* refactor: explicit imports instead of glob imports in command and test modules (SonarCloud S2208)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* fix: geom extra imports
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* fix: drop unused imports
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* fix: restore explicit imports in test modules (SonarCloud S2208)
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Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The segment menu in Edit Points offered only Straight Segment and Curved
Segment. It now also has Add Point, which adds a point where the right
click was, Delete Segment, which removes the segment from a closed outline
so that the outline opens there (grayed out on an open outline), and Open
Path, which opens the outline at the segment's start point (Close Path on
an open outline).
`shape.deleteSegment` does the deletion for the CLI and MCP.
The place on a segment that a click picks was found only in steps of 1/32
of the segment, so Add Point and Ctrl-click could add the point as far
as 1/64 of a straight segment's length from the pointer. It is now narrowed
down after that first pass.
Adding or deleting a point now forgets a point type remembered for handle
drags, as opening and closing the outline already did. `shape.addPoint` on
the first point of an open outline no longer splits the closing edge of
another outline later in the same path.
Undo restored the outline but kept the point type that a handle drag with
Shift, Ctrl or Alt, or a Point Type choice, had set, so the next drag
without a modifier applied the undone type again. Each undo step now keeps
the point type remembered with the document it restores, and Undo and Redo
put it back, including a Straight or Corner choice that the handles alone
do not show. A command that fails leaves the remembered type as it was, and
the type applies only to the shape it was chosen on.
shape.editPoints was a noundo command, so the conversion from a preset to custom geometry was
never recorded and Ctrl+Z took back the step before it. It is undoable now (only an actual change
records a step), and Edit Points ends when Undo turns the shape back into a preset.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/engine/src/cmd/shape.rs:1154 (shape_id, used by connect/sites); same pattern at crates/engine/src/cmd/points.rs:358-359 and :432-433
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
shape.pointType makes a vertex smooth (handles in line and equal),
straight (in line) or corner (independent), turning its segments into
curves so it has handles. shape.moveHandle drags a control handle; the
other one follows as the point's type says (given, or read from the
handles). shape.points also reports each vertex's type.
Canvas: clicking a vertex shows its handles, which drag (one undo step
per drag) and follow the type chosen for it. Right-click a vertex for
Smooth / Straight / Corner Point and Delete Point, or anywhere for Exit
Edit Points; a shape's context menu gets Edit Points. The selection box
is hidden while points are edited.
Co-authored-by: Cursor <cursoragent@cursor.com>
New cmd::points with shape.editPoints (enter/leave; a preset becomes a
freeform in shape-local points), shape.points (vertices in slide points),
shape.movePoint, shape.addPoint (splits a line, quadratic or cubic
segment) and shape.deletePoint. After each change the box is fitted
around the outline and kept in place on the slide, rotation and flips
included. Closing edges are made explicit so they take points too.
On the canvas the edited shape shows its vertices as handles: drag one
(one undo step per drag), Cmd/Ctrl-click a vertex to delete it or the
outline to add one; Escape, Enter or a click elsewhere leaves Edit
Points. Shape Format ▸ Edit Shape gets an Edit Points item.
Not yet: smooth/straight/corner point types and Bézier control handles.
Co-authored-by: Cursor <cursoragent@cursor.com>