There was no way to turn a presentation into an animated GIF. file.export now writes one: format
`gif` (or a .gif path), one frame per slide drawn by the slide renderer and shown for
secondsPerSlide, encoded with the `image` crate's GIF encoder (already a dependency, no new
crates) with a 256-colour palette per frame: exact when a slide has 256 colours or fewer,
NeuQuant otherwise. Slides are composited onto white.
Options: width (small 640, medium 960 (default), large 1280, extraLarge 1920, or 16-3840 px; the
height follows the slide's aspect ratio, no side over 3840), secondsPerSlide (0.1-600, default 5,
written in GIF hundredths), loop (forever by default, or once: no NETSCAPE2.0 block), slides (a
list of indices, in play order) and includeHidden (hidden slides are skipped by default).
Out-of-range or wrongly typed values, NaN and infinities are BadParams errors, never panics; at
most 500 frames and 200 million pixels in total, checked before anything is rendered.
- Engine: crates/engine/src/gif_export.rs (options, frame list, size, encoder);
cmd::file::gif_bytes, save_bytes("gif"), format_for_path(".gif").
- UI: the Export… dialog (Command palette; the app has no File menu yet) gets "Animated GIF (.gif)" with Size, Seconds per slide, From/To slide,
Loop forever and Include hidden slides; an invalid range or value keeps the dialog open with a
message. The web build downloads the bytes (image/gif).
- CLI: convert IN OUT.gif, run --export OUT.gif --export-params JSON; usage lists the format and
options.
- MCP: the export tool lists gif and width/secondsPerSlide/loop (slides and includeHidden now
apply to PDF and GIF).
- Docs: file-format parity GIF row, gaps (video export remains), parity checklist row M -> P
(P2 breadth 36% -> 37%, overall 79%), control protocol, MCP, README, ROADMAP progress log.
Transitions and build animations are not animated in the GIF (tracked with video export).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- engine: add animation.painter (Alt+Shift+C) and animation.painterApply (Alt+Shift+V) supporting single-use and sticky modes
- tools: apply animation painter on canvas shape click
- edit: disarm animation painter on deselect (Escape)
- ui-egui: add Animation Painter button in Advanced Animation ribbon group
- tests: unit tests for single and sticky animation painting
- docs/parity: mark Animation Painter as done (breadth parity to 80%)
- contributors: add Johannesgauss to contributors/people.toml
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
It ran file.new, so each click silently added another blank presentation
and looked like it did nothing. Home is now a UI command (app.home) that
shows the start screen over the open presentations, with a "Back to …"
button; Escape or Home again goes back. Creating or opening a presentation
from it leaves it. While it's open, keys don't reach the hidden
presentation (only app shortcuts and Escape). ui.inspect reports `home`.
generated with Claude Code
* About: contributors compiled in from contributors.json (grab bag + table, sortable, name toggle)
Adds the craftrules standard (standards/contributors.md) to DeckCraft's About window:
tabs About · Contributors · Models. contributors/contributors.json is generated by
craftrules/scripts/contributors.py and baked into the binary by crates/ui-egui/build.rs as
static tables. Each contributor line: @username, opt-in display/real name, PRs, commits,
lines +/−/Δ, binary assets +/−, first/last commit. Sortable by every column; alphabetical
ignores case and the leading @. The control channel's ui.dialog.open now honours its
documented `fields` param (e.g. About {"tab": "contributors"}).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Contributors: self-submitted names in contributors/people.toml; AGENTS.md credit-yourself section
build.rs reads contributors/people.toml next to the generated contributors.json and shows a name only
for entries the generator verified as written by that person (craftrules standards/contributors.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Contributors: regenerate (verified people.toml entries)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>