on, CenterAlignment = off).
Vertical is a story property: every frame of a thread is vertical or
horizontal together, a frame threaded onto a story takes its direction,
and frames split off by threading or breaking a thread keep theirs.
Type > Story Direction is type.storyDirection {vertical} (checked in the
menu) for the stories of the text selection or selected frames;
object.textFrameOptions {vertical} and frame.create {vertical} set the
frames' stories. Documents that stored Vertical on the frame open with
each story taking its first frame's direction. IDML StoryOrientation is
read into and written from the story, beside its column direction
(StoryDirection), which stays a separate setting.
Commands return errors instead of expect()/unreachable!() (book, library,
undo/redo, paste, find/replace, Pathfinder, tables, QR, select, swatches,
anchors, articles, transform again, XML import). The sample document builder
propagates errors. Commands that add a key to their parameters no longer
panic when a caller (control channel, MCP, script) passes an array or a
string, and corrupt crash-recovery metadata is ignored. engine, mcp and
tools now deny unwrap/expect/panic/unimplemented/todo/unreachable.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>