Files
deckcraft/docs/control-protocol.md
T
Nikita RakitinandCursor 8dc068e0ba Control server: bound connections, line length, queue and socket timeouts (#418)
The loopback control server spawned a thread per connection, read
unbounded lines, queued requests without limit and set no socket
deadlines. It now caps simultaneous clients (16) and request lines
(16 MiB), uses a bounded request queue (64) that answers busy when full,
closes sockets idle for 10 minutes or blocked on a write for 30 seconds,
and frees a connection slot whenever a client thread ends.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-13 20:39:36 +03:00

3.2 KiB
Raw Blame History

Control protocol

Start the app with --control <port>. The server listens on 127.0.0.1 only and speaks JSON lines: one request object per line, one reply per line.

The server bounds what a client can hold: 16 connections at once (more get {"ok":false,"error":"busy: …"} and are closed), 16 MiB per request line (longer closes the connection), 64 queued requests (more are answered busy), 10 minutes idle and 30 seconds per blocked reply write before the socket is closed, and 60 seconds waiting for the UI ("error":"timeout").

{"id": 1, "method": "engine.execute", "params": {"command": "shape.insert", "params": {"preset": "roundRect", "rect": [100, 100, 240, 120], "text": "Hello"}}}
{"id": 1, "ok": true, "result": {"id": 258}}

Coordinates are slide points (1/72 inch; a 16:9 slide is 960 × 540) unless noted.

Method Params What it does
engine.execute / ui.menu.invoke / command {command, params} Run any command (see engine.commands; deckcraft-cli describe ID documents one)
engine.commands — Every command: id, label, menu path, shortcut, params doc, enabled / disabled reason
document.inspect — Slides, sections, layouts, shapes, selection
ui.inspect — UI state, active tool, window/canvas/slide rects, dialog, home (the File tab open over a presentation), backstage (its page, also the start screen), slide show state, documents, perf (fps, render ms)
ui.tool.select {tool, preset?} select, text, shape + preset, any preset name, curve, freeform, scribble, pen, highlighter, eraser
ui.pointer {events: [{kind: down|drag|up|move|doubleclick|tripleclick, x, y, mods?}], mods?} Drive the active tool in slide points through the same code path as the mouse
ui.key / ui.text {key, shift?, alt?, cmd?} / {text} Keyboard input (also drives a running slide show)
ui.ime {preedit, active?: [start, end]} / {commit} An input method's composition through egui, as a real one arrives: shown in place on the slide or in a focused field; {"preedit": ""} cancels
ui.move / ui.click / ui.drag screen points Real egui pointer input — reaches every widget, menu and pane
ui.set {tab?, view?, pane?, notes?, zoom?, brightness?, ruler?, gridlines?, guides?, …} UI state (returns the full state)
ui.dialog.open / ui.dialog.close {id, fields?} Open or close a dialog by id; fields pre-fills its fields (About: {"tab": "contributors"} or "models")
ui.screenshot {path?} PNG of the whole window (base64 when no path)
ui.render {path?, slide?, scale?} Render a slide headlessly
ui.resize / ui.focus Window control
show.start / show.end {from?: slide index, presenter?, reading?} Slide show
app.open / app.save / app.export / app.quit {path, …} Files (export takes the file.export params, e.g. {"path": "deck.pdf", "layout": "handouts", "perPage": 3})

The MCP server (deckcraft-cli mcp, see mcp.md) wraps the same methods for Claude and other agents; deckcraft-cli app METHOD [JSON] sends one request from a shell.