convert, run --save and run --export picked the format from the output
extension and fell back to native .deckcraft bytes for any extension
they didn't know, so out.odp, out.gif, out.svg and out.outline were
zips with exit status 0. They now fail before writing anything, with
the extension and the supported ones in the error.
Make the slide show behave like PowerPoint for interactive decks.
- Hit testing resolves the topmost visible shape under the pointer.
Non-interactive shapes block shapes beneath them; the hand cursor
shows only over interactive shapes.
- Click-triggered animations (interactive sequences) play on shape
click, repeat after their last step, and apply in click order so
cycling "score ring" shapes work.
- Each slide keeps its own progress: returning to a slide through a
link or Back restores hidden shapes and animation state.
- A shape with a link and an animation follows the link immediately;
its animation clock only runs while the slide is shown and resumes
with the remaining time on return.
- With advance-on-click off, background clicks still play animation
steps but never change slide.
- A click on a playing step completes it at once.
Docs (gaps, animation and slide show parity, roadmap) are updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Bullets and Numbering menus only offered a fixed list of styles.
"Bullets and Numbering…" at the foot of both menus opens PowerPoint's
dialog: Bulleted and Numbered tabs with their styles, a custom bullet
character, Start at, Size (% of text, 25-400) and Color (automatic,
text or an accent), and None.
format.numbering now takes color and size like format.bullets, and
both clamp the size to PowerPoint's 25-400 %.
Co-authored-by: Cursor <cursoragent@cursor.com>
Adds Basic (stars, heart, crescent moon, teardrop, ...), Lines & Curves
(zigzag, waves, S curves, spirals, bounces, ...) and Special (figure 8,
bean, peanut, neutron, ...) motion paths with PowerPoint preset ids, so
they appear in the Motion Paths gallery, play back, and round-trip
through PPTX.
Co-authored-by: Cursor <cursoragent@cursor.com>
The Picture Format > Remove Background button was a disabled
placeholder. picture.removeBackground now flood-fills from every edge
pixel through similar colours: each step must be close to the pixel
before it (so gradients and soft shadows follow) and to the edge colour
it started from (so it can't leak into the subject). That region turns
transparent with a one-pixel soft edge, and the picture points at a new
PNG; undo brings the original back. Tolerance 0-100 (default 20); the
ribbon offers normal, looser and tighter. Pictures whose edges are all
subject are left alone, and pictures over 16 megapixels are refused.
Co-authored-by: Cursor <cursoragent@cursor.com>
load() ignored every failed media read, so a .deckcraft with a missing,
oversized or bad-CRC media member opened silently with empty pictures,
and the next Save overwrote the original with that loss.
load_checked() now lists each unreadable member (linked media saved
without bytes is not damage). file.open/openBytes return damagedMedia,
show a message, and open the deck as an untitled "(Repaired)" copy so
Save asks for a new name and the original file stays intact.
Co-authored-by: Cursor <cursoragent@cursor.com>
Follow-up to the transition sound picker. The Sound box now lists
[Stop Previous Sound] and six built-in sounds (Chime, Click, Camera,
Whoosh, Drum Roll, Laser) that are synthesised as small WAVs when
chosen, so no sound files ship with the app; the same built-in sound is
embedded once however many slides use it. Loop Until Next Sound repeats
a sound in the show until another slide's sound or Stop Previous Sound.
PPTX reads and writes p:stSnd loop="1" and p:endSnd, keeps the sound's
file name in p:snd/@name, and setting a slide's transition to None no
longer drops its sound.
Co-authored-by: Cursor <cursoragent@cursor.com>
shape.pointType makes a vertex smooth (handles in line and equal),
straight (in line) or corner (independent), turning its segments into
curves so it has handles. shape.moveHandle drags a control handle; the
other one follows as the point's type says (given, or read from the
handles). shape.points also reports each vertex's type.
Canvas: clicking a vertex shows its handles, which drag (one undo step
per drag) and follow the type chosen for it. Right-click a vertex for
Smooth / Straight / Corner Point and Delete Point, or anywhere for Exit
Edit Points; a shape's context menu gets Edit Points. The selection box
is hidden while points are edited.
Co-authored-by: Cursor <cursoragent@cursor.com>
New cmd::points with shape.editPoints (enter/leave; a preset becomes a
freeform in shape-local points), shape.points (vertices in slide points),
shape.movePoint, shape.addPoint (splits a line, quadratic or cubic
segment) and shape.deletePoint. After each change the box is fitted
around the outline and kept in place on the slide, rotation and flips
included. Closing edges are made explicit so they take points too.
On the canvas the edited shape shows its vertices as handles: drag one
(one undo step per drag), Cmd/Ctrl-click a vertex to delete it or the
outline to add one; Escape, Enter or a click elsewhere leaves Edit
Points. Shape Format ▸ Edit Shape gets an Edit Points item.
Not yet: smooth/straight/corner point types and Bézier control handles.
Co-authored-by: Cursor <cursoragent@cursor.com>
ui_soak_tests.rs drives the app through the egui test harness with seeded
random clicks, drags, keys (plain, Ctrl, Shift), typing and scrolling over the
sample deck. Every ten actions it checks that every document validates, the
selection is in range, undo, journal, thumbnail and texture caches stay
bounded, and no command or render panic was caught; at the end, that input
really reached the editor and the mean frame stays under 250 ms. Two seeds x
150 actions run in CI; DECKCRAFT_UI_SOAK_STEPS/SEED run it long.
Panics swallowed by the guards were invisible to tests: Session now counts
them (panics_caught) and deckcraft_render::panics_caught() counts render
panics drawn as blank. Textures::thumb_count exposes the thumbnail cache size.
Co-authored-by: Cursor <cursoragent@cursor.com>
Transition sounds were read from and written to .pptx but could not be
set and never played. Transitions › Timing gets a Sound box ([No Sound]
or Other Sound…), backed by a new transition.sound command that embeds
an audio file on the selected slides (or removes it with none). In the
slide show the sound plays as its slide comes in and, as in PowerPoint,
keeps playing into the next slide unless that slide has a sound of its
own. Built-in sounds, Stop Previous Sound and Loop Until Next Sound are
still missing; the parity docs say so.
Co-authored-by: Cursor <cursoragent@cursor.com>
Shape Format ▸ Text Effects lists the 40 prstTxWarp presets and
No Transform. format.textWarp sets or clears that warp on the
selected text, with optional adjust values.
Co-authored-by: Cursor <cursoragent@cursor.com>
There was no way to make text see-through: the only Transparency
slider was the shape fill's. The new format.textTransparency command
keeps the text's colour and sets its alpha (replacing any it had, and
dropping it at 0). A run without its own colour takes the colour it
shows now, so inherited placeholder or theme colours stay as they are.
Gradient text gets the alpha on every stop. The Format Shape pane's
Text Options page gains a Text Fill section (colour and Transparency),
and the Shape Format › Text Fill dropdown has the same slider.
Co-authored-by: Cursor <cursoragent@cursor.com>