A file named portable.txt beside the executable keeps settings, logs,
the GPU start-up record and crash recovery in a DesignCraftData folder
next to it instead of the per-user folders, as PhotoCraft and FilmCraft
do. A folder of that name is not a marker. DESIGNCRAFT_CONFIG_DIR still
wins, empty or not. The Windows portable zip now ships portable.txt;
the MSI and the macOS app bundle don't, so nothing changes there.
Shippori Mincho (8.7 MB) and its licence leave assets/fonts. Japanese fonts now
come from storytold/craft-fonts when built with CRAFT_FONTS_DIR (never a
Cargo.toml dependency): crates/fonts/build.rs embeds its manifest as
designcraft_fonts::CRAFT_FONTS. Native builds embed all four fonts; wasm32
embeds BIZ UDPGothic Regular only (web size budget).
- UI (egui): the Jpan faces at the end of every family, BIZ UDPGothic first
(Bold first in the semibold family).
- Documents: FontDb loads them after the bundled fonts, Mincho first, so they
are the Japanese fallback ahead of system fonts; SVG text gets them too.
- Vertical alternates test runs on every craft-fonts face and skips when
CRAFT_FONTS is empty; new UI no-tofu test and without-craft-fonts tests.
- FreeBSD CI tests with craft-fonts; release.yml builds every platform with
CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1 at a pinned commit, packages carry
OFL-<family>.txt; NOTICE, ASSETS.md, AGENTS.md/CLAUDE.md, README, ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>