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wgpu's default DX12 compiler (Auto) loads whichever dxcompiler.dll the DLL search path finds. DeckCraft ships none, and without a matching dxil.dll the unsigned-DXIL warning fails wgpu's indirect-validation pipeline, the device is lost and the app exits before the first frame. Pin the compiler to FXC, which is part of Windows; WGPU_DX12_COMPILER still overrides it. Fixes #153 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>