Commit Graph
6 Commits
Author SHA1 Message Date
aiongg 2f017d0826 Merge upstream main a7f3239cf (#1103, #1101) into next
Cargo.lock: next's lock plus main's same-file dependency (regenerated by cargo).
2026-10-16 03:52:20 +00:00
skylartaylor bdfb77baf2 feat(installer): unify Windows setup and completion screens (INSTALLER-UI) 2026-10-16 03:46:50 +02:00
Marco Arnulfo 4acd5ba43c feat(desktop): portable mode, portable.txt next to the executable (#574)
A file named portable.txt beside the executable keeps settings, logs,
the GPU start-up record and crash recovery in a DesignCraftData folder
next to it instead of the per-user folders, as PhotoCraft and FilmCraft
do. A folder of that name is not a marker. DESIGNCRAFT_CONFIG_DIR still
wins, empty or not. The Windows portable zip now ships portable.txt;
the MSI and the macOS app bundle don't, so nothing changes there.
2026-10-12 13:45:05 +02:00
Brandon ThomasandClaude Opus 5.5 a6519d8a55 Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
Shippori Mincho (8.7 MB) and its licence leave assets/fonts. Japanese fonts now
come from storytold/craft-fonts when built with CRAFT_FONTS_DIR (never a
Cargo.toml dependency): crates/fonts/build.rs embeds its manifest as
designcraft_fonts::CRAFT_FONTS. Native builds embed all four fonts; wasm32
embeds BIZ UDPGothic Regular only (web size budget).

- UI (egui): the Jpan faces at the end of every family, BIZ UDPGothic first
  (Bold first in the semibold family).
- Documents: FontDb loads them after the bundled fonts, Mincho first, so they
  are the Japanese fallback ahead of system fonts; SVG text gets them too.
- Vertical alternates test runs on every craft-fonts face and skips when
  CRAFT_FONTS is empty; new UI no-tofu test and without-craft-fonts tests.
- FreeBSD CI tests with craft-fonts; release.yml builds every platform with
  CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1 at a pinned commit, packages carry
  OFL-<family>.txt; NOTICE, ASSETS.md, AGENTS.md/CLAUDE.md, README, ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:01:35 -04:00
Brandon ThomasandClaude Opus 5.5 724d2cb86f Windows on ARM64: release builds, PE header check, install test on ARM64 hardware
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:39:03 -04:00
Brandon ThomasandClaude Opus 4.8 fe02bca705 Signed release pipeline (macOS/Windows/Linux/Web); README community note
Ports photocraft's release workflow + packaging (signing, notarization,
MSI/DMG/deb/rpm/AppImage/web), adds `cargo xtask version`. File-type
associations omitted (route B); app keeps its own .desktop. Fresh WiX
UpgradeCode. README 'about' note updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-02 12:06:29 -04:00