* chore: resolve SonarCloud maintainability issues
* fix: address shellcheck SC2059 and fix generic cast ambiguity
* style: apply rustfmt formatting
* fix: restore compile and behaviour in Sonar refactors
- fonts: char::is_alphanumeric takes &self, so filter needs a closure
- h264: keep the mvd accumulator as i32 (prefix is usize)
- model: annotate the non-stacked range accumulators as f64
- engine: chart.options still clears the raw chart XML for upDownBars
and quartiles; smartart goes back to the glob import (cmd! macro)
- web: keep the original viewport meta (behaviour change)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Assign positional parameters to locals in sha256 verification
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Dylan Taylor <dylan@craftmaker.dev>
Otherwise presenter_grid stayed true and held auto-advance and rehearsal for the
rest of the show (CodeRabbit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The format repair clamps a crop to 0..1, but an unrepaired negative value still
took the stretch path in paint_frame (CodeRabbit on #1008).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
show.start {from} turned a negative or fractional index into slide 0 and an index past the end into a show that opened on the end screen, over the command and the control channel alike. Both now refuse it, as the slide commands do since #1063; a hidden slide still plays.
- The pane picks the first effect of the selected shape that is on the click sequence, so a
triggered effect before it no longer turns the button back into Play All; a clicked triggered
row falls back the same way.
- animation.preview rejects a from that is not an effect index instead of playing all.
- target-app-parity: the Animation Pane timeline is no longer a shortfall.
In the light theme a text field had the same white fill as the dialog,
pane or ribbon it sits on and no outline (nor a visible focus outline),
so only its label or hint showed. Fill text fields with a light grey, as
the dark theme already sets them apart with a darker well. The File tab
keeps its outlined white fields.
With an effect selected the pane's play button reads Play From and the
canvas preview starts at that effect on the play-all clock, so the
effects before it have already played. With nothing selected it is
still Play All. animation.preview takes an optional from index.
The backdrop cache knew its document by address only: after an edit
during the show, a new copy could reuse the freed address and get the
old backdrop. The cache now holds that document and matches on it.
(CodeRabbit review on #1161.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up to #1011, as asked on #1038: a counter of thumbnails actually
rendered, and tests that use it.
`Textures::thumb_count` is the number of thumbnails *held*. It settles at the
rows in view whether the pane rendered them once or a thousand times, so it
cannot see a pane that renders the same rows over and over -- which is what
#969 was: the flashing white was the rendering, not the holding.
`Textures::thumb_renders` counts the renders, and a settled pane is one that
has stopped asking for them.
The two new tests assert what the held count cannot:
- every thumbnail held was rendered, and not many more than that were rendered
and thrown away (measured: 8 held, 8 rendered at rest);
- ten more frames of the same view render nothing at all;
- after a 40,000 pt scroll of an 800-slide deck, 24 renders in total -- the
rows it landed on and the ones it passed over, not the deck -- and then it
settles again.
With the cache made to thrash (its 600-entry limit cut to 4, so the rows in
view are evicted and re-rendered every frame), the merged test for the Slide
Sorter still passes -- the held count settles at 4 -- while this one fails with
"255 renders for 4 thumbnails". That is the hole the counter closes.
Each animation frame re-rendered the whole slide, backdrop included. A
full-slide layout picture with an 18 pt glow cost ~345 ms of the ~390 ms
frame (2-3 fps at 1080p). Frames now draw only the slide's shapes over
the backdrop, which is rendered once, ahead of time while the slide
rests: ~28 ms a frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The presentation check on the leftover wheel fraction ran only while the
canvas was hovered and fitted, so switching to another presentation from
the tabs and back kept the old fraction. It now runs every frame the canvas
draws a presentation, before the hover and overflow branches.
Test: 0.75 of a line in one presentation, a switch away and back with the
pointer off the canvas, then 0.25 does not turn the page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The leftover fraction of a wheel line is now stored with the active
document's uid and dropped when another presentation becomes active, so a
quarter line left in one deck can no longer turn a slide in another.
Test: 0.75 of a line in one presentation followed by 0.25 in a new one
does not turn the page; a whole line in the new one does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
High-resolution and free-spin wheels on Windows send fractions of a line
(e.g. 0.125 per event); rounding each one up turned a single notch into
several slides. The fractional line delta now accumulates in ui.data temp
state, resets when the direction changes, and each whole line is one
slide. slide.go is skipped when the target is the current slide.
Test: eight 0.125-line events turn exactly one slide, and a reversal
drops the leftover fraction.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The media.* commands look the shape id up on the editor's current slide, so
the request has to be carried out against that slide too. Passing the show's
slide instead could play another slide's clip under a repeated id.
Co-Authored-By: Claude <noreply@anthropic.com>
The slide thumbnail pane and the Slide Sorter asked the texture cache for a
thumbnail on every row, in view or not, three or four new ones a frame. The
cache keeps at most 600 thumbnails and drops the 200 oldest beyond that, so
on a deck of more than 600 slides the pane evicted its own thumbnails before
it reached the end: it kept rendering, the rows in view went white again and
again, and it never finished.
Now only rows within the scroll area's clip (plus two rows of margin) ask for
a thumbnail and keep the pane repainting; the others are still laid out, so
scroll height, section headers, clicks and drag-to-reorder are unchanged.
Small decks behave as before.
Co-Authored-By: Claude <noreply@anthropic.com>
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# interactive rebase in progress; onto a31b990
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# Changes to be committed:
# modified: ROADMAP.md
# modified: crates/ui-egui/src/huge_deck_tests.rs
# modified: crates/ui-egui/src/sorter.rs
# modified: crates/ui-egui/src/thumbs.rs
#
The carry-over check looked the clip up again on the previous slide. If
that slide held the same media under the same id without Play Across
Slides, the voice stopped one slide later. A slide without the id fell
back to the first match in the deck. Use the clip the voice was started
with; the next slide is only checked for another clip under that id.
Co-Authored-By: Claude <noreply@anthropic.com>