Pattern fills were approximated (dots, bars or a grid per family, on an
8-point cell), so pct30 looked like sparse dots and wave like a dot grid.
Every one of the 54 DrawingML presets now draws its 8x8 tile, each cell one
96-dpi pixel (0.75 pt), laid out from the slide's origin. The tiles were
read from PowerPoint's own export of each preset at two output pixels per
cell; the pattern probe deck now matches it to a mean pixel difference of
0.2 (from 62).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A gradient on text was read but drawn in its first colour. Each line is now
filled with the whole gradient, spanning that line's text from its top to
its bottom and its first to its last character, as PowerPoint does. The
gradient builder moves out of fill_path into paint::gradient so fills and
text share it (and PowerPoint's two-colour ramp). Gradient colours are
resolved when the text style is made.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
PowerPoint blends a gradient of exactly two stops at 0% and 100% in linear
light, with the second colour's share following an S-shaped curve (black to
white is 105/186/238 at a quarter/half/three quarters, not 64/128/191).
Gradients with more stops, or a stop moved off an end, stay linear in sRGB.
Measured with PowerPoint's slide export on shapes and backgrounds, in both
directions. The two-colour case is expanded into sixteen pieces per
segment so vello's sRGB interpolation draws the same ramp.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Theme background pictures (Office 2007-era themes such as Treck) carry an
a:duotone recolour in phClr; DeckCraft read it but drew the picture
unchanged, so those backgrounds came out grey. The painter now resolves the
duotone's colours against the slide's colours and placeholder colour, and
the decoded-image cache applies them (luminance picks a colour between dark
and light) and keys on them.
Layouts and slides can replace the master's colour map
(p:clrMapOvr/a:overrideClrMapping, e.g. dark section layouts mapping bg1 to
dk1). They were read as the master's map; now Layout and Slide carry an
optional colour map, resolve::Ctx uses slide > layout > master, and the
writer keeps them.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(pictures): animated GIFs play, with pause (media.gifPlay)
GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(pictures): animated GIFs play, with pause (media.gifPlay)
GIF pictures used to show only their first frame. The renderer now decodes every frame (cached, capped at 256 MB and 1024 px a side) and draws the frame for each GIF's play time, passed in RenderOpts::gif_times; exports and thumbnails pass none and keep frame 1. The editor canvas and the slide show redraw only when a GIF reaches its next frame. A corner button on hover (or selection) pauses and resumes a GIF from the same frame, through the new media.gifPlay command.
Also adds my entry to contributors/people.toml.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Animated GIFs: cap frames (1000), canvas (4096²), per-GIF (64 MB) and cache (192 MB) memory
A few MB of hostile GIF could decode to millions of tiny frames or a 100 Mpx canvas per frame,
and eight cached GIFs could hold 2 GB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>