Commit Graph
25 Commits
Author SHA1 Message Date
8fe168c07b Animation Painter: copy and apply animation sequences between shapes (#54)
- engine: add animation.painter (Alt+Shift+C) and animation.painterApply (Alt+Shift+V) supporting single-use and sticky modes
- tools: apply animation painter on canvas shape click
- edit: disarm animation painter on deselect (Escape)
- ui-egui: add Animation Painter button in Advanced Animation ribbon group
- tests: unit tests for single and sticky animation painting
- docs/parity: mark Animation Painter as done (breadth parity to 80%)
- contributors: add Johannesgauss to contributors/people.toml

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:24:23 -04:00
7f1e152870 Links: Insert Hyperlink with a bare caret inserts the address; the show follows links (#31) (#45)
Three causes, each making links look like they "don't save":

- With the caret at a word boundary (end of text, empty paragraph),
  insert.hyperlink formatted an empty range and changed nothing. It now
  inserts the address (or the slide's title, or `text`) as linked text, as
  PowerPoint does. Typing right after a link no longer extends it.
- The slide show ignored hyperlinks and shape actions. A click on one now
  follows it (ShowState::follow): slides, next/previous/first/last, Last
  Slide Viewed, End Show, and URLs; the pointer turns into a hand over links.
- The desktop app was built without eframe's `links` feature, so
  ctx.open_url did nothing natively (also the ribbon's app page link).
  Enabled as in DesignCraft, EffectCraft and PrintCraft.

Saving was fine: links round-trip through .deckcraft and .pptx.

generated with Claude Code

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:23:01 -04:00
3985d768e6 feat(pictures): animated GIFs play, with pause (media.gifPlay) (#39)
* feat(pictures): animated GIFs play, with pause (media.gifPlay)

GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(pictures): animated GIFs play, with pause (media.gifPlay)

GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.

Also adds my entry to contributors/people.toml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Animated GIFs: cap frames (1000), canvas (4096²), per-GIF (64 MB) and cache (192 MB) memory

A few MB of hostile GIF could decode to millions of tiny frames or a 100 Mpx canvas per frame,
and eight cached GIFs could hold 2 GB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-10 06:21:29 -04:00
alexanderalber e8c4c60884 Home: the title bar's Home button opens the start screen (#17) (#49)
It ran file.new, so each click silently added another blank presentation
and looked like it did nothing. Home is now a UI command (app.home) that
shows the start screen over the open presentations, with a "Back to …"
button; Escape or Home again goes back. Creating or opening a presentation
from it leaves it. While it's open, keys don't reach the hidden
presentation (only app shortcuts and Escape). ui.inspect reports `home`.

generated with Claude Code
2026-10-10 06:19:38 -04:00
alexanderalber a8c983ba6b Colour menus: clicking the hex field no longer closes the menu (#32) (#47)
egui::Popup::menu closes on any click inside the popup, so the "More
Colors… #" field of every colour drop-down closed the menu before a value
could be typed. The colour drop-downs now open through
widgets::color_popup (CloseOnClickOutside): picking a colour still closes
them (color_grid calls ui.close()), and the other buttons in them
(Gradient…, the Weight, Dashes and Arrows submenus of Shape Outline) close
them explicitly.

generated with Claude Code
2026-10-10 06:19:35 -04:00
alexanderalberandBrandon Thomas 788831834b Morph: a changed geometry morphs its outline (a circle turns into a star) (#27)
* Morph: a changed geometry morphs its outline (a circle turns into a star)

Paired shapes that differ only in geometry (another preset, other adjust
values, a custom path) and fill colour no longer cross-fade: one shape moves
and its outline turns from the old geometry into the new one.

- geom::morph aligns two outlines the way manim does: the same number of
  contours, the same number of cubic curves per contour pair, then every
  point moves in a straight line. Closed contours are turned and reversed so
  the points travel least (a triangle does not twist into a circle), extra
  points go to the longest curves, and a sub-path without partner grows out
  of (or shrinks into) a point, so a cube's faces appear and a donut's hole
  closes. Fill mode, outline and fill rule switch at the midpoint.
- anim::morph_frame lists such shapes in MorphFrame::paths; the renderer
  draws them with the morphed geometry (PathMorph, a new render_blend
  argument next to TextMorph).

Ported from the path morph in alexplain (MIT, same author).

generated with Claude Code

* Morph: differing looks of an outline cross-fade instead of switching

When a sub-path pair differs in fill mode, outline or fill rule, the two
looks no longer switch at the midpoint. A fill or outline only one side has
fades out (or in), so a filled shape turning into a line loses its fill
gradually. When both fill, the even-odd side lies opaque underneath and the
other fades over it, so a donut's hole fills smoothly while it shrinks.

generated with Claude Code

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-10 06:19:32 -04:00
ddbd71e297 Shapes: flipped shapes keep their text readable (#35)
Flips mirror a shape's geometry, never its text. The text was drawn with the shape's full
transform, so every label on a flipped arrow came out mirrored (flipH) or mirrored upside down
(flipV). As in PowerPoint, the text rect keeps its flipped place and the text is mirrored back
about the rect's centre: flipH text stays upright, flipV (or both flips) turns it 180°, rotation
still applies, and the same holds for shapes inside flipped groups.

render::text_transform is that transform (plus vertical-text rotation). Drawing, the PDF text
layer and link boxes, morph text, the editing caret and selection, and click-to-place-the-caret
all use it, so a click lands on the character drawn under it.

Co-authored-by: lloyd <lloyd@stackworx.io>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-10 06:18:46 -04:00
alexanderalber c543ef350e Slide show: transitions show the old slide instead of the new one twice (#33) (#46)
On a slide change the show kept a clone of the old slide's texture handle
as the transition's "old" picture, then rendered the new slide into that
same texture with set(). Old and new were the same image, so every
transition (except Morph, which renders into its own texture) blended the
new slide with itself and looked like an instant cut. The old texture is
now taken out of show.tex, so the new slide gets a texture of its own.

generated with Claude Code
2026-10-10 06:17:32 -04:00
4b09f35c1d feat(text, fonts): UAX #9 BiDi and Arabic complex script typography engine (#4)
* Sprint 1: bidi and Arabic typography engine

fonts: ISO 15924 script and a:latin/a:ea/a:cs slot classification;
shape_range shapes an item with the whole paragraph as HarfRust
pre/post context, explicit script/language/direction, glyphs kept in
visual order; per-grapheme-cluster fallback (slot face, theme script
font, OS cascade families, bundled craft-fonts face); GDEF ligature
carets.

text: UAX #9 levels for the whole paragraph (a:pPr/@rtl), itemization
by level, script, face and shaping style (paint-only changes no longer
split words), logical line breaking at cluster boundaries, per-line
L1/L2 reordering (L4 mirroring by the shaper); RTL start edge and
bullets, justLow kashida; caret Affinity, logical/visual movement,
bidi hit testing and selection as the union of visual boxes.

model/pptx: theme a:font script fonts and algn="justLow" round-trip.
engine: format.rtl (Right-to-Left Text Direction), justifyLow align.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fonts: the bundled script face comes before installed fonts; no Microsoft family names

Arabic, Hebrew, Thai and Devanagari clusters try the craft-fonts face first, so every machine
draws the same, then openly licensed or OS-native installed families, then any installed face.
Installed Microsoft faces are still used through that scan, but not named (AGENTS.md §1.1).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Tayeb <tayeb@192.168.11.179>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-09 10:48:26 -04:00
57545a99c8 Tables: rows grow to fit their text, cell text in the PDF text layer (#13) (#14)
* Tables: rows grow to fit their text, cell text in the PDF text layer (#13)

A stored row height (a:tr/@h) is a minimum, as in PowerPoint: each row grows so its cells' text fits. Tables from pandoc or python-pptx store h="0" and drew every row on top of each other. Cell editing (click to edit, cell outline) uses the same heights, and the PDF text layer now includes table cell text.

* Tables: a grown table's box covers its drawn rows; resize scales from drawn heights

Handles, hit tests and marquee used the stored frame, so rows grown to fit their text drew
below the selection box (a file with h=0 rows had a 0 pt tall box). Resizing divided by the
stored row total, which is ~0 for those files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 10:40:13 -04:00
alexanderalberandBrandon Thomas fa9a94a1c0 Morph: shapes move, resize and blend; Words and Characters options morph text (#5)
* Morph: shapes move, resize and blend in the slide show

Morph used to fall back to a plain crossfade in the show: morph_pairs and
morph_xfrm existed, but nothing rendered frames with them.

- anim: morph_frame builds a frame from two slides. Paired shapes move along
  morph_xfrm (eased); a pure fill colour change blends, other content changes
  cross-fade on the same moving box. Unpaired shapes fade out/in, shapes with
  entrance animations or hidden media stay out of the frame.
- render: render_blend draws such a frame in one pass: both backdrops
  (background, master and layout graphics) cross-fade, every shape resolves
  against the slide it comes from, so placeholders keep their own layout.
  Renderer::slide is split into canvas/fields/backdrop to share the code.
- ui-egui: the show renders morph frames with these, crossfade otherwise.

generated with Claude Code

* Contributors: add my own entry (alexanderalber)

generated with Claude Code

* Morph: Words and Characters options morph text token by token

The transition option (objects/words/characters) was stored and round-tripped
but ignored by the show. With Words or Characters, paired shapes whose text
differs now morph their text instead of cross-fading it:

- text: GlyphRun records per glyph the paragraph character it draws, so
  glyphs can be grouped into words or characters.
- anim: morph_frame reads the option and lists such pairs in MorphFrame::text.
- render: morph_text draws them. Shared words (or characters) travel from their
  place in the old text to their place in the new one and grow or shrink to the
  new size; a different look cross-fades on the way. The remaining tokens fade
  while following a scale and shift fitted to the shared ones, so a line moves
  and rearranges as one. Rotated text falls back to a cross-fade.
  draw_layout_with's glyph drawing moved into draw_glyph for reuse.
- ui-egui: the show passes the pairs to render_blend.

generated with Claude Code

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-09 10:32:41 -04:00
MarekSpodBiedry ab6f511479 Start screen: theme tiles that wrap to a new row keep the left inset (#17) (#20) 2026-10-09 10:28:49 -04:00
alexanderalber b663be69b0 Slide show: a click after a long pause plays its step instead of skipping it (#11)
The step clock ran before the frame's input actions were applied. A click
that started a step (PlayStep) was timed against the old step_start (when the
slide was entered), so after waiting longer than the step's duration the step
finished in the same frame: everything appeared at once, without animation.
Input actions are now applied before the clock is read.

generated with Claude Code
2026-10-09 10:28:40 -04:00
Brandon ThomasandClaude Opus 5.5 a4bb8fe763 About: contributor and model credits compiled in (grab bag + table, self-submitted names) (#3)
* About: contributors compiled in from contributors.json (grab bag + table, sortable, name toggle)

Adds the craftrules standard (standards/contributors.md) to DeckCraft's About window:
tabs About · Contributors · Models. contributors/contributors.json is generated by
craftrules/scripts/contributors.py and baked into the binary by crates/ui-egui/build.rs as
static tables. Each contributor line: @username, opt-in display/real name, PRs, commits,
lines +/−/Δ, binary assets +/−, first/last commit. Sortable by every column; alphabetical
ignores case and the leading @. The control channel's ui.dialog.open now honours its
documented `fields` param (e.g. About {"tab": "contributors"}).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Contributors: self-submitted names in contributors/people.toml; AGENTS.md credit-yourself section

build.rs reads contributors/people.toml next to the generated contributors.json and shows a name only
for entries the generator verified as written by that person (craftrules standards/contributors.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Contributors: regenerate (verified people.toml entries)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 21:16:38 -04:00
Brandon ThomasandClaude Opus 5.5 ae9d525bce Rename SlideCraft to DeckCraft: crates, apps, binaries, app id, file extension (.deckcraft; .slidecraft files still open), packaging, docs; ROADMAP alpha and parity estimates
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:46:40 -04:00
Brandon ThomasandClaude Opus 5.5 4375fe7b89 Media playback: slidecraft-media (probe, audio decode, H.264/HEVC/VP9/AV1 video, mixer and clock), cpal output, editor control bar, slide show playback, media.* commands
- crates/media: probe (duration, rate/channels, size/fps; WMA/WMV recognised), audio decode to
  f32 PCM (MP3, AAC M4A/ADTS, ALAC, WAV, AIFF, CAF, FLAC, Vorbis via symphonia; Opus with our
  decoder in Ogg/WebM/MKV), video decode (MP4/MOV/WebM/MKV) with YUV->RGBA, poster frames,
  trim/fade/volume, Player mixer + per-voice clock (device-clocked or wall-clocked), VideoFeed.
- Codec crates ported from FilmCraft: bitstream, h264, hevc, vp9, av1, isobmff, matroska, ogg, opus.
- insert.audio/insert.video probe and store duration/size and a poster frame; unplayable media
  is embedded with a warning. New media.play/pause/toggle/stop/seek/info/posterFrame.
- UI: MediaHost (cpal output injected by the desktop app), control bar under media, video frames
  on canvas and in the show; autoplay, click to play, loop, rewind, across slides, hide, full screen.
- Tests with in-code WAV/AIFF and CC0 self-generated fixtures (make.sh, ATTRIBUTION.md rows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:35:09 -04:00
Brandon ThomasandClaude Opus 5.5 56f31158c7 Gradient editor (type, direction, angle, stops with colour/position/transparency) for shape fill and Format Background; pattern backgrounds; painted dropdown chevrons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:34:50 -04:00
Brandon ThomasandClaude Opus 5.5 b899290f4b AutoRecover: unsaved presentations saved to a recovery folder and reopened after a crash; save-changes prompt when quitting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:26:54 -04:00
Brandon ThomasandClaude Opus 5.5 ad469f9b13 Merge Shapes (union, combine, fragment, intersect, subtract); CI workflow running cargo xtask ci; control protocol and MCP docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:14:15 -04:00
Brandon ThomasandClaude Opus 5.5 f0d230bdcd Freeform, Curve and Scribble drawing tools; shape.freeform command; composite commands are one undo step
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:00:06 -04:00
Brandon ThomasandClaude Opus 5.5 0b394ad433 Web build and release CI: slidecraft-web, packaging, release workflow
- apps/slidecraft-web: SlideApp in the browser via eframe's web runner (trunk; WebGPU with
  WebGL2 fallback). Opens the sample deck (?blank for empty, ?show to present, ?webgl to force
  WebGL2). Open/Insert use the browser file picker through Services::open_async + inbox;
  Save/Export download; dropped files are read asynchronously.
- ui-egui: native-only synchronous drop handling (wasm uses the inbox), real clock on wasm
  (js_sys::Date::now), About shows build commit/date when SLIDECRAFT_BUILD_SHA/DATE are set.
- .github/workflows/release.yml (push to `release` / workflow_dispatch): macOS universal
  signed+notarized dmg, Windows x64/x86 signed msi + portable zip, Linux AppImage/deb/rpm/tar.gz
  (x86_64, aarch64), Flatpak bundle, FreeBSD tar.gz (vmactions), web zip; draft GitHub Release
  "SlideCraft v<version>" from [workspace.package] version. Same secret names as DesignCraft.
- freebsd.yml and packaging-lint.yml CI, ported from DesignCraft.
- packaging/: macOS (Info.plist, entitlements, cert import), Windows (WiX with new UpgradeCode,
  .slidecraft ProgId, Open-with for pptx), Linux (.desktop, AppStream, MIME, nfpm, Flatpak),
  FreeBSD and web scripts; shared setup in packaging/common.sh.
- apps/slidecraft/build.rs embeds icon + VERSIONINFO on Windows; slidecraft.icns/.ico generated
  from the committed PNGs by packaging/icons.sh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:53:58 -04:00
Brandon ThomasandClaude Opus 5.5 74ea37b36a Connectors: glue ends to connection sites, reroute on move/resize, shape.connect / shape.sites commands, site feedback on canvas
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:49:15 -04:00
Brandon ThomasandClaude Opus 5.5 639957c68a PDF export: slides, notes pages and handouts with selectable text layer, links and bookmarks; Export dialog PDF options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:39:54 -04:00
Brandon ThomasandClaude Opus 5.5 55a5752d25 Slide show: by-paragraph text builds render per paragraph, sub-bullets follow their parent
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:14:59 -04:00
Brandon ThomasandClaude Opus 5.5 e62b7ccd15 M0: PowerPoint-style egui UI, slide show engine, icons, desktop app
- ui-egui: title bar, ribbon with every tab (Home, Insert, Draw, Design, Transitions,
  Animations, Slide Show, Record, Review, View) plus contextual Shape/Picture Format,
  Table Design/Layout, Chart Design, Playback and Slide Master tabs; thumbnail pane with
  sections and drag reorder; canvas with selection handles, smart guides, marquee,
  in-place text editing; notes pane; status bar with views and zoom; task panes
  (Format Shape, Background, Animation, Selection, Comments, Design Ideas); dialogs;
  Slide Sorter, Notes Page, Outline view; command palette; control channel
- anim: timelines for every animation effect, transition layers for every transition,
  morph pairing, show navigation (hidden slides, custom shows, loops)
- show: full-screen slide show with transitions, animations, pen, black/white
  screens, presenter view window, rehearse timings, reading view
- icons: 238 original icons drawn in code
- render: filters force single-threaded rendering (regression test), panic guard
- engine: chart type/data/options, SmartArt-style graphics
- apps/slidecraft: desktop host with control server, file dialogs, clipboard images
- placeholder app icon rendered by SlideCraft itself

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:08:13 -04:00