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Make the slide show behave like PowerPoint for interactive decks. - Hit testing resolves the topmost visible shape under the pointer. Non-interactive shapes block shapes beneath them; the hand cursor shows only over interactive shapes. - Click-triggered animations (interactive sequences) play on shape click, repeat after their last step, and apply in click order so cycling "score ring" shapes work. - Each slide keeps its own progress: returning to a slide through a link or Back restores hidden shapes and animation state. - A shape with a link and an animation follows the link immediately; its animation clock only runs while the slide is shown and resumes with the remaining time on return. - With advance-on-click off, background clicks still play animation steps but never change slide. - A click on a playing step completes it at once. Docs (gaps, animation and slide show parity, roadmap) are updated. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
31 lines
926 B
TOML
31 lines
926 B
TOML
[package]
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name = "deckcraft-engine"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "DeckCraft engine: sessions, undo history, selection, the command registry every frontend dispatches through, and pointer tools"
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[lints]
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workspace = true
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[dependencies]
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deckcraft-geom = { workspace = true }
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deckcraft-color = { workspace = true }
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deckcraft-model = { workspace = true }
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deckcraft-fonts = { workspace = true }
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deckcraft-text = { workspace = true }
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deckcraft-render = { workspace = true }
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deckcraft-pdf = { workspace = true }
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deckcraft-format = { workspace = true }
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deckcraft-pptx = { workspace = true }
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deckcraft-media = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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i_overlay = { workspace = true }
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thiserror = { workspace = true }
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log = { workspace = true }
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image = { workspace = true }
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[dev-dependencies]
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deckcraft-anim = { workspace = true }
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