Files
deckcraft/crates/render/src/images.rs
T

335 lines
13 KiB
Rust

//! Decoded pictures shared by every render on this process, keyed by the media bytes' address and
//! the requested size level and adjustments, so each picture is decoded once per size.
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use deckcraft_model::style::PictureAdjust;
use vello_cpu::Pixmap;
const BUDGET: usize = 512 << 20;
struct Entry {
_bytes: Arc<Vec<u8>>,
pm: Arc<Pixmap>,
stamp: u64,
}
#[derive(Default)]
struct Cache {
map: HashMap<(usize, u32, u64), Entry>,
bytes: usize,
clock: u64,
bad: HashMap<usize, Arc<Vec<u8>>>,
/// GIFs by bytes address and adjustments (`None`: not animated); the bytes stay alive with them.
anims: HashMap<(usize, u64), (Arc<Vec<u8>>, Option<Arc<Anim>>)>,
}
/// Longest side, total decoded size and frame count kept for one animated GIF; the largest canvas
/// decoded at all; and the decoded size of all cached GIFs together. Hostile GIFs (millions of
/// tiny frames, a huge canvas) stop at these instead of exhausting memory.
const GIF_SIDE: u32 = 1024;
const GIF_BUDGET: usize = 64 << 20;
const GIF_MAX_FRAMES: usize = 1000;
const GIF_MAX_CANVAS: u64 = 4096 * 4096;
const GIF_CACHE_BUDGET: usize = 192 << 20;
/// The frames of an animated GIF and when each one ends, in seconds from the start of a loop.
struct Anim {
frames: Vec<Arc<Pixmap>>,
ends: Vec<f64>,
}
impl Anim {
/// Decoded bytes held by the frames.
fn bytes(&self) -> usize {
self.frames.iter().map(|f| f.width() as usize * f.height() as usize * 4).sum()
}
/// The frame showing `t` seconds into the (looping) animation and the seconds until the next.
fn at(&self, t: f64) -> (usize, f64) {
let total = self.ends.last().copied().unwrap_or(0.0);
if total <= 0.0 || !t.is_finite() {
return (0, 1.0);
}
let local = t.max(0.0) % total;
let i = self.ends.partition_point(|e| *e <= local).min(self.ends.len().saturating_sub(1));
(i, (self.ends.get(i).copied().unwrap_or(total) - local).max(0.001))
}
}
static CACHE: Mutex<Option<Cache>> = Mutex::new(None);
fn with<R>(f: impl FnOnce(&mut Cache) -> R) -> R {
let mut g = CACHE.lock().unwrap_or_else(|e| e.into_inner());
f(g.get_or_insert_with(Cache::default))
}
fn adjust_key(a: &PictureAdjust) -> u64 {
let mut h: u64 = 1469598103934665603;
let mut mix = |v: u64| {
h ^= v;
h = h.wrapping_mul(1099511628211);
};
mix(a.brightness.to_bits());
mix(a.contrast.to_bits());
mix(a.saturation.unwrap_or(1.0).to_bits());
mix(a.grayscale as u64);
mix(a.sharpen.to_bits());
if let Some(c) = a.clear_color {
mix(((c.r as u64) << 16) | ((c.g as u64) << 8) | c.b as u64 | 1 << 40);
}
if let Some((d, l)) = duotone_rgb(a) {
for c in [d, l] {
mix(((c.r as u64) << 24) | ((c.g as u64) << 16) | ((c.b as u64) << 8) | c.a as u64 | 1 << 41);
}
}
h
}
/// The duotone's dark and light colours. The painter resolves them to plain RGB first (see
/// `paint::resolved`); a colour that is still a scheme reference falls back to black and white.
fn duotone_rgb(a: &PictureAdjust) -> Option<(deckcraft_color::Rgba, deckcraft_color::Rgba)> {
use deckcraft_model::style::ColorBase;
let (d, l) = a.duotone.as_ref()?;
let rgb = |c: &deckcraft_model::style::ColorRef, or: deckcraft_color::Rgba| match &c.base {
ColorBase::Rgb { rgb } if c.mods.is_empty() => *rgb,
_ => or,
};
Some((rgb(d, deckcraft_color::Rgba::BLACK), rgb(l, deckcraft_color::Rgba::WHITE)))
}
/// Decode encoded bytes (PNG, JPEG, GIF, WebP, BMP, TIFF; WMF and EMF drawn at
/// [`crate::metafile::DEFAULT_SIDE`]) to straight RGBA.
pub fn decode(bytes: &[u8]) -> Option<image::RgbaImage> {
decode_at(bytes, crate::metafile::DEFAULT_SIDE)
}
/// [`decode`], with a metafile drawn with its longer side `side` px.
fn decode_at(bytes: &[u8], side: u32) -> Option<image::RgbaImage> {
if bytes.len() > 512 << 20 {
return None;
}
if crate::metafile::is_metafile(bytes) {
return crate::metafile::rasterize(bytes, side);
}
let img = image::load_from_memory(bytes).ok()?;
let (w, h) = (img.width(), img.height());
if w == 0 || h == 0 || (w as u64) * (h as u64) > 400_000_000 {
return None;
}
Some(img.to_rgba8())
}
/// A premultiplied pixmap of the picture, downsampled so its longer side is near `want` px.
pub fn decode_for(bytes: &Arc<Vec<u8>>, want: f64, adj: &PictureAdjust) -> Option<Arc<Pixmap>> {
let addr = Arc::as_ptr(bytes) as usize;
if with(|c| c.bad.contains_key(&addr)) {
return None;
}
// Power-of-two size buckets so zooming doesn't re-decode every frame.
let bucket = (want.max(16.0).log2().ceil() as u32).min(15);
let key = (addr, bucket, adjust_key(adj));
if let Some(pm) = with(|c| {
c.clock += 1;
let clock = c.clock;
c.map.get_mut(&key).map(|e| {
e.stamp = clock;
e.pm.clone()
})
}) {
return Some(pm);
}
let target = 1u32 << bucket;
let Some(mut img) = decode_at(bytes, target) else {
with(|c| {
c.bad.insert(addr, bytes.clone());
});
return None;
};
let (w, h) = img.dimensions();
if w.max(h) > target.max(16) && w.max(h) > 4096.min(target * 2) {
let k = target as f64 / w.max(h) as f64;
let (nw, nh) = (((w as f64 * k).round() as u32).max(1), ((h as f64 * k).round() as u32).max(1));
img = image::imageops::resize(&img, nw, nh, image::imageops::FilterType::Triangle);
}
apply_adjust(&mut img, adj);
let (w, h) = img.dimensions();
let pm = pixmap(&img)?;
with(|c| {
c.clock += 1;
let n = w as usize * h as usize * 4;
c.bytes += n;
c.map.insert(key, Entry { _bytes: bytes.clone(), pm: pm.clone(), stamp: c.clock });
while c.bytes > BUDGET && c.map.len() > 1 {
let Some(oldest) = c.map.iter().min_by_key(|(_, e)| e.stamp).map(|(k, _)| *k) else { break };
if let Some(e) = c.map.remove(&oldest) {
c.bytes = c.bytes.saturating_sub(e.pm.width() as usize * e.pm.height() as usize * 4);
}
}
});
Some(pm)
}
/// Straight RGBA to a premultiplied pixmap.
fn pixmap(img: &image::RgbaImage) -> Option<Arc<Pixmap>> {
let (w, h) = img.dimensions();
if w > u16::MAX as u32 || h > u16::MAX as u32 {
return None;
}
let data: Vec<vello_cpu::color::PremulRgba8> = img
.pixels()
.map(|p| {
let a = p[3] as u16;
let m = |c: u8| ((c as u16 * a + 127) / 255) as u8;
vello_cpu::color::PremulRgba8 { r: m(p[0]), g: m(p[1]), b: m(p[2]), a: p[3] }
})
.collect();
Some(Arc::new(Pixmap::from_parts(data, w as u16, h as u16)))
}
/// Decode every frame of an animated GIF (`None` for a still or broken one).
fn decode_anim(bytes: &[u8], adj: &PictureAdjust) -> Option<Anim> {
use image::{AnimationDecoder, ImageDecoder};
let mut dec = image::codecs::gif::GifDecoder::new(std::io::Cursor::new(bytes)).ok()?;
dec.set_limits(image::Limits::default()).ok()?;
let (w, h) = dec.dimensions();
if w == 0 || h == 0 || (w as u64) * (h as u64) > GIF_MAX_CANVAS {
return None;
}
let k = (GIF_SIDE as f64 / w.max(h) as f64).min(1.0);
let (nw, nh) = (((w as f64 * k).round() as u32).max(1), ((h as f64 * k).round() as u32).max(1));
let size = nw as usize * nh as usize * 4;
let (mut frames, mut ends, mut t) = (Vec::new(), Vec::new(), 0.0);
for f in dec.into_frames() {
let Ok(f) = f else { break };
if frames.len() >= GIF_MAX_FRAMES || (frames.len() + 1) * size > GIF_BUDGET {
log::info!("animated GIF: keeping its first {} frames", frames.len());
break;
}
let (n, d) = f.delay().numer_denom_ms();
let ms = if d == 0 { 0.0 } else { n as f64 / d as f64 };
// Like browsers: frames of 10 ms or less show for 100 ms.
t += if ms <= 10.0 { 0.1 } else { ms / 1000.0 };
let mut img = f.into_buffer();
if img.dimensions() != (nw, nh) {
img = image::imageops::resize(&img, nw, nh, image::imageops::FilterType::Triangle);
}
apply_adjust(&mut img, adj);
frames.push(pixmap(&img)?);
ends.push(t);
}
(frames.len() > 1).then_some(Anim { frames, ends })
}
/// The decoded animation of GIF bytes, once per bytes and adjustments.
fn anim(bytes: &Arc<Vec<u8>>, adj: &PictureAdjust) -> Option<Arc<Anim>> {
if !bytes.starts_with(b"GIF8") {
return None;
}
let key = (Arc::as_ptr(bytes) as usize, adjust_key(adj));
if let Some(a) = with(|c| c.anims.get(&key).map(|e| e.1.clone())) {
return a;
}
let a = decode_anim(bytes, adj).map(Arc::new);
with(|c| {
let held: usize = c.anims.values().filter_map(|e| e.1.as_ref()).map(|a| a.bytes()).sum();
if held + a.as_ref().map_or(0, |a| a.bytes()) > GIF_CACHE_BUDGET || c.anims.len() >= 64 {
c.anims.clear();
}
c.anims.insert(key, (bytes.clone(), a.clone()));
});
a
}
/// For an animated GIF: the frame showing `t` seconds into its (looping) play and the seconds until
/// the next frame. `None` for anything else.
pub fn gif_frame(bytes: &Arc<Vec<u8>>, adj: &PictureAdjust, t: f64) -> Option<(usize, f64)> {
anim(bytes, adj).map(|a| a.at(t))
}
/// The frame of an animated GIF at `t` seconds.
pub(crate) fn gif_pixmap(bytes: &Arc<Vec<u8>>, adj: &PictureAdjust, t: f64) -> Option<Arc<Pixmap>> {
let a = anim(bytes, adj)?;
a.frames.get(a.at(t).0).cloned()
}
fn apply_adjust(img: &mut image::RgbaImage, a: &PictureAdjust) {
let sat = a.saturation.unwrap_or(1.0);
if a.brightness == 0.0 && a.contrast == 0.0 && sat == 1.0 && !a.grayscale && a.clear_color.is_none() && a.duotone.is_none() {
return;
}
let duo = duotone_rgb(a);
let b = a.brightness.clamp(-1.0, 1.0) * 255.0;
let c = a.contrast.clamp(-1.0, 1.0);
let cf = if c >= 0.0 { 1.0 / (1.0 - c * 0.99) } else { 1.0 + c };
for p in img.pixels_mut() {
if let Some(cc) = a.clear_color
&& (p[0] as i32 - cc.r as i32).abs() < 8
&& (p[1] as i32 - cc.g as i32).abs() < 8
&& (p[2] as i32 - cc.b as i32).abs() < 8
{
p[3] = 0;
continue;
}
let mut rgb = [p[0] as f64, p[1] as f64, p[2] as f64];
let y = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
let s = if a.grayscale { 0.0 } else { sat };
for v in &mut rgb {
*v = y + (*v - y) * s;
*v = (*v - 128.0) * cf + 128.0 + b;
}
// Duotone: the pixel's luminance picks a colour between the dark and the light one.
if let Some((d, l)) = duo {
let t = ((0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]) / 255.0).clamp(0.0, 1.0);
rgb =
[d.r as f64 + (l.r as f64 - d.r as f64) * t, d.g as f64 + (l.g as f64 - d.g as f64) * t, d.b as f64 + (l.b as f64 - d.b as f64) * t];
}
for (i, v) in rgb.iter().enumerate() {
if let Some(ch) = p.0.get_mut(i) {
*ch = v.round().clamp(0.0, 255.0) as u8;
}
}
}
}
#[cfg(test)]
mod tests {
#![allow(clippy::expect_used)]
use super::*;
#[test]
fn duotone_maps_luminance_between_its_two_colours() {
use deckcraft_color::Rgba;
use deckcraft_model::style::ColorRef;
let mut img = image::RgbaImage::from_fn(3, 1, |x, _| image::Rgba([[0, 0, 0, 255], [128, 128, 128, 200], [255, 255, 255, 255]][x as usize]));
let adj =
PictureAdjust { duotone: Some((ColorRef::rgb(Rgba::rgb(100, 40, 0)), ColorRef::rgb(Rgba::rgb(250, 240, 200)))), ..Default::default() };
apply_adjust(&mut img, &adj);
assert_eq!(img.get_pixel(0, 0).0, [100, 40, 0, 255], "black takes the dark colour");
assert_eq!(img.get_pixel(2, 0).0, [250, 240, 200, 255], "white takes the light colour");
let mid = img.get_pixel(1, 0).0;
assert!((mid[0] as i32 - 175).abs() <= 1 && (mid[1] as i32 - 140).abs() <= 1 && (mid[2] as i32 - 100).abs() <= 1, "{mid:?}");
assert_eq!(mid[3], 200, "alpha is kept");
// Different duotones are cached separately.
let other = PictureAdjust { duotone: Some((ColorRef::rgb(Rgba::rgb(0, 0, 0)), ColorRef::rgb(Rgba::rgb(255, 0, 0)))), ..Default::default() };
assert_ne!(adjust_key(&adj), adjust_key(&other));
assert_ne!(adjust_key(&adj), adjust_key(&PictureAdjust::default()));
}
#[test]
fn a_gif_of_many_tiny_frames_keeps_only_the_frame_cap() {
use image::{Delay, Frame, Rgba, RgbaImage};
let frames = (0..GIF_MAX_FRAMES + 200).map(|i| {
let c = if i % 2 == 0 { [255, 0, 0, 255] } else { [0, 0, 255, 255] };
Frame::from_parts(RgbaImage::from_pixel(1, 1, Rgba(c)), 0, 0, Delay::from_numer_denom_ms(20, 1))
});
let mut out = Vec::new();
image::codecs::gif::GifEncoder::new(&mut out).encode_frames(frames).expect("gif");
let a = decode_anim(&out, &PictureAdjust::default()).expect("animated");
assert_eq!(a.frames.len(), GIF_MAX_FRAMES);
assert_eq!(a.ends.len(), GIF_MAX_FRAMES);
}
}