Make the slide show behave like PowerPoint for interactive decks.
- Hit testing resolves the topmost visible shape under the pointer.
Non-interactive shapes block shapes beneath them; the hand cursor
shows only over interactive shapes.
- Click-triggered animations (interactive sequences) play on shape
click, repeat after their last step, and apply in click order so
cycling "score ring" shapes work.
- Each slide keeps its own progress: returning to a slide through a
link or Back restores hidden shapes and animation state.
- A shape with a link and an animation follows the link immediately;
its animation clock only runs while the slide is shown and resumes
with the remaining time on return.
- With advance-on-click off, background clicks still play animation
steps but never change slide.
- A click on a playing step completes it at once.
Docs (gaps, animation and slide show parity, roadmap) are updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Adds Basic (stars, heart, crescent moon, teardrop, ...), Lines & Curves
(zigzag, waves, S curves, spirals, bounces, ...) and Special (figure 8,
bean, peanut, neutron, ...) motion paths with PowerPoint preset ids, so
they appear in the Motion Paths gallery, play back, and round-trip
through PPTX.
Co-authored-by: Cursor <cursoragent@cursor.com>
A title typed as "TEST" on a title slide and on a content slide pairs
the two titles, but they differ in placeholder, size and alignment, so
Morph with the default Objects option cross-faded them: the old title
rose and faded out while the new one faded in.
Paired shapes whose text is the same now use the word morph (shared
words travel and resize from their old place to their new one) whatever
the Morph option, as PowerPoint does. Different texts still cross-fade
with Objects.
Co-authored-by: Cursor <cursoragent@cursor.com>
Timeline::with found trigger sequences with Vec::contains and then rescanned
every animation once per sequence, and checked MAX_EFFECTS only after a
match, so a slide with many distinct triggers cost quadratic work before the
effect cap could stop it.
Animations are now grouped once (an index by sequence, first-appearance order
kept, main first), the build stops at MAX_EFFECTS before the next sequence,
and paragraph groups are deduplicated with a set instead of Vec::contains.
Co-authored-by: Cursor <cursoragent@cursor.com>
The row count came from 1/(1.5*rh) - the row spacing alone - and
ignored how far a settled hexagon actually reaches. On a 16:9 slide
the eleven rows stopped at ~75% of the height: from t~0.9, when every
cell has settled, the bottom quarter was plain black until the t=1
endpoint snapped to the full new slide.
The count now derives from the real geometry: rows sit 0.866*rh apart
and the flat bottom zone of a settled hexagon reaches 0.289*rh past
its centre, so counting to the flat-zone reach covers the slide for
every aspect ratio - counting to the vertex reach still left small
V-notches of black above the bottom edge on about a third of them
(US Letter, square, ...). 16:9 gains four rows (15, was 11), 4:3
seven (20, was 13).
Tests: at t=0.99, when every cell is settled and the seams are nearly
closed, a 0.02-step grid over the slide must sit inside settled
incoming cells (padded 1% past the hairline seams) on five aspect
ratios including US Letter and square. Fails on the old count at
(0.2, 0.74); before/after frames rendered with render-transition.
Every transition and Effect Option was built in PowerPoint (COM), exported as
video and compared frame by frame with DeckCraft at the same progress
(mean abs diff over 150 variants 35.7 -> 15.0, 0-255).
- anim: transition_frame(kind, option, t, aspect) with measured curves
(smoothstep fades, ease-in-out moves, Cover/Uncover/Pan curves), directions
and option meanings, soft edges as per-corner opacity, 3-D effects as
perspective-projected cards, Dynamic Content moving slide contents over
cross-fading backgrounds (Source::OldBack/NewBack/OldContent/NewContent);
layer_mesh subdivides perspective quads so textures stay straight.
- New options: Page Curl Single, Glitter Hexagons, Shred In/Out, Zoom and
Rotate; PowerPoint-style Effect Options labels.
- render: composite_transition (CPU twin of the show), render_slide_part,
render_transition; deckcraft-cli render-transition FILE --slide N --t T.
- show: per-vertex opacity meshes, slide parts rendered once per transition.
- pptx: PowerPoint's elements and defaults (p:strips diagonal wipes, p14:warp
and p:newsflash for Zoom, p:zoom for Shape In/Out, glitter pattern, shred
rectangle/dir, prstTrans invX per preset, pageCurlSingle, defaults for
randomBar/doors/window/pan/zoom); PowerPoint reopens DeckCraft's files with
the same effects.
- Tests: measured curves, probes of which slide shows where at t, option
coverage, per-frame triangle budget, PowerPoint XML and defaults round trip.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Exit effects DeckCraft had no entry for (Peek Out, Strips, Blinds, Box,
Checkerboard, Diamond, Sink Down, Spinner, Contract) imported as a plain
Fade and lost their direction, so a Peek Out or Sink Down didn't move.
Each mirrors an entrance DeckCraft already plays, so it is played as that
entrance in reverse (Sink Down as Rise Up, leaving downward); the import
keeps PowerPoint's direction and saving writes a matching filter or
motion. Float Out now also writes its motion.
The preset ids and directions come from PowerPoint: every effect, as
entrance and exit, in every direction it accepts, saved and read back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three causes, each making links look like they "don't save":
- With the caret at a word boundary (end of text, empty paragraph),
insert.hyperlink formatted an empty range and changed nothing. It now
inserts the address (or the slide's title, or `text`) as linked text, as
PowerPoint does. Typing right after a link no longer extends it.
- The slide show ignored hyperlinks and shape actions. A click on one now
follows it (ShowState::follow): slides, next/previous/first/last, Last
Slide Viewed, End Show, and URLs; the pointer turns into a hand over links.
- The desktop app was built without eframe's `links` feature, so
ctx.open_url did nothing natively (also the ribbon's app page link).
Enabled as in DesignCraft, EffectCraft and PrintCraft.
Saving was fine: links round-trip through .deckcraft and .pptx.
generated with Claude Code
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Morph: a changed geometry morphs its outline (a circle turns into a star)
Paired shapes that differ only in geometry (another preset, other adjust
values, a custom path) and fill colour no longer cross-fade: one shape moves
and its outline turns from the old geometry into the new one.
- geom::morph aligns two outlines the way manim does: the same number of
contours, the same number of cubic curves per contour pair, then every
point moves in a straight line. Closed contours are turned and reversed so
the points travel least (a triangle does not twist into a circle), extra
points go to the longest curves, and a sub-path without partner grows out
of (or shrinks into) a point, so a cube's faces appear and a donut's hole
closes. Fill mode, outline and fill rule switch at the midpoint.
- anim::morph_frame lists such shapes in MorphFrame::paths; the renderer
draws them with the morphed geometry (PathMorph, a new render_blend
argument next to TextMorph).
Ported from the path morph in alexplain (MIT, same author).
generated with Claude Code
* Morph: differing looks of an outline cross-fade instead of switching
When a sub-path pair differs in fill mode, outline or fill rule, the two
looks no longer switch at the midpoint. A fill or outline only one side has
fades out (or in), so a filled shape turning into a line loses its fill
gradually. When both fill, the even-odd side lies opaque underneath and the
other fades over it, so a donut's hole fills smoothly while it shrinks.
generated with Claude Code
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
dedup only removes consecutive duplicates, so two equal ids that were not
adjacent would have passed. Follow-up to the review note on #5.
generated with Claude Code
* Morph: shapes move, resize and blend in the slide show
Morph used to fall back to a plain crossfade in the show: morph_pairs and
morph_xfrm existed, but nothing rendered frames with them.
- anim: morph_frame builds a frame from two slides. Paired shapes move along
morph_xfrm (eased); a pure fill colour change blends, other content changes
cross-fade on the same moving box. Unpaired shapes fade out/in, shapes with
entrance animations or hidden media stay out of the frame.
- render: render_blend draws such a frame in one pass: both backdrops
(background, master and layout graphics) cross-fade, every shape resolves
against the slide it comes from, so placeholders keep their own layout.
Renderer::slide is split into canvas/fields/backdrop to share the code.
- ui-egui: the show renders morph frames with these, crossfade otherwise.
generated with Claude Code
* Contributors: add my own entry (alexanderalber)
generated with Claude Code
* Morph: Words and Characters options morph text token by token
The transition option (objects/words/characters) was stored and round-tripped
but ignored by the show. With Words or Characters, paired shapes whose text
differs now morph their text instead of cross-fading it:
- text: GlyphRun records per glyph the paragraph character it draws, so
glyphs can be grouped into words or characters.
- anim: morph_frame reads the option and lists such pairs in MorphFrame::text.
- render: morph_text draws them. Shared words (or characters) travel from their
place in the old text to their place in the new one and grow or shrink to the
new size; a different look cross-fades on the way. The remaining tokens fade
while following a scale and shift fitted to the shared ones, so a line moves
and rearranges as one. Rotated text falls back to a cross-fade.
draw_layout_with's glyph drawing moved into draw_glyph for reuse.
- ui-egui: the show passes the pairs to render_blend.
generated with Claude Code
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>