Undo kept up to 500 steps whatever their size. Steps share what an edit didn't touch, so most
are small, but a deck-wide edit (slide size, theme, find-and-replace style changes) keeps a copy
of every slide: 500 of those on a big deck could hold hundreds of copies. Each step's cost is now
estimated when it is pushed (the slides, masters and media it doesn't share with the document
after it), and the oldest steps are dropped while the total passes History::byte_limit
(UNDO_BYTE_BUDGET, 256 MiB, by default). The newest step always stays.
Co-authored-by: Cursor <cursoragent@cursor.com>
Insert › Icons places seventy Lucide 1.56.0 stroke icons as custom
geometry: no fill, round caps, and a line width scaled from the
24-unit design. The gallery searches by name. SVG paths, including
arcs, are converted when the icon is inserted so the renderer strokes
the outline.
Co-authored-by: Cursor <cursoragent@cursor.com>
File › New and the start screen offer Briefing, Lesson, Pitch, Field Notes,
Quarterly and Evening Talk. Each is a few slides of our own text on one of
our themes. file.new takes template, and file.templates lists them. Passing
a theme as well, or blank, is refused. PowerPoint's large gallery is still
open.
Co-authored-by: Cursor <cursoragent@cursor.com>
Adds edit.pasteSpecial. Keep Source Formatting bakes the copied shapes'
theme colours and theme fonts into fixed values (captured at copy time),
Picture draws the copied shapes into one PNG picture, and Keep Text Only
pastes plain text. Ctrl+Alt+V, Edit › Paste Special… and the Paste menu
open a Paste Special dialog.
Co-authored-by: Cursor <cursoragent@cursor.com>
Follow-up to the transition sound picker. The Sound box now lists
[Stop Previous Sound] and six built-in sounds (Chime, Click, Camera,
Whoosh, Drum Roll, Laser) that are synthesised as small WAVs when
chosen, so no sound files ship with the app; the same built-in sound is
embedded once however many slides use it. Loop Until Next Sound repeats
a sound in the show until another slide's sound or Stop Previous Sound.
PPTX reads and writes p:stSnd loop="1" and p:endSnd, keeps the sound's
file name in p:snd/@name, and setting a slide's transition to None no
longer drops its sound.
Co-authored-by: Cursor <cursoragent@cursor.com>
ui_soak_tests.rs drives the app through the egui test harness with seeded
random clicks, drags, keys (plain, Ctrl, Shift), typing and scrolling over the
sample deck. Every ten actions it checks that every document validates, the
selection is in range, undo, journal, thumbnail and texture caches stay
bounded, and no command or render panic was caught; at the end, that input
really reached the editor and the mean frame stays under 250 ms. Two seeds x
150 actions run in CI; DECKCRAFT_UI_SOAK_STEPS/SEED run it long.
Panics swallowed by the guards were invisible to tests: Session now counts
them (panics_caught) and deckcraft_render::panics_caught() counts render
panics drawn as blank. Textures::thumb_count exposes the thumbnail cache size.
Co-authored-by: Cursor <cursoragent@cursor.com>
soak_tests.rs drives every non-file command with plausible and hostile
parameters over a ~100-slide deck, checking after each step that the
document validates, the selection is in range, the undo stack is bounded,
undo then redo restores the exact document, and every 100 steps that the
deck saves and reopens as .deckcraft and .pptx. Four seeds x 400 steps run
in CI (under a second); DECKCRAFT_SOAK_STEPS/SEED run it long.
The long soak found that a chart a few points wide panicked in f64::clamp
(label gutter min above max), and the render guard then blanked the whole
slide. chart.rs now uses a non-panicking clamp_soft for the gutters and the
zero line; a render test draws tiny charts next to a shape without the
guard.
Co-authored-by: Cursor <cursoragent@cursor.com>
Document uids started at 1 in every process, so two instances sharing
the recovery folder overwrote and deleted each other's entries, and
file.recovery.open deleted each entry as soon as it was loaded, leaving
nothing if the app died before the next checkpoint.
- Uids are a random per-process base plus a counter (below 2^53).
- Each instance holds a lock on owner-<id>.lock in the folder; entries
record their owner, and recovery open skips a running owner's entries
and removes stale lock files.
- Opening an entry no longer deletes it: the recovered presentation keeps
the entry's uid and takes ownership, so the snapshot stays until the
next recovery save replaces it or a save/close removes it.
- Entry files and metadata are both written via temp file + rename.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Text: Ctrl+arrows, Ctrl+Backspace/Delete and the other text keys work like PowerPoint (#268)
Observed black-box in PowerPoint for Windows on synthetic text:
- Word stops (crates/model/src/words.rs): words, punctuation runs, symbol
runs, tabs, line breaks and each CJK character are tokens; trailing spaces
join the token before. it's, a-b, 3.14, 1,000 are one word; e.g., a_b and
x@y.com are not. Grapheme clusters never split.
- Ctrl+Left/Right and Ctrl+Shift+Left/Right move by those stops, across
paragraphs; with a selection they go on from its start/end. In a
right-to-left paragraph Left and Right swap.
- Ctrl+Backspace deletes to the previous stop; Ctrl+Delete deletes the rest
of the word, or spaces plus the next word, then applies PowerPoint's smart
spacing. With a selection both work from its start.
- Ctrl+Up/Down by paragraph, Ctrl+Home/End to the text's ends.
- End on a wrapped line goes past the trailing space and the caret stays
drawn at that line's end (TextSel::line_end); End again stays, Home
returns to the same line.
- Ctrl+]/[ and Ctrl+Shift+>/< change font size (egui's Period/Comma/
bracket key names now match registry shortcuts).
- Shift+F3 cycles lower -> Title -> UPPER; a caret changes its word.
- Double-click selects the word without trailing spaces; triple-click
includes the paragraph mark.
- Mac keeps Option for words and Cmd for line/text ends (Session::mac_keys).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* rustfmt
* Canvas: one caret, drawn at a wrapped line's end after End
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Text: input method composition as commands, one undo step per composition (#101)
text.compose shows an input method's preedit in place at the insertion point and replaces it on
each update; an empty preedit cancels and restores the text and selection. text.commit replaces
the composition with the result as one undo step. Any other edit, key or click settles an open
composition first. The composition is underlined under the baseline (thicker under the part being
converted), and the caret line is measured for empty placeholders too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* UI: Korean, Japanese and Chinese input and interface text (#101)
The slide turns the input method on while it takes typing, with the candidate window at the
caret, and forwards egui Ime events to text.compose / text.commit, so a Korean keyboard composes
syllables instead of separate jamo. Interface text in scripts the interface fonts lack (Hangul,
Simplified Chinese, Thai...) borrows faces from the font database (installed fonts such as Malgun
Gothic; nothing bundled): file names, titles, notes, outline, sections, comments and typed text.
Ported and widened from WordCraft's #565/#840 fallback. The notes pane keeps text typed before
focus leaves in the same frame (Escape, another slide). Control channel: ui.ime.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- engine: add animation.painter (Alt+Shift+C) and animation.painterApply (Alt+Shift+V) supporting single-use and sticky modes
- tools: apply animation painter on canvas shape click
- edit: disarm animation painter on deselect (Escape)
- ui-egui: add Animation Painter button in Advanced Animation ribbon group
- tests: unit tests for single and sticky animation painting
- docs/parity: mark Animation Painter as done (breadth parity to 80%)
- contributors: add Johannesgauss to contributors/people.toml
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat(pictures): animated GIFs play, with pause (media.gifPlay)
GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(pictures): animated GIFs play, with pause (media.gifPlay)
GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.
Also adds my entry to contributors/people.toml.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Animated GIFs: cap frames (1000), canvas (4096²), per-GIF (64 MB) and cache (192 MB) memory
A few MB of hostile GIF could decode to millions of tiny frames or a 100 Mpx canvas per frame,
and eight cached GIFs could hold 2 GB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
- crates/media: probe (duration, rate/channels, size/fps; WMA/WMV recognised), audio decode to
f32 PCM (MP3, AAC M4A/ADTS, ALAC, WAV, AIFF, CAF, FLAC, Vorbis via symphonia; Opus with our
decoder in Ogg/WebM/MKV), video decode (MP4/MOV/WebM/MKV) with YUV->RGBA, poster frames,
trim/fade/volume, Player mixer + per-voice clock (device-clocked or wall-clocked), VideoFeed.
- Codec crates ported from FilmCraft: bitstream, h264, hevc, vp9, av1, isobmff, matroska, ogg, opus.
- insert.audio/insert.video probe and store duration/size and a poster frame; unplayable media
is embedded with a warning. New media.play/pause/toggle/stop/seek/info/posterFrame.
- UI: MediaHost (cpal output injected by the desktop app), control bar under media, video frames
on canvas and in the show; autoplay, click to play, loop, rewind, across slides, hide, full screen.
- Tests with in-code WAV/AIFF and CC0 self-generated fixtures (make.sh, ATTRIBUTION.md rows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>