Shape3d::parse scanned the kept a:scene3d/a:sp3d XML as strings and copied the
camera, light rig, direction, material and bevel names from the file into the
XML it writes back unescaped. It now parses the fragment with the importer's
XML reader (exported from deckcraft-pptx as parse_xml) and keeps a value only
when it is in the format's lists (ST_PresetCameraType, ST_LightRigType,
ST_LightRigDirection, ST_PresetMaterialType, ST_BevelPresetType), else the
default; lengths are clamped and the extrusion/contour colours are
re-serialized (escaped) by the XML writer. The Format Shape pane rows in
ui-parity.md that earlier merges had duplicated are folded into one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
shape.effects gains `threeD`: top and bottom bevel (preset, width,
height), depth, contour, material, lighting, camera preset, X/Y/Z
rotation, distance from ground, and reset. The settings are read from and
written back to the shape's kept a:scene3d / a:sp3d XML (new
cmd::three_d), so they render through the existing camera and bevel code
and survive a PPTX save; extrusion and contour colours are kept as is.
The `bevel` key used to set only Effects::bevel, which neither the
renderer nor the PPTX writer reads, so a bevel set from the app vanished
on save; it now goes through the same path.
The Effects page of the Format Shape pane gets 3-D Format and 3-D
Rotation sections.
Co-authored-by: Cursor <cursoragent@cursor.com>